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Beginner's DD Class PlightFollow

#52 Jul 26 2010 at 11:29 PM Rating: Decent
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AtomicTyson wrote:
So based on what I have heard so far and of course this is just an example since no one can confirm the facts about FFXIV:

Though a Pugilist might do more DPM than a Lancer, the Pugilist will never be able to max out because it is restricted by this hate system. So in a sense, a Lancer is able to go all out and still maintain the hate on the tank (Gladiator I think?). So in this scenario which again isn't all entirely true, the Pugilist's damage output is actually restricted by the skill level of the tank while the Lancer is more of a soloing class that can boss. These two jobs seem very interesting to me if this is the rough sketch of things.

Also, and not to offend any mages here, my roommate was unclear about their roles in this game. I was told that they do heavy damage but unfortunately that they constantly gain to much hate, take the attention off of the tank, and die a lot. Is this true? What are the roles of mages? Also, she told me based on FFXI that though they are strong, DD wise the melee attackers out performed then. Can anyone enlighten me?



Speaking from FFXI, Monks were very much thought to be weak attackers because they didn't put up big numbers and rarely pulled hate. People "lol'd" them until people started running background programs that caluclated everyones total party contributions and dmg %'s. It was then found that Monks were dominating the dmg but weren't pulling hate because they spaced their dmg out over time through the nature of the job.

So in summation: Some jobs like mages do their damage in giant chunks, aka Spike damage. Jobs like this and Ranger frequently pull hate if they do not manage this properly. It just takes more skill to maximize those jobs and not pull hate. This is not to say those jobs cannot do better, and in many cases they do when played properly. Black Mage is one of the most needed classes in FFXI for most endgame events, boss fights, etc. The reason in XI that they eventually get outperformed by melees, strictly in an EXP party setting is due to the most popular EXP monster having a reflect ability that takes any spell cast on it and recasts it on the party. No one likes taking a Blizzaga III to the face.


On DPS/DPM: These terms are used in other games that show you a stat: DPS. I'm going to go out on the "this is FFXI-2" limb here and say this stat does not exist in 14, as it didn't in 11. Also I make this assumption from seeing pictures from the beta, though that's not to say it won't be in the final build but I'm going to seriously doubt it. There's going to be a serious clash of worlds in 14, between all the XI-ers meeting all the WoWers and other games. It's anyone's call whose terminology will reign supreme.

Edited, Jul 27th 2010 1:36am by Louiscool
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#53 Jul 26 2010 at 11:48 PM Rating: Default
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Overall...like in all/most MMO's the best Classes/specs are the Hybrids.
So whatever that will be in FF14 it will be kind of Redmage like class, like in ffxi.
#54 Jul 27 2010 at 1:05 AM Rating: Good
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Quote:
Speaking from FFXI, Monks were very much thought to be weak attackers because they didn't put up big numbers and rarely pulled hate. People "lol'd" them until people started running background programs that caluclated everyones total party contributions and dmg %'s. It was then found that Monks were dominating the dmg but weren't pulling hate because they spaced their dmg out over time through the nature of the job.



As a retired monk from the time before those background programs, this was nice to read.


As to the controversy of the different damage terms I'm indifferent. DD means damage deal/ing/er. DPS/M means damage per second/minute. To say that one is correct or incorrect in the MMO setting is strange to me. With all of the other acronyms people use or misuse in online video games why does this one matter. Who cares.


A hypothetical way to look at it is to think of hate/agro/threat just like any other gauge. Pretend it goes from 0 to 100. Every time someone uses a skill, does some damage, recovers some damage, etc. some agro is added to his/her gauge.

Yes there is a formula. Yes someone will eventually figure it out. IMO though it's not something that should create a headache. As we play the game we'll learn when to swing away and when some restraint is needed.

There will be some damage dealers that think they're doing a good job when they pull agro. "I'm doing lots of damage if I took hate so I'm awesome"! They're usually either young or inexperienced in MMO group settings and are usually willing to learn and adjust when confronted reasonably. A proactive and understanding community can do wonders.


On topic:
Take a look at the class skills on the website and you should be able to get a general idea of which one you want to start with. Keep in mind that we're supposedly going to have some freedom to use abilities from other classes.

Example
You can choose the weapon type you want to use, i.e. fists/claws/knuckles for Pugilist and level that up a bit. Then maybe you want to try out a lance. You can theoretically take a skill or two from Pug over to Lancer. As far as I know, we don't really know how the skills will be effected when used as a different class.

Edited, Jul 27th 2010 3:16am by Nalamwen
#55 Jul 27 2010 at 1:14 AM Rating: Good
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A proactive and understanding community can do wonders.


or, as we like to say in the warrior community, "harsh and unforgiving".

nah, im just kidding, we dont do that. we just hit them. even if theyre doing it right. keeps them on their toes.
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#56 Jul 27 2010 at 6:54 PM Rating: Decent
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Thanks for everyone's input this is really exciting. So far from what I am hearing Pugilist sounds like the class for me. If its damage output is within controversy between the other classes that means its on par enough for me to be into. And if it is true that the auto attack feature is out, then this means its gonna be a fast pace class which I love. The hate and aggro feature is a new one to me so it sounds a lot more fun as another thing to watch besides just your HP bar.

And hopefully I'll mix it up with a Lancer or something and figure things out. Nothing seems to concrete which makes this game interesting.

So as a last question, I want to see if my pc can run this. Where is the link to that test?
#57 Jul 27 2010 at 7:48 PM Rating: Decent
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