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I really hope FFXIV gives me that warm fuzzy feeling that...Follow

#1 Jul 12 2010 at 2:08 AM Rating: Good
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I really hope FFXIV gives me that warm fuzzy feeling that FFXI did when it was new. I have a lot of fond memories in FFXI, such as walking to the dunes the first time. Walking to jueno the first time, getting rank 5 and the air ship pass. My first BCNM and the list goes on and on. I have tried other new mmorpg's and playing them was ok at best, I didnt have any good memories!
#2 Jul 12 2010 at 2:17 AM Rating: Good
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Me too...

But that was 8 years ago when we are 8 years younger and 8 years less experienced in MMO.

I am afraid that I might get bored just leveling up. Hope SE really give us a experience instead of endless grinding.

Go SE!
#3 Jul 12 2010 at 2:18 AM Rating: Good
Was FFXI your first MMO?

Over the last 13 years or so, I've played several. UO - DAoC - SWG - FFXI - EQ2. The feeling of going through a brand new MMO world is awesome.

I still get nostalgic over things like UO's city Trinsic being overrun by undead monsters when I was still pretty new, or exploring my fave Star Wars cities in SWG, or East/West Saruta and the zone's music.

IMO, that's really the best part of any MMO... the novelty of discovery and things being mysterious and new. I am sure that it'll be there in XIV. I'm really looking forward to this game.


*edit*

Quote:
Me too...

But that was 8 years ago when we are 8 years younger and 8 years less experienced in MMO.

I am afraid that I might get bored just leveling up. Hope SE really give us a experience instead of endless grinding.

Go SE!


Don't get right into the grind. You'll miss out on all the truly good stuff.

Edited, Jul 12th 2010 1:20am by Osarion
#4 Jul 12 2010 at 3:15 AM Rating: Decent
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I doubt you'll get that warm fuzzy you're talking about. I felt the same way when I played XI. It was my first MMO, but I haven't had that same sense of wonder since then. I suppose a new game that you find entertaining will feel similar, but never quite the same way ever again.

What's important is that you remember how you felt that first time and when you know you're dealing with a new player you treat them in a way that will keep their fuzzy feeling nice and warm. It's like having kids. You're older, more experienced, know you'll never be the same as you were but there is no reason to tell them the Easter Bunny doesn't REALLY lay those delicious chocolate eggs. Not yet anyway. Now it's your turn to dress up in that costume and put on the act.
#5 Jul 12 2010 at 3:36 AM Rating: Decent
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This is what I truly look forward to the out of FFXIV. It was so exciting just ..exploring. I really hope they add secrets and caves and treasures... x.x Tch. The exciting unknown.

One thing that really surprised me was when I was in Dangruf Wadi, I just happened to accidentally walk into the wall that had the Strange Apparatus.
I remember the Valkrum Dunes too! And I forget all the names, but that cavern tunnel near Bastok you had to go through to get to that desert island.. the scenery was awesome when I came out the other side. Oh yeah, the first time seeing Crags was cool too. xD
#6 Jul 12 2010 at 3:51 AM Rating: Good
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I hope to that the game is going to be good. FFXI was my first MMO to, since then I have tryed WoW and Aion but it didn't have the same excitement as I had with FFXI, maybe it's because it's to much off the same. I really hope FFXIV brings somthing new and a good story :)
Unfortunately I won't be able to play it right away since my PC sucks :D But I will keep an eye on it to see what people thinks about it, so I might get it later on.
#7 Jul 12 2010 at 4:02 AM Rating: Good
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So much of that feeling is dependent upon the players you are adventuring with.

I've been involved in over a dozen MMO's since '98, and time after time the most memorable experiences come not from me doing something on my own, but by getting into the game with my fellow players.

In FFXI I was a part of a permagroup with some players I had befriended, and we made sure to save all the experiences for when we were together. We all took our first boat ride together (and had to hide from the octopus monster), and then later on we all took a ride on the airship. We fed off of the excitement from one another and it made those experiences so much better than they would have been alone.

