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The FFXIV Pricing Model And YouFollow

#52 Jul 22 2010 at 6:03 PM Rating: Good
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Actually, it seems that most of the guilds (if not all) will be restricted to one city. Also, I seem to remember them saying that all this instant transport was only for the alpha/beta testing, to make it easier for the testers to test actual play, rather than test running across the countryside.

Of course, all I can do is speculate. But it seems to me that there will still be some benefits to having multiple characters, one from each city.
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#53 Jul 22 2010 at 7:09 PM Rating: Decent
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Well, part of the idea behind FFXIV is to let you maximize play time. That means, I think, that you will not need to have mules in every city or else be forced to spend hours of airship time to hunt down the cheapest ingredients. As far as I can tell, there will be teleportation that lets you zip around between cities and collect what you need -- assuming that zipping around is actually necessary. We don't know for sure (or at least I haven't heard) how the economy will work. Will different ingredients have different prices in different cities? Will ingredients be sold based on region? Will the harvesting jobs make ingredients so plentiful on the AH that vendors are a waste of time? Who knows?

Also, they've said that crafting is going to be a lot more fun, though nobody has revealed exactly how it works. I would assume, however, that it means that there will be something to crafting other than just collecting ingredients and sitting down to synth over and over again. Maybe recipes will have fewer ingredients, and the emphasis will be on the crafting system instead of the un-fun slog of collecting ingredients.


The way I understood the teleporting would be limited to a certain number per day. If that is the case then I hope that you are correct that the ingredients would be more readily accessible. It really was quite a nuisance to have to log out of one character, log in to another to buy then send items, then repeat over and over. It started to take the fun out of playing a little bit. (although making HQ synths made up for it)

I think I actually prefer the retainer that they are implementing. That means I don't have to log on/off over and over to get items that are on my mule. Not to mention I always forgot which mule had what, so that also led to a lot of frustration trying to track things down. :)

Edited, Jul 22nd 2010 9:11pm by Alkerr
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#54 Jul 22 2010 at 9:01 PM Rating: Decent
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AMEN!! Thank you for this post! I was laughing so hard that my husband had to come in to see what was so funny. We both got a kick out of your thread!

What you said is so true! With all the jobs and classes SE has listed so far, it'll take forever to get one character leveled as it is! If however the time comes that I can't live without another playable character, I'll just skip out on Starbucks once, pay the $3.00, and still be way ahead!

Thanks again, and may the sun always shine on your path!

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#55 Jul 23 2010 at 12:40 AM Rating: Good
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Redyoshi wrote:
Given how stats are being distributed this time around, I'd be worried if I had plans on leveling both a Disciple of War and Disciple of Magic, I highly doubt you'll be able to excel at both on one char. Of course not being able to master everything isn't that big of an issue, but are we sure you can even be effective at both? Will there be a huge disparity between people who choose a balanced character so they could "do everything" and a person who choose to focus on War or Magic?


From what I understand, stats will be able to be redistributed. Like FFXI merits but reassignable at perhaps whatever time. So I don't know about not being able to be just as good at physical and magic. I think SE learned that people didn't like being pigeonholed into their job with what merits/ect they took. I think SE is going to enable us to be pretty good at both sides this time around.
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#57 Jul 23 2010 at 10:10 AM Rating: Decent
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khorbin wrote:
Frankly, if you are actually planning on having three main characters, and actually, no sh*t, play all three of them as your main, then you ARE batsh*t insane.

Think about all of the annoying quests in FFXI. Sometimes it seems Square just wants you to do tedious tasks that take a long time or cost a lot of money for no good reason. Just to name a few: level cap increase "genkai" quests, storage increase quests, subjob quests, area unlocking quests. It's bad enough that you'll have to try three times as hard to keep up with your friends, but you will have to do every single annoyingly tedious thing three times. This is why only insane people did it in FFXI, and why only insane people will do it in FFXIV.


LOL, some of that's pretty **** funny...to each their own, but sitting in selbina turning in ridiculous amounts of cabbage sucks for all races & nationalities...
#58 Jul 23 2010 at 11:34 AM Rating: Default
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sitting in selbina turning in ridiculous amounts of cabbage sucks for all races & nationalities...


Or buying out the auction house and running hudreds of non-stackable and expensive zinc ores to a guy who they decided to put in the least convenient location in Bastok to get Norg fame.

My friends and I call these "goat ***** quests" because the item is just a macguffin. When you get right down to it, they might as well all be a guy who tells you "I have an insatiable appetite for goat *****. Bring me lots of goat ***** and I will give you <reward>."

Edit: because I know you're wondering:

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Interviewed in 1966 by François Truffaut, Alfred Hitchcock illustrated the term "MacGuffin" with this story:

It might be a Scottish name, taken from a story about two men in a train. One man says "What's that package up there in the baggage rack?", and the other answers "Oh that's a McGuffin". The first one asks "What's a McGuffin?". "Well", the other man says, "It's an apparatus for trapping lions in the Scottish Highlands". The first man says "But there are no lions in the Scottish Highlands", and the other one answers "Well, then that's no McGuffin!". So you see, a McGuffin is nothing at all.


