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Emphasis on Crafting's ImportanceFollow

#1 Jul 23 2010 at 12:15 AM Rating: Good
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For anyone that played FFXI, you already know how handy crafting is. It's a terrific way to earn gil, hook up your friends, and pass the time. FFXIV is showing a major emphasis on crafting and as such it seems some major changes on how we view crafting may be in order.

Start from the very beginning
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Crafting in FFXIV will be considered a job, not just a skill. As such, crafting may be a much quicker process than before, and one that everyone should start working on from the start. When you choose your begining adventurer job you would be wise to pick a craft that compliments said job. For example, if your adventuring job wears metal armor, then perhaps blacksmithing would be a good choice. Consider your starting location and the immediate surrounding enemies; do they drop items that you can use for crafting in your chosen job? A good way to tell if the surrounding area is stocked with items useful to your craft is if that starting town has a crafting guild of your choice. Don't over do it, pick one and concentrate on that craft. It's better to be a master of one than a jack of all.

Keep your crafting job even with your adventuring job
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This is a hard one to imagine if you're used to FFXI, but I believe will be very possible in FFXIV without spending too much more time. In FFXIV they keep focusing upon how recipes are "discovered" by the player. This tells me that as you progress in the game, you will unlock recipes that you can, only then, use. For example, in FFXI everyone has access to all recipes and it's only a matter of your skill in that craft to be able to use any given recipe. In FFXIV it seems that's not the case. We will have access to only those recipes we've unlocked, which should compliment our progress in the game. Meaning, we fullfill a level 20 quest, we score a level 20 recipe. By keeping your craft even with your job you gain the best of both worlds; your adventuring gains recipes that you can then immediatly use to support further adventuring.

Network, network, network
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As you progress in your craft you will quickly discover you'll need items that can only be crafted by someone of a different craft. As such you should constantly be open to making connections to as many people from as many different crafts as possible. Almost all the crafts will eventually blend together and you will find yourself in need of people of all skills. This networking should also start from day one. Consider finding a crafting Linkshell to join and make sure to be an active member. Even a begining crafter is useful for they make all the basic parts to components needed for recipes across the scope. Shake hands, kiss babies. Even people of the same craft will become very handy connections. Remember that crafting isn't just important to the economic system, it is the economic system. Play nice and make friends.

Every craft is a good craft
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Picking your beginning craft may be a daunting task with so many choices. Should you become a blacksmith, or is fishing more your fancy? Even if you choice a craft that doesn't compliment your adventuring job, you're still going to do well. Consider it as you would consider your adventuring job; in your heart what are you? Look upon your options and pick a craft that seems to jump out at you. You'll be fine.

In this new world we all are about to step into, it is up to us all to come together and make it. The ringing of the blacksmith's hammer, the sawing of lumber, and the humming of a tailor...these are our songs of glory and unity. Together we shall build the walls to keep out danger, the clothes to protect against the elements, and the food to carry our strengh as we do so. We are all needed, and we all will need. To you all I hope we shall meet. For when we do I will shake your hand with pride, because I will know in my heart that you are an artist, a visonary, and a builder of hope.

You are a craftsman.

Edited, Jul 23rd 2010 2:37am by Futzbucket

Edited, Jul 23rd 2010 2:42am by Futzbucket
#2 Jul 23 2010 at 12:48 AM Rating: Decent
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Personally, I will be focusing on cooking again, and using fishing to compliment it. Everyone worth their salt used food in FFXI so I never really had much of a problem selling whatever I made. One of the things I loved doing though was periodically asking a few linkshell members what they used, then I would surprise them by filling their inbox's with it (or the HQ version)

I loved crafting in FFXI because it seemed to be the one thing that no matter what, I could log in and knock it out, where as everything else (missions, exp parties, etc) I had to wait around for a while.

Edited, Jul 24th 2010 6:07am by Alkerr
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#3 Jul 23 2010 at 12:53 AM Rating: Good
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Alkerr wrote:
Personally, I will be focusing on cooking again, and using fishing to compliment it. Everyone worth their salt used food in FFXI so I never really had much of a problem selling whatever I made. One of the things i loved doing though was periodically asking a few linkshell members what they used, then I would surprise them by filling their inboxe's with it (or the HQ version)


Sounds like you'll be very well liked in FFXIV. I like pies...just, er...saying.
#4 Jul 23 2010 at 12:54 AM Rating: Decent
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Well written, reads like it could be part of the instruction manual...