It doesn't matter how burned out or jaded you've become with MMO's, how strong your character is, or how much of the game you've experienced. If you find a good group of friends ingame, that warm fuzzy feeling will absolutely be present in FFXIV.
#8 Jul 12 2010 at 4:34 AM Rating: Decent
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FFXI was not my first MMORPG but it certainaly was the one with the most memories. Nothing and I do mean nothing will beat the time I was drinking on my PLD and I was in a all JP party and I provoked a lizard on accident. It was a total wipe the JP text in my party was scrolling 100 miles a hr, I was laughing so hard I almost ****** myself. All I could say was "I'm sorry" through the translator and they replied in english "Lizard is bad" LOL. It was a night I will never forget, I hope for more unforgetable nights in FFXIV.
#9 Jul 12 2010 at 4:48 AM Rating: Good
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I highly doubt XIV is going to give me the same feeling as XI did.

When I started XI, I didn't read the forums at all. I went through the early stages of the game without any prior knowledge of anything (except general info. such as jobs, races, etc.). That was a true sense of adventuring.

But now I read the forums everyday, and will likely continue to do so and spoil everything for myself when I start playing XIV. If possible, I would like to not read about anything whatsoever and explore everything for myself, but I know I won't be able to do that and will have to read the forums everyday. :(


Edit: spelling

Edited, Jul 12th 2010 5:49am by Threx
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#10 Jul 12 2010 at 5:37 AM Rating: Excellent
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All I need for FFXIV to give the warm fuzzies that FFXI did is another group of amazing friends. Having your noobish moments immortalized in linkchat (or embarrassing honoring someone else in such a way) always made for great stories and memories.

(...such as making a friend of ours believe that one day while she was out in Sarutabaruta, a dragon attacked Windy and burned down the Bomingo Round; she didn't speak to us for like a week after that ^^)
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#11 Jul 12 2010 at 8:20 AM Rating: Good
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FFXI was my first MMO, and i realy felt in love with it. I too dont think that i will get the same feeling again, but what i always loves about FFXI whas the nice communitie, and that you could be really proud about what you archived in FFXI. Man was i proud, when i got my subjob, and when killed that dragon with LS Mates for rank 3 Mission. I hope that i still get that feeling in FFXIV, bc thats what makes FF unique from all thee other MMO's
#12 Jul 12 2010 at 9:26 AM Rating: Decent
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I'll never forget my first day on an MMORPG (unless you want to count Neverwinter Nights). Hunting in the woods for rabbits around San D'oria, the music, getting chased by an orc....I've never had that sense of wonder in a game since. Now it's certainly been more exciting (COP missions), but not the idea of experiencing something completely new. After FFXI, WOW even seemed familiar to me the first time I tried it. I'm not sure any game can capture that feeling once you've already played one of the same type.
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#13 Jul 12 2010 at 9:32 AM Rating: Good
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Eriston wrote:
I'm not sure any game can capture that feeling once you've already played one of the same type.


This is the right answer. Don't go in hoping to recapture the magic of your first moments in an MMO. You will be sorely disappointed.
#14 Jul 12 2010 at 9:48 AM Rating: Good
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FFXI was my first of many MMOGs that I've tried.

I've find that the warm fuzzy feeling starts to die as soon as you start focusing yourself on "Must level up more"/"Must get better gear".

Now I'm not saying that leveling up or gear are a bad thing, and eventually many people will end up focusing on these aspects, but someone who hits the ground on day 1 with the sole purpose of "being the first person to level cap" in a new MMORPG is severely limiting their "maximum amount of warm fuzzy feeling enjoyment".

Different things are fun for different people, and for some the grind is more important than the 'adventure', but the grind doesn't start until -you- decide it starts. Every game has a grind, so if you're expecting none at all, you're going to be disappointed, it's just a matter of whether you want to hurry to endgame or whether you want to stop and smell the roses.

