Another 2 months of wait is just too long! Guess I should get myself prepared for this game since I don't have beta access.
I would like to start something fun before we could explore the beauty of Eorzea.
Thanks to the Wikibase of ZAM, I got a list of all the basic abilities of all 7 combat classes below, as this game is made for us to freely build our own class, let's mix and match these abilities to create a class you like with the abilities below.
of course, we wouldn't find out how this actually works in the game, for example how many points you will need to equip this ability from another class and such. but then, hey lets do this for fun!
Disclaimer: I'm not doing this or encourage people to cookie-cutter a class so we know the "standard" "best combinations" to play the classes. The choice is yours. You don't have to play the way people think it's right.
Mocking Provoke Whistle tauntingly to increase enmity.
Blindside Strike from an enemy's rear, increasing attack power by half of your dexterity.
Chakra Channel your vital energies, consuming TP to restore HP.
Steal Rifle through an enemy's belongings, stealing a random item. Chance of success increases with stealth.
Featherfoot Tread lightly, increasing evasion. Effect fades after evading an attack.
Rousing Provoke Use a threatening gesture to increase enmity.
Cover Protect an ally, positioning yourself between them and the enemy to redirect damage dealt to yourself instead.
Rampart Protect yourself, increasing defense and magical defense.
Still Precision Steady yourself, increasing accuracy and reducing evasion.
Aegis Boon Recover behind the safety of your shield, converting a portion of damage sustained when blocking into HP
Bloodbath Revel in the blood of an enemy, converting a percetage of the damage dealt by your next successful attack into HP.
Murderous Intent Throw yourself into your attacks, increasing critical hit rate and reducing TP generation.
Defender Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while in steadfast stance.
Disorient Flick dust, sand, soil at an enemy, reducing the target evasion. Effect may stack up to three times.
Enduring March Take strong and sure steps, enabling movement at reduced speed while bound. while active, also maintains steadfast stance while moving.
Replenish Invoke a blessing of renewal, consuming MP to replenish your projectiles to capacity
Chameleon Blend in with your surroundings, consuming TP to reduce enmity.
Quickstride Increases movement speed by quickening your stride.
Retrieval Search your surroundings, consuming HP to find and gather projectiles.
Hawk's Eye Your eyes gain hawklike precision, increasing the accuracy of your next attack.
Comrade in Arms Bolster morale, consuming TP to place enfeebling effect on the target which grants attacking party members enhanced TP generation.
Ferocity Trigger an adrenaline rush, consuming HP to increase the attack power of you next attack.
Invigorate Channel your physical energies consuming HP to gain TP.
Collusion Employ deception,transferring the enmity generated by your next successful attack to an ally positioned between you and the enemy
Life Surge Make sport of an enemy, gaining the ability to absorb HP. While active, successful attacks reduce the targets evasion.
Profundity Enunciate, increasing the magic potency of your next cast. Lengthens cast and recast times.
Trance Chant Intensify your next cast, preventing it from being interrupted.
Spiritbind Channel the elements, binding yourself and reducing MP consumption by half.
Roaming Soul Hum your next spell, allowing movement while casting.
Purge Alter an enemy's essence, rendering the target's elemental alignment neutral.
Blood Rite Spill your own blood in a sacrificial rite, enhancing magic potency.
Punishing Barbs Channel your pain to an enemy, redirecting a portion of damage dealtt to you back to its source.
Dark Seal Focus your mental energies, increasing the accuracy of your next cast.
Initiation Bestow your strengths on another, granting certain of your enhancing effects to a target ally.
Paradigm Shift Amplify your voice, increasing the scope and reducing the range of thaumaturgic spells.
Edited, Jul 22nd 2010 10:02pm by Mostaru