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Lack of info and NDA still in force - good or badFollow

#52 Jul 29 2010 at 3:06 AM Rating: Excellent
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Quote:
All games have a lot of issues in the beggining, the only thing that matters is how they handle it.


... This honest to goodness kills me a little inside.

I work as a Q.A. Tester for a small developer and we always aim to release with as few issues as possible. I've been at this job for nearly 10 years and I can tell you that the quality expectation from publisher and end-user alike has dropped like it's hot.

There is nothing quite like being told that the 100% reproducible crash that is so easy to stumble across will not be getting fixed because your publisher or proprietor (Nintendo, Sony, Microsoft) just plain don't care about the issue, or never found it.

End-users... hear me! You have to start demanding a higher quality product because dammit we'll deliver. All we want to do is deliver high-quality titles but the ***** heads with the money are happy to release inferior!

/endrant
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#53 Jul 29 2010 at 3:36 AM Rating: Good
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Papanurf wrote:
Quote:
All games have a lot of issues in the beggining, the only thing that matters is how they handle it.


... This honest to goodness kills me a little inside.

I work as a Q.A. Tester for a small developer and we always aim to release with as few issues as possible. I've been at this job for nearly 10 years and I can tell you that the quality expectation from publisher and end-user alike has dropped like it's hot.

There is nothing quite like being told that the 100% reproducible crash that is so easy to stumble across will not be getting fixed because your publisher or proprietor (Nintendo, Sony, Microsoft) just plain don't care about the issue, or never found it.

End-users... hear me! You have to start demanding a higher quality product because dammit we'll deliver. All we want to do is deliver high-quality titles but the ***** heads with the money are happy to release inferior!

/endrant


A good point to bring up. This kind of discussion reminds me of Fable2. So many gamebreaking bugs that had people constantly starting over. While people like to install games to their harddrive on occasion, it was almost a must with that 1. Even then it may not work properly. If I'm paying $60 for what's supposed to be a finished game I don't wanna feel like I'm beta testing it. Now this doesn't compare equally to mmos since they're an ongoing project. They get more leniency there...

But I have to laugh at people thinking certain games are the greatest thing ever and worth the $60 when they're clearly inferior. The evil empire of EA Sports might be the biggest culprit there. Give last year's game a quick graphics makeover, update the rosters, sell for $60. No doubt some people will say "This is the best Madden ever!!" It'll keep happening if people keep buying though...

Edited, Jul 29th 2010 5:37am by TwistedOwl

Edited, Jul 29th 2010 5:37am by TwistedOwl
#54 Jul 29 2010 at 5:32 PM Rating: Decent
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I believe that the reason for this fall in launch quality over the years is simply that now it can be fixed. Imagine the meeting:

SE CFO - We need to launch, we need some positive cash flow from this project which has been a drain on resources for the last 5 years of development.

SE Head of development: But its not ready yet, there are bugs and we dont want to go live with bugs and unstable servers it will upset the community

SE CFO: But we really need the money and cant we fix it later anyway. If we launch today, we get a massive influx of cash from sale of units, plus we start generating our monthly fees. We will fix it over the next month - the players wont mind as they expect issues at launch.

SE Head of Development: OK then - doesnt matter, we'll fix it later. Lets go.

10 years ago - fixing later wasnt an issue. Today - its a business imperative!
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#55 Jul 29 2010 at 5:41 PM Rating: Good
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Quote:
But I have to laugh at people thinking certain games are the greatest thing ever and worth the $60 when they're clearly inferior. The evil empire of EA Sports might be the biggest culprit there. Give last year's game a quick graphics makeover, update the rosters, sell for $60. No doubt some people will say "This is the best Madden ever!!" It'll keep happening if people keep buying though...


lol, Reminds me of this:
http://www.vgcats.com/comics/?strip_id=287
#56 Jul 29 2010 at 6:25 PM Rating: Good
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2,120 posts
Sephrick wrote:



Quote:
But I have to laugh at people thinking certain games are the greatest thing ever and worth the $60 when they're clearly inferior. The evil empire of EA Sports might be the biggest culprit there. Give last year's game a quick graphics makeover, update the rosters, sell for $60. No doubt some people will say "This is the best Madden ever!!" It'll keep happening if people keep buying though...


