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#1 Jul 08 2010 at 4:27 AM Rating: Good
Thanks to FFXIVCore for the article. http://www.ffxivcore.com/topic/7847-new-famitsu-translation-jeuxonline-interview/

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Hello folks! Famitsu has recently put up a new article on their website, found here. Our translators SteveManly and Savalithos have done the translation below. Below you can also find an interview done by JeuxOnline which Mattheiu has translated. As always our news is a FFXIVCore.com staff group effort.

New Famitsu Translation
The new classes are: Goldsmith, Harvester, Armourer, Woodworker, and Fisherman. It seems that Harvester may be the Botanist we've spoken about before and is now being officially revealed and the Tanner looks like the Leatherworker on the official NA site, thus we are led to believe some names may change between regions. It was also pointed out that Woodworker is to likely be the previously spoken about Carpenter class for NA.



Harvester This discipline of land has quite the green thumb, dealing in the cultivation or vegetables, grains, and weaving materials, tending to fruit trees, and collecting herbs and even lumber with the help of their trusty hatchet. They have excellent trade relations with many crafters, such as woodworkers, weavers, alchemists, and even culinarians. They do much of their work in Gridania, with its excellent irrigation system. The harvester holds communication with plants in the utmost importance.

Fisherman These netpullers put their all into everything having to do with fishing. With their fishing rods, they are masters of surf-, river- and boat-fishing, taking into account the season, time, and weather when choosing their tools, fishing points and bait. Since their occupation takes them to many interesting but dangerous places, it is not out of the ordinary to hire a discipline of war as an escort.
Attached Image: fisher.png

Armourer Armourers work wonders when their raising hammers hit sheet metal. From a simple plate of metal, they can bring forth plate mail, a chain cap, or many other kinds of armors. Blacksmiths used to handle armor crafting, but as sheet-metal-handling techniques improved, masters of this craft began to emerge. It is now recognized world-wide as its own craft.


Woodworker Crafters who use their Hand Saws to manipulate wood. They have intimate knowledge of the rigidity, sturdiness, weight and value of various kinds of wood. Their craft is used in making furniture and other handy items. Woodworking developed in Limsa Lominsa’s shipyards and in constructing the high-rises of Ishgard. From the creation of gigantic buildings down to small ritual masks, Gridania, in particular, makes good use of its wealth of fine woods.
Attached Image: woodworker.png


Goldsmith A Crafter that uses gold and other precious metals and gems to create jewelry. Their primary tool is a Chasing Hammer. They also have the ability to modify and strengthen weapons, armor, and other equipment with decorations. Most of the materials involved are pricy, and the trade is often high risk, high return. A keen eye for market trends is a must have.

There is also a very short question and answer section with the battle director, Atsushi Okada. They covered the new battle tempo and the gauge changes, including the possibility of spells or abilities that will increase the recharge speed of the action gauge, and icons for macroed communication during the fast and furious battles where chat would be difficult. There was one very interesting question about positioning in battle and its relation to enemy battle damage.

Q: How will position in battle affect the fight?
A: As mentioned before, a move’s power and effect will change depending on your position relative to your enemy, but this also now has an effect on what part of the enemy you attack and your change of destroying that part. This won’t work on all monsters, of course, but let’s say you were attacking a large, two-horned monster; if you were to aim at the left side of the head with a special attack, you may be able to break its horn. Other focused-attack effects are possible, such as damaging the tails of some enemies from behind. Give it a try to see what changes this brings to battle.




Edited, Jul 8th 2010 6:36am by Tenfooterten
#2 Jul 08 2010 at 4:34 AM Rating: Decent
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I'm loving the way the Woodworker looks like. Those pants and that saw is just a **** combo.
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#3 Jul 08 2010 at 4:47 AM Rating: Good
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Goldsmith
A Crafter that uses gold and other precious metals and gems to create jewelry. Their primary tool is a Chasing Hammer. They also have the ability to modify and strengthen weapons, armor, and other equipment with decorations. Most of the materials involved are pricy, and the trade is often high risk, high return. A keen eye for market trends is a must have.


