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#1 Jul 25 2010 at 8:07 AM Rating: Good
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I'm an FF MMO virgin!
And used to play WoW. (well, until a year ago.)

There I said it.

Although I have my excuses...

Back when FFXI was released I didn't have the hardware for it nor the money to upgrade. I remember running the benchmark on my machine again and again hoping it would miraculously improve, alas it never did.

So instead I had to move on with life.

Eventually WoW came along and it was a game my poor machine could handle, albeit it looking like a PoS and on I went. By the time I upgraded my machine I always heard stories of how FFXI was pointless without masses of time to invest and the nightmare billing system and that kept me away.

I've always loved the FF universe and longed to be part of it. I'd waited and waited until the time came when they released a new MMO, one I could be part of this time, and finally the time draws near.

The PS3 delay almost scuppered my plans but my resolve won through, and this time a new machine will be born so I can partake and not look longingly at what I can't have.

I hope that even as an ex WoW player, I will be able to be part of what appears to be a wonderful community and hope that his game doesn't let me down.

I guess the point this super long post is to ask what one can expect seeing as it appears to resemble FFXI in many ways (without any NDA breakage).

What did you love about FFXI?
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#2 Jul 25 2010 at 8:19 AM Rating: Default
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I liked FFXI alot. I played it during the xbox 360 beta and then some time after. I did not play for long because once i hit the level block of either 45 or 50? i cant remember which but you have to do a quest that expands your level, I ended up losing interest. People were saying it could possibly take months before I got the items I needed unless I went at it for hours on end day after day. I was unable to put that much time into the game so due to me basically being stuck.. I just left.

But I did have a great time playing the game, and hope that I will have the same experience this go around. The major difference this time, is that a few ppl i know locally and my cousin will be playing the game also. Its also great that most of us will be playing it for the first time and learning things as we go, to where as when I started FFXI, I was placed in a high volume server of maxed out players that where farming rares etc. So while there was still parties and stuff to be found the chance of getting rares was kinda small. This go around it will be more of a even playing field at first.
#3 Jul 25 2010 at 8:20 AM Rating: Excellent
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I think many would agree with me when I say that what I love about FFXI is I love my friends. When people say that FFXI has a great community, they really mean it. Every group of people has its bad apples, but in 7 years of playing FFXI I can only think of three people I have met and would not like to cross paths with again. Often you will be running through the cities and someone you partied with weeks or even months ago will wave to you as you run by. FFXI is/was a fun game, with a lot of engaging elements, but for all of that, I find myself more often logging in just to find out what my ls is up to that day, what I can help with and enjoy with my friends, rather than with a plan to do "xyz".

I would not worry too much about coming from WoW, there is alot of anti-WoW sentiments around here, but that tends to be directed more at the miasma of immature behavior and general lack of camaraderie WoW players have shown on these boards in the past. Be polite, ask and answer questions, and people will welcome you, here and in FFXIV.

Edited, Jul 25th 2010 10:23am by Hulan
#4 Jul 25 2010 at 9:29 AM Rating: Decent
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Don't let anyone fool you, almost everyone has played WoW, cause remember the game didnt start off big and full of immature brats, it started off as any other MMO, and I actually enjoyed WoW for a while, and raiding was great in the beginning Molten Core, BWL). Then the game exploded and turned into.... Well we all know what it turned into =)
#5 Jul 25 2010 at 10:33 AM Rating: Good
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Kreisash wrote:
I guess the point this super long post is to ask what one can expect seeing as it appears to resemble FFXI in many ways (without any NDA breakage).

What did you love about FFXI?


The community, especially the friends I made over the years.

The storylines; some funny, some sad, most of them pretty well written.

Getting the sword weapon skill Spirits Within on my level 55 Paladin, hitting 300% TP at full health, and ripping the hate off a 75 Dark Knight while coffer key hunting in the basement of Garlaige Citadel. Blew the guy's mind I could do that in one move.
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#6 Jul 25 2010 at 10:48 AM Rating: Decent
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Hypnotiq101 wrote:
I liked FFXI alot. I played it during the xbox 360 beta and then some time after. I did not play for long because once i hit the level block of either 45 or 50? i cant remember which but you have to do a quest that expands your level, I ended up losing interest. People were saying it could possibly take months before I got the items I needed unless I went at it for hours on end day after day. I was unable to put that much time into the game so due to me basically being stuck.. I just left.

