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question about the action barFollow

#1 Jul 17 2010 at 9:40 PM Rating: Decent
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so it dawned on me the other day that all the videos i watched, it looked like the players would use an arrow key/button to highlight a numbered ability in order to use it. kinda as if theyre using a console controller.

so the question is, do you just press the numbered key for that ability, do you have to scroll over to that number to use it, or is it still just like FFXI menue and macro system?
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#2 Jul 18 2010 at 1:09 AM Rating: Default
Edited by bsphil
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You just hit the number and it does the appropriate action. Highlighting it in the bar means it shows up on the HUD with the required recharge time or whatever the f*ck they're going with for the battle system.

i.e.: FFXI style but easier.
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#3 Jul 18 2010 at 1:16 AM Rating: Decent
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I think a macro setting is involved, and you have to use it to use your basic attacks. But thought most attacks are player generated, it looks like there's a multiple macro hierarchy setting so you're openly presented with the option of macro placing every single attack you have. This is positive because you can order your attacks and setting will only make this more easier as updates are provided. The fact that ordinary attacks are propagated without the auto-attack function makes me excited because player attention and skill is then valued more highly in the party scene. This seems like the best option on SE's part because now we can play jobs like Pugilist without the worry, or the annoyance, of snides or remarks about the job's onbvious and lacking practice in auto-firing their skills/attacks/weaponry.


-matt rankin
#4 Jul 18 2010 at 2:55 AM Rating: Default
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This is great news. If every action is user activated then bots will be much more difficult to author.

Oh, and Mathias - as if you're not a ****-hurt ex-Monk that didn't have to do **** in pt's :P

Healers and tanks were the only busy one's :P
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#5 Jul 18 2010 at 3:19 AM Rating: Decent
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Actually, they'll be every bit as bottable. It will just take a bit more work to create working bots. I suspect the changes could be done with a single if statement that checks the color of certain pixels. Its not terribly hard to do. (And no, I don't make bots for games like this. I just know HOW to, I don't actually DO it.)

Edited, Jul 18th 2010 5:21am by Caia
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#6 Jul 18 2010 at 8:28 AM Rating: Decent
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Yes, it's true they'll be bottable, but probably not as easy to do.

Not that botting really was a major issue in FFXI anyway. Aside from the fishing bots I only ever came across one in a party.

I kinda like the idea of more stuff to do during combat, but at the same time I worry (and this worry seemed to be reflected by Tanaka) about the time we'll have to chat in between actions. I'd prefer to chat while I play. Hopefully macros can be used to buy some time to chat.
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#7 Jul 18 2010 at 10:02 AM Rating: Decent
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Taking the effect gauge into consideration, will that mean if you want to use a more powerful attack, you use a time delay macro before attacking, or will it be easy to choose the attack (or attack strength, not sure if the delay will equate to the same attack doing more damage or give you a different attack that's more powerful) that you want to use?

Edited, Jul 18th 2010 12:02pm by Tealtraum
#8 Jul 18 2010 at 11:28 AM Rating: Excellent
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Quote:
Taking the effect gauge into consideration


Effect gauge was abolished.
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#9 Jul 18 2010 at 11:55 AM Rating: Decent
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JayRams wrote:
Quote:
Taking the effect gauge into consideration


Effect gauge was abolished.


Ah, I hadn't read that. Cheers.
#10 Jul 18 2010 at 12:05 PM Rating: Good
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I can't quite recall the justification for it, but I seem to be under the impression that it was a seemingly unnecessary additional layer of complexity. Of course some mourn its loss; others are pleased to have things streamlined.
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