Edited, Jul 23rd 2010 1:44pm by khorbin
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#59 Jul 23 2010 at 12:10 PM Rating: Decent
I always loved the fact that in FFXI most people only played their main and I didn't have to try to look through a list of alts to see if my sister was online or not. I did have 3 mules in the 3 starter cities to do my shopping and hold my crap but I wasn't on them for very long. Generally I would tell my LS goodnight and then spend a few mins on each mule to garden and put stuff up in the AH.
#60 Jul 23 2010 at 6:15 PM Rating: Good
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khorbin wrote:
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I for one will be paying for 3 characters, one for each starting city. Why? Because I want to. I want to be able to play as different races, and I want to be able to have different home cities, and I don't want to have to wait months or years to do so. And most of all, because $3 isn't going to break the bank by any stretch of the imagination.

I just think that someone saying no one will be doing it, and that you're "batsh!t insane" if you do, is being a douche bag.


Frankly, if you are actually planning on having three main characters, and actually, no sh*t, play all three of them as your main, then you ARE batsh*t insane.

Allow me to break you of any illusion that having three main characters is fun. It's not. Think about it:

You'll get tired of running the same low-level quests because, while you've put in twice the effort, you've made less progress on a character than your friends. It's a good thing you picked 3 different home cities, because that's the only variety you'll see as you are stuck in the (equivalent of the) dunes for 3 times longer than usual, instead of exploring the higher level areas of the game. You'll need to spend three times as much time farming for three times as much money to buy three sets of equipment for all three of your characters.

Think about all of the annoying quests in FFXI. Sometimes it seems Square just wants you to do tedious tasks that take a long time or cost a lot of money for no good reason. Just to name a few: level cap increase "genkai" quests, storage increase quests, subjob quests, area unlocking quests. It's bad enough that you'll have to try three times as hard to keep up with your friends, but you will have to do every single annoyingly tedious thing three times. This is why only insane people did it in FFXI, and why only insane people will do it in FFXIV.

I'm guessing ninety-nine percent of people who say "OMG I NEED THREE CHARACTERS!!!" are going to end up focusing on a single character within a matter of days. Maybe weeks, if they're really dedicated. But I'm sure you're different. YOU can hack it. Let me know how that works out.

Every single person I know that played more than one main character on FFXI had already more or less "beat the game" and started a second character because they were bored with endgame. Even most of them would call their first character their "main" if you asked.

I'm not here to judge your ambitions. If you want to play that way, be my guest. Have fun. But ffs, wait to call me a douchebag until you have actually tried playing three characters for more than a month. Only ********* call people douchebags without seriously considering their opinions.


I'm guessing that you're one of those people who think they have boatloads more experience in every aspect of everything imaginable than anyone and everyone else.

I've been playing MMOs since 1999. I played FFXI for about a year, from day one of NA release, and was one of the first NA to hit level cap. And yes, I did have multiple characters then, there weren't just mules, and I didn't start them after I hit level cap on the first character. And I knew a LOT of people who played multiple characters. One of them might advance a bit faster than the others, but that doesn't mean that they are unjustified in their existence.

I have multiple mains in all my MMOs, and gotten most of them to level cap. I always have, and so have a good number of people I've known and played with, across all of them.

So no, thank you. I don't need you to "break me of any illusion I may have". I know what I'm doing, and what I'm talking about.

Not everyone is like you. Not everyone enjoys the same things. Some people actually enjoy quests. If no one enjoyed quests, they would just make the game a big grid fest. Who do you think you are?
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#61BnBurns2000, Posted: Jul 23 2010 at 6:31 PM, Rating: Sub-Default, (Expand Post) I'm sure Khorbin has some fantastic witticism for you when he gets around to answering this, but I'll go ahead and take a stab at it.
#62 Jul 23 2010 at 6:37 PM Rating: Good
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And that is fine, which I have also stated several times in this thread. In my opinion there is no reason to complain about $3. If you can't afford it, you shouldn't be here in the first place.

What I have issue with, is his general negative categorisation of people who are different to himself. And yes, I've had multiple characters at level caps in games/expansions other than WoWs WotLK. And I have been an end game raider/pvper in pretty much all of them. Maybe not on every one of my characters, but to say that you can't accomplish anything in an MMO (excluding WoW) if you spend time on alts is absurd. Just because you can't do it (and I am not referring to you specifically, but in general) doesn't mean no one else can.
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#63 Jul 23 2010 at 8:41 PM Rating: Decent
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Thanks to whoever it was (ahem...) for reporting me for calling you a name. And for rating down all of my posts. Anyway, the mods say I can't make fun of you or call you names anymore, so here's my response:

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I'm guessing that you're one of those people who think they have boatloads more experience in every aspect of everything imaginable than anyone and everyone else.


Let's be FRIENDS!

