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#1 Jul 29 2010 at 3:32 AM Rating: Decent
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Hey guys, I don't know if this is already known or not but I was watching a stream of XIV and I saw that you have to repair weapons and armor now. I really don't like that. I hate having to do it in WoW and this might be a deal breaker for me depending on price for repairs. I can't say enough how much I hate this. I guess it would probably be good for crafters to get some money but I still hate the thought.
What do you guys think?
#2 Jul 29 2010 at 3:37 AM Rating: Good
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I think you should level armorer and blacksmith and repair your own poo =)
#3 Jul 29 2010 at 3:46 AM Rating: Good
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I actually like the idea, though my experience with that kind of thing is limited to Oblivion. I'm loving how there will be so much more to think about in this game. In a time where most games are being dumbed down I'm hopeful that this one will be more complicated.

Calling it a dealbreaker seems a bit extreme though, you must really hate equipment repair huh?

Edited, Jul 29th 2010 5:47am by TwistedOwl
#4 Jul 29 2010 at 3:47 AM Rating: Good
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I don't find it that big of a deal?

Plus if your job is effectively tied to what weapon you use it kinda makes sense.

#5 Jul 29 2010 at 3:55 AM Rating: Decent
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I hate hate hate hate hate it. Yeah deal breaker is a little over board but I just really don't like it.
Also I've never been one to farm gold or enjoy doing a craft, I like combat damnit. I already have to work 16 hrs a day for real money I loath having to do it in a game.

Edited, Jul 29th 2010 5:57am by LordAshal
#6 Jul 29 2010 at 3:59 AM Rating: Good
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Well then another solution could be to not have any weapons or armor. Just run around nekkid and climb trees n stuff.
#7 Jul 29 2010 at 4:21 AM Rating: Decent
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Hmmm, running around naked sounds appealing for a certain race or gender ,in **** HD no less, but I think I'd like to live past the various encounters.
#8 Jul 29 2010 at 4:26 AM Rating: Decent
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ShonaSeraph wrote:
I think you should level armorer and blacksmith and repair your own poo =)

This would be a good idea but I thought I heard somewhere that additional characters would have an additional monthly fee which, correct me if I'm wrong please, was over a dollar a month? And I hate crafting.
#9 Jul 29 2010 at 4:30 AM Rating: Good
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You must be from WoW...

You can level all classes on the same character in FFXIV.

If you have a polearm in your hand, you are a lancer... if you put your polearm away and pull out a fishing rod, you are a fisherman, etc...

No need to swap characters. You can technically level all classes to max level on the same character. Neato!
#10 Jul 29 2010 at 4:44 AM Rating: Decent
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Oh, I thought you had to have a separate character for crafts. But I still hate crafting and that will never change unless they make it fun and not tedious work.
#11 Jul 29 2010 at 4:52 AM Rating: Good
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I've heard good things about crafting from friends in the beta.
It's good not to be one-dimensional. If you get a chance, go to the official NA Final Fantasy XIV site and go to Gameplay<Lifestyle to see what you can typically do in a day in Eorzea. =)
#12 Jul 29 2010 at 5:29 AM Rating: Good
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LordAshal wrote:
I hate hate hate hate hate it. Yeah deal breaker is a little over board but I just really don't like it.
Also I've never been one to farm gold or enjoy doing a craft, I like combat damnit. I already have to work 16 hrs a day for real money I loath having to do it in a game.

Edited, Jul 29th 2010 5:57am by LordAshal


In FFXI there was no weapon or armor degradation. The result was that the economy went haywire because currency wasn't circulating. If you're concerned about not wanting to work hard to make money in the game, then you should want something like this. Regardless if you're a crafter or not, having a balanced economy means less work to make money in the game, period. Now hopefully they won't go overboard with how quickly things degrade. I don't want to be 20 minutes into an activity only to have my equipment break. But we shall see.
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#13 Jul 29 2010 at 5:47 AM Rating: Decent
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Autumnfire wrote:
Now hopefully they won't go overboard with how quickly things degrade. I don't want to be 20 minutes into an activity only to have my equipment break. But we shall see.