For me, it will be hard to put off my feelings of wanting to power myself through the game; I'm just so used to that, and I'm going to be playing with a fiancee who doesn't like that as much. I'm just hoping that job hopping is easy enough and transparent enough that I can play with her without holding myself back; possibly level two jobs at once.
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#15 Jul 12 2010 at 11:28 AM Rating: Excellent
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Have you guys considered that in making the game have similar races and other things to XI, they might be making it a little *too* familiar for us to get that sense of *newness*? They said they were trying to create an entirely different experience, but how different can it really be when we look at the trailer and see practically the same exact scenes from XI in HD?

That's what I'm worried about - the sense of newness just won't be there because so much of it has been seen before.
#16 Jul 12 2010 at 11:56 AM Rating: Good
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Actually, I think the small similarities to XI only add to my anticipation and "warm fuzzy feelings". The 'type' of MMO I'm getting in to is known to me, familiar even. However, the adventures will be new, the experiences and choices I make will be knew, and I get to enjoy all of this with known friends and new friends.

I, for one, have been having your "warm fuzzy feelings" since the first trailer.

Edited, Jul 12th 2010 10:59am by olaurelindorenan
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#17 Jul 12 2010 at 12:55 PM Rating: Good
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Think we (NA players) missed how FFXI is like when there are only 6 jobs.

Really looking forward to exploring the world and using what limited gil you have to optimize your gear with NQ items. When I joined, everyone knows you want a leaper boot or peacock charm or whatever, and people make you feel bad by not having one, and you end up camping stupid NM for hours that ruin your experience.

This time from the beginning, we are not trying to pimped, make do with normal, non magical gear.
Iron long sword? Yes I want one!

It's so true that the memorable experience is with your friends.

I still remember when our static party of 6, beat the airship mission in PM and gain access to sea. With so much hard work, team work, and gil spent to beat a series of hardest missions in MMO.

I am sure a lot of people will disagree with this, but PM is the best experience I have in FFXI.

That's why when I heard that the director who made PM is the director of FF14, I am really looking forward to some memorable experience.

It might not be easy, but hey, good experience doesn't come easy. I hope people remember that in FF14 and be patient with the game and your new group.
#18 Jul 12 2010 at 1:12 PM Rating: Excellent
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I already have that warm fuzzy feeling and the game isn't even out yet! Just reading about the world and gameplay, I have a very good feeling that this will give me even better memories than FFXI did.
#19 Jul 12 2010 at 3:39 PM Rating: Good
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sarsha2 wrote:
Think we (NA players) missed how FFXI is like when there are only 6 jobs.


Almost everyone missed that, because the game went live (in Japan) with 11 jobs available.

The only time there have ever been only 6 jobs was early in beta testing.
#20 Jul 12 2010 at 4:13 PM Rating: Decent
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I don't think it's going to feel like that again. Somewhat exciting maybe, but not that feeling I got when I first started playing FFXI. I know some of you older guys say you still feel that with new mmos and I'm happy for you, but somewhere between I'm not a kid anymore and my time is limited; that feeling went away. I don't know if that made sense to anyone. I guess I just loss my sense of wonder. Still looking forward to playing a new game though.


Quote:
I heard that the director who made PM is the director of FF14


Noooooooooooooooooo!!!!!!! T_T

Zilart was my favorite expansion.. music in PM was great but the progression of it was terrible imo.


Edited, Jul 12th 2010 3:15pm by GuardianFaith
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#21 Jul 12 2010 at 5:09 PM Rating: Good
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GuardianFaith wrote:
I don't think it's going to feel like that again. Somewhat exciting maybe, but not that feeling I got when I first started playing FFXI. I know some of you older guys say you still feel that with new mmos and I'm happy for you, but somewhere between I'm not a kid anymore and my time is limited; that feeling went away. I don't know if that made sense to anyone. I guess I just loss my sense of wonder. Still looking forward to playing a new game though.


