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Asuran ArmbandsFollow

#1 Jul 18 2010 at 10:03 PM Rating: Decent
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I heard that those of us who got a promotional code with our early release FF13 games would be receiving the Asuran Armbands as an additional in game item. I was just curious how I can check to see if I'll be getting it. I registered the promotional code to a Square Enix account, but I don't see an obvious way to see if I'll be receiving the item or not. Can anybody point me in the right direction?

EDIT: Nevermind. I appologize. After a little more digging, I found what I was looking for.

Edited, Jul 19th 2010 12:09am by swisa
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#2 Jul 18 2010 at 10:16 PM Rating: Decent
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Hey, alot of us are wondering about those armbands. Would you happen to know what they actually do?
#3 Jul 18 2010 at 10:28 PM Rating: Good
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Yup. Original when I first heard of them, I thought they were for only those of us who imported the japanese version of FF13. I'm sure glad I was wrong. After I found my promotional code, it has this written about them along with some pictures. Tell me how to get the pictures posted, and I'll do my best to get them posted for all to see.

Asuran Armguards
These gauntlets, crafted in the mysterious Far East and named after one of the land's exotic gods, have been imbued with strange magicks which permeate any item they touch.

Effect: Enhances the effectiveness of your equipped arm or tool.
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#4 Jul 18 2010 at 10:43 PM Rating: Good
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I took a screen shot of the item. Just go to the link to see it.

http://yfrog.com/n6ffxivasuranarmguardsj
#5 Jul 18 2010 at 10:47 PM Rating: Decent
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Awww. I was hoping I could send in the pics before anybody else and maybe get my name immortalized on the website. :(
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#6 Jul 18 2010 at 10:47 PM Rating: Good
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Interestingly, the way it was previously worded (at least the one that I read) it seemed to indicate that it was going to benefit gatherers/crafters to the exclusion of combat classes. Based on the way that description reads I'm starting to (thankfully) think otherwise.

Regardless of effectiveness, they look pretty swell!

Thanks for the link.
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#7 Jul 18 2010 at 10:47 PM Rating: Default
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lol sorry ;P
#8 Jul 19 2010 at 12:31 AM Rating: Excellent
I know it excludes a lot of people sometimes, but I've always liked that in XI there were items that were pretty much "one time only" deals.

I've always liked collecting rare items in the MMOs I've played, ever since UO where you had to get up at 6am when the servers restarted back up and go out and hunt objects that became static which were usually dynamic. (haha I typed dynamis at first, talk about a Freudian slip) These items -- usually rocks or shrubbery from the game's landscape -- could be placed in your home as decoration.

In XI I bought a Moon Carrot off the AH when one went up for sale. It was years after whatever event the carrot was for, and they were by all accounts completely useless, but I loved having rare stuff like that. I was always bummed I was never able to get items like the ones given out at the Japan Vanafests, or other one time items that came out before NA got FFXI. I had a complete and full collection of moghouse seasonal event decorations. It was always Christmas or Halloween or Summerfest in my moghouse Smiley: grin

I have a feeling these Armbands will be one of those things that a few years down the road people are going to be like "wtf did you get THOSE?!?" And I'll be glad I bought XIII early. Smiley: nod

Edited, Jul 18th 2010 11:32pm by Osarion
#9 Jul 19 2010 at 1:36 AM Rating: Decent
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Are the Armbands only with the PS3 version? ;-;
#10 Jul 19 2010 at 1:38 AM Rating: Good
Austyn wrote:
Are the Armbands only with the PS3 version? ;-;


Only with the earlier PS3 released copies, yes.
#11 Jul 19 2010 at 2:05 AM Rating: Decent
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Osarion, Goblin in Disguise wrote:
Austyn wrote:
Are the Armbands only with the PS3 version? ;-;


Only with the earlier PS3 released copies, yes.

Oh. Thanks Osar. ._.
*punts Xbox*
#12 Jul 19 2010 at 2:09 AM Rating: Good
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I'm a lucky *******,I waited until now to buy FFXIII and inside was a promo code for the gauntlets..bought my copy from Walmart....
#13 Jul 19 2010 at 2:24 AM Rating: Decent
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Monsieur samosamo wrote:
I'm a lucky *******,I waited until now to buy FFXIII and inside was a promo code for the gauntlets..bought my copy from Walmart....

Oh WOW! That's awesome!

I'm so happy for y.. GIVE ME THE ****in' ARMBANDS! >:E
xD
#14 Jul 19 2010 at 2:42 AM Rating: Good
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Oh man! I was a big rare hunter in UO. Loved getting the Fruit basket, Candle, and water bucket after server reboot. Back when they had to reboot the servers nightly. Was great before Trammel ruined it. *sigh* the good old days. Rare hunting is my favorite part of MMO's, i was lucky enough to attend fan fest when they gave out Nomad Mog hat, only 4 people from Alexander went so was a very nice piece to AFK in.

I just stumbled on this thread while doing research on the armbands. Seems like they might be useful for crafting long term and the fact that you can get the item on all chars is nice for some crafting mule action. Although I question if they would be any good for high level combat, i think SE wants to stray away from items that stagnate in equipment slots thru low and high levels(Leaping boots and Emp. pin anyone?). Between this and the 2 copies i ordered(1 CE for myself and 1 normal for RL GF *yonks code*)I already collected all of the pre-release items. I was lucky enough to get the armband code from a person on Craigslist selling a copy of FFXIII for PS3. I just contacted the seller and asked if the game contained the code and offered him 15 bucks for the code alone. Guy was more then happy to get rid of it and retain the game to sell to someone else. Just thought i would share my story with everyone so people can score their own(GF wants me to find one for her, but i doubt i will luck out like that again). Its already up to around 65 bucks on ebay so good luck to everyone.

#15 Jul 19 2010 at 6:55 AM Rating: Good
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Wow! The code by itself is up to $65? Ouch.... People are already trying to capitalize on the game and its still 2 months away.....
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#16 Jul 19 2010 at 7:06 AM Rating: Default
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Your going to see a lot of people writing in how come my code doesn't work. Theirs going to be a lot of people forgeting how to get to axcess the right code on the SE page. Its really weird how to get to the code but easy also.
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#17 Jul 19 2010 at 7:36 AM Rating: Good
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yeah. The instructions are pretty clear for how you register your FF13 game with the code included with the game. It gets pretty murky when you go and try to find the 20 digit code to get your armguards though. I had to do a lot of google searching and eventually I found the FAQS from the square-enix page. It had a link and instructions for where I needed to go. I also don't ever remember seeing it mentioned anywhere that I was even going to get them. I didn't even try looking for them until I saw them mentioned here.
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#18 Jul 19 2010 at 7:44 AM Rating: Decent
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Is this the promotion code that you get from registering your copy of Final Fantasy 13 at the SE Members site?