Now this would be something to legitimately question whether or not you'd play the game. Exping for 20-30 minutes and having to repair your gear would get old very fast (unless you could do it wherever you wanted).
#14 Jul 29 2010 at 6:04 AM Rating: Decent
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I know...


When your armor or weapon breaks you delevel!

Muwhahaha!

;)
#15 Jul 29 2010 at 7:09 AM Rating: Good
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How well this works is going to depend a lot on crafters and the XIV economy.

In WoW it's almost a trivial thing [unless you're just too lazy to farm or even instance grind] because gold is relatively easy to obtain and the server economies tend to be much more reasonable in general over. .say. . FFXI [we're talking maybe 2-5k gold for mid level endgame raiding gear vs 1-3 MILLION gil] The difference is, once you equip it in WoW, you own it permanently (no resale)

Repairing wouldn't have worked in FFXI, IMHO, as it was SUBSTANTIALLY more difficult to obtain gil and vastly easier to spend it. The difference being that you can re-sell and re-buy items, so unless the economy tanks and all the prices go in the sh**er you can typically get most if not all your money back once you've managed to obtain it.

We'll see how XIV does with this, but I'm sincerely HOPING they evened out the ratio of supply and demand [referring here to the actual currency, as in FFXI Gil was in high demand and low supply for a lot of people, which drove prices high and made all those RMT run to Vana'diel like prospectors to the boom towns of the old west.

Edited, Jul 29th 2010 9:10am by seneleron
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#16 Jul 30 2010 at 1:26 AM Rating: Decent
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Why did I get sub-defaulted? What did I saw that was so bad?
#17 Jul 30 2010 at 2:02 AM Rating: Decent
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Autumnfire wrote:
In FFXI there was no weapon or armor degradation. The result was that the economy went haywire because currency wasn't circulating.

It's really hard to claim that the economy was all that impacted by the lack of durability on items. The issue generally acknowledged with FFXI's economy was that the rate at which gil entered it far outstripped the rate at which it left, which in some cases was due to RMT simply vendoring items to make their money. (And for a while, ordinary players did it too.) This resulted in widespread inflation which was made worse around some holidays, as RMT sites would offer Christmas sales and thus release a large amount of gil into the economy that hadn't been circulating before. You could claim that lack of durability indirectly led to this problem, because repairing makes currency leave the economy, but there's probably a dozen other factors that have more weight than this.

Tl;dr: There's a correlative relationship here, but not necessarily a causative one.
#18 Jul 30 2010 at 7:04 AM Rating: Good
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Well, generally speaking I didn't like the idea too much at first, but the more I think about it the more I think it's a good idea.

Also, I wouldn't really even compare it to WoW... It just feels like SE is going for a totally different effect as opposed to WoW... Don't get me wrong, WoW had a good system for what it was meant to do, which was to be a minor gold sink and a penalty for death. FFXIV repairs look like they're aimed more at being a factor in crafting, both in the incentive to lvl a craft and the need to seek out other players with that craft, as well as the economic side of it with the various required materials, w/e they may be.

At any rate, I think it's only fair to at least give it a chance. I'm sure SE has their reasons for putting it in the game, and we could at least wait to see how it unfolds before we go dismissing it as a bad thing.
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#19 Jul 30 2010 at 7:58 AM Rating: Decent
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I plan on being a mage so I am hoping that your weapon only degrades if you are hitting the enemy and not while casting. I played a ranger in FFXI and I often had to say that I can't afford to xp. I hope that I can avoid that this time around.
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#20 Jul 30 2010 at 8:16 AM Rating: Decent
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Why did I get sub-defaulted? What did I saw that was so bad?


Don't try to understand it. People rate you down for anything under the sun. If it matters to you go in your room and compose some beautiful, groundbreaking essay about something no one has ever thought of and hope to get rated up and than never post again. Or consider upgrading to premium.
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#21 Jul 30 2010 at 8:35 AM Rating: Good
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Obiar wrote:
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Why did I get sub-defaulted? What did I saw that was so bad?


