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do we equip abilities with ability points?Follow

#1 Jul 14 2010 at 3:41 PM Rating: Decent
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I've always wondered and hoped that we will be able to equip abilities that we learned from other jobs with AP and that maybe we gain more AP by completing missions in the story line.
Also an alternative idea would be that maybe we could buy abilities and stats and equip them with AP and upgrade them every 5 levels or so. Example: You buy the ability 'fire' and the stat 'critical up' and it cost 10AP for fire and 5AP for critical up. You can upgrade and equip the same ability and stat again costing more AP, so if your lv50 you can equip any ability or stat up to 10 times increasing there effectiveness. This way you just pick and choose what abilities and stats you want and how powerful you want them to be.
Another example: You purchase 'HP Up' which cost 10AP to equip and gives you +100HP, each time you equip it it cost 10 more AP and gives +100 more HP. Any way just an idea tell me what you think.
#2 Jul 14 2010 at 3:54 PM Rating: Good
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I'm guessing since there're Abilities and Weapon Skills, Abilities would be something you can carry onto the other job, and the effect of certain abilities are based upon the character's stats and level.

For example, let's say I learned the ability "Bloodbath" from Marauder at lvl 5, and then I switched my job to Pugilist by changing my weapon. Then I lvl up my Pug to lvl 5 and there I have the option to equip Bloodbath in my ability list. However, let's say the effect of Bloodbath is based on the charactor's Str, meaning higher Str would deal higher damage, and higher damage means more HP will be recovered, but as a Pug, I would set my Str much lower than Dex, so unless I crit the mob for a very high damage on my next hit, otherwise I would only recover very little HP from the effect of Bloodbath. As for Weapon Skills, I'm pretty sure we can't use an Axe weapon skill when we're equiping with a Fang.
#3 Jul 14 2010 at 4:06 PM Rating: Decent
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Well so much for equipping things with AP but equipping another weapon will work just fine for me. Thanks for clearing that up.
#4 Jul 14 2010 at 5:13 PM Rating: Decent
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Basically yes, you equip abilities with ability points. This has been demonstrated.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#5 Jul 14 2010 at 7:52 PM Rating: Good
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Think "Blue Mage" if you played FFXI. If you didn't play FFXI, I don't have a good frame of reference to suggest a comparison.
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#6 Jul 14 2010 at 8:03 PM Rating: Decent
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There's also a chance that other classes abilities will be semi-gimped, just like some subjob ability are tuned down in FFXI.
#7 Jul 14 2010 at 10:34 PM Rating: Decent
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Are all abilities equipped with AP or just abilities from other classes? For example, if you're on Gladiator, can you have all of the Gladiator abilities "free of charge" and use AP to equip other abilities from Pug, Lancer, etc.?
#8 Jul 14 2010 at 11:08 PM Rating: Good
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All, though free class-native abilities is a pretty good idea.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
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