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#19 Jul 19 2010 at 9:54 AM Rating: Good
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yeah. There was a piece of paper with a red top and some sort of promotional code near the middle of the paper. It told you to go to the square enix website and register your copy of FF13. If you make a square enix account, and register your game, log in and choose features, choose the final fantasy 13 icon, click bonus codes, and if you registered your code properly, you'll see a picture of the paper and a little farther down the page you'll see something that say review your Playstation3 bonus code. Click that and you'll see a picture of the armguards and you'll see a 20 digit code you'll need to enter when you get your copy of 14 to receive your armguards.
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#20 Jul 19 2010 at 11:44 AM Rating: Decent
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Cool, thank you!
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#21 Jul 19 2010 at 1:13 PM Rating: Decent
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*pouts* >:I
I'd love to have these Asuran Armbands... but I just happened to have an Xbox 360 instead of a PS3 when I bought my FFXIII. Just seems a little unfair.. :\
#22 Jul 19 2010 at 1:29 PM Rating: Good
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Austyn wrote:
*pouts* >:I
I'd love to have these Asuran Armbands... but I just happened to have an Xbox 360 instead of a PS3 when I bought my FFXIII. Just seems a little unfair.. :\


Understandable. Everyone seems to get something, but few people are getting everything they want. For these FFXIV armbands you had to buy XIII, on the PS3, And get one of the initial shipments. Someone here just recently went to the store and got a code. I have friends that bought the game about three weeks after release, and didn't.

Recently SE confirmed that the CE wouldn't include both of the in game items announced recently, so even paying extra doesn't get you every trinket out there... unless you're buying multiple copies for one account.

The thing to remember is that, while interesting and neat at first, none of these IGIs are likely to be worthwhile for very long, nor game changing in effectiveness. A few levels in and you'll have access to gear that you'd be far more inclined to wear, and all these unique trinkets will get dropped, shelved, or brought out only on holidays :P
#23 Jul 19 2010 at 1:44 PM Rating: Decent
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Looks like I got lucky with an armband code too. After hearing about how many people didn't like FFXIII I was hesitant to try it out. One of my brother's friends bought it for PS3 and absolutely hated it. He only got around 4 hours into it. He hated it so much he sold it to me for $30. Sure enough, there was a code inside for the armbands that he never used. So not only did I get the game for cheap, I got myself some nice armbands to boot. Not too shabby I'd say.

I do look forward to finally using these in game though.
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#24 Jul 19 2010 at 2:50 PM Rating: Decent
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ascorbic wrote:
Austyn wrote:
*pouts* >:I
I'd love to have these Asuran Armbands... but I just happened to have an Xbox 360 instead of a PS3 when I bought my FFXIII. Just seems a little unfair.. :\


Understandable. Everyone seems to get something, but few people are getting everything they want. For these FFXIV armbands you had to buy XIII, on the PS3, And get one of the initial shipments. Someone here just recently went to the store and got a code. I have friends that bought the game about three weeks after release, and didn't.

Recently SE confirmed that the CE wouldn't include both of the in game items announced recently, so even paying extra doesn't get you every trinket out there... unless you're buying multiple copies for one account.

The thing to remember is that, while interesting and neat at first, none of these IGIs are likely to be worthwhile for very long, nor game changing in effectiveness. A few levels in and you'll have access to gear that you'd be far more inclined to wear, and all these unique trinkets will get dropped, shelved, or brought out only on holidays :P

Thanks ascorbic! I feel a lil better now. ^~^

#25 Jul 19 2010 at 5:27 PM Rating: Decent
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Little story for you:

I just returned from Gamestop. I walked over to the used PS3 games, opened the used Final Fantasy XIII cases, and found the registration card inside. It was unused and is now under my square-enix membership.
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#26 Jul 19 2010 at 5:42 PM Rating: Good
ImmT wrote:
Little story for you:

I just returned from Gamestop. I walked over to the used PS3 games, opened the used Final Fantasy XIII cases, and found the registration card inside. It was unused and is now under my square-enix membership.



That's pretty lucky lol. I'm, er, assuming you bought the game? Smiley: dubious
#27 Jul 19 2010 at 5:45 PM Rating: Decent
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Of course I did, didn't I? Ya, not so much. Just throwing it out there for people. A lot of people don't bother with those things.
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#28 Jul 20 2010 at 12:07 AM Rating: Decent
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I pre-ordered Xiii so naturally I got my armbands. But still of concern to me is CE, SV, and PS3 versions of Xiv has got me worried. Like the armbands I also want the helm and goggles, but I want get game for PS3. Now is PS3 gonna have its own CE and SVs? I want to get 1 on PC and the other on PS3, but what if I get CE now and wait for PS3 and hope PS3 has goggles or it ends up with the helm and now I'm stuck with 2 versions that have same item and lost chances of getting other item? Or even worse wait for PS3 and it comes with nothing, or a completely different item than both PC versions? Ya I kno I stress too much but its been bugging me. I remember when I pre-ordered Xi for PS2 I didn't get game for another month after release because when I pre-ordered there was no HDD, so after calling them and finding this I paid the extra $ so they could send Xi and my HDD. We had been playing PC version since it arrived so didn't think much of it til we called them.
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#29 Jul 20 2010 at 2:31 AM Rating: Good
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Asyrian wrote:
I pre-ordered Xiii so naturally I got my armbands. But still of concern to me is CE, SV, and PS3 versions of Xiv has got me worried. Like the armbands I also want the helm and goggles, but I want get game for PS3. Now is PS3 gonna have its own CE and SVs? I want to get 1 on PC and the other on PS3, but what if I get CE now and wait for PS3 and hope PS3 has goggles or it ends up with the helm and now I'm stuck with 2 versions that have same item and lost chances of getting other item? Or even worse wait for PS3 and it comes with nothing, or a completely different item than both PC versions? Ya I kno I stress too much but its been bugging me. I remember when I pre-ordered Xi for PS2 I didn't get game for another month after release because when I pre-ordered there was no HDD, so after calling them and finding this I paid the extra $ so they could send Xi and my HDD. We had been playing PC version since it arrived so didn't think much of it til we called them.