Don't try to understand it. People rate you down for anything under the sun. If it matters to you go in your room and compose some beautiful, groundbreaking essay about something no one has ever thought of and hope to get rated up and than never post again. Or consider upgrading to premium.


Premium doesn't make you immune to ratedowns or anything.
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#22 Jul 30 2010 at 10:27 AM Rating: Decent
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Quote:
Obiar wrote:
Quote:
Why did I get sub-defaulted? What did I saw that was so bad?

Don't try to understand it. People rate you down for anything under the sun. If it matters to you go in your room and compose some beautiful, groundbreaking essay about something no one has ever thought of and hope to get rated up and than never post again. Or consider upgrading to premium.


Well I never get rated up. T.T oh well.

Anyways. The only reason I wouldn't like the repair system is if you needed some type of item like ingot, ore, to repair it. Now this system wouldn't be bad if all repairs used the same ore like 'copper ore' and it was a universal repair item. Something common and easy to get a hold of. Now if the ore/ingot was weapon specific to type of weapon or even the level/strength of the weapon then that could create a problem. That I may need an obsidian ore to repair my spear and those are hard to come by, and even if you could only find them in certain guildleves so they are insanly expensive.

Also if the repair system makes weapons degrade and as they degrade your weapon stats do also so your forced to keep your equipment as close to 100% as possible at all times.

Now if it only depended on a certain skill or small amount of gil I would have no problems.
#23 Jul 30 2010 at 11:06 AM Rating: Decent
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If you look at things from another point of view, your day maybe better.
I'd read some interviews with Tanaka, and don't remember which one did this come from, but from one of the interviews, he mentioned about item durability. He said gears will need to be repaired some point in the game, and if you take it to a NPC, they'll do it for you and the outcome is the item would be back to a good level. But if you take it to a crafter to repair, the outcome could be better. I maybe getting it wrong, but it seems that there're grades in craftsmanship. So let's say if the best quality of an item is 100%, when it droped to 50%, you take it to NPC, and it'll always repair your item back to 90% (or maybe 100%), but if you take it to a crafter, depends on how skillful the crafter is, he maybe able to repair the item back to 100% (or maybe even 120%). That being said, it's always better to look for a crafter to repair your gears. Also, this is a good way to interact among players and it kinda makes a connection between the combat players and the non-combat players.

Don't forget, you can always do it yourself if you want, so you'll be able to save the repair money.
#24 Jul 30 2010 at 11:14 AM Rating: Decent
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Don't forget that the Armorer will be not fixing all armor just the metal kind. Weaver will be fixing cloth equipment and so on. So it depends on what job your lvling for what equipment and weapons. I doubt a blacksmith will fix weapons made of bone.
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#25 Jul 30 2010 at 11:24 AM Rating: Decent
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I don't think I'd mind the whole repair thing as I'm use to it from playing Monster Hunter.
I can see tho how eventually this will be a problem if people start expecting you to be able to repair your own equipment while leveling in a party.
I can see party leaders b*tching now because after so many fights people might have to stop and repair their equipment or weapons and one or a few people can't do it as they haven't leveled that skill and then it's up to the few, or one person in the group who actually can repair the equipment to handel it all. I like the idea I just see it turning into one of those 'requirments' in a exp party.
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#26 Jul 30 2010 at 11:32 AM Rating: Decent
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RSquires wrote:
I don't think I'd mind the whole repair thing as I'm use to it from playing Monster Hunter.
I can see tho how eventually this will be a problem if people start expecting you to be able to repair your own equipment while leveling in a party.
I can see party leaders b*tching now because after so many fights people might have to stop and repair their equipment or weapons and one or a few people can't do it as they haven't leveled that skill and then it's up to the few, or one person in the group who actually can repair the equipment to handel it all. I like the idea I just see it turning into one of those 'requirments' in a exp party.