Quote:
I heard that the director who made PM is the director of FF14


Noooooooooooooooooo!!!!!!! T_T

Zilart was my favorite expansion.. music in PM was great but the progression of it was terrible imo.


Edited, Jul 12th 2010 3:15pm by GuardianFaith


I'm gonna have to disagree with you here; Zilart moved way too fast and most people ended up not even doing ZM14-17. almost everyone would do Divine Might instead of doing the 5 ZM14 fights, and few people did the Eald'narche fight for ZM17 because "There is no reward". For most people, the only "reward" from doing Zilart Missions was sky access.

Conversely, Promathia missions had a number of steps and rewards. You opened up more areas as you progressed, starting with Chapter 2. The missions took much longer to complete; I defy you to plow through all of them in a day (something which is totally possible in the case of ZM if everyone knows where they're going and what they're doing). Due to the length, the story was also far more detailed than Zilart as well.

The only "fault" of CoP is that it was far more dependent on having a reliable group of people. I can't help but think that when the expansion was designed, the developer's vision was one of six people around the world who come together and work on these missions, slowly progressing through them, working as a team to overcome one mission after another, TOGETHER. By attempting to pug the entire thing with random people of varying degrees of intelligence, sanity, and patience, you ruin the experience.

In fact, I'd say that pugging can ruin missions altogether. The whole concept behind the game is not one of "I'm going to create a character, get powerful, and then do things with other people so that I can get more powerful", the concept is one of "I'm going to get together with other people, and together, we're going to do things that will make each other stronger as a group."

It isn't until you abandon the mentality of "6 people doing a mission" and become "a group doing a mission" that you can understand and enjoy the game the way it was meant to be played.

The problem with this type of design is that many people play the game for themselves. People will log on and view their playtime as "What can I accomplish today?" or "What items am I going to get today?"; they view missions as "I need 5 people to help me with this". These are all self-centric viewpoints and they are the reason for most failures in most MMORPGs. All of the problems you will ever have in any MMORPG trace back to selfishness. Either you were being selfish or someone else was. I'm not saying that you need to exist to serve everyone else, or that you have to be totally selfless or you're a horrible person, but in a game that is so strongly designed around the idea of people working together to accomplish a common goal, not "me and 5 other people"; once you get past "I need five people to help me" and think in terms of "The six of us are helping each other"... that's when you play the game the way it was intended. And that's when you can truly start to enjoy it.

I'd venture that most of the people who didn't enjoy Promathia missions either didn't enjoy it because they themselves were self-centric in thought and action, or because they frequently grouped with people that were. People who show up unprepared, people who are impatient and in a rush... If you never made it through CoP due to one group failure after another, I'm sure there is some way that you can connect the idea that the group was disjointed from the start. Either someone wasn't pulling their weight or was expecting others to compensate for them, or people were just ******** around.

Now I'm not saying "everyone who failed CoP is selfish"; chances are, it probably wasn't you at fault. But if you're one of the people who busted their *** and still couldn't succeed in CoP, I'm sure that if you look aback on your failures, you'll see that the cause of failure, despite all of your hard work, time, and effort, was ultimately the attitudes and actions of one or more self-centric party members that you did the missions with. Maybe someone bailed on your static because "We're not progressing fast enough and my other friend is doing to let me come with them" or maybe it's someone who always showed up half naked; people who didn't want to farm BC items like animas and mistmelts; people who ran way ahead of the group because they CBA to wait... any of it.

You can't drive a car when all four wheels aren't working together and turning together. If one of the wheels suddenly decides it wants to slack off and turn slower, or if one of the wheels decides the other three are moving too slow and decides to speed up... your transportation will be thoroughly unenjoyable, and it WILL fail.

The biggest problem with people as a whole in MMORPGs, and I'll concede that at times this applies to me as well, is that they tend to keep thinking about the mountains in the distance and miss all the flowers they're stepping on. If you spend all your time focusing on the goal, you'll never be able to enjoy the trip there.
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#22 Jul 12 2010 at 8:10 PM Rating: Decent
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Well said Mik.

