I dont know if this has been brought up yet but id love to see instanced dungeons, mainly some low lvl ones. I know in WoW (im not comparing the two :P) I loved to hop in an instance to try out different builds and attack rotations to get the most damage I could. I like going through and killing a ton of mobs that have chances to drop gear then go kill 3 or 4 bosses scattered throughout the instance. Has SE hinted about anything like I'm explaining yet? If not is anybody else wanting instanced dungeons as well?
To be honest with you, I love going to instanced dungeons too, especially the short ones (one hour or less), however I think I'd read it somewhere in some old interviews with Tanaka that they're not planning to have any instanced dungeons at the moment (not sure about endgame). His reason was that instanced dungeons was like a isolated space that only you and your party could get in. He preferred a MMO more like a one big world kinda thing so everyone should play in the same world. He gave an example that in some guildleves, they might contain multiple parts, so when one group was done for part A, they could actually see other groups of players came to do part A and the players could have some communication when they saw each other. However, this may lead to a problem that guildleves are usually time based questions, meaning the player would have a given time to finish the quest, the sooner the player finished the quest, the better the reward would be. So what if a group of player just killed a quest mob and I had to wait for it to respawn? Or what if some random group walked by and saw a quest mob, and they just killed it? Tanaka was saying that in order to avoid situation like that, the quest mob could only be seen by the player (and assumably his group), so no one else would be able to kill it before him.
Since I'm not a beta tester, so I can only picture this in my mind. I hope they can really put together a way to mix up the instanced dungeons thing with the new guildleve system.