But I did have a great time playing the game, and hope that I will have the same experience this go around. The major difference this time, is that a few ppl i know locally and my cousin will be playing the game also. Its also great that most of us will be playing it for the first time and learning things as we go, to where as when I started FFXI, I was placed in a high volume server of maxed out players that where farming rares etc. So while there was still parties and stuff to be found the chance of getting rares was kinda small. This go around it will be more of a even playing field at first.


Heh, you were stopped by that? That was NOTHING compared to the blocks they put in at the endgame. In Treasures of Aht Urghan expansion, they had a 100 level dungeon, where you could only enter twice per day, and the levels randomly had monsters that would cause virtual auto-death and completely waste your entire run. It was not just unlikely to finish it in less than a few months, it was actually impossible.

The problem FFXI had in recent days, though, was that everyone was level 75 and there wasn't much noob support. If you'd played back when it was a newer game, long before the 360 release, those items would not have been hard to come by, there would have been lots of people going after them.

I tried WoW too. What happened was, I played a Night Elf. The first quest was "kill 10 of these," and the second quest was "kill 10 of those." Then I played a Blood Elf. The first two quests were the same. I vomited and I left.

Edited, Jul 25th 2010 12:50pm by Solimurr
#7 Jul 25 2010 at 11:01 AM Rating: Decent
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I see a lot of people mention the storylines in FFXI being pretty good. MMO storylines are usually hard to make intricate and interesting/involving.

How did FFXI get around this?

Is there and overall story arc running throughout all expansions or for the duration of at least one of them? And how are they told? (NPCs, cutscenes, both?)

I guess I should go see if can find some quest storyline script to read through.

All of my best MMO experiences have been because of friends so hopefully it will continue.
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#8 Jul 25 2010 at 11:28 AM Rating: Excellent
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Quote:
I tried WoW too. What happened was, I played a Night Elf. The first quest was "kill 10 of these," and the second quest was "kill 10 of those." Then I played a Blood Elf. The first two quests were the same. I vomited and I left.


Well then, I wouldn't get your hopes up for early guildleves...

Quote:
I liked FFXI alot. I played it during the xbox 360 beta and then some time after. I did not play for long because once i hit the level block of either 45 or 50? i cant remember which but you have to do a quest that expands your level, I ended up losing interest. People were saying it could possibly take months before I got the items I needed unless I went at it for hours on end day after day. I was unable to put that much time into the game so due to me basically being stuck.. I just left.


FFXI was really hard if you didn't get in early, or with another major wave of incomers (a la 360 launch, maybe). I remember years later going back to FFXI on a completely new account and I had to level two separate classes to solo the level 50 limit break (mostly because I never liked RDM). That's one thing that Warcraft is doing / has done correctly: the barriers to entry are virtually eliminated because of ease of access. There are, of course, side effects, but it sure is the opposite side of the spectrum.

Quote:
I guess the point this super long post is to ask what one can expect seeing as it appears to resemble FFXI in many ways (without any NDA breakage).


Expect a slower pace than WoW (and most other MMOs, too). Things are more deliberate, and happen at a much more tempered pace. The game speed has quickened somewhat from FFXI, but is not a finger-twitcher by any standard. The world, races, and overall play paradigms are mostly the same.

Quote:
What did you love about FFXI?


The slow pace allowed for a great deal of interaction. There was a lot of chatting.

Though I didn't appreciate it at the time, the lack of "General chat" and "Trade Chat" channels was great because there was a much smaller, more limited venue for people to act like fools. Don't get me wrong, there was still *A* venue, but much more limited.

At the time, FFXI offered a fun challenge for me and the group I played with. You set up a camp, someone goes out to pull, and then you spend your time trying to maximize your output and experience rate. Back before the XP changes, it was often pushing to get experience points chains of 6 or 7 on IT++ (which was a decent feat back then).