Quote:
The only "fault" of CoP is that it was far more dependent on having a reliable group of people.


In light of this I'll change my statement to : I did not like the requirements(finding other people with brains) for progression in CoP.
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#23 Jul 12 2010 at 10:20 PM Rating: Good
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GuardianFaith wrote:
Well said Mik.

Quote:
The only "fault" of CoP is that it was far more dependent on having a reliable group of people.


In light of this I'll change my statement to : I did not like the requirements(finding other people with brains) for progression in CoP.


I'm certain you're not alone.

To this day, I still regret that my fiancee never got to finish CoP before she quit XI, and sadly, she never will.
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#24 Jul 13 2010 at 1:53 AM Rating: Decent
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Having a tight group of 6 goes a long way in FFXI.

Anyone know the group size limit for a party in FF14? Is it 6?



#25 Jul 13 2010 at 3:22 AM Rating: Decent
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I -think- so far it's a single group limit of 12. No alliances yet.
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#26 Jul 13 2010 at 4:09 AM Rating: Decent
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I've been chasing that warm and fuzzy dragon since FFXI too!

It was my first MMO and no other game has really given me the same feelings I had during my playtime in FFXI.

Now that I have a few MMOs under my belt, I think there may be details that surprise and delight me in FFXIV, but the big picture will be something I think about (how's early, mid, and end-game? what's the loot progression and structure? etc). These are things I would never think about until late into my FFXI career.

I'll end by saying this, though - if ANY game has a chance to reignite those old feelings it's this one. With NA developers churning out the WoW clones left and right, SE has an opportunity to really stand out in the crowd. Even The Old Republic looks like WoW and they just keep repeating the "story story story" mantra. Well guess what? FFXIV will have a great story too and with better graphics and more unique gameplay than ToR.
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#27 Jul 13 2010 at 4:14 AM Rating: Decent
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Quote:
Even The Old Republic looks like WoW and they just keep repeating the "story story story" mantra.


I'm going to have to agree with you on this.. although being the closet nerd that I am, just thinking of Star Wars gives me a strange tingly feeling. Hmm, I believe I'm contradicting my previous post.. :/
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#28 Jul 13 2010 at 9:05 AM Rating: Decent
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I fell in love with XI, no MMO before or after has given me the same feeling. I have high hopes for XIV, I have a feeling I will enjoy it even more than XI.
#29 Jul 13 2010 at 9:17 AM Rating: Good
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BastokFL wrote:

Almost everyone missed that, because the game went live (in Japan) with 11 jobs available.

The only time there have ever been only 6 jobs was early in beta testing


Well, there still are only 6 jobs available to you until you hit level 30 and unlock advanced ones. So for a first time player, you still are starting out with 6 jobs to pick from.

I just think that they went overboard with making it look like XI. I'll agree that a certain style can be felt across games that makes you comfortable - such as with Dragon Age: Origins coming from Baldurs Gate games and Fallout 3 coming from ESIV - sure certain elements make you comfortable and keep you looking for additional titles from the developers....

BUT - that's not to say you can just chop off a tail and all of a sudden it's a completely new experience. Even some of the zones from screen shots we have seen I sat here and said to myself - welp there's XIV's "Tarongi Canyon".

I just don't think it's going to feel as new as we all hope it does - there might be too much "Wow this reminds me of that!" and not enough "Wow I didn't expect this!".



Edited, Jul 13th 2010 11:18am by Torrence
#30 Jul 13 2010 at 10:21 AM Rating: Decent
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Torrence wrote:
I just think that they went overboard with making it look like XI. I'll agree that a certain style can be felt across games that makes you comfortable - such as with Dragon Age: Origins coming from Baldurs Gate games and Fallout 3 coming from ESIV - sure certain elements make you comfortable and keep you looking for additional titles from the developers....

