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#1 Jul 22 2010 at 5:34 AM Rating: Decent
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So I'm kinda confused, I remember reading a while ago that XIV would have no leveling system other than able to increase your stats manually, kinda like XIII. Did this recently change or is that still the case, I was turned off the whole game with there being no level up system but people tell me that there is infact a basic level up system now.

So does XIV have a leveling system akin to wow/ffxi etc?

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#2 Jul 22 2010 at 6:11 AM Rating: Excellent
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XIV has two types of levels, your physical level and your class level. From what I understand, the physical level is what determines your stats, and is wholly independent from your class level. In other words, unlike XI where switching from an experienced job to a new one started you from scratch, doing this in XIV will still let you keep your physical level and associated stats. Leveling your class is what opens up new abilities and improves your usefulness with its associated weapon, but that no longer means you have to be weak and feeble as soon as you pick up a new weapon.

Depending on how it is balanced, it's possible your class level may cap long before your physical level, requiring you to level multiple classes to see your physical level reach its maximum. That's pure speculation on my part, but it is possible. We still don't know what the caps will be or how fast leveling will progress. Needless to say, this is a fairly different system from what most of us are used to, but will hopefully bring a unique appeal to XIV for newcomers.
#3 Jul 22 2010 at 11:41 AM Rating: Decent
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Hmmm I think I know what you mean.

It will be possible to max all classes though won't it?
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#4 Jul 22 2010 at 11:55 AM Rating: Good
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From what we've been told through interviews, yes it will be possible to max all classes for now, but they are currently deciding whether or not to impose limits on that. We'll have to wait and see.
#5 Jul 22 2010 at 12:22 PM Rating: Decent
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I think there wouldn't be any problems for letting players to have max level for all classes, as long as there's a cap on the physical level, that means players will have a limited amount of AP, so they can only use certain numbers of abilities/weapon skills at a time.

As for crafters, since they're now treating them as an individual class, not like a profession as in XI, I'm assuming there will be something different. Maybe they'll have a system that you can level up all of the crafter classes, but you can only master at one (you can decide which one to master anytime in the game), and for every crafting class, there're two type of recipes, regular recipes and master recipes. Everyone can learn the regular recipes, but only masters can learn the master recipes. Let's take cooking for example, at level 1~5, you can make 5 dishes with regular recipes, and the most HP or MP restored maybe 50, but for master recipes, there maybe an extra 2 dishes you can make, and the food can restore 70 HP or MP and so on.
#6 Jul 22 2010 at 2:23 PM Rating: Decent
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I sure hope not. It would be nice for crafting if they just let you max it all if you want to. As someone that has maxed a craft in FFXI its not something that is easy to do. Maxing all crafting classes would be an undertaking that would require several years I imagine/hope. However the usefulness of having multiple crafts maxed would be fantastic. Things like cursed cuirass come to mind.
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#7 Jul 22 2010 at 2:35 PM Rating: Decent
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Quote:
I think there wouldn't be any problems for letting players to have max level for all classes, as long as there's a cap on the physical level, that means players will have a limited amount of AP, so they can only use certain numbers of abilities/weapon skills at a time


Man dunno if I like the sound of this, if that's right - you can bet that we will end up with certain builds that are "the tried and tested" and will be the only ones ever used.

I suppose you could argue that FFXI was the same with say THF pretty much always doing the same thing in parties - SA / TA / Dancing Edge as and when they were available.

I'm hoping that we get more diversity in terms of equipment here too - hopefully there won't be one or two accepted "best" armor sets for any given job.

I basically just hope everyone with skills can do their thing their way, and not be at a disadvantage because of it.
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#8 Jul 22 2010 at 3:23 PM Rating: Decent
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djbenny wrote:
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I think there wouldn't be any problems for letting players to have max level for all classes, as long as there's a cap on the physical level, that means players will have a limited amount of AP, so they can only use certain numbers of abilities/weapon skills at a time


Man dunno if I like the sound of this, if that's right - you can bet that we will end up with certain builds that are "the tried and tested" and will be the only ones ever used.

I suppose you could argue that FFXI was the same with say THF pretty much always doing the same thing in parties - SA / TA / Dancing Edge as and when they were available.

I'm hoping that we get more diversity in terms of equipment here too - hopefully there won't be one or two accepted "best" armor sets for any given job.

I basically just hope everyone with skills can do their thing their way, and not be at a disadvantage because of it.


Maybe I didn't express myself right, but what I meant was that when I maxed out my physical level, I'll have a set amount of AP to equip my abilities/weapon skills. So let's say I also maxed out all 5 classes in DoW and learned all abilities from them, then I get to choose which abilities I want to equip for my next party, and I believe (hope) there's no "best" abilities combination that every tank would have the same abilities. I want players to be able to choose the list of abilities they'd learned, and make a list of their own with the same amount of AP as other same level players.
#9 Jul 22 2010 at 3:29 PM Rating: Decent
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Yea, I get you - but experience tells me that we will probably end up with the accepted builds that parties will want you as and my gut also tells me only abilities from certain subclasses will be useful for any particular role. I wonder can you ping your build to party or in chat?