I don't think you can repair anywhere outside a city. Every crafting class should require some sort of "tools" to operate. So for a weaponsmith, he probably can't perform the repair action when he doesn't have a Hammer and an Avil (maybe), and even tho he could carry his hammer around with him, the Avil always stay at the weaponsmith guild, or shop, or his house.
#27 Jul 30 2010 at 11:34 AM Rating: Decent
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Pretty sure I read somewhere (interview?) that NPCs only repair your stuff up to 50%. As your weapon degrades, maybe it will do the same amount of damage but you will just get less skill ups. So you wouldn't be gimping your PT, but you would be basically gimping your own xp by not repairing. Maybe not though... I don't see how that would work with armor/jewelery.
#28 Jul 30 2010 at 12:02 PM Rating: Decent
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armor durability in mos ignores me, "oh sorry I have to leave to repair now, guess we have to stop or replace me" It just gets in the way, and there are plenty of ways to keep gil circulation going. Repairs tend to simply cause "interruption" in gameplay. I do like the idea of blacksmiths/armorers "repairing" an item above its normal quality, then of course that bit goes down.
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#29 Jul 30 2010 at 1:31 PM Rating: Decent
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I don't think you can repair anywhere outside a city. Every crafting class should require some sort of "tools" to operate. So for a weaponsmith, he probably can't perform the repair action when he doesn't have a Hammer and an Avil (maybe), and even tho he could carry his hammer around with him, the Avil always stay at the weaponsmith guild, or shop, or his house.


iirc, there are NPCs outside of town that allow you to use their crafting facilities for a fee.

I think that equipment degradation is a good idea if Square wants to make crafting more important in this game, which they obviously do. Think about it this way: it may be annoying to have to find someone repair your gear, but it's also extra incentive to have people with crafting skills in your party. That means you can advertise yourself as a level 20 lancer, level 80 blacksmith LFP, and a group may be more likely to choose you.

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#30 Jul 30 2010 at 2:05 PM Rating: Decent
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khorbin wrote:
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I don't think you can repair anywhere outside a city. Every crafting class should require some sort of "tools" to operate. So for a weaponsmith, he probably can't perform the repair action when he doesn't have a Hammer and an Avil (maybe), and even tho he could carry his hammer around with him, the Avil always stay at the weaponsmith guild, or shop, or his house.


iirc, there are NPCs outside of town that allow you to use their crafting facilities for a fee.

I think that equipment degradation is a good idea if Square wants to make crafting more important in this game, which they obviously do. Think about it this way: it may be annoying to have to find someone repair your gear, but it's also extra incentive to have people with crafting skills in your party. That means you can advertise yourself as a level 20 lancer, level 80 blacksmith LFP, and a group may be more likely to choose you.



Good point there. However, the fact that "repair gears during a party" just doesn't sound right IMO. First of all, if repair is ever needed during a party, then doesn't it mean a party must have a player that can perform this action? For party, I mean a normal 2~4 hours party, for hardcore parties like 10~12 hours, I do think it makes sense for equipment degradation to happen. So if repair is need for a normal party, then it means 1) the equipment is degrading too fast, parties that don't have a blacksmith will either have to run back to town to repair or simply suffer whatever effect there is when the gear is not at a certain percentage. 2) unless the party time is fairly short, if the players wanted to have a 2~4 hours party, then I don't see a reason for not having a blacksmith in the party. In another words, blacksmith is no longer an extra plus to a party because without one, party will have to suffer from any degradation penalties.
#31 Jul 30 2010 at 3:35 PM Rating: Default
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You can repair armor and weapons anywhere. All you do is change your main weapon to a blacksmith use the right items and bam repaired. To fix a weapon you need an item(each weapon will have its own item) and a crystal. So if your repairing a Bronze sword you may need a bronze Ignot and a fire crystal to repair it. so basically your just crafting a weapon back to full.
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#32 Jul 30 2010 at 3:38 PM Rating: Decent
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Frebaut wrote:
You can repair armor and weapons anywhere. All you do is change your main weapon to a blacksmith use the right items and bam repaired. To fix a weapon you need an item(each weapon will have its own item) and a crystal. So if your repairing a Bronze sword you may need a bronze Ignot and a fire crystal to repair it. so basically your just crafting a weapon back to full.