BUT - that's not to say you can just chop off a tail and all of a sudden it's a completely new experience. Even some of the zones from screen shots we have seen I sat here and said to myself - welp there's XIV's "Tarongi Canyon".

I just don't think it's going to feel as new as we all hope it does - there might be too much "Wow this reminds me of that!" and not enough "Wow I didn't expect this!".


I like and hate this.

On one hand, the familiarity will be there. It probably won't be unreasonable to expect that a lot of FFXI parallels will be drawn; you're still going to hear a lot of FFXI people calling the races Taru/Mithra/Galka for a while, whether out of habit or intentionally. I do look at a lot of the videos and think that the grassland in all of them reminds me a lot of La Thiene.

They're really rather insistent that "it's a new game" but it certainly does feel like FFXI-2. There are some aspects of that that I like and some that I don't.
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#31 Jul 13 2010 at 11:18 AM Rating: Decent
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It's FFXIV! Fourteen!

That's 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = 14, for those that are visual oriented.

I'm fairly certain SE knows how to balance the familiar with the new. They've done it 13 times so far. Anyone else play the original FF on NES? Every other FF up 'til now? Can you back me up here?

I've had the same fuzzy feeling for every one of their titles to date. MMO is a special consideration, I get that. Still, I just don't see how any FF would fail at {Excitement!} and {Adventure.}
#32 Jul 13 2010 at 11:39 AM Rating: Good
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RufuSwho wrote:
It's FFXIV! Fourteen!

That's 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = 14, for those that are visual oriented.

I'm fairly certain SE knows how to balance the familiar with the new. They've done it 13 times so far. Anyone else play the original FF on NES? Every other FF up 'til now? Can you back me up here?

I've had the same fuzzy feeling for every one of their titles to date. MMO is a special consideration, I get that. Still, I just don't see how any FF would fail at {Excitement!} and {Adventure.}


They've done it a lot more than thirteen times when you consider Tactics, Legend, Adventure, Mystic Quest, and sequels, plus Dissidia, Kingdom Hearts, Legend of Mana, Secret of Evermore, Chrono Trigger...

Most of those games turned out pretty good. Some left a lot to be desired. Admittedly, the epic failure of the $60 I wasted on FF13 still sits in my mind as a rather sour point.

There have been titles I've loved and titles I've loathed.

I've liked more Squaresoft and Enix titles than I've disliked, both before and after their merger, and XIV is looking to turn out well. But not all of their titles have been flawless. For some of them like Legend of Mana and FF 12, 9, 6, and 4, I have a hard time putting the game down. Compare that to Vagrant Story, FF8 or worse, FF13, where I felt like I was being punished for something by forcing myself to play the **** thing.

Like I said, I still expect XIV to turn out well based on what I'm seeing, but there have been some lackluster titles in the past.

Edited, Jul 13th 2010 1:40pm by Mikhalia

Edited, Jul 13th 2010 6:49pm by Mikhalia
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#33 Jul 13 2010 at 12:02 PM Rating: Decent
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Hey, I enjoyed FFVIII well enough! XD It did certainly have a different feel to it though. I play it when I feel like relaxing and doing something without much action... lol. Actually, I may fire it up again soon. :)

Anyway. I'm rather curious to see how I react when I get FFXIV in my hands from the release date delivery and try it out. I have about a dozen year history with MMOs... My first was actually EverQuest, which I believe I got just about the day it came out. All my best memories may be tied into that - running across vast plains under a rainstorm, fighting Nagafen for the first time when only one guild on the server had done it before... I played that for probably 4 or 5 years, if off-and-on for the last couple. Then I picked up FFXI, and everything still felt pretty fresh to me - it was upgraded graphics, and in FF style which I'd come to love from the other FF games. Played that for a few years, then off and on a bit, and now I've not really played any MMO for a good 2 or 3 years.