There was plenty to dislike too, but it's easy to look back and romanticize the early days of FFXI for me.
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#9 Jul 25 2010 at 12:15 PM Rating: Good
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FFXI was my first MMO so it has a special place in my heart. I think my favorite part was it seemed to make you part of the world. I remember the missions sending me to various places, such as davoi, and it just gave me a feeling that was I was doing was actually important. Also, because the game was so long much of it gave me a deep sense of accomplishment...from unlocking my subjob to getting refresh on my rdm to my first artifact armor...it all just seemed very satisfying getting it all done. I also loved camping NMs (notorious monsters...kind of like named monsters in wow but tougher to kill and they drop really good gear)...it was so relaxing and exciting at the same time.My biggest worry is they wont be able to replicate these things without having to devote huge chunks of my day like I did back in the day.

I tell you what I didn't like about FFXI, though. Just as wow has a fairly loud immature population FFXI has a fairly loud stuck up and arrogant population that think they are God's gift to the gaming world. I personally find WoW's community more palatable as it's easy dealing with immature kids especially since in wow you don't need to interact with them at all while that's fairly hard to do in FFXI.
#10 Jul 25 2010 at 1:02 PM Rating: Excellent
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JayRams wrote:

Expect a slower pace than WoW (and most other MMOs, too). Things are more deliberate, and happen at a much more tempered pace. The game speed has quickened somewhat from FFXI, but is not a finger-twitcher by any standard. The world, races, and overall play paradigms are mostly the same.

Thank you from the bottom of my heart! I've preordered FFXIV, still I was anxious that SE would try to imitate WOW. This sets my troubled thoughts to rest.

#11 Jul 25 2010 at 1:46 PM Rating: Good
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Quote:

Thank you from the bottom of my heart! I've preordered FFXIV, still I was anxious that SE would try to imitate WOW. This sets my troubled thoughts to rest.


Haha sure thing mate. Hope you enjoy.
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#12 Jul 25 2010 at 2:17 PM Rating: Excellent
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How did FFXI get around this?

Is there and overall story arc running throughout all expansions or for the duration of at least one of them? And how are they told? (NPCs, cutscenes, both?)


The storyline of XI to be pretty expansive to a point of introducing places we can't visit (Mithra homeland comes to mind). Cutscenes is what you see frequently for the main storyline but there are sometimes NPCs you can do optional quests for to get a side story. While all the expansions have their own plot they are all connected in some way and that's always fun to see some familiar NPCs like the notorious famous Shantoto.

To your original question, pretty much what everyone else is saying and that's the friends and people you meet. I started out playing this game as a wee immature teen but eventually I realised I was being annoying and actually matured and would have to say it was mostly from the community. I'm still a teenager but mentally I think I've grown quite a bit compared to a majority of my high school.

Sure I might have wasted 5+ years of my life for a video game but it was a good experience being able meet the people I did. It's really weird how we never met but we're all super close like family.
#13 Jul 25 2010 at 2:50 PM Rating: Decent
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WARNING: Long Post

Short Version: Community and Story

The biggest thing that you'll notice about FF is the community. FFXI was built to fully utilize the MMO aspect; meaning that you HAD to go out exploring with other people, it wasn't a choice.

Example: If you and I were from the same nation and needed to get mission 3-2 done, we had to work together to achieve it. You could call a friend, but there are going to be times when your friend isn't there with you so you had to find others or you simply needed a full party to achieve it.

In this way, everyone respected eachother for the purpose that you never know who you'd be working with so it's best not to have bad relationships. Having a bad name or reputation had major repercussions within a very informed and close community. I expect this to stay the same in FFXIV as they would want you to explore with others, but allow greater freedom for casual players to explore solo as well.

In addendum to the closeness of the community, you will find the people of FF usually are pretty well thought out. Because of the difficulty that SE set on some of the battles we've had to think and rethink a lot of strategies that had to adjust in order to succeed, so the FF community is much more well thought-out than other communities that I've seen.

Because of these things, the age of some of the players is a bit higher that what you'd expect. Or if not, they were mature well beyond their age with conduct. Yes there are some deviants out there that defy all that I've said, but from my experience they are few, or they quit after the beginning levels.