So if we don't like the way we look, just add decorations to the equipment(for a price). Now I wounder if we able to change colors and such for the equipment with other classes.
#4 Jul 08 2010 at 7:07 AM Rating: Good
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So this is the 2nd time I have read mention of fishermen having to hire bodyguards just to go fishing...

They act as if I can't just equip my sword, or staff, and defend myself if needed. Anyway, those better be some high-dollar fish I'm catching if I can afford to pay someone to spend their entire night defending me while I sit back and fish.

Also, I retract my prior comments about Blacksmiths being the richest players in the game.... clearly, high-level goldsmiths will hold that title.




Edited, Jul 8th 2010 8:08am by Mithsavvy
#5 Jul 08 2010 at 8:47 AM Rating: Decent
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Yay, Goldsmithing is available. My old craft. =)
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#6 Jul 08 2010 at 9:27 AM Rating: Good
Mithsavvy wrote:
So this is the 2nd time I have read mention of fishermen having to hire bodyguards just to go fishing...

They act as if I can't just equip my sword, or staff, and defend myself if needed. Anyway, those better be some high-dollar fish I'm catching if I can afford to pay someone to spend their entire night defending me while I sit back and fish.

Also, I retract my prior comments about Blacksmiths being the richest players in the game.... clearly, high-level goldsmiths will hold that title.


I don't think they're explicitly saying that you need to hire someone. What they're saying is that you shouldn't expect to run around bapping things with your fishing pole to clear space around your favorite fishing holes. People here have been talking about wanting to take up fishing as their first class which is fine, but they need to be aware that they're going to be limited in terms of where they can fish by their ability to defend themselves in the field. That's all SE is getting at.
#7 Jul 08 2010 at 9:50 AM Rating: Good
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http://www.ffxivcore.com/topic/7847-new-famitsu-translation-jeuxonline-interview/

Thigh-high boots are the new subligar! Get 'em while they're hot!

Edited, Jul 8th 2010 11:51am by Eske
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#8 Jul 08 2010 at 10:02 AM Rating: Good
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I may be a bit idealistic (I normally am), but I think it'd be neat if in a game like this where trades are a big part of it you could actually have situations like a merchant having to travel needing to hire bodyguards along the way, like what fishermen might have to do. It'd be too bad if they were the only ones, but it'd be like escort missions/quests... only player-generated and run.

The merchant/crafter would be able to get to where he needs to perform his craft, and if it's balanced right the bodyguard would be able to have an alternative way to earn gil instead of farming etc., and perhaps a more interesting one too since he'd be able to socialize with the merchant and be a bit more active (since action seems to be what people want in games today - I myself am in the group where I wouldn't mind some camping and farming). Maybe he'd even be able to obtain drops from the stuff he needs to kill. It'd be more like a true medieval world.

Then again, that's being idealistic. :)
#9 Jul 08 2010 at 10:08 AM Rating: Decent
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Classic D&D encounter

Trader: Adventurers! Please help me out! I need to go to City X to sell my things but the roads are filled with monsters these days. Will you escort me there? I will reward you well!

Adventurers: Sure (something isn't sincere)

** They set off **

Goblin Raider Attack!!

Adventurers fight off the goblins

The Trader is being sort of arrogant

The Adventurers decide to betray him and steal what they want from his stash




I enjoy worlds where one is free to act like they want and attack who they want when they want. I don't think FFXIV should be one of those worlds. FFXIV is all about working together through the storylines PVE
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#10 Jul 08 2010 at 11:03 AM Rating: Good
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Is it just me (and possibly my lack of class understanding), or does it seem like there are more crafting-type classes than combat/adventuring-type classes, especially mages...? Granted, I'm still getting used to the idea of thinking of the crafts as classes. And, maybe it's just that I can barely remember the time in FFXI before there were 15+ classes...
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#11 Jul 08 2010 at 11:59 AM Rating: Excellent
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So this is the 2nd time I have read mention of fishermen having to hire bodyguards just to go fishing...


