The punishment for "too much dying" should be that you lose the battle because you're dying, or that it's taking you longer than it theoretically could... I don't think the punishment should be, "lose xp and along with it, your will to keep trying the battle."
I dunno. I guess I'm of the crazy philosophy that games should be fun and not punish you for playing them.
This. I don't understand why games have penalties for dying in the first place. The fact that I'm wasting time being dead is a large enough disincentive for me to die, I don't need to lose an entire exp party's worth of work as well. I also despise resurrection sickness, because now, on top of losing time getting back to the place where I was, I'm completely useless for 10 or 15 or however many minutes. And since I'm so completely useless, if I'm in a very hostile area, my odds of dying once again are pretty **** high.
I'm also of the crazy philosophy that games should be fun. However I don't agree with the quoted post. This is not a single player game.
Your parties must have been truly abysmal to not make up for a death, and weakness is 5 minutes. But that's just nitpicking.
A death penalty system in one form or another is a part of MMO life. I can't think of a single MMO that doesn't have one. None that I've played, anyway. And I've played a good amount of them. It exists because of a fundamental principal in almost any society -- Failure. Dying in game is, at it's very essence a failure. What type of failure varies with every different individual situation, of course. We, as humans punish failure to one extent or another. Thus, the in-game death penalty. I say all this with no dishing out of blame. It is what it is.
Now, I'm not saying it has to be anything overly severe. In XI you need 42k to level to 75 from 74. Dying and HP'ing costs you 2,400 exp. That's pretty harsh. And it used to be harsher years ago. I can see 1,000 with a 42k requirement, if there were to be an exp loss in XIV. As it stands nobody knows if there will be or not. Not even Beta testers.
Rez sickness seems like a much more realistic (and less punitive) penalty. It could be like XI's. Slow effect, lowered max HP/MP. You could still perform in an exp party while you waited it off. Your party would just have to take it a bit easier. This is what I think most MMO gamers would call a pretty soft core option, as far as death penalties go.
We already know armor/weapons will suffer from durability loss. Whether or not this will be worsened by dying is unknown.
Death penalties are not going away. Again, they don't have to be harsh, and I'm hoping they won't be in XIV. But it's a part of MMO life.