Quote:
I've been playing MMOs since 1999. I played FFXI for about a year, from day one of NA release, and was one of the first NA to hit level cap. And yes, I did have multiple characters then, there weren't just mules, and I didn't start them after I hit level cap on the first character. And I knew a LOT of people who played multiple characters. One of them might advance a bit faster than the others, but that doesn't mean that they are unjustified in their existence.


I like RAINBOWS! Do you?!

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I have multiple mains in all my MMOs, and gotten most of them to level cap. I always have, and so have a good number of people I've known and played with, across all of them.


Candy-cane unicorn GUMDROPS! Delicious!

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So no, thank you. I don't need you to "break me of any illusion I may have". I know what I'm doing, and what I'm talking about.


Who is your favorite member of *NSYNC? Mine's Chris. He's sooooo hot.

Quote:
Not everyone is like you. Not everyone enjoys the same things. Some people actually enjoy quests. If no one enjoyed quests, they would just make the game a big grid fest. Who do you think you are?


My teddy bear is CUDDLY!

So now do you realize I really don't care, and that I was JOKING? Because I don't, and I was, respectively.

Edited, Jul 23rd 2010 10:59pm by khorbin
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#64 Jul 24 2010 at 1:32 PM Rating: Default
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Fetter wrote:
And that is fine, which I have also stated several times in this thread. In my opinion there is no reason to complain about $3. If you can't afford it, you shouldn't be here in the first place.

What I have issue with, is his general negative categorisation of people who are different to himself. And yes, I've had multiple characters at level caps in games/expansions other than WoWs WotLK. And I have been an end game raider/pvper in pretty much all of them. Maybe not on every one of my characters, but to say that you can't accomplish anything in an MMO (excluding WoW) if you spend time on alts is absurd. Just because you can't do it (and I am not referring to you specifically, but in general) doesn't mean no one else can.


I'm not saying that it's impossible to raid/pvp w/e on multiple endgame characters. What I am saying is that spreading your time amongst multiple characters will give you several inferior characters to a player of equal time and skill who focuses on his one character. Most people don't seriously put time into multiple characters because they either don't have the time, or they want to do everything they can possibly accomplish on their main character, and spending time on alts takes time away from their goals for their main.

I think SE gets that, and they're throwing us a pricing model based on that concept. For those of you who don't care about alts, congrats! You get to keep a couple extra bucks and we don't have to store your extra characters you make for fun that do a bunch of nothing. For those of you who really want multiple characters, we'll accomodate you too, but you're gonna have to chip in a couple bucks to compensate for the discount.

Honestly, I don't really care either way since all I would do with extra slots is play around with the character creation screen, make an alt, hop on it for 5 minutes every couple months and remember why I don't waste time on alts.
#65 Jul 25 2010 at 6:11 AM Rating: Good
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For what it's worth, an interesting note about XI was that SE said they were surprised more people didn't level more than one character. They were well aware of the purpose of mules (and specifically never included level 1 characters in census data) but expected that players would have more than one character that they actually invested time into developing any others besides the one.

I wonder if their opinion has changed on that, or what. The base price of $12.99 hasn't changed, so either the price hike on extra playable characters was an attempt to stifle RMT, or it was an attempt to make more money off of the few people who actually play multiple characters, or... I don't know. No clue.

While I personally preferred to stick to one character in XI, I understood why other people didn't, and never saw anything wrong with someone choosing to split their time between two or more characters. Aside from the attempts to slow/impede RMT, I can't see any reason behind the price increase that actually is a benefit to the player who wants the feature. Yes, in the grand scheme of things, $3 is not a lot of money. It's still $36/year, which won't buy you a nice dinner for two in a restaurant unless you're extremely frugal about it... but at the same time, I don't see a positive meaning behind it.

Think about anything they've implemented that could have been considered inconvenient to some and there has nearly always been an intended benefit. The anti-RMT thing is the only way I can see the price hike benefiting players, and as someone else already said: Once you start specifically designing portions of the game to hurt RMT, they'll just continue in spite of it and it only hurts "real players"
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#66 Jul 25 2010 at 9:16 AM Rating: Decent
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The anti-RMT thing is the only way I can see the price hike benefiting players


I am not really sure how it would impede RMT though. Multiple characters on the same account cannot be accessed simultaneously, so it's not like they could group up or anything. Unless I am missing the obvious, can someone explain to me how this would stop or impede RMT?

Edited, Jul 25th 2010 11:16am by Alkerr
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#67 Jul 25 2010 at 12:25 PM Rating: Good
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It's still $36/year, which won't buy you a nice dinner for two in a restaurant unless you're extremely frugal about it...


You could buy a nice dinner for one... which, a lot of MMO players might need, come to think of it.

Quote:
Once you start specifically designing portions of the game to hurt RMT, they'll just continue in spite of it and it only hurts "real players"


This is the truest thing anyone has ever said, ever. RMT players will be around until either people stop wanting to buy gil, or until Square decides to start selling gil themselves.
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"So farewell hope, and with hope farewell fear,
Farewell remorse; all good to me is lost.
Evil, be thou my good."
-John Milton, Paradise Lost

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