...Or what if the Obligatory CE for the PS3 contains an all new IGI not seen yet? And the SE yet another new item? They can come up with these items almost at will, and in a few years there will be unique items handed out at conventions, seasonal events, expansion pre-orders for differing versions, concerts and other get togethers so often you're basically doomed not to get every single one. If you see something you REALLY feel you need I'd think about getting that version now. If you take a step back and decide none of them are vital for your game playing enjoyment, then I wouldn't sweat the decision too much.

One thing I'm absolutely certain of is that none of these IGIs will be considered worth carrying around by most players a year from now. You'll have tons of neat seasonal items to replace them by then :P
#30 Jul 20 2010 at 2:38 AM Rating: Decent
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I was going to buy FFXIII just for the promotional thing, but then I heard from many people that it's the worst FF yet. Something about it being super linear all the way until the end. Me no likey.
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#31 Jul 20 2010 at 2:46 AM Rating: Good
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GuardianFaith wrote:
I was going to buy FFXIII just for the promotional thing, but then I heard from many people that it's the worst FF yet. Something about it being super linear all the way until the end. Me no likey.


I'm derailing the thread, so I apologize in advance, but if you find yourself bored waiting on release, I'd recommend giving FFXIII a shot. I wouldn't call it the best FF made, but I also wouldn't rank it near the bottom. It's a far more linear adventure than the PS1 FFs provided, but I don't consider it grossly more linear than FFX, and some of the younger folks refer to that as their favorite. The combat's fun, the graphics are gorgeous, the playtime generous, and the story... suffices.

(IMHO) :P
#32 Jul 20 2010 at 6:00 AM Rating: Good
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ascorbic wrote:
GuardianFaith wrote:
I was going to buy FFXIII just for the promotional thing, but then I heard from many people that it's the worst FF yet. Something about it being super linear all the way until the end. Me no likey.


I'm derailing the thread, so I apologize in advance, but if you find yourself bored waiting on release, I'd recommend giving FFXIII a shot. I wouldn't call it the best FF made, but I also wouldn't rank it near the bottom.


I would. And I've played Mystic Quest.

I've played every numbered FF and five non numbered ones, and I can definitively state that not only was FFXIII my least favorite, it was the only FF game I've ever felt like it was a chore to play.

Despite all the time sinks and grinds of the other games, XI included, every FF game I've ever played has kept me in a constant state of wanting to keep playing; the feeling of being up at 6 AM and realizing I haven't slept, playing the game all night, is NOT an unfamiliar one to me.

Not only did I NEVER get this "I want to keep playing" feeling from XIII, but starting around chapter 2, I wanted to -stop- playing. I practically had to FORCE myself to play through the next two chapters knowing that I just spent 60 bucks on this godawful piece of garbage until I couldn't take it anymore and finally gave up around five hours in. I haven't had this little fun playing a brand new game in a long, long time. I have NEVER played a single FF game in the history of FF games that made me NOT want to play it within the first hour before 13.

I loaned it to a friend who got about 7 hours in before he got bored and quit too. He hasn't played it in over a month, and I really haven't felt like asking for it back; not because I plan to let him keep it or anything; I just know that I'll probably never play it again unless I wake up one day and decide I hate myself.

I've been told that "after the first 15 hours it gets fun", but really... I can't see myself suffering through another minute of it.

Maybe it's just the fact that 13 is an unlucky number. It would be fitting for the worst title of the series.
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#33 Jul 20 2010 at 7:36 AM Rating: Decent
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As long as we're continuing on the derail. There's always some ppl that hate every FF game. Personally I really enjoy FF13. I like the storyline so far, but have not finished it. I like the game play aspect as I don't like having to tell every single character what do to. The AI seems pretty smart about things. It's a little less tedious than 12, but a little less flexibility. I think my only complaint is that its a little bit too easy.
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#34 Jul 20 2010 at 7:50 AM Rating: Good
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I feel bad for the people that got FFXIII on the 360. They have it spread across 3 DVDs; can't get it on one 50GB Blu-ray like us PS3 players did.

I've enjoyed it so far. I'm up to *spoiler* the second fight with Barthandelus, but I just can't seem to win.
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#35 Jul 20 2010 at 7:54 AM Rating: Good
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@ImmT: While most gamestop employees (myself included) don't care if people fish goodies out of USED display boxes, (we do it too,) here's a couple important things to keep in mind:

1. NEVER fish out of *NEW* display boxes, sometimes we forget to remove stuff and then we feel bad, look at the price label it will say NEW, or PRE-OWNED (it may say USED if they still have old labels)

2. Just put the box BACK WHERE YOU FOUND IT
I can't count the number of times I had to do extra work re-organizing the shelves because some punks needed a few more 48 hour xbox live codes. If you leave the boxes in order, we don't care if you take stuff out.
#36 Jul 20 2010 at 8:45 AM Rating: Good
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Here's the deal. From what I've heard, if you really liked 12, you'll probably dislike 13 and vice versa. I personally thought it was a chore to play. I really enjoyed 13. I will say that it is linear for the first 20 hours. Personally, I don't think the real gameplay starts until after the 20 hour mark. I thought 10 was good at the time, but now that I think about it, it really wasn't all THAT great. It seems like most of the older FF players (those who've been there playing since the actual beginning on the nintendo) are the ones who don't like 13. Overall, I think any FF fan should give the game a try due to the fact that they are a FF fan. Atleast give it a chance and don't let someone elses opinion make up your own. That happens way too often as it is. If you rent it, I will warn you though, it will be pretty linear for the first 20 hours. It's mainly like that for story purposes. Once they get the ground work set, that's when the world begins to open up and you can free roam (for the most part).
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#37 Jul 20 2010 at 8:50 AM Rating: Good
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UnusedName wrote:
As long as we're continuing on the derail. There's always some ppl that hate every FF game. Personally I really enjoy FF13. I like the storyline so far, but have not finished it. I like the game play aspect as I don't like having to tell every single character what do to. The AI seems pretty smart about things. It's a little less tedious than 12, but a little less flexibility. I think my only complaint is that its a little bit too easy.


I had no complaints about the overall story (although I really don't feel I got far enough to formulate an opinion). My complaints were thus:

1) Way too many cutscenes. Like way, way, way, way, way, way, way too many cutscenes. It felt less like I was playing a game and more like I was watching a movie.

