I know they changed the ranger class when they made it so you had to stand at an actual range but when i leveled it that didnt matter and rangers dominated, i would easily put out as much damage as 2 normal players would in any fight, i always believed that having to pay for all those arrows and the invintory hassle was worth it to me. It was the price i had to pay for being a better class.
It wasn't so much the cost that was prohibitive to me. After all, I played a gun ranger back when nobody
from NA could afford it at all. It's really about the hassle of having to constantly re-purchase boatloads of ammunition, which you burn through like its nothing. It wasn't uncommon for a great exp party to fold because I ran out of ammunition. And I was always sure to stay well-stocked.
I say make different ammunition types infinite, and make it so that they have to be quested or perhaps bought once. Make the cost high, or the quest difficult. That's all fine by me. But where's the fun in me having to use up 4/5ths of my inventory with ammo? Or me having to leave a party because I'm spent?
And more importantly, what's the downside if they made it so that I don't have to do any of that? I'm assuming that the class is otherwise balanced (which really, it should have been anyway). Edited, Jul 9th 2010 4:10pm by Eske