No doubt I'll fish at some point because that was just fun...I didn't hardcore level it in XI, but ended up in the mid to high 30s just from random fishing. Perfect when I needed a break from the usual grind.

I have some interests in potential crafts, but my basic plan has been to see what kind of drops & resources I have around me and try to make use of 'em. That may very well decide my main craft for me. I'll have a better mind for it this time around unlike in XI where I threw a lot of stuff away or NPC'd it early on just to get rid of it.

And I'll have to see if roegadyn can eat raw meats like the galka, that was one of my services to LS mates... "Eat this, see what it does!"
#5 Jul 23 2010 at 1:11 AM Rating: Decent
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TwistedOwl wrote:

No doubt I'll fish at some point because that was just fun...I didn't hardcore level it in XI, but ended up in the mid to high 30s just from random fishing. Perfect when I needed a break from the usual grind.


I'm very curious to see what changes they made in fishing. I'm suspecting it's going to be a bit more than just using a rod. Maybe nets, traps, and whatnot?
#6 Jul 23 2010 at 1:17 AM Rating: Excellent
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Quote:
Crafting in FFXIV will be considered a job, not just a skill. As such, crafting may be a much quicker process than before, and one that everyone should start working on from the start. When you choose your begining adventurer job you would be wise to pick a craft that compliments said job. For example, if your adventuring job wears metal armor, then perhaps blacksmithing would be a good choice.


Problem with this is.. you can't just be a blacksmith, you have to be a miner of some sort first. I don't think the mobs will just drop ore as you level. Though some worms did, it was never enough (and no darksteel!). Not really a problem, but I hear a lot of people saying "First I'm level teh craftz cuz I was poor in FFXI!" Well if it's a class it may very well take just as long to level as a battle class. So while you may have mucho dinero, I don't see any PvE content happening for you for a long time. While all the warriors and mages are slaying dragons, you'll be the local dentpro. Just something to consider before you make the decision to be a crafter before all else. Strange thing they're(SE) doin' here. Very cool, but it'll be interesting to see how this pans out. I see a lot of people getting to rank 20 gatherer and saying "ah @#%^ it I'm buying a bow".

*btw I'm not saying we should all "rush" to endgame. Just pointing out that the crafters will be behind and may feel like their missing out after a few months. This doesn't apply to those who are choosing to live the life of a merchant. I think that's awesome, sounds a lot like SWG was.

Edited, Jul 23rd 2010 12:20am by GuardianFaith
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#7 Jul 23 2010 at 1:25 AM Rating: Decent
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I've been wondering how this will work. How do you know which cities contain which guilds? Has it been released yet, or are you just saying that people should check when the info is available?

Does anyone know where fabric is going to come from? I was going to be a weaver, I don't know where the matericals came from in FFXI though because I never used any cloth at all. It probably wont be a very good gil maker either so I'm not sure.
#8 Jul 23 2010 at 1:30 AM Rating: Good
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GuardianFaith wrote:

Problem with this is.. you can't just be a blacksmith, you have to be a miner of some sort first. I don't think the mobs will just drop ore as you level. Though some worms did, it was never enough (and no darksteel!). Not really a problem, but I hear a lot of people saying "First I'm level teh craftz cuz I was poor in FFXI!" Well if it's a class it may very well take just as long to level as a battle class. So while you may have mucho dinero, I don't see any PvE content happening for you for a long time. While all the warriors and mages are slaying dragons, you'll be the local dentpro. Just something to consider before you make the decision to be a crafter before all else. Strange thing they're(SE) doin' here. Very cool, but it'll be interesting to see how this pans out. I see a lot of people getting to rank 20 gatherer and saying "ah @#%^ it I'm buying a bow".


Very good point. I'm thinking that as long as there's a somewhat even balance of crafters, then the market for these items would be fair for their use. Basicly, miners would sell their ores to the blacksmiths who would then turn them into product worthy of the purchase price. In theory this would work, but theory does like to laugh at me.

Starting off as a miner and then going blacksmith would cut back on cost dramaticly in the long run though.
#9 Jul 23 2010 at 1:33 AM Rating: Good
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parabolaa wrote:
I've been wondering how this will work. How do you know which cities contain which guilds? Has it been released yet, or are you just saying that people should check when the info is available?

Does anyone know where fabric is going to come from? I was going to be a weaver, I don't know where the matericals came from in FFXI though because I never used any cloth at all. It probably wont be a very good gil maker either so I'm not sure.


I think fabric would reasonably come from herders or from gardeners.