2) Way too linear. Like, way, way.... yeah. Everything was on a path from point A to point B. This was a complaint I had in FFX as well, but FFX didn't couple the path with cutscenes at the beginning and end of every path, with two more in the middle. There's an art to making a linear game not -feel- linear. SE has done it reasonably well in the past. It's pretty clear they didn't even ATTEMPT it in 13.

3) Poor advancement system. The came capped your progress to a certain level in each of your roles. If you wanted to take a little more time and level up more, you couldn't, because you were capped at how far you could progress your character until you got to later in the chapter.

4) Far too much reliance on the paradigm shift mechanic and the autoattack. I liked the mid-battle job changes (I liked FF X-2), but 13 made it so you HAD to be CONSTANTLY shifting your party. It made combat really un-fun because I didn't feel like I was actually fighting anything. On top of that, the fact that there was no wait on the ATB to allow you to think and plan before pressing buttons, you were pretty much resigned to mashing autoattack most of the time. You said it's "less tedious [than 12] with less flexibility"; I saw it as autopilot with paradigm shift every 10-15 seconds.

5) Too much, too quickly, too soon. Usually FF games will start you off with one or two characters and slowly introduce the rest of the cast one or two at a time. The game will start you out with a few terms you've never heard of (but will pick up on) and will eventually introduce more game terms (like place names, ancient civilizations, etc) as the game progresses. The way 13 added Lightning, Hope, Vanille, Sazh, and Snow all at once, all at the beginning, and simultaneously bombarded you with so many things (Pulse, Gran Pulse, l'cie, fal'cie) on top of the standard "Why am I here and what am I doing?" that every RPG confronts you with meant that if you wanted to understand what the **** was going on, you pretty much -had- to start browsing through the codex. All this at once just made it impossible for me to care about the characters, their plight, or wanting to help them.

Overall, FFXIII's immersion factor felt like watching the first 15 and last 15 minutes of Lost, back to back with no commercials, starting midway through Season 2. There was probably a good story and some great characters in there somewhere, but the limited amount of interaction combined with the constant feeling of "What the **** is going on again? Why are they on a train? Why is that chick frozen? Why are espers suddenly motorcycles?" made it impossible for me to care. I tried; really, I did. I just couldn't get past the game's flaws to enjoy it.

Again, the graphics look nice, and perhaps there is a good story, or perhaps the characters have good backgrounds... the thing I hate most about FFXIII is that the sheer willpower required for me to force myself to play the game means that I may never know.

Beyond all my other complaints, the summary is the biggest: The battle system, the cutscene spam, the linearity, and the fact that I practically have to read an encyclopedia to understand what is going on, who these people are, and why I should care about them, make it impossible for me to play a game that very well may have a great story. And even if the story is great, the fact that I have to force myself to play a game that aggravates the **** out of me (and that I paid $60 for) already makes it harder for me to enjoy the story, even if it's the best of the series.
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#38 Jul 20 2010 at 8:57 AM Rating: Good
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swisa wrote:
Here's the deal. From what I've heard, if you really liked 12, you'll probably dislike 13 and vice versa. I personally thought it was a chore to play. I really enjoyed 13. I will say that it is linear for the first 20 hours. Personally, I don't think the real gameplay starts until after the 20 hour mark. I thought 10 was good at the time, but now that I think about it, it really wasn't all THAT great. It seems like most of the older FF players (those who've been there playing since the actual beginning on the nintendo) are the ones who don't like 13. Overall, I think any FF fan should give the game a try due to the fact that they are a FF fan. Atleast give it a chance and don't let someone elses opinion make up your own. That happens way too often as it is. If you rent it, I will warn you though, it will be pretty linear for the first 20 hours. It's mainly like that for story purposes. Once they get the ground work set, that's when the world begins to open up and you can free roam (for the most part).


I'd say you hit the nail on the head and I agree with both your insight and your theories. Point by point:

1) I loved 12. I have almost begrudgingly allowed it to surpass 4 and 6 and take my #1 spot in terms of "Favorite FF game". And yes, hated 13 is already out there.
2) 20 hours? Dear God, most people I've heard say 15. That's even worse... WTB save file to play the game where it "really begins" so I can actually try to enjoy it.
3) 13 reminded me a lot of 10 in terms of linearity and the sphere grid. 10 had a good story, which I managed to enjoy despite the linearity. Now that I think about it, 10 had a lot of in-battle character switching as well (except it was changing characters in and out instead of changing character roles). The other thing that made 10 more bearable is that I could keep leveling up and filling out my sphere grid if I wanted to, and it wasn't plagued by cutscenes, nor did it overload you with characters like 13 did.
4) I totally agree that despite it being -my- least favorite, I am by no means saying that people shouldn't try it. Not trying a game just because someone on the internet didn't like it is a stupid reason to not try a game. Your tastes may vary from mine (and I do have to say that if you liked 10 and disliked 12, you'll probably like 13). Although my fiancee's favorite FF was 10, and she hated 13 too. But she liked 12. Weird. Anyway...

Yeah, pretty much in agreement with the lot of it. Like I said, I just wish there was some way to skip through the boring 15-20 hour "intro" and get to the fun part.
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#39 Jul 20 2010 at 9:18 AM Rating: Decent
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I suppose I should probably put this out there. I enjoyed FF13. I am kind of a pseudo older player since I started my FF career at 7. I've played every game at one point or another. I never really saw what the big hype was about 6. I never will understand. I liked 5 better...... With that said, yes 13 is linear and some characters just grind my last nerve, but I still think its the 3rd best of all the FF's behind 7 and the original tactics.

Mikhalia - You liked X-2? You are one of the very few. The only reason I finished X-2 is to see WTF was going on with the guy playing the piano.... Good CG animation though. If you only made it 5 hours in, you really didn't make it far enough to notice that each character has his/her strong and weak paradigm. Snow was hands down the best sentinal. A person you never met was hands down the best commando. It all just depends on the character. Hope was the best healer. It's not something you'd notice until after 20 hours. The enemies get much harder as the game goes on. After the 20hour mark, you'll feel like your running to Jeuno as a lvl 1. Everything may not 1 shot you, but it will be a very strategic battle. It's all about strategy after that point. There are bosses in the game that you absolutely cannot kill unless you break them. It's unfortunate that you couldn't stand it after only 5 hours. If I find a way to give you a save game after the 20 hour mark, I'll see to it that you get a copy of it. Although, you may not have the game anymore....
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#40 Jul 20 2010 at 9:38 AM Rating: Decent
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You guys are on an MMO forum and you're upset about 15 hours of storyline/gameplay!! How many hours do we waste sitting around Halzam, Trail Markings, Port Jeuno, etc waiting for an event to start!?