There could be a guildleve where you have to go up stream and catch X amount of fish. With the time limit won't it be easier to team up with someone and let them handle aggro instead of switching jobs back and forth wasting precious time? I think I read somewhere that players get rewarded for helping out with guildleves so that could be the payment.
#12 Jul 08 2010 at 12:42 PM Rating: Good
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There could be a guildleve where you have to go up stream and catch X amount of fish. With the time limit won't it be easier to team up with someone and let them handle aggro instead of switching jobs back and forth wasting precious time? I think I read somewhere that players get rewarded for helping out with guildleves so that could be the payment.


Yea, it makes sense in that context. I keep forgetting that this isn't going to be anything like ffxi. That said, I can recall many times having to fish the guild point fish for that day and having to be very careful sneak fishing in the depths of Den of Rancor or deep in SSG, or Onzoso.

I still hope that its as easy as equipping my staff if I am attacked and being able to defend myself (assuming my mage is of sufficient skill level).

#13 Jul 08 2010 at 12:55 PM Rating: Good
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Quote:
So this is the 2nd time I have read mention of fishermen having to hire bodyguards just to go fishing...


SE has stated you can not change classes while in combat, so what happens while your sitting there all alone just fishing minding your own business. Bam a big meanie pops and decided that HEY your an easy targe and ends up whacking you on the side of the head, you'll be swimming with the fish in no time my friend.

It appears that SE is wanting crafters and combat classes to work together. the combat classes will offer us protection or maybe even help with getting the items needed for our trade, of course we will need to pay for services either with gil or some of our items. I don't mind this idea it gives combat classes a way to make gil, without doing mundane farming.
#14 Jul 08 2010 at 12:55 PM Rating: Good
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:) I cant wait to try fishing, it was so fun on FFXI.
#15 Jul 08 2010 at 12:57 PM Rating: Good
crazyorc wrote:
Quote:
So this is the 2nd time I have read mention of fishermen having to hire bodyguards just to go fishing...


SE has stated you can not change classes while in combat, so what happens while your sitting there all alone just fishing minding your own business. Bam a big meanie pops and decided that HEY your an easy targe and ends up whacking you on the side of the head, you'll be swimming with the fish in no time my friend.

It appears that SE is wanting crafters and combat classes to work together. the combat classes will offer us protection or maybe even help with getting the items needed for our trade, of course we will need to pay for services either with gil or some of our items. I don't mind this idea it gives combat classes a way to make gil, without doing mundane farming.


That is a good point, but also consider that SE's also said that we'll be able to run away from mobs in XIV (unlike XI). Presumably if a fisherman got attacked, he could outrun the mob, switch to an attacker class, go beat up the baddie then switch back to Fisherman.
#16 Jul 08 2010 at 1:34 PM Rating: Decent
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Quote:

That is a good point, but also consider that SE's also said that we'll be able to run away from mobs in XIV (unlike XI). Presumably if a fisherman got attacked, he could outrun the mob, switch to an attacker class, go beat up the baddie then switch back to Fisherman.


Hum, maybe than this also has something to do then with guildleves. Maybe that is one them, an NPC escort missions. Where we have to keep the fishermen alive from those darn giant salamander type things.
#17 Jul 08 2010 at 1:56 PM Rating: Good
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Yeah, remember that unlike other games, the primary focus of XIV is not "Combat, and there are crafts"; DoH/DoL are considered just as much "classes" as DoW/DoM. So to say that a fisherman might need a bodyguard is perhaps akin to saying "A Warrior may want to bring along a healer to keep him alive", whereas "Why can't I, as a fisherman, just defend myself?" is akin to "Why can't I, as a Warrior, just heal myself?" You might have some options to do it on a BASIC level (WAR/WHM) but having a friend along who can do it better is advised. Since Fisher is just as much a "class" as a Gladiator, it shouldn't be unexpected that you might need a little muscle with you, just like a Warrior might want a little healing with them.

