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#1 Jul 29 2010 at 1:10 PM Rating: Default
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I dont know if this has been brought up yet but id love to see instanced dungeons, mainly some low lvl ones. I know in WoW (im not comparing the two :P) I loved to hop in an instance to try out different builds and attack rotations to get the most damage I could. I like going through and killing a ton of mobs that have chances to drop gear then go kill 3 or 4 bosses scattered throughout the instance. Has SE hinted about anything like I'm explaining yet? If not is anybody else wanting instanced dungeons as well?
#2 Jul 29 2010 at 1:52 PM Rating: Decent
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I prefer the dynamis method (everything drops loot) to the WoW method (Bosses always drop loot, the rest is trash which might occasionally drop something).

EDIT: Limbus and Salvage used the WoW method too, where most loot came from bosses. I liked the currency of Limbus and Dynamis though.

I do think that endgame events like Dynamis/Limbus/Salvage should be properly instanced. I'm not sure if we'll see it or not though.

Edited, Jul 29th 2010 3:53pm by Mikhalia
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#3 Jul 29 2010 at 1:54 PM Rating: Good
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Um, this is going to sound silly, but what's an "instanced dungeon" exactly? Is it a dungeon that's randomly created everytime you enter? Hmm...I don't think I like the idea of that.

I like stability in my world. Sure, I might eventually travel everywhere, but that in itself sounds like one heck of a trip in itself.
#4 Jul 29 2010 at 2:00 PM Rating: Decent
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Kratore wrote:
I dont know if this has been brought up yet but id love to see instanced dungeons, mainly some low lvl ones. I know in WoW (im not comparing the two :P) I loved to hop in an instance to try out different builds and attack rotations to get the most damage I could. I like going through and killing a ton of mobs that have chances to drop gear then go kill 3 or 4 bosses scattered throughout the instance. Has SE hinted about anything like I'm explaining yet? If not is anybody else wanting instanced dungeons as well?


To be honest with you, I love going to instanced dungeons too, especially the short ones (one hour or less), however I think I'd read it somewhere in some old interviews with Tanaka that they're not planning to have any instanced dungeons at the moment (not sure about endgame). His reason was that instanced dungeons was like a isolated space that only you and your party could get in. He preferred a MMO more like a one big world kinda thing so everyone should play in the same world. He gave an example that in some guildleves, they might contain multiple parts, so when one group was done for part A, they could actually see other groups of players came to do part A and the players could have some communication when they saw each other. However, this may lead to a problem that guildleves are usually time based questions, meaning the player would have a given time to finish the quest, the sooner the player finished the quest, the better the reward would be. So what if a group of player just killed a quest mob and I had to wait for it to respawn? Or what if some random group walked by and saw a quest mob, and they just killed it? Tanaka was saying that in order to avoid situation like that, the quest mob could only be seen by the player (and assumably his group), so no one else would be able to kill it before him.

Since I'm not a beta tester, so I can only picture this in my mind. I hope they can really put together a way to mix up the instanced dungeons thing with the new guildleve system.
#5 Jul 29 2010 at 2:01 PM Rating: Decent
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All it is is just a zone inside of a zone that you go into thats just filled with mobs and several bosses that you use to get gear/experience, it doesnt make the world unstable or anything and you dont even have to do them its just popular among the player base with alot of MMOs.
#6 Jul 29 2010 at 2:01 PM Rating: Excellent
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Futzbucket wrote:
Um, this is going to sound silly, but what's an "instanced dungeon" exactly? Is it a dungeon that's randomly created everytime you enter? Hmm...I don't think I like the idea of that.

I like stability in my world. Sure, I might eventually travel everywhere, but that in itself sounds like one heck of a trip in itself.


No no no, an instanced dungeon is a dungeon that exists in an instance. What does this mean? It means that when your party enters the dungeon, you've got the place to yourselves, you won't run into another party even if they happen to be doing the same dungeon at the same time. The idea is that you can develop encounters in these dungeons that are meant for a party to defeat and can drop appropriate items.

Here's an FFXI analog:

Dynamis: Not instanced, only one group can be in it at any one time, and if there's a group in there already, you get to wait until they're done

Assault: Instanced, you can be in it at the same time as other parties doing the same Assault run at the same time
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#7 Jul 29 2010 at 2:05 PM Rating: Decent
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Futzbucket wrote:
Um, this is going to sound silly, but what's an "instanced dungeon" exactly? Is it a dungeon that's randomly created everytime you enter? Hmm...I don't think I like the idea of that.

I like stability in my world. Sure, I might eventually travel everywhere, but that in itself sounds like one heck of a trip in itself.


An instanced dungeon is a dungeon where only players in the same group can play in the same "room". The advantage about this is that the bosses would always be there when you want to kill it. You don't have to wait for the boss to respawn and fight with 10 other groups of players to kill it.
#8 Jul 29 2010 at 2:11 PM Rating: Decent
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OH! "Instance" like an area instance! Gotcha! Wow, been a while since I've heard that term. I've been out of the game too long.

In that case...hmm...you know, I really can't see the problem with that too much. I'll miss being able to just watch a group of people. That was always fun! Running around and find a huuuge gathering of people that I'd just sit and watch.

But I can see the attraction to having your own instance too. Hmm.
#9 Jul 29 2010 at 2:16 PM Rating: Decent
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Callinon wrote:
Futzbucket wrote:
Um, this is going to sound silly, but what's an "instanced dungeon" exactly? Is it a dungeon that's randomly created everytime you enter? Hmm...I don't think I like the idea of that.