It's mainly jumping back onto the MMO scene that I'm curious about. It seems there are many things I've missed by just the chatter I've noticed hanging around this forum for a while recently. I'm hoping the break that I've had for a few years will give me more of that "fresh" perspective (although some of you more hardcore-types might be a bit miffed about my lesser focus on the grind or new mods at least to begin with), but 9/22 will tell. :)
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TheBSTGuy wrote:
I really hope FFXIV gives me that warm fuzzy feeling that FFXI did when it was new. I have a lot of fond memories in FFXI, such as walking to the dunes the first time. Walking to jueno the first time, getting rank 5 and the air ship pass. My first BCNM and the list goes on and on. I have tried other new mmorpg's and playing them was ok at best, I didnt have any good memories!


It's funny because all of the best memories I have in FFXI are from accomplishing things that were difficult/frustrating/scary. Earning a sub job, earning a chocobo license, earning advanced jobs, air ship pass, upgrading my gobbie bag, obtaining an adventuring fellow, limit breaks, etc were all sort of shared character building experiences of the sort that I haven't really experienced in other video games. I think in Everquest I completed the Staff of the Wheel quest at level 24 on my wizard, and that was a big deal to me (this was the quest to obtain Ice Comet, the iconic level 49 Wizard nuke, so it was very difficult at level 24, but still possible).

I think that these difficult milestones worked in FFXI because you could play every job on a single character, so you only ever had to do these tasks once and then they were done forever. Hence, while they might be difficult or in some cases tedious, there was a sense of permanence and accomplishment when they were done, rather than a dread of needing to do them again some day.

I really hope that FFXIV will have these sorts of important milestones-- difficult tasks with significant rewards that are a part of your journey from novice to master adventurer. To me, these are part of the wonder of experiencing a new game for the first time, that feeling that there are great and difficult things to accomplish, and the desire to walk among your peers who have accomplished them already.

Edited, Jul 13th 2010 2:14pm by KarlHungis
#35 Jul 13 2010 at 4:20 PM Rating: Excellent
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Mikhalia wrote:
I've liked more Squaresoft and Enix titles than I've disliked, both before and after their merger, and XIV is looking to turn out well. But not all of their titles have been flawless. For some of them like Legend of Mana, Earthbound, and FF 12, 9, 6, and 4, I have a hard time putting the game down. Compare that to Vagrant Story, FF8 or worse, FF13, where I felt like I was being punished for something by forcing myself to play the **** thing.


Ahem... Earthbound was made by Nintendo. Or to be really picky, developed by HAL and published by Nintendo.
#36 Jul 13 2010 at 4:29 PM Rating: Good
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I hope I get that warm, fuzzy feeling too.

But I do think it won't be the same as when I started FFXI.

FFXI was my first real MMO, so when I first ventured out from the gates of Bastok, I was totally clueless. I was scared and excited. I met my first wasp... and died.

So off I went again for another try. I fought that wasp.. and I won! But my HP was low and as many before me have (admit it), I didn't know about resting to heal, so I trudged back to my Mog House to restore my HP and then went off to fight another.

I didn't join a party until after a few weeks of playing on my own and discovering new places, learning new things.

You get the picture, this type of experience I'm not going to find in FFXIV as I know how MMO's work now. And can't resist reading all the new info that new players will leave.

Anyway, on to the early milestones of FFXI. Beating the Dragon on the 3rd mission. Getting to Jueno, getting my Chocobo. Kazham pass, Airship pass, level cap quests, AF quests. All with the help of other players. Friends that I met along the way.

These were the best times. It took me 18 months to get my first 75 job.

Then I could do alot of stuff I previously needed help for on my own. Unlocking new jobs, getting that jobs AF. I enjoyed that I could solo most of this where before I had to wait for help.

CoP was a highlight for me, it took a few years from start to finish to finally complete it but those were some of the best memories I have of FFXI. Being stuck for a while on Promy's and then getting a kinda static to get through the rest of the missions.