Also, the location of the various guilds has been revealed on the Square Enix FF14 home page. For example I believe that weavers are in Uldah (or maybe it's Gridania). You can go there and check it out though if you want to be sure.
#10 Jul 23 2010 at 1:35 AM Rating: Good
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parabolaa wrote:
I've been wondering how this will work. How do you know which cities contain which guilds? Has it been released yet, or are you just saying that people should check when the info is available?

Does anyone know where fabric is going to come from? I was going to be a weaver, I don't know where the matericals came from in FFXI though because I never used any cloth at all. It probably wont be a very good gil maker either so I'm not sure.


On the official site they've already given information on a few of the guilds available in one of the starting cities, so I suspect that by the release they'll have them all listed.

The needed components to make fabric are usually gathered from certain enemy types (giant caterpilars, etc), and then used in a recipe to create a cloth, which is then used with other components to make clothing.

Weaver is a very nice craft. Not only is it the primary maker of armor for magic using types, but also the maker of gloves, hats, shoes, and it seems FFXIV will also bring us masks which I suspect the weaver will be making. It's a fine choice and you'll have plenty of buyers.
#11 Jul 23 2010 at 2:00 AM Rating: Decent
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Quote:
Problem with this is.. you can't just be a blacksmith, you have to be a miner of some sort first. I don't think the mobs will just drop ore as you level. Though some worms did, it was never enough (and no darksteel!). Not really a problem, but I hear a lot of people saying "First I'm level teh craftz cuz I was poor in FFXI!" Well if it's a class it may very well take just as long to level as a battle class. So while you may have mucho dinero, I don't see any PvE content happening for you for a long time. While all the warriors and mages are slaying dragons, you'll be the local dentpro. Just something to consider before you make the decision to be a crafter before all else. Strange thing they're(SE) doin' here. Very cool, but it'll be interesting to see how this pans out. I see a lot of people getting to rank 20 gatherer and saying "ah @#%^ it I'm buying a bow".


I don't see how they're going to justify levelling crafting classes the same way as combat classes. It just doesn't make sense. Maybe this time around we'll just be able to level up crafts while farming? This brings up the question of having multiple crafts levelled.

That being said, if crafting classes do level the same way as combat classes, will it all be solo fighting or will they be good enough to get invites?
#12 Jul 23 2010 at 2:33 AM Rating: Good
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Whatever the case is it seems to me like a WoW sort of crafting system. Although I don't think it will be as easy as WoW, but rather the same in general practice.

My rogue in WoW for example was a leatherworker, who got hides from the monsters, but I also mined as well; to sell the ore.

Now I didn't really consider myself a 'crafter' in the FFXI sense; where one had to dedicate hours a day to make stuff. In WoW, at the end of the day, I bound leather together and maybe made a simple braclet to sell on the AH.

This provides two things: 1. Easy low level armor for people who solo, and 2. Low level and continuous gil (or whatever its now called) income. All the while you're progressing.

I think (and it looks like; I hope) that this is the direction SE is going, given the amount of importance they are giving it.

I gained all of my money in FFXI by farming as crafting just took too much time. It took forever just to melt hundreds beehive chips into beeswax for 2 points of growth; so there was no point. I'd just rather sell the chips and be on with it.

Compared with WoW where, although, it was too easy to max out crafting, but at least you felt you weren't wasting time.
#13 Jul 23 2010 at 7:17 AM Rating: Decent
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I heard that since crafting is a class they have their own quest chains (that don't take them far form the city) and little stories/dramas within the guild themselves. There are special crafter's guildleves too.

SE also briefly said something like, "Crafting is going to to be it's own fun thing, almost as complex as combat." (that was not a quote but the meaning I drew from something they said in some interview I can't remember)

Which makes me think there will be an addictively fun mini component to crafting to take the monotony out of it. I really hope so!
#14 Jul 23 2010 at 8:18 AM Rating: Excellent
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As far as the comment on networking goes, I've been discussing with the members that have signed up on my LS site about bartering services. For example, I plan on starting out as Fisher & Culinarian. If Alchemy uses fish for some recipes (black ink & mercury come to mind), I would be willing to catch these fish in exchange for a potion or two. Another thing I'd do is trade food for equipment repair.
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#15 Jul 23 2010 at 8:43 AM Rating: Default
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Crafters will have their own Leve Quests. I'm guessing the harder ones you might need an escort to fight off the minsters while you get your items. I'm just speculating, not sure how they will make a leve real hard for a crafter except adding in monsters.
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#16 Jul 23 2010 at 8:45 AM Rating: Decent
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parabolaa wrote:
I've been wondering how this will work. How do you know which cities contain which guilds? Has it been released yet, or are you just saying that people should check when the info is available?