Personally I love how seemless the CS are with the overall game play. Yes there are a lot of CS, but they're short and they progress the story and they are absolutely gorgeous. To me FF consoles are all about the story. If you don't want story and just want hack and slash, God of War 3 is out and I hear Onimusha 5 is coming.

Again I like auto-attack. I played FF from the very beginning and the last thing I want to do is to have to tell every character every round to auto-attack. Being able to just paradigm shift to an all-defense, all-attack or mixed mode suits my play style very well.
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#41 Jul 20 2010 at 10:00 AM Rating: Decent
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I agree all the way unusedname. The thing is...People just aren't making it far enough into the game to see how strategic it gets. For the first part of the game, you can go through it using COM/RAV/RAV. Insert healer when you need it. Remember what it was like when you first started chapter 11? Many players just don't get to that point to really get to the fun part. Oh.... If you look on gamefaqs.... FF13 is the 2nd most popular game. So, most of the people who do play 13 like it. It really isn't like its most of the people who play it don't like it. I just want to keep things in perspective for those who hadn't noticed that.
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#42 Jul 20 2010 at 10:17 AM Rating: Good
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swisa wrote:
I suppose I should probably put this out there. I enjoyed FF13. I am kind of a pseudo older player since I started my FF career at 7. I've played every game at one point or another. I never really saw what the big hype was about 6. I never will understand. I liked 5 better...... With that said, yes 13 is linear and some characters just grind my last nerve, but I still think its the 3rd best of all the FF's behind 7 and the original tactics.


The old **** in me wants to say that there are two types of FF players... There are the ones who started on NES/SNES, and there are the ones who started on PS1/PS2. There is an unexplainable rift between the gap where Squaresoft went from Nintendo to Sony. There's just something about it that those of us who started before there feel like the people who started after it "just don't get it", but I really can't describe it in words effectively...

Perhaps it comes from growing up on RPGs that were story-driven, not graphics-driven. In the NES and more notably SNES days, the graphics weren't there so RPGs became more of an elaborate storytelling platform than a "game" in the traditional sense. You were playing the game, but you were experiencing the story. Conversely, to "oldschool" RPGers like myself, the PS1 and beyond era feels more like developers are trying to push "graphics, graphics, graphics (oh, and also story)". Games are less about getting to know the characters' thoughts, feelings, and world and more about showing off what can be done with the current technology in terms of rendering and FMVs. Characters became more one-dimensional, stories became unnecessarily elaborate and overcomplicated...

With all due respect to you, I mean no personal offense, but I've always had issue when someone makes the statement that "FF7 was my favorite" when FF7 was their first. It was a good game, but it was immensely overrated. Much to the chagrin of fanboys everywhere, I have yet to see a "most overrated games of all time" list that -doesn't- include 7. Again, I'm not calling it a bad game, but for the newcomers to the franchise who started on 7, there came a common thread; the lack of realization of the FF history. Specifically, the fact that [nearly] every FF game is COMPLETELY different. There have been exceptions (Tactics series, X-2, XIV) but for the most part, this is the case.

The result was that VIII bombed because many people for whom their first FF was 7 wondered where all of the "FF staples" were. The things that make a FF game a FF game. Like materia. And Cloud. And Midgar. And Sephiroth. The same thought process lead to rather disappointing reviews for Spirits within as well, as many critics griped that the movie "had nothing to do with the game"; again, COMPLETELY missing the concept. I can all but guarantee that were the words "Final Fantasy" not in the title, the movie would have received immensely higher reviews. It wasn't a bad movie, it just wasn't what people were expecting (see: Advent Children).

FF9 flew under the radar and managed to hammer the point home that the games had very few common factors (Chocobos and Airships and crystals and Cid, mostly) and it wasn't until X when the massive swarm of FF7 fanboys could finally calm down and accept a FF game for what it was; something that was new and unique with each installment.

On top of this, you have the mentality of the gamers who started gaming in the PS1/N64 era; the concept that anything that isn't fully 3D is terribad horrible; the notion that 2D, or even 2 1/2 D (or heaven forbid top-down RPGs) need to be burned in fire because of the "old graphics". FF6 or Chrono Trigger or Lufia or Earthbound or Secret of Mana; ****, even Super Mario RPG... every time I hear someone tell me they couldn't get into one of them because "the graphics suck", it makes me want to cry. Or punch the nearest person. Depends on my mood.

There are so many old classics that today's generation and from here on will likely never get to truly enjoy because they can't get past the fact that "the graphics suck" to enjoy the story and the characters. That's part of the reason that 13 ****** me off so much; I've finally come across an FF game in which I -can't- enjoy the story or characters because the game has made itself unplayable to me (except instead of graphics, it's battle system and linearity).

Forgive the rant. :)

swisa wrote:
Mikhalia - You liked X-2? You are one of the very few.


I know I'm one of the few that liked X-2. I blame three things for X-2's critical failure:

1) No male protagonists. Sure, most guys don't mind staring at a female, but few are willing to play as three of them for 60 hours. Given the frequency at which male players who play female characters in MMORPGs are referred to by terms that bring their sexual preferences into question, is it any surprise that these people would not want to play as -three- of them? I didn't care personally, but many did.

2) Yuna's personality had done a 180, and Rikku's already excitable personality had gone past light speed and all the way into plaid. It's no secret that most gamers are statistically male. The only way to ruin the idea of staring at three women for your average guy is to make them REALLY, REALLY annoying. IMO, Paine's counterbalance was the only thing that kept the game somewhat balanced, but she just had to be way too moody and ***** at all times to counterbalance the other two.

3) Three words: Moon Prism Power! Between a garment grid and dresspheres, the game felt like pretty princess dressup to the max. As if it wasn't bad enough that the three female protagonists have ****** over-the-edge personalities at all times, you get to play with barbies too. If you haven't decided against X-2 by this point, this is pretty much the dealbreaker.

This is another one of those things where a few minor changes could have made all the difference. Leave Yuna's personality the way it was (or retire her). Add two male protagonists and one non human protagonist (See: Red XIII, Khimari, Quina) and let the player pick their own party of three. Rename dressphere to "Job Sphere" and "germent grid" to "Sphere Grid"

Voila. FF X-2 actually sells copies now.

