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Class creation questions...Follow

#1 Jul 15 2010 at 1:29 PM Rating: Decent
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Ok so I've seen that in addition to choosing magic/war classes, you can select the crafting/gathering classes. I've never played an mmo where this was an option from the start and I am a little unclear on how it will work, especially knowing that weapons can be interchanged and classes are effectively created by the player depending on their choices.

What's the difference between starting as a gladiator and taking up blacksmithing, or starting as a blacksmith and doing the same? Is it just a small passive ability that increases your proficiency?

And do crafters/gatherers from the start experience the game in the same way, or do they make the choice to level through crafting instead of combat (to over simplify)?
#2 Jul 15 2010 at 1:32 PM Rating: Decent
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Your have regular exp, and class exp. What you choose at the beginning doesn't really matter, just changes your starting equipment. You could choose gladiator, go into town and buy a pickaxe, and go mining. Whatever class you are, your actions will net you regular exp, and exp for that class. Did that make sense?
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#3 Jul 15 2010 at 1:33 PM Rating: Excellent
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I believe Tanaka said in one interview that it's possible to go through the entire game as a gathering or crafting class. You could theoretically do Blacksmith & Miner and not have to fight a battle.
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#4 Jul 15 2010 at 1:33 PM Rating: Decent
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ImmT wrote:
Your have regular exp, and class exp. What you choose at the beginning doesn't really matter, just changes your starting equipment. You could choose gladiator, go into town and buy a pickaxe, and go mining. Whatever class you are, your actions will net you regular exp, and exp for that class. Did that make sense?


Yep it did. So your starting class doesn't even give you passive abilities? Seems kind of pointless to have the choice if it affects nothing - but I guess it makes it easier for first time mmo players.

Ralrra wrote:
I believe Tanaka said in one interview that it's possible to go through the entire game as a gathering or crafting class. You could theoretically do Blacksmith & Miner and not have to fight a battle.


Interesting. I have a friend who will definitely like the sound of that. Plus it makes alt-ing easier for those that like having mules.

Edited, Jul 15th 2010 3:35pm by Tealtraum
#5 Jul 15 2010 at 1:55 PM Rating: Decent
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I believe there's no passive ability or race ability in the game and I think i read it somewhere saying the starting stats for different races won't be too much different. So you can choose a race that's completely based on the outlook you like and be in any classes you want to be without suffering certain races are not meant to be certain classes.

The pros for that are the charactor would bond with you more and you really get the feeling of 'create your own class'. The cons for that would be no one is more special than one another, and yet everyone is a little different depends on how the player plays the charactor.

If you're able to pick your class when you create the char, I think what they'll do is give you some basic equipments of that class, and I do think that's important especially for a new game. You enter the world with 0gil and if you don't have a sword and some crappy gears to start as a gladiator, you'll have to use your fist to fight (maybe that'll level up your Pugilist exp?!) until you gather enough money to buy your own sword.
#6 Jul 16 2010 at 10:33 AM Rating: Good
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Perhaps you get a stack of Sickles or Pickaxes, ect.?
#7 Jul 17 2010 at 9:50 PM Rating: Decent
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So what are the 2 different Xp's for? Is there a basic "main" level of your character separate from your classes? I thought there was only class XP. Do you level your basic stats separately?
#8 Jul 17 2010 at 10:32 PM Rating: Good
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There are two types of levels: physical(hp,mp,tp,stats), and rank(job level). Every time you do something, it raises your physical level, as well as the rank level of whatever job you are on. You need to raise rank level in order to acquire the job abilities. Crafting and Gathering raises your physical level, as well as your rank in those crafts. So even if you do not ever take up disciple of war or magic, you can still have a pretty strong physical level. The game allows you to freely become whatever you want to be, and use multiple abilities from all the jobs you have leveled. The key is to create just the right balance that you envisioned for your character.

I do not recommend someone just decide to be just one job, no matter what discipline it is. For example, even if you are just a miner, you could benefit by acquiring the archer ability to run faster or hide. It also allows you to defend yourself, should the need arises. As a disciple of war only, you may have trouble making gil by not taking up a crafting or gathering class resulting in you not being able to upgrade weapons and armor. Switching jobs is as simple as equipping the weapon or tool on you. So you could be soloing mobs, then you see a mining point, you switch to miner, then if you got good ores, you switch to blacksmith to turn those to ingots, then switch back to being a Lancer or whatever without ever going back to town.
#9 Jul 17 2010 at 10:34 PM Rating: Decent
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You do not have to carry a stack of sickles or pickaxe. You just need one of each, and that will last forever. You can have an axe on main hand for logging, and a sickle on off hand for harvesting.
#10 Jul 18 2010 at 6:32 AM Rating: Decent
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@Dodoy

That sounds really exciting. I can't wait :)

Are disciples of land and hand able to perform any combat?
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#11 Jul 18 2010 at 9:36 AM Rating: Decent
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I thin I heard a rumor miners get the ability to chuck rocks really well.
#12 Jul 18 2010 at 9:44 AM Rating: Decent
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Dodoy wrote:
There are two types of levels: physical(hp,mp,tp,stats), and rank(job level). Every time you do something, it raises your physical level, as well as the rank level of whatever job you are on. You need to raise rank level in order to acquire the job abilities. Crafting and Gathering raises your physical level, as well as your rank in those crafts. So even if you do not ever take up disciple of war or magic, you can still have a pretty strong physical level. The game allows you to freely become whatever you want to be, and use multiple abilities from all the jobs you have leveled. The key is to create just the right balance that you envisioned for your character.

I do not recommend someone just decide to be just one job, no matter what discipline it is. For example, even if you are just a miner, you could benefit by acquiring the archer ability to run faster or hide. It also allows you to defend yourself, should the need arises. As a disciple of war only, you may have trouble making gil by not taking up a crafting or gathering class resulting in you not being able to upgrade weapons and armor. Switching jobs is as simple as equipping the weapon or tool on you. So you could be soloing mobs, then you see a mining point, you switch to miner, then if you got good ores, you switch to blacksmith to turn those to ingots, then switch back to being a Lancer or whatever without ever going back to town.


How easy do you think this is this going to be? By which I mean, will your inventory support that kind of quick turnaround? Or will you be more likely to only have space for 1-3 class changes while in the field?
#13 Jul 18 2010 at 10:18 AM Rating: Decent
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mmmmm gobbiebags?

so much to learn, can't wait.
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#14 Jul 19 2010 at 8:24 AM Rating: Excellent
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So far, you start with 80 inventory, but it could change. Also crystals are not counted in inventory, they have their own slot.
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