Firstly I say welcome to the Crafters Corner.
I haven’t seen a dedicated thread for all of us crafters and gathers so I thought I would start one. The point of this to mainly pass the time away till release with the discussion of theories and ideas that deal with crafting and gathering; I want people to give their opinions on what they think will happen in this game. We’ve been told it’s a completely different system from XI but how different are we talking about.
Has anyone wondered to what degree our equipment will have on us? Namely the tools we will be working with. I have been thinking: Will we be required to build a collection of tools to serve us in our crafting, will certain recipes or blue prints require different tools to create the items? What difference will they have on the quality or chance of success? May-hap we will see a resurgence of the famed XI secret system of direction and days that effect synths?
Also another part to consider is crystals, SE has stated that they are making a comeback into XIV, I wonder how easily or accessible they will be. SE has stated they are making this game more solo friendly, so will it be possible for crafters to be able to farm reasonable amounts? Or once again will we have to rely on the farmer, which isn’t a horrible bad way for non crafters or gathers to earn gil.
As of yet we have not heard much on the gathering class that will be available, we know as of now that we have fishermen, mining, and botanist. I surely hope the included more during release. I think for these SE might go about creating mini game type event to gather the materials. In picture an event like the fishing in ocarina of time, I`m sure many of you who have played that game remember. Now stupidly enough that was one of my favorite parts of the game. Actually having to fight the fish in order to get it close to shore, if you weren`t carefully the fish would get away and you would be left empty handed. If SE created such things for this game it would make getting gil a lot less tedious and more fun, requiring the player to be more interactive then simply pressing enter when the fish bit the hook.
On part IV of this is talks about specific amount needed to create the perfect dish, or at least till she became proficient enough to not have to follow the recipe spot on. I think there is a lot of potential for this, now as a future cook in this game I am very excited. Mixing the right amounts of certain ingredients to ensure you dish is the best served out there. Now what if we mess up the said amount, will we see a product that has reduced bonuses, or worse yet a negative consequence when eaten? This might cause a lot of trial and error among us crafters, while we strive to create the best item. Each subtle alter causes different effects would be amazing. Though this might cause confusion if similar dishes had varying effects when people are trying to purchase items, so this might not happen; for me at least it seems an interesting way to go about things. All in all just an idea.
I will add more at a later date (most likely tomorrow) but this is all I can stomach after getting home from work late and being very sleepy.