I loved the whole grouping thing. To achieve things together. I liked to help newer players with their quests/missions that I had already done. But I also loved the feeling of achieving things on my own.

Some of my other best memories where the solo Summoner battles to unlock the avatars. And doing the brown belt NM's on my own.

I hope that FFXIV brings the same challenges, the same milestones that I can enjoy with friends and some challenges I can attempt on my own.

I don't like the idea of the game "starts at end-game" as some have said about WOW.(which I've never played, so just going by what I've been told).

I think the best experience is the journey there.


(Sorry about the long post, I got carried away).
#37 Jul 13 2010 at 4:48 PM Rating: Decent
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BastokFL wrote:
Mikhalia wrote:
I've liked more Squaresoft and Enix titles than I've disliked, both before and after their merger, and XIV is looking to turn out well. But not all of their titles have been flawless. For some of them like Legend of Mana, Earthbound, and FF 12, 9, 6, and 4, I have a hard time putting the game down. Compare that to Vagrant Story, FF8 or worse, FF13, where I felt like I was being punished for something by forcing myself to play the **** thing.


Ahem... Earthbound was made by Nintendo. Or to be really picky, developed by HAL and published by Nintendo.


I was almost positive that Enix made it. Well **** me then.

I still liked Earthbound, although that point is now irrelevant to this discussion.
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#38 Jul 13 2010 at 4:53 PM Rating: Decent
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Roquis wrote:
Hey, I enjoyed FFVIII well enough! XD It did certainly have a different feel to it though. I play it when I feel like relaxing and doing something without much action... lol. Actually, I may fire it up again soon. :)


I'm a bit of a grinder and always want to do side stuff ASAP for special/hidden items, etc... So when I played 8, I found myself in a sticky situation due to the Draw/junction system: I could either gimp my stats to cast spells, or I could have kick *** stats but not cast any magic.

Storywise, VIII was pretty good, but the draw/junction system ruined the game. I disliked X and XIII for the opposite reasons; the leveling system wasn't too terribly bad in either (although I -really- hated how XIII capped your progress and didn't let you "level up" past a certain point until later chapters), but both stories were snoozers to me, and playing in a tunnel made it worse.

Edited, Jul 13th 2010 6:53pm by Mikhalia

Edited, Jul 13th 2010 7:50pm by Mikhalia
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#39 Jul 13 2010 at 5:42 PM Rating: Decent
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Quote:
I enjoyed FFVIII


Oh the music in Balamb Gardens just brings a tear to my eye. Just a dumb teenager with nothing to worry about, that's what it reminds me of ;*)
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#40 Jul 13 2010 at 5:59 PM Rating: Decent
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8 captured my attention when I first played the demo A friend of mine had bought a game that came with a demo of 8 (the Dollet mission)

It was still a thoroughly enjoyable story, I just couldn't get past the horrible draw/junction system that I hated so much. I know I criticize others for being unable to overlook a flaw to see the bigger picture sometimes, but I admit I'm guilty of it in this case; the flaw is horribly glaring.
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#41 Jul 14 2010 at 1:37 AM Rating: Good
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I already got the warm fuzzy feeling from the benchmark cutscene. Looking at the miquote character's face as she looks up for the first time -- it was breathtaking. She was like a real person, she had such a human expression on her face, and her motions were so true to life, I was sucked in instantly.
#42 Jul 14 2010 at 4:53 AM Rating: Decent
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I got warm fuzzies just preordering. :)

I've played a few MMOs. Ragnarok, Guild Wars, FFXI, WoW and Warhammer Online. None of those games gave me the warm fuzzies like FFXI did.

I loved the character design (mostly the AF)

I secretly loved the hardcoreness.

I loved travelling through Jugner and getting chased by a Tiger for the first time on our way through Jeuno.

I loved combing the dunes as a n00b looking for wights and bogys.

Plus the music and art direction were just way more solid in FFXI than any other MMO I've played.

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