The second thing you'll notice about FF as opposed to other MMO's is the immersion of story. Other MMO's it was difficult to see who what who and what was happening. The example everyone jokes about these days for WoW is "Who is Illidan?" from an animation short of FFXIV vs WoW. Seriously I've asked the question of "Who is the main boss of World of Warcraft before Burning Crusade" to many people and I have gotten no answer.

In FF, you clearly know who is who. There are characters that you will hate and despise, but yet know them. There are characters that you will meet over and over again to instill a continuation and immersion of a living world. When we hear the names like Shantotto, Prince Trion, Lion, Tenzen, or Aphmau they bring back memories of who they are because they keep recurring through the storyline. I can say without a doubt that everyone knows the bad guys in FFXI. In WoW everything was text so there was no sense of immersion of who was who other than a name. Also once you left a quest, you never saw that character again.

With the NEED to party aspect reduced in FFXIV, I'm sure you'll be happily enthralled into FFXIV. They've done a good job with FFXI hence why they still have a steady population and also continue to update and develop content for a game that is 8 years old.
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#14 Jul 25 2010 at 4:04 PM Rating: Decent
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Feels kind of like an echo in here, but it's really true, what made FFXI great, was community, community, community, it's what made the FFXI world go round.
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#15 Jul 25 2010 at 4:38 PM Rating: Good
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Exactly what I wanted to hear really... Sept 22 can't come soon enough!
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#16 Jul 25 2010 at 5:09 PM Rating: Good
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Kreisash wrote:


What did you love about FFXI?


What I loved about FFXI:

1) I could play the same character the entire time and still experience all of the different jobs and quests. This means that every one knew me by name. I wasn't some times one person and some times another person that some people knew was an alt but most people didn't. It means that when I passed some significant mile stone like increasing my gobbie bag or completing a limit break (raising the level cap via a quest) it applied to every job. If the people of Jeuno loved me, I didn't have to go back and get them to love my other 9 characters too. You got to know the other players on your server by name and some times by sight.

2) The customization of job/subjob system. Every time they added a job it created new, cool interactions with existing jobs, either as a main job or a sub job. For so many reasons this is the best "class" system I've ever seen in an MMO.

3) Equipment doesn't simply feel like a paint job. Although it's not always easy to obtain, gear has a feeling of permanence that is not found in WoW gear. Some low level/mid level items are good even at the level cap. Most items can be resold when you are finished using them. Many/most items can be used by a multitude of jobs. There are valuable, unique rewards like Raja's Ring that have been terrific since the day they were first implemented.

4) There is a sense of community throughout the entire game, not just for the end game "raids." Because grouping is so important to the leveling process and leveling multiple jobs is so important to the end game, there is less sense of simply rushing to whatever the newest raid is. Working with others is a skill you start to learn by necessity before you hit level 20, so it isn't a shock at the level cap. There are aren't noobs at the level cap. If you're bad it's because you chose to be bad, not because you never have a chance to learn.

5) The general charm of Final Fantasy. Decorating your Mog House, gardening, bazaars, raising a chocobo, airships and every thing else that just feels like home.


FFXI just feels like a place that's inhabited by real people.

Edited, Jul 25th 2010 7:21pm by KarlHungis
#17 Jul 25 2010 at 8:38 PM Rating: Good
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Echoing a lot of things said...

1) Call it perspective bias or confirmation bias, but it seemed like the average intelligence level of the average player was higher in XI. Mostly because the game was inherently built around the idea that you HAD to work as a group and you HAD to level as a group and things DID take a long time. People who preferred to solo or people who wanted things handed to them NOWNOWNOW were usually disappointed and ended up quitting. Now I don't mind soloing; in fact, I did a lot of soloing when I leveled DRG (even though it was post ToAU), but if you were planning to solo your way to the level cap and avoid groups... you would find this to be quite tedious. FoV and Level Sync have made leveling easier, but it's still no WoW.

2) There was a fairly prevalent feeling shared of "We're all in this together". There will always be people who never want to help anyone but themselves in any game, but when you grouped with people for non XP purposes, the people seemed to take a vested interest in each other. It seemed more often that when accomplishing a goal as a party, everyone cared about everyone else's success. It played like more of "The 6 of us did this" and less like "I found 5 other people and they did this with me".