Is this from beta??
#33 Jul 30 2010 at 3:56 PM Rating: Decent
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dunlag wrote:
unless the party time is fairly short, if the players wanted to have a 2~4 hours party, then I don't see a reason for not having a blacksmith in the party. In another words, blacksmith is no longer an extra plus to a party because without one, party will have to suffer from any degradation penalties.


Also, don't forget to bring an armorer for your tank's armor, a goldsmith for tank's jewelery, and a carpenter for your archer's bow and mages staves... Instead of being stuck looking for a tank/healer/utility, you also would need to recruit crafting classes? No thanks.

BTW... depending how weapons work... you might need a goldsmith for brass weapons... and weapons made from other type of goldsmithing materials. The point is if you are forced to bring crafters along, you will want something besides only a Blacksmith, unless everyone's weapons are made/repaired by a Blacksmith, which I doubt.

Edited, Jul 30th 2010 5:00pm by xXMalevolenceXx
#34 Jul 30 2010 at 4:29 PM Rating: Excellent
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Bring along a second weapon?
Bring the cheaper Normal Quality version for when there is no Blacksmith handy?
I suppose everyone will level blacksmithing to some degree?

They have already stated that there is a system for repairing weapons where you don't need to fully trade. Just plop equip in the trade window, *fix*, done. Sounds like one Blacksmith of medium ability could fix everyone's equip very quickly.

The point about differing weapon materials makes a good amount of sense. Curious how that will work. Is it just weapons? Weapons + Armor? Accessories too?
#35 Jul 30 2010 at 4:41 PM Rating: Good
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LordAshal wrote:
Hey guys, I don't know if this is already known or not but I was watching a stream of XIV and I saw that you have to repair weapons and armor now. I really don't like that. I hate having to do it in WoW and this might be a deal breaker for me depending on price for repairs. I can't say enough how much I hate this. I guess it would probably be good for crafters to get some money but I still hate the thought.
What do you guys think?


It depends how it's executed. I don't think equipment repair by itself makes a game any more fun, but if it provides a needed gold sink for the economy or creates meaningful social interaction then it could be worth while.
#36 Jul 30 2010 at 4:47 PM Rating: Good
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RufuSwho wrote:
Bring along a second weapon?
Bring the cheaper Normal Quality version for when there is no Blacksmith handy?
I suppose everyone will level blacksmithing to some degree?

They have already stated that there is a system for repairing weapons where you don't need to fully trade. Just plop equip in the trade window, *fix*, done. Sounds like one Blacksmith of medium ability could fix everyone's equip very quickly.

The point about differing weapon materials makes a good amount of sense. Curious how that will work. Is it just weapons? Weapons + Armor? Accessories too?


It doesn't really make sense if we have to bring a second weapon along to a party (same type of weapon). It makes sense if we bring different type of weapons, so maybe someone wants to change job after one party. Or if the party will be fighting two different types of elemental mobs, one may change his fire sword to an ice sword when his party engaged to a fire elemental, but I rarely see this happen in any MMOs. It maybe fine at the beginning stage where everyone is using some crappy weapon, when it gets to the middle or later stage, people will get better weapons, and some of those weapons can only be obtained once.

I think the item degradation idea is totally acceptable but having the need to repair weapon during a party is not, unless the party wiped a couple of times in a row. I think it's totally normal to party for a couple of hours, then go back to town and buy/sell loots, manage backpack and retainer, and then have my gears repair from a NPC or player, then maybe call for the day of switch to another class to play around.
#37 Jul 30 2010 at 4:53 PM Rating: Good
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I'm hoping it's nothing like these worst-case scenarios where you need to take repair breaks every hour of a party or something. That's crazy talk. Making it beneficial to repair after the party or a few parties, I can deal with it. Heh, how bout seeing this at the end of pts, instead of "Anyone need warp?" it'll be "Anyone need repairs?"
#38 Jul 30 2010 at 5:06 PM Rating: Excellent
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TwistedOwl wrote:
Heh, how bout seeing this at the end of pts, instead of "Anyone need warp?" it'll be "Anyone need repairs?"


