You make excellent points! An AoE Provoke skill would be required for what I was saying. Also, crowd control is more of the mages job - sleepga or some stun/immobilize AoE.
I doubt each member simultaneously soloing one mob is what is intended, but it's sure to be the right call for some situations. Very interesting.
Then there is the whole timed AoE spell thing that could put all-mage parties at a distinct advantage.
I wonder if the days of "camps" and "pulling" are over. Seriously doubt it though. I sure can't wait to see how it plays out!
I really hope they'll take out the "camps and pulling" game play style out of XIV. I could easily fall asleep with my WHM and BLM (especially BLM) after playing like that for two hours.
As for the crowd control skills, I'm actually hoping all DD class would have some sort of crowd control skill/ability. From my experience, mage never had a problem looking for group, I had a lot of problem looking for group when I played my THF. And AOE ability/skill such as sleepga may not be a good crowd control ability/skill simply because sometimes you may not want to control the whole group, and some mobs may have higher resistance against sleep (or whatever AOE cc abilities you casted) while some may have lower resistance, so the mobs may "wake up" in a different time, so if the mage is responsible to cc more than 2 mobs at a time, I'm pretty sure he won't be able to output too much damage to the concentrated mob. He'll be too busy to keep his eyes on the mobs and see if they'd waken up or not.
Please forgive me for using an example from WoW, which I think it's a great crowd control example. In a group vs. group fight (for example 5 mobs vs 5 players), and let's say the player group contains the following jobs: a warrior, a thief, a mage, a priest and a ranger type of DD class (similar to RNG in XI). So the warrior would tank 2 mobs, the thief would use a cc ability to stun 1 mob (some type of mobs will immune to this ability), the mage would use a cc ability to immobilize 1 mob (again, some type of mobs will immune to this) and the ranger will use a cc ability to immobilize the last mob.
So the warrior would try his best to keep the aggro on the first concentrated mob, while create enough aggro so even when the healer heals him, the mob would stay on the tank. All DD classes would focus on the first concentrated mob and try to kill it before other mobs break free. If a mob was free from cc, then either the tank would take over the mob and try to tank it or the player that's responsible for the mob would put another cc ability on it. Some cc abilities can only use before the mobs are in active mode while some abilities can be use while the mob is not being damaged.