It had a decent story, it was just overshadowed by the fact that it felt like a Powerpuff Girls dress-up RPG.

swisa wrote:
If you only made it 5 hours in, you really didn't make it far enough to notice that each character has his/her strong and weak paradigm. Snow was hands down the best sentinal. A person you never met was hands down the best commando. It all just depends on the character. Hope was the best healer. It's not something you'd notice until after 20 hours. The enemies get much harder as the game goes on. After the 20hour mark, you'll feel like your running to Jeuno as a lvl 1. Everything may not 1 shot you, but it will be a very strategic battle. It's all about strategy after that point. There are bosses in the game that you absolutely cannot kill unless you break them. It's unfortunate that you couldn't stand it after only 5 hours. If I find a way to give you a save game after the 20 hour mark, I'll see to it that you get a copy of it. Although, you may not have the game anymore....


I know that Snow is the best sentinel, Hope is the best healer, etc; not only did I buy the strategy guide, I bought the collector's edition strategy guide. I had my paradigms done pretty well, I just got sick of the fact that the battles required you to constantly change back and forth. You had one paradigm for breaking enemies, one for defensive mode if you took too much damage, one for this, one for that... I just prefer my characters to have access to their abilities and be able to use them at leisure. 13 felt a lot like X-2 in the sense of the whole "pretty princess dressup job change" except that there was no dress up, all three people change at once, and you HAD to spam it constantly. I hated that.

I wanted to let my characters be what I wanted them to be. If I want Vanille to be a Ravager and Lightning to be a Commando and Hope to be my Medic and that be it, then so be it. Unlike X-2, where you -could- change job mid battle, in XIII, you -have- to change job mid-battle. Constantly. You say that after the initial 15-20 hours of monotony, it opens up into a larger world, but you mention that "It's all about strategy". If this strategy involves more paradigm shift spamming (be honest with me here, does it?) then I probably would continue to dislike the game.

Is there a point in the game where I can pick one paradigm, three characters, stick with that, NOT have to change, and still be effective? If yes, how far in is it before I'm at that point? If no, I'll probably never like the game. Which is a shame, because I'd really like to play it.

And yeah, I still do "have" the game, it's just indefinitely on loan to someone who also isn't playing it. It's still mine, I'm just in no rush to get it back since I've been playing Dragon Age and now I've gotten back into Minecraft again.
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#43 Jul 20 2010 at 10:26 AM Rating: Good
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UnusedName wrote:
You guys are on an MMO forum and you're upset about 15 hours of storyline/gameplay!! How many hours do we waste sitting around Halzam, Trail Markings, Port Jeuno, etc waiting for an event to start!?

Personally I love how seemless the CS are with the overall game play. Yes there are a lot of CS, but they're short and they progress the story and they are absolutely gorgeous. To me FF consoles are all about the story. If you don't want story and just want hack and slash, God of War 3 is out and I hear Onimusha 5 is coming.

Again I like auto-attack. I played FF from the very beginning and the last thing I want to do is to have to tell every character every round to auto-attack. Being able to just paradigm shift to an all-defense, all-attack or mixed mode suits my play style very well.


Upset isn't the word, but no, I don't like a 15 hour tunnel flooded with cutscenes. I know I CUTSCENE wasted plenty CUTSCENE of time CUTSCENE sitting CUTSCENE around waiting for CUTSCENE events to CUTSCENE start, but sitting CUTSCENE around doing CUTSCENE nothing CUTSCENECUTSCENE is not CUTSCENE comparable to walking CUTSCENECUTSCENECUTSCENE through a CUTSCENE tunnel with CUTSCENECUTSCENE your CUTSCENE maximum progression CUTSCENE constantly CUTSCENECUTSCENE capped CUTSCENECUTSCENECUTSCENE.

I love story. And I don't mind cutscenes. But the game should use the game itself to tell the story. Tell the story through your exploration, through your fights, tell it without a cutscene every five minutes. SNES RPGs had no cutscenes at all, PS1 RPGs really only had them for the beginning and the end and maybe one or two in the middle along the way, and the SNES/PS1 era was basically the golden era of RPG gaming. The game should not need to rely on a five minute cutscene for every two minutes of gameplay to convey its point. It felt less like I was playing a game with too many cutscenes and more like I was watching a movie that I kept pausing to mash the A button and the left bumper. If I wanted to do that, I could have just put in a movie and held my controller in my hands, mashing the left bumper and the A button.

I don't want a hack and slash game, but I also don't want to be spammed with CUTSCENECUTSCENECUTSCENECUTSCENECUTSCENECUTSCENECUTSCENECUTSCENECUTSCENECUTSCENECUTSCENE when I'm trying to play the game. I also don't want the extent of the game to be "Enter map here, exit map here".

I don't mind the paradigm shift, I just mind needing to use it constantly. I don't want to auto attack, and I don't want to paradigm shift 15 times every fight.

Edited, Jul 20th 2010 12:28pm by Mikhalia
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#44 Jul 20 2010 at 11:16 AM Rating: Good
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While terribly amusing, and I agree with you on most points. I do differ with you about 13. We'll probably just have to leave it that ^^
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#45 Jul 20 2010 at 11:24 AM Rating: Good
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UnusedName wrote:
While terribly amusing, and I agree with you on most points. I do differ with you about 13. We'll probably just have to leave it that ^^


Nothing wrong with that. Just because I dislike a game doesn't mean everyone needs to, and just because I like a game doesn't mean everyone needs to either. I don't like broccoli, bologna, or clam chowder, but that doesn't stop plenty of other people from enjoying them. :)
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#46 Jul 20 2010 at 11:41 AM Rating: Good
Mikhalia wrote:
swisa wrote:
I suppose I should probably put this out there. I enjoyed FF13. I am kind of a pseudo older player since I started my FF career at 7. I've played every game at one point or another. I never really saw what the big hype was about 6. I never will understand. I liked 5 better...... With that said, yes 13 is linear and some characters just grind my last nerve, but I still think its the 3rd best of all the FF's behind 7 and the original tactics.


The old **** in me wants to say that there are two types of FF players... There are the ones who started on NES/SNES, and there are the ones who started on PS1/PS2. There is an unexplainable rift between the gap where Squaresoft went from Nintendo to Sony. There's just something about it that those of us who started before there feel like the people who started after it "just don't get it", but I really can't describe it in words effectively...