I like stability in my world. Sure, I might eventually travel everywhere, but that in itself sounds like one heck of a trip in itself.


No no no, an instanced dungeon is a dungeon that exists in an instance. What does this mean? It means that when your party enters the dungeon, you've got the place to yourselves, you won't run into another party even if they happen to be doing the same dungeon at the same time. The idea is that you can develop encounters in these dungeons that are meant for a party to defeat and can drop appropriate items.

Here's an FFXI analog:

Dynamis: Not instanced, only one group can be in it at any one time, and if there's a group in there already, you get to wait until they're done

Assault: Instanced, you can be in it at the same time as other parties doing the same Assault run at the same time


On the technical end, FFXI "instances" are not truly instanced. FFXI has a static number of "copies" of a given zone for "instances". Most other games dynamically generate a new zone for you to enter, and then delete it from the server after the instance expires.
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#10 Jul 29 2010 at 2:28 PM Rating: Decent
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Would've been nice to have that when competing for dungeon chests & coffers. But that would ruin the fun by making it too easy & we can't have that...
#11 Jul 29 2010 at 2:37 PM Rating: Decent
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it still wouldnt be easy because you would have to go in with a full group and compete with 5 others or go by yourself and risk dieing....alot lol
#12 Jul 29 2010 at 2:45 PM Rating: Good
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Kratore wrote:
it still wouldnt be easy because you would have to go in with a full group and compete with 5 others or go by yourself and risk dieing....alot lol


True, depending on the dungeon. Some of them weren't a risk for dying, more of a pain to find the chests, especially with competition. Like the RSE gear you only had a specific week to work with. As for the tougher areas, I went on many solo suicide missions like that. <Fun> <Excitement>
#13 Jul 29 2010 at 4:18 PM Rating: Good
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Sounds as if there is more than one system in place for leveling. I think the quote from Tanaka is that Guildleves specifically will not be instanced. Someone earlier had a good point that this does not at all preclude instanced dungeons from being a separate option.

Assault was a great example. All the players were doing the same thing simultaneously, with a fresh, randomly generated dungeon each time. Complete with end bosses (of vastly varying difficulty) and unique loot (the loot did not scale to the boss's difficulty, unfortunately).

For me, the Tower Assaults extended the fun of FFXI by a good margin! I could fit 2-3 runs in every other day or so, just right for the 1 token a day regen rate. The Token system kept the hard-cores from completing everything in a week and leaving us casuals with no one left who knew what was going on!

Sadly, the in-game instructions were rather vague, and it only took 1 person to completely foul a run. This held true for so many events. Hopefully, for FFXIV, out-of-game research will not be basically required to be succesful. Eh, who am I kidding? Rev up that Wiki and let's get crackin'!
#14 Jul 29 2010 at 5:31 PM Rating: Decent
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Despite the fact that did make it harder having to compete with people, I liked that AF coffers and chests were not instanced. Every so often you might see one and /sh <t> <pos> to try to help people out. Also meant that if you got killed near a chest, you actually had a chance that someone might run by and res you (more or less likely depending on the zone).

I'm a fan of instancing as little as possible; **** like Dynamis and Limbus desperately needed instancing though.
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#15 Jul 29 2010 at 8:23 PM Rating: Good
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I would like storyline related boss fights and endgame activities that require more than say, 6 people to be instanced, other than that keep it in one static zone. That's my preference, anyway.

Edited, Jul 29th 2010 7:23pm by UltKnightGrover
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#16 Jul 29 2010 at 8:27 PM Rating: Decent
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Instanced Dungeons are fun and should be implemented to get basic gear to be able to do the end game stuff, the real rare gear can stay the same so it stays "rare."
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#17 Jul 29 2010 at 8:29 PM Rating: Excellent
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Mikhalia wrote:
I'm a fan of instancing as little as possible; sh*t like Dynamis and Limbus desperately needed instancing though.


This. Actually everything you said. I like random encounters with folks - besides instancing really takes away from the immersive qualities of the game... when it comes to highly popular endgame material, however, I can see the sense in instancing - but the general world should be open to everyone.
#18 Jul 29 2010 at 8:57 PM Rating: Good
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Ask this: "If there was a QUEUE to do X thing, and only ONE person/group at a time could do it, would the FIRST person in line have to wait more than 15 minutes for the person/group ahead of them to -finish- doing it?" If yes, then instance it. If no, then don't.

I think that should cover 99% of scenarios? I only say 99% not because I can think of a 1%, but in case anyone else can.
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#19 Jul 30 2010 at 7:30 AM Rating: Good
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I think SE will probably utilize a healthy mix of various types of stuff. Some will probably be instanced or pop nm's, or that sort of thing, and some will likely be up for grabs. I'm not sure if it will be as much of a free for all as early on in FFXI, because it looked like they wanted to go in a different direction towards the later portion of the games lifespan, but I doubt they will altogether drop the idea.

At any rate, I think the key is to have a healthy mix of variety. They did it in FFXI, and I trust them to do it in this game as well. If it has one or two things that are kind of like raids, such as limbo or assault, that's fine so long as there are lots of other facets of end game as well... I highly doubt everything will be raids though, and I definitely would want to see that happen.

I'm certainly not going to judge it one way or the other before the games even out though, so let's just sit back and see how it unfolds. But I think a lot of people will be satisfied with it, SE has some good talent and experience under their belts after all.
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