That would be really awesome.
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#39 Jul 30 2010 at 5:14 PM Rating: Good
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Okay after reading a few articles (a translation of a famitsu article, especially) here's my understanding of the way it works:

If you want to repair your gear to 100%, you need a player to repair it. Repairing uses up a crystal, plus a minor item appropriate to what is being repaired (example given was a bronze ingot and fire crystal for a bronze sword). To repair some thing, a player needs a certain level of skill in the appropriate craft. it's not clear if higher level items require higher skill to repair, or if you just need to meet some minimum requirement. This type of repair can be done in the field by any one who has the appropriate tool (they have to swap over to their crafting class to do the repair, then can swap back). From what I understand, all the basic repair materials can simply be purchased from an NPC or gathered in the wild by the appropriate DOL class.

If you can't find another player for whatever reason or just need a quick and dirty repair, certain NPCs will repair your gear for a fee, but they only repair it up to 50%. Combined with the fact that NPCs can't come out into the wild with you to repair, this option means you'll have to repair much more often and it will be much less convenient. Still, you won't be totally hosed just because no one is around and interested in repairing your gear.
#40 Jul 30 2010 at 5:34 PM Rating: Decent
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KarlHungis wrote:
Okay after reading a few articles (a translation of a famitsu article, especially) here's my understanding of the way it works:

If you want to repair your gear to 100%, you need a player to repair it. Repairing uses up a crystal, plus a minor item appropriate to what is being repaired (example given was a bronze ingot and fire crystal for a bronze sword). To repair some thing, a player needs a certain level of skill in the appropriate craft. it's not clear if higher level items require higher skill to repair, or if you just need to meet some minimum requirement. This type of repair can be done in the field by any one who has the appropriate tool (they have to swap over to their crafting class to do the repair, then can swap back). From what I understand, all the basic repair materials can simply be purchased from an NPC or gathered in the wild by the appropriate DOL class.

If you can't find another player for whatever reason or just need a quick and dirty repair, certain NPCs will repair your gear for a fee, but they only repair it up to 50%. Combined with the fact that NPCs can't come out into the wild with you to repair, this option means you'll have to repair much more often and it will be much less convenient. Still, you won't be totally hosed just because no one is around and interested in repairing your gear.


Now my question is: how often do we need to repair?

It would be fine if death would decrease your gears' durability, and your party wiped like 5 times in a row, then it would be great if someone in the party is a crafter that can repair the weapons for most party members. But if gears degrade by either how long you've used it or how many times it's been used (for example a sword would degrade 1% for successfully hitting a mob certain times or your armor would degrade 1% when you get hit certain times), and if the balance is not good, it'll create a lot of problems. I really don't want "I need to repair" be the reason for me or anyone to leave a party.

But then this may only happen at the beginning of the game, if that's ever be the case, I can see almost 99% of the people would level up the craft skill that can at least repair his own gear for his main class in the middle stage of the game.
#41 Jul 31 2010 at 12:33 PM Rating: Decent
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Now my question is: how often do we need to repair?


I'm sure this will probably be something that SE will be doing a lot of work on when the game is actually released. I'm guessing they will have it degrade too quickly and then players will request that they make it degrade more slowly. Patches will make quick work of this as the need arises. I'm just hoping that the item needed to repair an armor or weapon doesn't get rarer as the weapon gets more powerful. That would be my only issue with this kind of system. If it happens to be the case, people are going to end up marking up the prices for the repair items.... I plan on repairing items for free if they have the items needed and if they don't, I'll charge twice the price to purchase the items. Hopefully repairing will give skill ups. Maybe it'll keep people from charging an arm and a leg for repairing your stuff.
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#42 Jul 31 2010 at 1:44 PM Rating: Decent
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As long as the time it takes gear to degrade is reasonable - I think this is great. I mean you should be able to party pretty heavily for a number of hours without degrading your weapon more than 100% >>> 25%