I think the whole system of noncombat "main classes" is going to be really weird to get used to at first for a lot of people who are used to the more traditional "You level up by fighting, and crafts are just an afterthought that you never have to worry about" thing.

It's certainly sounding more and more interesting.

EDIT: In fact, the whole "You can progress without having to do much combat at all" thing is making it sound like a fantasy version of EVE.

Edited, Jul 8th 2010 3:57pm by Mikhalia
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#18 Jul 08 2010 at 2:52 PM Rating: Good
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Jeez, SE really did think of everything with this game. Now the crafters and the grinders/farmers will have to actually work together in this game.

Forget the whole "Oh noez, this will be more casual than XI".. This is way way more interactive than WoW could ever hope to be at the community level!

Kudos to SE for putting a nice spin on the MMO here. By making crafting an actual job rather than a "skill" they have ripped the monotony out of grinding for both skill and job in one swoop. Pure effing genius, I say!
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#19 Jul 08 2010 at 3:13 PM Rating: Excellent
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"Their craft is used in making furniture and other handy items."

So I guess we'll have player housing again?
I hadn't even considered the possibility until I read that.
#20 Jul 08 2010 at 3:38 PM Rating: Good
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theweenie wrote:
"Their craft is used in making furniture and other handy items."

So I guess we'll have player housing again?
I hadn't even considered the possibility until I read that.


Tanaka stated that player housing was going into the game in one of the interviews, though I have no idea which one it was.
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#21 Jul 08 2010 at 4:47 PM Rating: Decent
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So many assumptions, so little information. I like seeing people's ideas of how it can turn out or how it will be, but some of you have got in your head you know exactly how its going to work and exactly what the problems will be XD

Cool down a bit and wait for better details imo. Also, don't forget the crafting classes aren't necessarily going to have to "pay" the adventure classes, its been stated before they will have things they can do in combat, or bonuses they grant the party. Off the top of my head I'm not sure what fisherman will offer, but I doubt it would be left the odd one out.

The way I see it, to get the "best" fish you will need to venture to more dangerous places, and thus require the protection of a party. This doesn't mean you will be paying them money to babysit while you sit at a pond though, I'm certain there will be more to it than that.
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#22 Jul 08 2010 at 5:00 PM Rating: Decent
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Silverwyrm wrote:
So many assumptions, so little information. I like seeing people's ideas of how it can turn out or how it will be, but some of you have got in your head you know exactly how its going to work and exactly what the problems will be XD

Cool down a bit and wait for better details imo. Also, don't forget the crafting classes aren't necessarily going to have to "pay" the adventure classes, its been stated before they will have things they can do in combat, or bonuses they grant the party. Off the top of my head I'm not sure what fisherman will offer, but I doubt it would be left the odd one out.

The way I see it, to get the "best" fish you will need to venture to more dangerous places, and thus require the protection of a party. This doesn't mean you will be paying them money to babysit while you sit at a pond though, I'm certain there will be more to it than that.


Certainly they could be getting skill points for killing **** why you fish, and if you turn in the fish, the whole group gets quest xp guildleve rewards?
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#23 Jul 08 2010 at 8:11 PM Rating: Good
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theweenie wrote:
"Their craft is used in making furniture and other handy items."

So I guess we'll have player housing again?
I hadn't even considered the possibility until I read that.


Considering how well the implemted it in FFXI and how popular it was, did you really think there wouldn't be a mog house equivalent?
#24 Jul 08 2010 at 10:00 PM Rating: Good
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Something tell me Harvester is gonna be REALLY popular (>....>

****, they support so many DoH.
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#25 Jul 09 2010 at 1:11 PM Rating: Decent
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You had to bring a decent group with you to fish in Beaudacine Glacier (sp?). If you got aggro from the elementals or tigers, you could barely change weapons fast enough to kill it. ****, two of those elementals was a decent fight for anyone!

Running away from that fishing hole (to zone) was like a 30-minute option.

These conditions made fishing parties to that area a social event! And much gratitude went to the level 75(s) that were watching your back.
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