3) Not having to be an altaholic was very welcome. I much prefer to have one character that is me than half a dozen and have to tell everyone who I am whenever I create a new one. The fact that I could do everything on my main character made the game much more enjoyable to me.
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#18 Jul 25 2010 at 10:44 PM Rating: Default
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One thing you'll want to prepare for as a WoW player: the interface is something you've never experienced before. Work through it the first few days and you'll become accustomed to it, though. I would highly suggest you have a dual analog controller ready for release day.
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#19 Jul 26 2010 at 5:27 AM Rating: Excellent
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Quote:
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Beta Testing FFXIV


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#20 Jul 27 2010 at 12:38 PM Rating: Good
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FFXI was my first (and so far only) MMO. I have to echo what most people are saying here. Some of the people I met in-game eventually became real life friends. My brother who also never played an MMO (heck he HATES RPGs) played FFXI and became extremely addicted to it. It was really fun to re-connect with guys I grew up with who had moved away or just lost touch with and invade a dungeon to run around and try to survive.

The story, the experience, the quests. It was all done well, at least to someone who's never been in something like that before.

I hope that you enjoy FFXIV as much as I enjoyed FFXI. Hopefully I'll see you (and lots of other people from here) there! March can't come soon enough! *grumble grumble* stupid PS3 delay *grumble grumble*
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#21 Jul 27 2010 at 12:52 PM Rating: Good
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JayRams wrote:
Quote:
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Beta Testing FFXIV


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Seconded.
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#22 Jul 27 2010 at 12:53 PM Rating: Good
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ReiThor wrote:
FFXI was my first (and so far only) MMO. I have to echo what most people are saying here. Some of the people I met in-game eventually became real life friends. My brother who also never played an MMO (heck he HATES RPGs) played FFXI and became extremely addicted to it. It was really fun to re-connect with guys I grew up with who had moved away or just lost touch with and invade a dungeon to run around and try to survive.

The story, the experience, the quests. It was all done well, at least to someone who's never been in something like that before.

I hope that you enjoy FFXIV as much as I enjoyed FFXI. Hopefully I'll see you (and lots of other people from here) there! March can't come soon enough! *grumble grumble* stupid PS3 delay *grumble grumble*


FFXI was my first, but not my only. Played WoW, RO, EVE (briefly), Allods, currently playing DDO. FFXI is still my favorite overall.
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#23 Jul 27 2010 at 1:32 PM Rating: Excellent
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As long as you don't complain about the lack of a jump function in the game, you'll be fine.
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#24 Jul 27 2010 at 3:17 PM Rating: Good
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KarlHungis' post really was great. I agree with everything said.

The things that set FFXI apart from other MMO's for me was all of the other side-quests/jobs available outside of battle.

Getting an airship pass for the first time, exploring new areas, raising a chocobo from birth and breeding your own chocobo racer, gardening, fishing... and especially for me crafting. I felt a sense of accomplishment in all of those things I did.

Yes, when I played, I was one of the very first 75 Rangers on my server and while I played other jobs, everyone always knew me for that. I was also a reputed level 100 goldsmith, fisherman, gardener, and top rated chocobo racer. It really did feel as if Vanadiel was a secondary world, and by performing well at all these other jobs then I could take pride in my work. I became well known, and just like if I were living in a small town (which I am from Cali, so I don't) then I could walk down the streets of Vanadiel and people I had never met before would wave to me and say hi. I'd have people at random say that they remember when they were first starting out and I helped them do such & such. FFXI was not only a video game that I enjoyed playing, but I have made really good friends that I still talk to via e-mail or by phone or some that I have met in real life because of our in-game interactions.

Some people I haven't talked to in a couple years now, I've emailed and invited them to join the same server on FFXIV and immediately I get responses that they want to.

It was a great because the people that played, typically stuck around and played for a long time. You remembered the people that helped you and in turn you helped other people. Even when you were in competition with another Linkshell or something, it was in fun.