Perhaps it comes from growing up on RPGs that were story-driven, not graphics-driven. In the NES and more notably SNES days, the graphics weren't there so RPGs became more of an elaborate storytelling platform than a "game" in the traditional sense. You were playing the game, but you were experiencing the story. Conversely, to "oldschool" RPGers like myself, the PS1 and beyond era feels more like developers are trying to push "graphics, graphics, graphics (oh, and also story)". Games are less about getting to know the characters' thoughts, feelings, and world and more about showing off what can be done with the current technology in terms of rendering and FMVs. Characters became more one-dimensional, stories became unnecessarily elaborate and overcomplicated...

With all due respect to you, I mean no personal offense, but I've always had issue when someone makes the statement that "FF7 was my favorite" when FF7 was their first. It was a good game, but it was immensely overrated. Much to the chagrin of fanboys everywhere, I have yet to see a "most overrated games of all time" list that -doesn't- include 7. Again, I'm not calling it a bad game, but for the newcomers to the franchise who started on 7, there came a common thread; the lack of realization of the FF history. Specifically, the fact that [nearly] every FF game is COMPLETELY different. There have been exceptions (Tactics series, X-2, XIV) but for the most part, this is the case.

The result was that VIII bombed because many people for whom their first FF was 7 wondered where all of the "FF staples" were. The things that make a FF game a FF game. Like materia. And Cloud. And Midgar. And Sephiroth. The same thought process lead to rather disappointing reviews for Spirits within as well, as many critics griped that the movie "had nothing to do with the game"; again, COMPLETELY missing the concept. I can all but guarantee that were the words "Final Fantasy" not in the title, the movie would have received immensely higher reviews. It wasn't a bad movie, it just wasn't what people were expecting (see: Advent Children).

FF9 flew under the radar and managed to hammer the point home that the games had very few common factors (Chocobos and Airships and crystals and Cid, mostly) and it wasn't until X when the massive swarm of FF7 fanboys could finally calm down and accept a FF game for what it was; something that was new and unique with each installment.

On top of this, you have the mentality of the gamers who started gaming in the PS1/N64 era; the concept that anything that isn't fully 3D is terribad horrible; the notion that 2D, or even 2 1/2 D (or heaven forbid top-down RPGs) need to be burned in fire because of the "old graphics". FF6 or Chrono Trigger or Lufia or Earthbound or Secret of Mana; ****, even Super Mario RPG... every time I hear someone tell me they couldn't get into one of them because "the graphics suck", it makes me want to cry. Or punch the nearest person. Depends on my mood.

There are so many old classics that today's generation and from here on will likely never get to truly enjoy because they can't get past the fact that "the graphics suck" to enjoy the story and the characters. That's part of the reason that 13 ****** me off so much; I've finally come across an FF game in which I -can't- enjoy the story or characters because the game has made itself unplayable to me (except instead of graphics, it's battle system and linearity).

Forgive the rant. :)




Mik, between this rant and your rant about overpaid celebrities, I think you need to start a new church. And I'll be your first fanatical follower Smiley: grin

There definitely is a difference between the people who claim 7 was the best FF ever, and all the rest. When I went into Gamestop to reserve my XIII copy, the clerk there asked me which FF was my favorite. I answered 6, Tactics, and 8. 6 (3 at the time) was the first I had ever played and will always be my absolute favorite. There's just something about a good RPG that graphics can never make up for. Don't get me wrong, I loved 7; it was a great game. But it's not my absolute favorite of the series.

I feel the exact same way about 13 as well. Although I'll give it this... as I got closer to the end, I did end up liking it more. Even more after the end too, as you continue playing. But that's not saying a whole lot. This game could be Corridor Fantasy 13.

Chrono Trigger was my 2nd SNES Square game. Since then I've picked up the PS1/PSP remakes of the games, and have been enjoying them thoroughly.
#47 Jul 20 2010 at 1:00 PM Rating: Good
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Osarion, Goblin in Disguise wrote:
Mikhalia wrote:
swisa wrote:
I suppose I should probably put this out there. I enjoyed FF13. I am kind of a pseudo older player since I started my FF career at 7. I've played every game at one point or another. I never really saw what the big hype was about 6. I never will understand. I liked 5 better...... With that said, yes 13 is linear and some characters just grind my last nerve, but I still think its the 3rd best of all the FF's behind 7 and the original tactics.


[Rant snipped for brevity]





Mik, between this rant and your rant about overpaid celebrities, I think you need to start a new church. And I'll be your first fanatical follower Smiley: grin

There definitely is a difference between the people who claim 7 was the best FF ever, and all the rest. When I went into Gamestop to reserve my XIII copy, the clerk there asked me which FF was my favorite. I answered 6, Tactics, and 8. 6 (3 at the time) was the first I had ever played and will always be my absolute favorite. There's just something about a good RPG that graphics can never make up for. Don't get me wrong, I loved 7; it was a great game. But it's not my absolute favorite of the series.

I feel the exact same way about 13 as well. Although I'll give it this... as I got closer to the end, I did end up liking it more. Even more after the end too, as you continue playing. But that's not saying a whole lot. This game could be Corridor Fantasy 13.

Chrono Trigger was my 2nd SNES Square game. Since then I've picked up the PS1/PSP remakes of the games, and have been enjoying them thoroughly.


The Church of "I have opinions on things!"?

Eh, I guess it beats Scientology.

I played them in the following order: 4 > MQ > 1 > 6 > Adventure > Legend > 7 > Tactics > 2 > 5 > 8 > 3 > 9 > 10 > 11 > 10-2 > 12 > TA2 > 13. I'd say that 4 and 6 have been pretty close in terms of favorite; I've always felt 6 was "better" than 4 despite the fact that I liked 4 more, which was bias because it was my first FF. Overall, I think 12 may be my favorite. Tactics and 9 are pretty high up there and 11 is as well.

As for Chrono Trigger, I'm a horrible person who didn't play it until after Chrono Cross came out. I still played it first though.

I do plan to give 13 another try again at some point... I just worry that I'm going to get frustrated with it and re-quit. Maybe if I force myself to play it for 5 hours a month, I'll be able to get to the good part before XIV is out.

And I still won't get the Asuran Armbands for it.
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#48 Jul 20 2010 at 3:43 PM Rating: Decent
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Mikhalia - If I in any way made it sound like I wanted everyone to think 7 was the best and just accept it, I appologize. That thought never crossed my mind. I do know there are many out there that think that way, but I am not one of them. The only reason I played FF7 first is because I was in maybe 5th grade when it came out. I had never heard of Final Fantasy until it came out and it instantly became popular. That's when I started to explore further.

