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PS3 limitationsFollow

#1 Jul 11 2010 at 1:03 PM Rating: Decent
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With SE seemingly already running into problems with the limitations of PS3 before the game is out, how much of a problem is this going to be with expanding and improving the game in years to come? It seems like its putting a definite short lifespan on the game, whereas a game like WoW could just keep updating graphics and content and go on for 20-30 years.

Also, will this mean no user mods because PS3 players can't have any?
#2runway, Posted: Jul 11 2010 at 1:26 PM, Rating: Sub-Default, (Expand Post) FFXIV was not delayed on the PS3 because of limitations it was delayed because SE saw a chance to pick up some of WOW's very large user base (even if they pick up 1-2% of them that's hundreds of thousands of players) so they stripped the PS3 development team and pushed everything into the PC so that it would be ready for Sept. (Yes I know Tanaka told you "Technical difficulties" but it doesn't take a master detective to figure out that PS3 users were intentional screwed over for the WOW players base)
#3 Jul 11 2010 at 1:39 PM Rating: Default
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Quote:
With SE seemingly already running into problems with the limitations of PS3 before the game is out, how much of a problem is this going to be with expanding and improving the game in years to come? It seems like its putting a definite short lifespan on the game, whereas a game like WoW could just keep updating graphics and content and go on for 20-30 years.


WoW didn't really start with high end graphics in the first place.

Sure you can make mediocre graphics better, but a game that uses the best possible graphics from the start would still be ahead, regardless of whether they're updated or not.

Visually, the PS3 helps this game more than harms it (I bet they wouldn't make the game so hardware intensive if they didn't think the PS3 sales would make up for the lost playerbase that have no good rigs).

Technically, there might be or might not be problems later on.. it's doubtful, and frankly, if the game is so enjoyable that I'll play so long that issues like that start to arise.. then whatever.

It's the least of our concerns right now, to be perfectly honest. Let's make sure the game comes out alright before worrying about the future aye?

Edited, Jul 11th 2010 7:40pm by Hyanmen
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#4 Jul 11 2010 at 1:58 PM Rating: Decent
runway wrote:
[quote]Blah Blah Blah Blah.

FTFY.

#5 Jul 11 2010 at 3:13 PM Rating: Good
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Quote:
With SE seemingly already running into problems with the limitations of PS3 before the game is out, how much of a problem is this going to be with expanding and improving the game in years to come?


Short term there will be no PS3 limitations that effect game play. But if this game has a 8year lifespan like FFXI then yes long term the PS3 limitations is going to hurt this game!
#6 Jul 11 2010 at 3:19 PM Rating: Good
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Hyanmen wrote:
WoW didn't really start with high end graphics in the first place.

Sure you can make mediocre graphics better, but a game that uses the best possible graphics from the start would still be ahead, regardless of whether they're updated or not.

Since software doesn't work like that, I'm going to go with "no" here. The fact is, some of the latest graphics released for WoW are quite cutting-edge. You might disagree with the style ("cartoony" is one I hear often), but it's impossible to argue, from a software/hardware perspective, that it does not utilize the most recent rendering techniques. Leaving open the possibility to reduce those graphics is one of the smartest things Blizzard has done with WoW, because they would lose a lot of customers if they couldn't play without updating their hardware. This is where FFXIV has me concerned, because even the minimum specs have fairly demanding requirements relative to what a lot of people can afford.
#7 Jul 11 2010 at 4:10 PM Rating: Good
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runway wrote:
FFXIV was not delayed on the PS3 because of limitations it was delayed because SE saw a chance to pick up some of WOW's very large user base (even if they pick up 1-2% of them that's hundreds of thousands of players) so they stripped the PS3 development team and pushed everything into the PC so that it would be ready for Sept. (Yes I know Tanaka told you "Technical difficulties" but it doesn't take a master detective to figure out that PS3 users were intentional screwed over for the WOW players base)


Wow, you are messed up in that little head of yours.

They specifically said they delayed FFXIV for the PS3's lack of memory.
#8 Jul 11 2010 at 4:37 PM Rating: Default
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But you guys are forgetting one thing that Squarenix did this time to secure a long lifespan. FFXIV was developed for the PC first then converted so, PS3 is not going to limit this game, not like PS2 did FFXI.
#9 Jul 11 2010 at 4:44 PM Rating: Default
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/facepalm
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#10 Jul 11 2010 at 4:45 PM Rating: Default
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Quote:
But you guys are forgetting one thing that Squarenix did this time to secure a long lifespan. FFXIV was developed for the PC first then converted so, PS3 is not going to limit this game, not like PS2 did FFXI.


Yes it will unless SE disables x feature on PS3 and not PC. You have to realize that in 8 years from now the average PC will be 100 times faster then the PS3. If Se wanted to add a feature on PC but it wouldnt run on PS3, they are not just going to give it to PC users there just not going to do it at all.
#11 Jul 11 2010 at 8:14 PM Rating: Excellent
Tenfooterten wrote:
runway wrote:
[quote]Blah Blah Blah Blah.

