For anyone that played FFXI, you already know how handy crafting is. It's a terrific way to earn gil, hook up your friends, and pass the time. FFXIV is showing a major emphasis on crafting and as such it seems some major changes on how we view crafting may be in order.
Start from the very beginning
Crafting in FFXIV will be considered a job, not just a skill. As such, crafting may be a much quicker process than before, and one that everyone should start working on from the start. When you choose your begining adventurer job you would be wise to pick a craft that compliments said job. For example, if your adventuring job wears metal armor, then perhaps blacksmithing would be a good choice. Consider your starting location and the immediate surrounding enemies; do they drop items that you can use for crafting in your chosen job? A good way to tell if the surrounding area is stocked with items useful to your craft is if that starting town has a crafting guild of your choice. Don't over do it, pick one and concentrate on that craft. It's better to be a master of one than a jack of all.
Keep your crafting job even with your adventuring job
This is a hard one to imagine if you're used to FFXI, but I believe will be very possible in FFXIV without spending too much more time. In FFXIV they keep focusing upon how recipes are "discovered" by the player. This tells me that as you progress in the game, you will unlock recipes that you can, only then, use. For example, in FFXI everyone has access to all recipes and it's only a matter of your skill in that craft to be able to use any given recipe. In FFXIV it seems that's not the case. We will have access to only those recipes we've unlocked, which should compliment our progress in the game. Meaning, we fullfill a level 20 quest, we score a level 20 recipe. By keeping your craft even with your job you gain the best of both worlds; your adventuring gains recipes that you can then immediatly use to support further adventuring.
Network, network, network
As you progress in your craft you will quickly discover you'll need items that can only be crafted by someone of a different craft. As such you should constantly be open to making connections to as many people from as many different crafts as possible. Almost all the crafts will eventually blend together and you will find yourself in need of people of all skills. This networking should also start from day one. Consider finding a crafting Linkshell to join and make sure to be an active member. Even a begining crafter is useful for they make all the basic parts to components needed for recipes across the scope. Shake hands, kiss babies. Even people of the same craft will become very handy connections. Remember that crafting isn't just important to the economic system, it is the economic system. Play nice and make friends.
Every craft is a good craft
Picking your beginning craft may be a daunting task with so many choices. Should you become a blacksmith, or is fishing more your fancy? Even if you choice a craft that doesn't compliment your adventuring job, you're still going to do well. Consider it as you would consider your adventuring job; in your heart what are you? Look upon your options and pick a craft that seems to jump out at you. You'll be fine.
In this new world we all are about to step into, it is up to us all to come together and make it. The ringing of the blacksmith's hammer, the sawing of lumber, and the humming of a tailor...these are our songs of glory and unity. Together we shall build the walls to keep out danger, the clothes to protect against the elements, and the food to carry our strengh as we do so. We are all needed, and we all will need. To you all I hope we shall meet. For when we do I will shake your hand with pride, because I will know in my heart that you are an artist, a visonary, and a builder of hope.
You are a craftsman.
Edited, Jul 23rd 2010 2:37am by Futzbucket
Edited, Jul 23rd 2010 2:42am by Futzbucket