I hope we don't end up with a handful of builds for each role but my gut feeling is we will - want to be proven wrong though!
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#10 Jul 22 2010 at 3:42 PM Rating: Decent
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djbenny wrote:
Yea, I get you - but experience tells me that we will probably end up with the accepted builds that parties will want you as and my gut also tells me only abilities from certain subclasses will be useful for any particular role. I wonder can you ping your build to party or in chat?

I hope we don't end up with a handful of builds for each role but my gut feeling is we will - want to be proven wrong though!


Totally agree with you, in fact, that's what happened in most of the MMOs I'd played before.

I really hope SE can break the tradition, but on the other hand, if everyone's build can be so different, then maybe it's hard for leaders to look for party members by just looking at their class...
#11 Jul 22 2010 at 3:46 PM Rating: Good
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djbenny wrote:
Yea, I get you - but experience tells me that we will probably end up with the accepted builds that parties will want you as and my gut also tells me only abilities from certain subclasses will be useful for any particular role. I wonder can you ping your build to party or in chat?

I hope we don't end up with a handful of builds for each role but my gut feeling is we will - want to be proven wrong though!


Honestly, it's pretty much guaranteed.

It well known in the game-development community that skill-based systems (like FFXIV, UO, or AC) are far harder to balance and far more prone to flavor-of-the-month syndrome than class-based systems; in practice, they tend to require frequent updates to fix balance issues before the flavors-of-the-month become too entrenched.

It ultimately boils down to whether or not you have faith that SE will patch the game often enough and severely enough to keep that situation from developing.
#12 Jul 22 2010 at 3:50 PM Rating: Decent
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I hope it's not too much like XI in that regard. Or that there really is much more soloable stuff to compensate for loners set in their ways. "We need you as this job with these abilities for the pt" "Then i don't need your pt..." Preferably not coming off as jerk in the situation, but having that freedom without the risk of blowing your best/only chance to do Quest A or reach Level B that week would be nice...
#13 Jul 22 2010 at 3:56 PM Rating: Good
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djbenny wrote:
Hmmm I think I know what you mean.

It will be possible to max all classes though won't it?


For combat classes, definitely. For crafting classes, maybe.
#14 Jul 22 2010 at 3:59 PM Rating: Good
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djbenny wrote:
Quote:
I think there wouldn't be any problems for letting players to have max level for all classes, as long as there's a cap on the physical level, that means players will have a limited amount of AP, so they can only use certain numbers of abilities/weapon skills at a time


Man dunno if I like the sound of this, if that's right - you can bet that we will end up with certain builds that are "the tried and tested" and will be the only ones ever used.



That's the way it is with any social game. The time you spend grouped with others is not just your time, it's their time too. If you are going to waste their time being wacky, then people will get rid of you in order to make better use of their time.

The good news though is that the vast majority of FFXIV will be solo capable, so if you just want to wander around with your super fun Lancer/Thaumaturge/Archer character, then you can do that as long as it's at least good enough to take on the weak solo mobs.

Edited, Jul 22nd 2010 6:00pm by KarlHungis
#15 Jul 22 2010 at 4:13 PM Rating: Decent
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Quote:
That's the way it is with any social game. The time you spend grouped with others is not just your time, it's their time too. If you are going to waste their time being wacky, then people will get rid of you in order to make better use of their time.


Queue the melee RDM/WARs from Crawlers Nest rofl - "I'm meleeing" *Kick from party* lol

Quote:
The good news though is that the vast majority of FFXIV will be solo capable, so if you just want to wander around with your super fun Lancer/Thaumaturge/Archer character, then you can do that as long as it's at least good enough to take on the weak solo mobs.


Hmm not sure solo can be boring after a while... all I want is a new and improved FFXIV THF/NIN.. :'( is that too much to ask? lol
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#16 Jul 22 2010 at 4:42 PM Rating: Decent
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I think the main thing to remember about being able to solo in FFXIV, is that yes, it can be done, from what we can tell, any leve can be soloed, or made more difficult. The difference however is the rewards change, with the difficulty changing. So yes, people can solo through the game, but if you want equipment piece A, from leve quest B, which has to be set to 5 star for that particular equipment to be offered, we will have to party.
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#17 Jul 23 2010 at 7:52 AM Rating: Good
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manam wrote:
I think the main thing to remember about being able to solo in FFXIV, is that yes, it can be done, from what we can tell, any leve can be soloed, or made more difficult. The difference however is the rewards change, with the difficulty changing. So yes, people can solo through the game, but if you want equipment piece A, from leve quest B, which has to be set to 5 star for that particular equipment to be offered, we will have to party.


I'm okay with this, and maybe it would be cool if the rewards are balanced such that gear you receive while soloing is more suited toward soloing, and gear you receive in large parties is suited toward large parties. Variations of the same thing, perhaps, just balanced differently. Unlike WoW's idea of PvE and PvP gear, I imagine the balancing issues would be far less difficult for XIV since it's primarily PvE.
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