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Is this a system that can be exploited?Follow

#1 Jul 18 2010 at 10:12 AM Rating: Decent
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I just read this;

Quote:
As you do actions such as hit the monster or craft items, you also gain Skill Ranks. They are given to you after the fight or synthesis process ends, although the exact amount depends on the number of attacks and skills you used during the encounter. As your Skill Rank goes up, you gain more abilities and spells for the specific weapon type you have equipped. You also get to wear stronger equipment.


First, is this correct?

And second, is this exploitable?

Not having played FFXI, I'm not entirely sure how easy it is for a high level group to take along a low level member to a boss, instance etc. But presuming they could, and assuming there's no cap on the amount of skill points you can gain in one fight, could a low level player not be taken along, hit hundreds of (ineffectual, non threat producing) attacks/buffs/heals over a fight, then find himself levelling up several times in that skill after the fight? Obviously their base level wouldn't be affected (aside from the exp from the battle), but having a high skil level would mean that they'd have a huge advantage over their 'contemporaries' at that level. This could be effectively rinsed and repeated for every class.

Now, the only ways I can see this being prevented is either with a cap as I suggested, skill points also being given on effectiveness criteria, skills being tied to base levels (which kind of negates the point of it being a seperate system?) and with the guildleves system not allowing low level players to even access the monsters/bosses/instances at the high level that'd help them. But there may be world monsters, marks etc that could circumvent the latter.

So, I'm wondering. Could the system be exploited this way, and if so, would you consider it fair?


Edited, Jul 18th 2010 12:16pm by Tealtraum
#2 Jul 18 2010 at 10:38 AM Rating: Good
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In FFXI, a lower level player would struggle to even hit a much higher level enemy due their low accuracy and the enemies higher evasion.

So if it is anything like FFXI, then this should not be able to be exploited as the low level player would just be missing all the time.
#3 Jul 18 2010 at 11:00 AM Rating: Decent
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Ahh, that's also a very good way of preventing it :D
#4 Jul 18 2010 at 11:26 AM Rating: Good
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Like he said, a lower level player wouldn't be able to hit the higher level mobs which results in no skill points gained.

Saying that - SE likes their AoEs too. I can't see a low level character getting close without being blasted by something coming from some where.
#5 Jul 18 2010 at 11:54 AM Rating: Decent
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I see, thanks for the info :)
#6 Jul 18 2010 at 12:18 PM Rating: Good
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Reading this, I miss the good ol' Diablo 2 days.

A high level sorc would just static a huge mob of enemies down to under 5% HP left and let the low level player finish them off with AoE for insanely fast level ups. xD
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#7 Jul 18 2010 at 2:00 PM Rating: Decent
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Threx wrote:

Reading this, I miss the good ol' Diablo 2 days.

A high level sorc would just static a huge mob of enemies down to under 5% HP left and let the low level player finish them off with AoE for insanely fast level ups. xD


LOL power rush!!! then take it to baal and repeatx100.
#8 Jul 18 2010 at 2:29 PM Rating: Decent
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Not to mention cow level x1000. xD

God, I miss their sound. MoooMoooooooMoooo

****, tomorrow I just might rummage through the boxes in the warehouse to find my old D2 CDs. Might kill some time while waiting for FFXIV. >.<
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#9 Jul 18 2010 at 2:38 PM Rating: Decent
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Tealtraum wrote:
I just read this;

Quote:
As you do actions such as hit the monster or craft items, you also gain Skill Ranks. They are given to you after the fight or synthesis process ends, although the exact amount depends on the number of attacks and skills you used during the encounter. As your Skill Rank goes up, you gain more abilities and spells for the specific weapon type you have equipped. You also get to wear stronger equipment.




Edited, Jul 18th 2010 12:16pm by Tealtraum


BAM! there's your exploit, they are not really saying you actually have to attack the monster. If that's the case I could just stand in the back and craft with blacksmith. Remember how people use to skill-up during Campaigns in FFXI, it might be like that until they fix/realize people will exploit it. Maybe for the first week it's release they will change it.
#10 Jul 18 2010 at 3:07 PM Rating: Decent
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Quote:
BAM! there's your exploit, they are not really saying you actually have to attack the monster. If that's the case I could just stand in the back and craft with blacksmith. Remember how people use to skill-up during Campaigns in FFXI, it might be like that until they fix/realize people will exploit it. Maybe for the first week it's release they will change it.


I don't think that's gonna work either my friend. Crafting in a fight will most likely get you the same skill points as crafting in town. The difference would be that you have to worry about AoE's while doing it. IIRC, the skill points are given out when the monster dies and I would imagine that you have to, at the very least, get on the hate list to get skill points when the fighting stops. Crafting probably isn't a hate generating action.

Edited, Jul 18th 2010 5:08pm by Draykoneyus
#11 Jul 18 2010 at 4:23 PM Rating: Decent
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Well, you could probably use it to raise your physical level, but you still have the issue of leveling the most important part, which is the class level.
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