Although, I did miss the gold old days of being able to MPK gil-sellers lol.
#25 Jul 28 2010 at 4:10 PM Rating: Good
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Use thread to list all the MMO's you've played? Sounds fun:

Roughly in order: Everquest, Ashron's Call 2, Phantasy Star (Game Cube), Diablo II, FFXI, Guild Wars, City of Heroes, City of Villians, WoW, Phantasy Star Universe (360).

While FF was clearly the most EPIC, I have to say that City of Heros/Villians had the highest fun value of all time (but limited staying power). My new PC arrives later this week and I'll be playing Champions Online to pass the time.
#26 Jul 28 2010 at 4:19 PM Rating: Decent
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RufuSwho wrote:
Use thread to list all the MMO's you've played? Sounds fun:

Roughly in order: Everquest, Ashron's Call 2, Phantasy Star (Game Cube), Diablo II, FFXI, Guild Wars, City of Heroes, City of Villians, WoW, Phantasy Star Universe (360).

While FF was clearly the most EPIC, I have to say that City of Heros/Villians had the highest fun value of all time (but limited staying power). My new PC arrives later this week and I'll be playing Champions Online to pass the time.


Diablo 2 was not an MMORPG; it was an online RPG, but not an MMO.

I haven't played CoH/CoV but have heard good things about them; they seemed rather cartoony to me (which was by design, I'm sure) which kinda put me off... but then RO was rather cartoony too, albeit anime-ish instead of western styled.
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#27 Jul 28 2010 at 4:43 PM Rating: Decent
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Solimurr wrote:
they had a 100 level dungeon, where you could only enter twice per day, and the levels randomly had monsters that would cause virtual auto-death and completely waste your entire run.


Nyzul wasn't that hard, I only ever lost a couple runs when I first started doing it. It wasn't twice per day, it cost one assault tag per run. you obtain one tag per day, and can hold 1 with 3 in reserve (4 if you have Captain rank). So 5 runs in a day, twice per week.
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Adjust the resolution of menus.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#28 Jul 29 2010 at 10:57 AM Rating: Excellent
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Mikhalia wrote:
Diablo 2 was not an MMORPG; it was an online RPG, but not an MMO.


Fair enough. I'm going by the qualification that if you can put in more than 1000 hours and there is multiplayer - well, your right. That includes an awful lot of game that are surely not MMO's. For that reason I did not include Sacred 2.

Oh yeah, Ultima Online. THAT counts! Shearing sheep for days on end to buy a magic katana.

I would recommend CoV to anyone looking to kill have some unique gaming fun. You can get a free month of playtime and that's all you really need to experience most of the cool stuff that a superhero game has to offer. The biggest decision is your travel power (at level 14). You choose between Flying, Super Jump and Teleport. Certainly pros and cons to each.

Air Superiorty FTW!
#29 Jul 29 2010 at 11:11 AM Rating: Good
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IMO FFXI got better the bigger it got. When I first started my goals (as most peoples) were to obtain various pimp pieces of gear. The problem was that the best of the best gear was pretty much very well defined and everyone wanted the smame pieces. This included stuff from the handful of HNMS (Fafnir, KB, etc) as well as the rare Dynamis stuff and some of the Sky stuff. The high demand of this gear made most of it nearly impossible ot obtain without spending countless hours, days, weeks, months or even years.

Eventually, however, the game grew to a point that no one person, no matter how much of a lifeless teen you were, had enough hours in the day to do everything. So basically you had to choose some things to focus on and forget about others. Along with all of these new activities came lots of new, good gear. It eventually became impossible to narrow down which pieces were "the best". There were so many nice pieces to choose from, all having various proficiencies, that it really depnded on the situation and it was all so close it didn't really matter if you had an Adaman Hauberk, or some newer piece that was also hard to obtain but had nearly equivalent stats.

This made the game so that even if you dind't have hours per day to play you could still mamage to chip away at certain things (like Einjhar or Salvage) and eventually obtain some realliy nice prizes that you could show off on your character. To me it made the game better because I didn't feel like I had to sell my life to FFXI to get anything good in the game.

Will FFXIV be the same way? I'm not sure, but I expect that if it doesn't start that way it will end up that way by default.