I think it makes sense to make it degrade enough, however, that you feel it is worthwhile to get it repaired back up to full or almost full before you hit the field. I think the fact that the npcs only fill the 50% - is a signal that 50% should be able to last a long time.
#43 Aug 02 2010 at 4:16 PM Rating: Decent
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swisa wrote:


I'm sure this will probably be something that SE will be doing a lot of work on when the game is actually released. I'm guessing they will have it degrade too quickly and then players will request that they make it degrade more slowly. Patches will make quick work of this as the need arises. I'm just hoping that the item needed to repair an armor or weapon doesn't get rarer as the weapon gets more powerful. That would be my only issue with this kind of system. If it happens to be the case, people are going to end up marking up the prices for the repair items.... I plan on repairing items for free if they have the items needed and if they don't, I'll charge twice the price to purchase the items. Hopefully repairing will give skill ups. Maybe it'll keep people from charging an arm and a leg for repairing your stuff.


I'm pretty sure any action you perform (including repair an item) would give you class skill exp. Otherwise people wouldn't even want to spend their time to repair for others. I'd read it somewhere that all the mats can be purchased from vendors or gathered from a gathering class, so I could foresee it people would do free repair if players provide their own mats. I also hope, and don't think it's going to be like that, that we don't need some rare items to repair in order to get some special power. I assume that people would need to repair their equipment pretty often, probably after every party, so if this is true, then I can imagine people would have to spend hours to stock up these "rare mats" to repair their gears to make them more powerful at later stage.

However, it would be interesting if it takes some "actual skills" for players to repair an item, not like just press the "Repair" button. I know that in mining, there's a "strength meter" which the player has to decide how hard he'll swing his mining to tool, and depends on his swinging power, he may or may not be able to get the mine out. So if something similar applies to repair, for example, NPC can repair an item up to 50%, and players are able to repair up to 100%, but depends on how skillful the player is, he may only be able to restore to 80% with the same amount of mats if he didn't use the right power or hit the wrong spot.
#44 Sep 08 2010 at 8:25 PM Rating: Default
4 posts
I'm looking forward to this game and all the depth they put into it, especially equipment repair! Finally being a crafter will actually be worth something since people now have to deal with repairs and replacing broken equipment. For me, this is exactly how it should be in all mmo's. I can't stand the simplistic "give you everything" style that infests most of the mmo's now. It's nice that this one is made for people that enjoy a challenge and having to work hard to make a name for themselves. Collectors Edition here I come!!
#45 Sep 08 2010 at 9:59 PM Rating: Decent
Right now, the degradation on equipment durability seems beyond excessive, but time will tell the tale on that. Everyone starts with cloth gear and it's not exactly easy to upgrade. The few items I have upgraded don't seem to degrade quite so fast as the starter kit, but it still deteriorates quite rapidly. Repairing is not a straightforward task thanks to a truly laborious UI. If I've got 8+ pieces of gear that I need to have repaired and I've got to navigate through that crap UI for each one (or get someone else to do it for me), I'm not going to be very happy.
#46 Sep 08 2010 at 10:01 PM Rating: Decent
Pangea69 wrote:
I'm looking forward to this game and all the depth they put into it, especially equipment repair! Finally being a crafter will actually be worth something since people now have to deal with repairs and replacing broken equipment. For me, this is exactly how it should be in all mmo's. I can't stand the simplistic "give you everything" style that infests most of the mmo's now. It's nice that this one is made for people that enjoy a challenge and having to work hard to make a name for themselves. Collectors Edition here I come!!


You don't replace broken equipment. You repair it. And my guess is that most people are going to be repairing their own gear. Hunting around for 2/3 different crafters at the end of every other session to get gear repaired isn't going to be an entertaining experience for most people.
#47 Sep 08 2010 at 10:28 PM Rating: Good
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Having to repair your gear isn't bad. The way SE implemented and expects you to go about doing it is something you should be shot for.
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