FTFY.



Thanks to him I've now turned my sub-default filter back on... Smiley: oyvey
#12 Jul 11 2010 at 10:23 PM Rating: Good
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Osarion, Goblin in Disguise wrote:
Tenfooterten wrote:
runway wrote:
[quote]Blah Blah Blah Blah.

FTFY.



Thanks to him I've now turned my sub-default filter back on... Smiley: oyvey


Eh, I still like to leave it off. Every so often there's a gem down there.
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#13 Jul 12 2010 at 8:53 AM Rating: Good
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Computers do not seem to be improving at the same rate as in the recent past.

http://news.techworld.com/operating-systems/3477/moores-law-is-dead-says-gordon-moore/
#14 Jul 12 2010 at 9:08 AM Rating: Excellent
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Computers do not seem to be improving at the same rate as in the recent past.


While we are approaching the limit of smaller and faster transistors, we are seeing great growth in terms of core count and multi thread processing. With programmers continuing to focus more and more on properly threading their applications, you can expect to see computer speed continue to surge forward.
#15 Jul 12 2010 at 9:18 AM Rating: Decent
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Maybe a little off topic, but can anyone point me in the right direction for minimum reqs for FFXIV on PC?
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#16 Jul 12 2010 at 9:22 AM Rating: Decent
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Eriston wrote:
Maybe a little off topic, but can anyone point me in the right direction for minimum reqs for FFXIV on PC?


Only the minimum requirements for the beta is out. Min reqs for the retail isn't out yet. Head over to the official site for the beta reqs.

http://na.finalfantasyxiv.com/#/about/game_info

Edited, Jul 12th 2010 10:23am by Threx
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#17 Jul 12 2010 at 9:41 AM Rating: Good
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We'll be hearing about PS3 limitations, but I don't suspect that will have much of an impact on what happens to the PC version. So far the only PS3 issue we're hearing is about memory limitations in terms of graphics, which is something they'll work around. The PC version of FFXIV supports full HD resolution, whereas PS3 will be down to 720p, meaning SE is already fine with graphical differences between the two.

Feature-wise, I don't expect that the PS3 will be a major limiting factor. PS3's Cell processor is robust, and the system in general is much more suited toward online gaming. The PS2's disadvantage was that it wasn't really designed to handle something like FFXI, and I don't think SE planned on its limitations being a major obstacle later in FFXI's life. This time around, SE can work with the future in mind, and they've probably already considered needing to handle a lot of big things that could come later on for FFXIV.

Remember also that "PS2 limitations" referred to things that were hard-coded in FFXI and would have been hard to change, not necessarily things the PS2 couldn't do. For example, inventory space was hard-coded to have a maximum 80 slots, which the developers said would be almost impossible to increase. This doesn't mean the PS2 couldn't handle 180 inventory slots, just that the devs decided 80 was the optimal number for the platform they were working on. Things like that are very unlikely to be issues with the PS3.

The one thing I do worry about is the PS3's lifespan. FFXI came out pretty early in the PS2's life, and SE lucked out that it stuck around as long as it did. I know we shouldn't expect the PS4 any time soon, but it will happen eventually, and definitely during FFXIV's mid-life. I have a feeling the transition to the next generation will be just as much a headache as it was for FFXI, if not moreso. As far as PCs go, they only have to worry about stuff like the Vista compatibility issue, and making sure the latest graphics cards are supported, but the platform itself never goes out of date. We'll have to see how that plays out.
#18 Jul 12 2010 at 11:19 AM Rating: Good
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RufuSwho wrote:
Computers do not seem to be improving at the same rate as in the recent past.

http://news.techworld.com/operating-systems/3477/moores-law-is-dead-says-gordon-moore/


Please note that even in that article, which is now 5 years old, it's estimated that the trend will continue for ten to twenty more years - i.e. it's expected to hold until somewhere between 2015 and 2025.



Also note that they are talking about the literal form of Moore's law (which concerns transistor density), not the widespread misinterpretation of it (regarding processing power).
#19 Jul 12 2010 at 11:37 AM Rating: Good
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TraumaFox wrote:
Remember also that "PS2 limitations" referred to things that were hard-coded in FFXI and would have been hard to change, not necessarily things the PS2 couldn't do. For example, inventory space was hard-coded to have a maximum 80 slots, which the developers said would be almost impossible to increase. This doesn't mean the PS2 couldn't handle 180 inventory slots, just that the devs decided 80 was the optimal number for the platform they were working on.


It's not quite that simple. They couldn't simply up the 80-item limit, because doing so would exceed the PS2's RAM capacity.

In other words, if they wanted to raise the inventory size cap, something would have to go - and since the majority of the PS2's RAM is used up by graphics data, that something would almost certainly have to be visual.

Would you want to be the person who had to tell PS2 players "hey, we increased the inventory size, but we had to downgrade your graphics to do it"? Far easier to just add another 80-item storage space instead...
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