As you do actions such as hit the monster or craft items, you also gain Skill Ranks. They are given to you after the fight or synthesis process ends, although the exact amount depends on the number of attacks and skills you used during the encounter. As your Skill Rank goes up, you gain more abilities and spells for the specific weapon type you have equipped. You also get to wear stronger equipment.
First, is this correct?
And second, is this exploitable?
Not having played FFXI, I'm not entirely sure how easy it is for a high level group to take along a low level member to a boss, instance etc. But presuming they could, and assuming there's no cap on the amount of skill points you can gain in one fight, could a low level player not be taken along, hit hundreds of (ineffectual, non threat producing) attacks/buffs/heals over a fight, then find himself levelling up several times in that skill after the fight? Obviously their base level wouldn't be affected (aside from the exp from the battle), but having a high skil level would mean that they'd have a huge advantage over their 'contemporaries' at that level. This could be effectively rinsed and repeated for every class.
Now, the only ways I can see this being prevented is either with a cap as I suggested, skill points also being given on effectiveness criteria, skills being tied to base levels (which kind of negates the point of it being a seperate system?) and with the guildleves system not allowing low level players to even access the monsters/bosses/instances at the high level that'd help them. But there may be world monsters, marks etc that could circumvent the latter.
So, I'm wondering. Could the system be exploited this way, and if so, would you consider it fair?
Edited, Jul 18th 2010 12:16pm by Tealtraum