lol, Reminds me of this:
http://www.vgcats.com/comics/?strip_id=287


Hilarious...love the triforce tats too...
#57 Jul 30 2010 at 12:21 PM Rating: Default
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Ok, at first I would of been all for any bit of information about 14 that SE was willing to release. I was also all in favor of a character creator released prior to the game as I would love to kill some time making my character or atleast getting some ideas. But after reading alot of these post I must change my opinion.
If they did release something early like that, yes alot of people would love it as it's anything 14 related. BUT, alot of people would hold SE to the letter about things they could or could not do w/ the character creator on the actual game as compared to the one released earlier. So I have to agree with SE about not releasing to much on 14 even tho the waiting is pure ****. lol.
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#58 Jul 31 2010 at 7:34 AM Rating: Good
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Long story short, the reason is that the beta is just that, a beta... They don't want things that they will eventually scrap to be misinterpreted and spread as facts, reducing sales even though they won't make the final cut of the game.

It's just common sense really, with so much subject to change, putting it all up on all the sites could be misleading. The game is looking pretty good though, and whether or not it's a game for you is something you should wait to decide until SE either puts the game out, or puts out significant info about it for you to base your decision on.

But no, I don't feel that they are half assing the game by any means, so I'm willing to say that the NDA is in no way an effort to hide that kind of thing. As with any game, it won't be for everyone... But it's not a poorly made game, so I'm sure it will attract, and satisfy plenty of people.

I guess it just boils down to patients. It is summer, maybe go fishing or visit a state park or something, autumn will be here before you know it, and then we can all give FFXIV a try. Just mellow out and put it out of your mind for a while. :P
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#59 Jul 31 2010 at 8:01 AM Rating: Decent
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Pickins wrote:
SE has said that they want more media coverage but don't seem to realize that keeping everything super-secret is having the opposite effect.

They need to get their marketing department into full swing, or FFXIV will end up being mostly overlooked like FFXI was.


I agree with this a hundred percent. By this time when Age of Conan was about to release I couldn't walk 200m downtown without seeing a poster or w/e announcing the "awesome release of the epic Age of Conan mmo". It was super hyped, maybe to much for its own good, but I mean AoC sold like crazy at release. That the actual release was a failure is another thing, but they really managed to get people excited about their game. I don't feel SE are doing as good of a job tbh. Not where I live anyway.

If you are a fan like most people here are it isn't needed, but even I am feeling a bit confused as to what it is I will be buying. Unlike AoC I'd actually have to tell my friends about FFXIV if I want them to play it with me, because people haven't really heard about it. Usual response I get when i mention it is "wow, a FF online, cool I had no idea".

I am sure FFXIV will do great and all that, I just don't see why they wouldn't want to do exceptionally well, if they can (which I belive they do, if they just put some effort into it). I don't really get their marketing plan atm, of course I am no expert, but still... I am on the recieving end, and so far I am not impressed.
#60 Aug 02 2010 at 12:47 PM Rating: Good
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Belcrono wrote:
Pickins wrote:
SE has said that they want more media coverage but don't seem to realize that keeping everything super-secret is having the opposite effect.

They need to get their marketing department into full swing, or FFXIV will end up being mostly overlooked like FFXI was.


I agree with this a hundred percent. By this time when Age of Conan was about to release I couldn't walk 200m downtown without seeing a poster or w/e announcing the "awesome release of the epic Age of Conan mmo". It was super hyped, maybe to much for its own good, but I mean AoC sold like crazy at release. That the actual release was a failure is another thing, but they really managed to get people excited about their game. I don't feel SE are doing as good of a job tbh. Not where I live anyway.


For what it's worth, AOC didn't drop its NDA until about 3 days before the game went live, so that's not a great example of hype being based on readily available information. That hype was all based on screen shots and a lot of promises about the game. I don't know if S-E is going to create the same level of hype, but I almost hope that the game launches relatively quietly and they wait until they're sure every thing is working smoothly before the get the hype machine rolling. It's a lot easier to get long time subscribers if they're coming to a game where every one is actually pretty happy with the game than if every one is saying "F this, as soon as my sub runs out I'm gone!" which is basically what happened with AoC.
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