If it was the paradigm shifting that really made you dislike 13, then I would suggest you stay away from it. Paradigm shifting is a pretty fundamental part of the game and if you don't like it, it'll never get any better. the only thing that really changes is that you'll eventually get different attacks and that everybody will eventually be able to be any job (RAV/HEA/COM etc..). Personally I liked 8 and 9 much better than 10 and those had worse graphics than 10 did by far. I prefer if rpg's had the whole stand there and attack after sometime like most FF's have had.

I know I'm one of the few, but I didn't enjoy Chrono Trigger much. I actually enjoyed Chrono Cross more..... There's just something about a game with multiple endings that I don't like. I did enjoy recruiting all the people though. I enjoyed that more than anything else in the game. I can't really remember my first game ever played, but it was on the NES. I loved those games. I do miss how punishing the older games were. That's something that's been lost. I rank the FF's in the order that I like them based on how much of an "awe" feeling I had while playing them. Also, if I wanted to turn around and play them again after I've beaten them, then they will definitely place higher on my list than those that I really didn't have much of an interest after beating. I know everybody is different and everybody has their own opinions. That is why we can have discussions like these and still be friendly after words. Heck, I grew up with a friend thinking 6 was the s**t and 7 was maybe half way down their list. Oh and I liked the Final Fantasy Movie. Not really one of my favorite movies of all time, but I still enjoy watching it every once in awhile. From a CG viewpoint, I think it was well before its time.
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#49 Jul 20 2010 at 4:16 PM Rating: Good
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Hehe I have no idea how this thread turned from armbands to Fav Final fantasy game (mine was 3 na version btw). And yeah 13 was preety bad I played about 1/2 way though when it finally opened up and by that time it was too late :(. But Im still glad I bought it, one for the armbands, and 2, cuz I have the resot of the final fantasy games so might as well even buy the bad one..
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#50 Jul 20 2010 at 4:46 PM Rating: Decent
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swisa wrote:
I know I'm one of the few, but I didn't enjoy Chrono Trigger much.


Yes, that is complete blasphemy and hereby makes any of your opinions on the best RPGs totally invalid = D
#51 Jul 20 2010 at 5:15 PM Rating: Good
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swisa wrote:
Mikhalia - If I in any way made it sound like I wanted everyone to think 7 was the best and just accept it, I appologize. That thought never crossed my mind. I do know there are many out there that think that way, but I am not one of them. The only reason I played FF7 first is because I was in maybe 5th grade when it came out. I had never heard of Final Fantasy until it came out and it instantly became popular. That's when I started to explore further.


Oh no, you implied that it was your favorite, and you're welcome to that opinion even if I disagree with it, but you aren't the "zomg how dare you imply that FFVII wasn't the greatest game ever made for any system, you stupid *******!?!?!?" person that I've seen out of others. I have no qualms with disagreeing with someone who is level headed such as yourself.

swisa wrote:
If it was the paradigm shifting that really made you dislike 13, then I would suggest you stay away from it. Paradigm shifting is a pretty fundamental part of the game and if you don't like it, it'll never get any better. the only thing that really changes is that you'll eventually get different attacks and that everybody will eventually be able to be any job (RAV/HEA/COM etc..). Personally I liked 8 and 9 much better than 10 and those had worse graphics than 10 did by far. I prefer if rpg's had the whole stand there and attack after sometime like most FF's have had.


That's a shame. Paradigm shifting wasn't the only thing I disliked, but the fact that you -had- to juggle paradigms -constantly- made the battle system feel like you had to put way too much work into accomplishing something that should be a lot more straightforward. Compare pedaling a bike to driving a car; you're going to spend a LOT of time in battles as a proportion of the entire game, it just felt like I had to put way too much work in to achieve results.

I've tried fights without doing chains; what would normally be an 0:28-0:34 fight could easily take upwards of 2:30 and sometimes 3:00-5:00 if you didn't chain properly. I just disliked that battles were so dependent on juggling between chaining paradigms and defensive/support paradigms; back and forth, constantly.

Another rather annoying thing that I had forgotten about was the fact that some mobs had aoe attacks, but you couldn't position your characters. A minor point.

swisa wrote:
I know I'm one of the few, but I didn't enjoy Chrono Trigger much. I actually enjoyed Chrono Cross more..... There's just something about a game with multiple endings that I don't like. I did enjoy recruiting all the people though. I enjoyed that more than anything else in the game. I can't really remember my first game ever played, but it was on the NES. I loved those games. I do miss how punishing the older games were. That's something that's been lost. I rank the FF's in the order that I like them based on how much of an "awe" feeling I had while playing them. Also, if I wanted to turn around and play them again after I've beaten them, then they will definitely place higher on my list than those that I really didn't have much of an interest after beating. I know everybody is different and everybody has their own opinions. That is why we can have discussions like these and still be friendly after words. Heck, I grew up with a friend thinking 6 was the s**t and 7 was maybe half way down their list. Oh and I liked the Final Fantasy Movie. Not really one of my favorite movies of all time, but I still enjoy watching it every once in awhile. From a CG viewpoint, I think it was well before its time.


If you're a completionist, and recruiting -everyone- in CT might imply you are, that might explain what you dislike about multiple endings. Perhaps the thought occurred that you wanted to play through the game to get them all, but knew that the amount of time that would take was exorbitant and so you felt like you were "missing" part of the game. When a game has multiple endings, it's also semi-common for people to want to either modify their gameplay to aim for a specific ending as well. I thought CT had two or three endings, too... not nearly as many as CT had but I was pretty sure it had more than one. I could be mistaken.

As for old games... I remember when beating a game was actually an accomplishment. So many people nowadays get angry when a game is designed in such a way that they can't beat it; they feel cheated out of part of the game if they can't experience the entire thing. Comparatively, you have games like Battletoads where, even if you cheated your *** off, beating it is STILL an accomplishment. Many NES titles are truly some of the more difficult games ever made.

As I've said though; I have my opinions on things. Subjective opinions like which games I liked or disliked are certainly not things I expect everyone to agree with me on. The fools are the ones who get apprehensive and defensive whenever someone claims a they didn't like a game. There's nothing at all wrong with liking different games.

That's why I don't usually care too much about ratings/scores for games; all they indicate is how much -other people- liked or disliked the title. The only way for me to know if I'm going to like it or not is to actually play it myself. Too many people aren't willing to give a game (or a movie, for that matter) a fair shake for no other reason than "I heard it sucked".
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Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
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