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FFXIV and the Casual PlayerFollow

#1 Jul 15 2010 at 10:13 AM Rating: Good
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Forgive me if someone has already posted something similiar to this, but I was wondering how FFXIV is going to fit with the more casual player? I'm hoping some of you who are more familiar with the game's mechanics can answer that question.

I Played FFXI for over two years and loved the friendships I made, but it was too party based. I then switched to LOTRO and love the ability to either group up, or advance on my own. With work, family and life in general, I don't have the time I used to for constant group questing, (as I'm sure is the same for many of you).

I've read everything I can find on FFXIV, but can't find anything definitive on how casual player friendly the game will be.

Thank you all in advance!! :D FFXIV and the Casual Player
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#2 Jul 15 2010 at 10:22 AM Rating: Default
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Well, you're in luck then because as far as I've read it's more beneficial to just solo and do your own thing than it is to group up. Hopefully this changes before launch though. If not, I won't be wasting 50 bucks.
#3 Jul 15 2010 at 10:27 AM Rating: Good
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These quotes from this interview should answer your question :)

-- Are you aiming for a wider age range or looking to appeal better to both male and female players?
Tanaka: There are many players who don't have a lot of time, and we want to hear their opinions on how to make the game enjoyable. We want to build something where players won't be left behind by their friends if they can't play as much.

-- Is that what you're aiming for with the Guildleve system?
Komoto: The first objective of Guildleve is to make FFXIV accessible to new players -- anyone can jump right in and enjoy a solo adventure. The difiiculty is selectable and there are no requirements stopping low-level players. Players can even invite others to come along, and it's a great way to meet new adventurers.
Also, with most MMOs, once you start grinding experience points, it can be difficult to stop. Guildleves give you clear end points and help you manage your time better. This makes it especially easy for light users to budget time to play. Also, people can get drawn into difficult quests or ones with great rewards. The goal is to let people clearly plan out what they want to do each day.

Edited, Jul 15th 2010 12:27pm by Tealtraum
#4 Jul 15 2010 at 10:40 AM Rating: Excellent
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xXMalevolenceXx wrote:
Well, you're in luck then because as far as I've read it's more beneficial to just solo and do your own thing than it is to group up. Hopefully this changes before launch though. If not, I won't be wasting 50 bucks.


I don't think this is the case. For the first 10 levels or so I'm guessing that will be true. Starting a new character in an MMO is traditionally solo for a little while.

After that, there will be options for advancement even if you are solo. But I'm sure the missions that can only be achieved with a group will have substantially higher rewards.

Edited, Jul 15th 2010 12:41pm by RufuSwho
#5 Jul 15 2010 at 10:53 AM Rating: Excellent
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Quote:
I don't think this is the case. For the first 10 levels or so I'm guessing that will be true. Starting a new character in an MMO is traditionally solo for a little while.

After that, there will be options for advancement even if you are solo. But I'm sure the missions that can only be achieved with a group will have substantially higher rewards.


That all sounds great! I do enjoy getting together with your linkshell and fighting big monsters, I just don't want to be forced to do it everytime I log on. If I can solo when I feel like taking it easy, then this game's for me!

Thank you all for the input.
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The Kraken Club - Zam Free Company

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