Guilds in City States

check my post, scroll down a little bit and you will see where the guilds are (it's incompleted)
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#17 Jul 23 2010 at 1:41 PM Rating: Decent
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I want to start out as a carpenter, for this reason;

Quote:
Gridanian carpentry produces everything from the masks used in their religious ceremonies to the enormous structures that make up their city.


Even if I have to wait til later levels, it would be so worth it if I was doing long crafts creating buildings (which I assume relates to mog houses or LS housing?). But one thing I'm wondering is, where does a carpenter get his mats from? Because there isn't a lumberjack (?) class, does that mean the carpenter is the only class that gathers and crafts at the same time?

Edited, Jul 23rd 2010 3:41pm by Tealtraum
#18 Jul 23 2010 at 1:50 PM Rating: Good
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Very well Written im impressed :).
I plan on starting as a Weaver myself, Weave the treads of fate along as I go mwahahahahha.. or make cool lookin clothes whatever works :P.
Also plan on havign a conjurer as well so.. make my own stuff.
Gil at the start of the game is going to be quite intresting, were going to need to do thoes Guild leve things to get money so thoes gatherers will eb ritch at teh start of the game :P until we get prices sorted out ;).
Im still wondering though.. you can have craft as a main, but can you max a craft and a fighting job as well? or can you only max one fo the 2? Guess we can wait and see.

Edited, Jul 23rd 2010 3:51pm by Puppy1
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#19 Jul 23 2010 at 2:13 PM Rating: Decent
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Can't wait to fish. I made good gil in FFXI by just fishing to the limit everyday. I did no other crafting so I'm excited to see how this will turn out.
#20 Jul 23 2010 at 2:14 PM Rating: Good
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Quote:
But one thing I'm wondering is, where does a carpenter get his mats from? Because there isn't a lumberjack (?) class, does that mean the carpenter is the only class that gathers and crafts at the same time?


Answer from the official site:

Botanist

Quote:
The The botanist's profession encompasses the procurement of resources from all forms of plant life. This includes harvesting various vegetables and grains, tending to fruit-bearing trees, gathering wild grasses, cultivating fibrous plants for use in textiles, cutting lumber to supply the carpentry trade, and moreprofession encompasses the procurement of resources from all forms of plant life. This includes harvesting various vegetables and grains, tending to fruit-bearing trees, gathering wild grasses, cultivating fibrous plants for use in textiles, cutting lumber to supply the carpentry trade, and more


Edited, Jul 23rd 2010 2:14pm by UnusedName
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#21 Jul 23 2010 at 2:15 PM Rating: Decent
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Missed that last line. Cheers :)
#22 Jul 23 2010 at 2:19 PM Rating: Decent
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Quote:
cultivating fibrous plants for use in textiles

Is this the only reference to supplying the weaving trade, or has it been announced that other classes will be able to produce fabric too? Just been wondering what would be best to supply my weaving.
#23 Jul 23 2010 at 2:23 PM Rating: Good
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parabolaa wrote:
Quote:
cultivating fibrous plants for use in textiles

Is this the only reference to supplying the weaving trade, or has it been announced that other classes will be able to produce fabric too? Just been wondering what would be best to supply my weaving.


Can probably puchase from npc's as well, But far as i can see looks like these guys will be our freinds.
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#24 Jul 24 2010 at 1:34 PM Rating: Decent
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I predict that recipes will mostly not be gained from regular quests. I predict that you will gain them from crafting guildleves. In other words, you will gain recipes by gaining levels as a crafter, i.e. once you gain a certain number of levels, you can undertake a guildleve which, as a reward, teaches you a recipe. Since they are focusing on people being able to jump in and play without spending jillions of hours, I would actually assume that you can level a crafter by pursuing all the different crafting quests available, instead of just sitting on your **** and making things over and over.
#25 Jul 24 2010 at 1:55 PM Rating: Good
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Before I possible get myself in trouble, is posting stuff we see a beta do against the rules? I don't have a Beta account to lose, and it's still half speculation as I can't read Japanese... But I wouldn't want to get reprimanded by the forums for breaking NDA by talking about something I saw on a live feed.
#26 Jul 24 2010 at 2:40 PM Rating: Decent
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It's not against SE's rules since you yourself didn't agree to any NDA. However, I believe it is against this forum's rules. :)
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