My suggestion to anyone who doesn't have a lot of time to play the game is to focus on what you do and do it well. Instead of "trying out everything", instead research long and hard and determine what things in the game you will likely enjoy doing the most. Then spend your precious play time focusing on doing those things. Tath way you become the best Gladiator or best Fisherman that you can be, and you will have the opportunity to obtain the highest levels of gear and abilities, or whatever, for those specific interests.

#30 Jul 29 2010 at 1:43 PM Rating: Good
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I liked the fact that XI was loaded with tons of options for **** you could do at endgame. Without a doubt though, CoP was my favorite part of XI. I'd love to see a single player version of CoP; the story was so epictacular that people who don't want to shell out a monthly fee for a year or so shouldn't be forced to never experience it.
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#31 Jul 29 2010 at 3:22 PM Rating: Good
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Mikhalia wrote:
I'd love to see a single player version of CoP; the story was so epictacular that people who don't want to shell out a monthly fee for a year or so shouldn't be forced to never experience it.


Yeah, but....

wait....

wut? o.o
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#32 Jul 29 2010 at 3:51 PM Rating: Decent
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There were a lot of things to love about FFXI.

The atmosphere, music, the spell effects, learning rudimentary Japanese and playing with them at 4am; the grandness of the world.

I remember seeing a Ninja in all AF casting Ninjutsu, and I was like OK, I don't care how much it costs I'm going to be a ninja.

Despite all of the problems with finding groups, elitism, the high price of goods, I always liken FFXI to that one girlfriend who was hot but treated you bad. You look back on the good parts, but once you get back into the relationship you realized why you left.

WoW on the other hand was fun, but empty. It didn't have a certain polish and weight that FFXI had.

I've played a few MMOs. I think my first was Ragnarok Online, then FFXI, then WoW, then Guild Wars, then back to FFXI, then back to WoW, then Warhammer Online, then back to FFXI.
#33 Jul 30 2010 at 12:13 AM Rating: Good
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SickleSageKiroh wrote:
Mikhalia wrote:
I'd love to see a single player version of CoP; the story was so epictacular that people who don't want to shell out a monthly fee for a year or so shouldn't be forced to never experience it.


Yeah, but....

wait....

wut? o.o


I was saying that they should make a single player version of CoP (perhaps with FF12 style gambits for the other 5 party members) so that people who didn't get to experience the story in XI (either due to not being able to get a good group, or due to not wanting to play an MMORPG) should get the chance to see the storyline. CoP was probably the best story portion of XI. Not that the base game and other expansions didn't also have great stories; the whole game did, but CoP was probably the crown jewel of the game.
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Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
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Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#34 Jul 30 2010 at 12:41 AM Rating: Good
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Quote:
I was saying that they should make a single player version of CoP (perhaps with FF12 style gambits for the other 5 party members) so that people who didn't get to experience the story in XI (either due to not being able to get a good group, or due to not wanting to play an MMORPG) should get the chance to see the storyline. CoP was probably the best story portion of XI. Not that the base game and other expansions didn't also have great stories; the whole game did, but CoP was probably the crown jewel of the game.


You know, I used to imagine SE releasing a single player FFXI after it died so that newer fans who couldn't play it earlier could have the chance to enjoy the storyline, and I'm glad to see others having the same opinion. To be honest, though, I personally didn't find CoP's storyline to be as cool or epic as everyone made it out to be. I mean, it was good and all, and I liked it much better than RoZ and ToAU, but I think WotG blows it out of the water. I liked the relationship that was developed between our PCs and Lilisette, which felt much more close than with Prishe or Aphmau, for example. I also love how cool the cutscenes are in WotG. Most importantly, I love the feeling of doom and despair that is always around no matter how hard we try to change the events of the storyline. I find that to be much more epic than CoP's story.
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#35 Jul 30 2010 at 8:47 PM Rating: Good
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I have a story that exemplifies why I love ffxi. I found 5 random people to static with for my COP missions. They invited me to their static at promy-vahlz. We took a month to complete it fully and get our rings but it was the most rewarding experience I have ever felt. I would see them around afterwards and party or just help them out like they did for me. We really felt like we accomplished something together and not just individualy. I played WoW and have never felt that sense of accomplishment. I hope ffxiv can do the same.
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