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Tons of interesting information from FFXIVcoreFollow

#1 Jul 30 2010 at 2:49 PM Rating: Good
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http://www.ffxivcore.com/topic/9484-article-translation-information-buffet/

This is apparently a translation of information that S-E provided. Not sure if it's from the JP official page or through a third party, but FFXIVcore's staff translated. The meat of the text follows, though you should go there any way to see the pictures and information about new monsters.

Quote:

A Look at Party Play and More

So we’ve finally moved into phase 2 of beta testing. The focus will be adjusting things server-side as well as optimizing the game for various graphics cards. You can look for overhauls in the game system in the upcoming phase 3.

Seeking and Recruiting Parties and Members

It may be the main content of FFXIV, but Guildleves can only be accepted once every two days. As most know, leves let you choose from five difficulty levels. Once you’re past level 10, these quests would prove difficult to complete on the highest difficulty solo. Since difficulty is directly proportional to the reward, adventurers will find parties a good solution to this conundrum. Parties can have up to fifteen players. In XIV, they’ve really tried to lessen the burden on party leaders, sharing the responsibility among willing party members.

First off, the player chooses desired class, rank, party size, location, etc. and begin seeking. Those wishing to join can search and join the party of their choosing with the click of a button. Currently you must be in the same area to join the party, however. Not to mention those who click to join will be automatically added, something that doesn’t gel well with the Japanese play style. It definitely seems like something the developers are still testing out.

Mobilizing

Now that you have your optimal party set up, it’s time to get to work. If you’ve visited the target area’s aetheryte before, you can simply Teleport everyone there. Simply make the party leader someone who can warp there and have them use their Teleport ability. Teleport allows your party to warp without using everyone’s anima in the process.

Aside from the aetherytes which usually act as a main camp, there are also aetherial nodes. Aetherytes usually have various crafting facilities as well as places to purchase sundries. Nodes are more like the front lines of battle. They lack the conveniences of a camp but have tougher enemies in larger quantities. They’re directly linked with their associated aetheryte, so you can certainly make use of both.

When hoofing it to your hunting grounds, it’s best not to get lost. If you target a nearby party member and lock-on, you’ll automatically follow them. This is particularly useful when going somewhere for the first time. Currently the world map doesn’t display party members’ locations or give you a means to relay your own, so regrouping can take quite some time. Good communication is essential, and it’s best to travel in a tightly knit group. Also, if you type /p in the chat window, the default will be set to party chat.

Parties and Leves

Once your weapon rank is 10 you can take guildleves for Skull Valley

If multiple members wish to undertake the same quest, they must all gather near the aetheryte and have the holder of the particular guildleve activate it. If you aren’t nearby, you miss out. When a member activates it, you’ll have a window pop up (just as in solo play) asking if you accept the quest. The flow is the same. Follow the arrow, kill the target.

Depending on your level the campsite will differ. In beta levels 1-9 use Camp Bearded Rock, 10-19 use Camp Skull Valley and 20 onwards use Camp Blood Shore. Leves at Bearded Rock are usually quite simple, such as “kill five rats.” Skull Valley gets a little trickier. A guildleve that originally asked you to simply kill all dodos has you ultimately fighting six of them. So we set to clearing the dodos nearby. When there was but one left, it ran off at a speed we couldn’t match. When we caught up to it, it called a friend for help and increased the number of total targets from six to seven. This kind of gimmick shows up in other guildleves, and there are other nice twists waiting out there for adventurers, no doubt.

If multiple members have similar quests, your’s might be cleared automatically when someone else in the party clears theirs. Since guildleves are only available once every other day, you’ll clear them quickly solo and then have nothing to do. The best route to follow (and the fundamental play style of XIV) is to join people who have varying guildleves and chip away at them all. The selection of guildleves is still limited. Faction Leves, bought with Faction Credit, will allow for a wider variety of guildleves to combine and extend the life of a party.

Fighting some dodos on the highest difficulty resulted in them linking and knocking us out one-by-one.

The last one ran off and summoned help, bringing the total to seven.

Party Battle via Regiments
The real thrill of party battles comes from the tactical combination of various skills to create special outcomes. These Battle Regiments are much akin to FFXI’s skill chains and work as follows:
(1) A member sets their attack in Battle Regiment mode
(2) Participating players then do the same
(3) The one to start the onslaught initiates the Battle Regiment
Battle Regiments can be interrupted by other abilities, and melee classes must have their attacks connect for it to count.

FFXI’s skill chains were based on the element of the weapon skill, but FFXIV’s system isn’t like that. Once the opening move is chosen, the other participating members can choose their abilities to their liking. This includes regular attacks or weapon skills. Once a Battle Regiment is set, the skill you chose will be displayed on-screen.

More than solo play, party play makes storing TP rather hard, so many Regiments in fights against standard monsters will consist mostly of standard attacks. This time around we tried combining regular attacks from a lancer, gladiator, marauder, etc. and came up with effects such as leeching the enemy’s HP or lowering its defense.

The effect will be displayed in the chat log, but that can be difficult to spot since things flow by pretty quickly in the heat of battle. It seems like something you’ll have to go back and check after the fight is over. It would be great if they added some way to tell what sort of effect it had mid-battle. Since there is also no way to tell what combination of skills results in what effect, many players typically act on a whim and repeat. While this does add its own brand of fun, in the future the ability to use Battle Regiments wisely and strategically would be most desirable.
#2 Jul 30 2010 at 2:52 PM Rating: Good
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Very interesting information, as we now have a much better idea of how S-E will allow for solo play while still encouraging group play, as well as what S-E meant by "more tactical" game play. It will be quite interesting to see how well Battle Regimens are received by those who are either coming from WoW, or who are used to the no skill chain style of post Aht Urgan FFXI.
#3 Jul 30 2010 at 3:36 PM Rating: Decent
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Thanks for the information.
Two things made me kinda worry and hope that some of the things will be fixed on the actual release.

Quote:
Currently the world map doesn’t display party members’ locations or give you a means to relay your own, so regrouping can take quite some time.


This would definitely to a problem to many players including myself. I really hope that they'll have some sort of indication to show the current position of myself and the party members. I'm not sure if the mini map would show party members or not tho...

Quote:
The effect will be displayed in the chat log, but that can be difficult to spot since things flow by pretty quickly in the heat of battle. It seems like something you’ll have to go back and check after the fight is over. It would be great if they added some way to tell what sort of effect it had mid-battle. Since there is also no way to tell what combination of skills results in what effect, many players typically act on a whim and repeat. While this does add its own brand of fun, in the future the ability to use Battle Regiments wisely and strategically would be most desirable.


The Battle Regiments could be fun but could also be a headache, especially on early stage of the game. I had no problem with skin chain in XI, but now that this new Regiment system doesn't only work as a simply skin chain, it also puts debuff/buff on the mob/party, it will definitely take a LONG time to figure out all these effects if there's no official documentation about it. Another thing is that in FFXIV party size can be up to fifteen people, let's say there're three healers in the group and they don't have to participate in the Regiment system, there're still twelve other players with many combination. Now we'll have to think about if we should have one big chain attack with all players? Or is it better to put the twelve players in three groups, one will put a buff on the party, one will put a debuff on the mob and the last group can either put a different buff on party or a different debuff on the mob...
#4 Jul 30 2010 at 4:29 PM Rating: Good
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other than the lack of ways to locate yourself and party members on the map(which is a bit worrisome) - this stuff sounds pretty good. This isn't written like it is from SE though - given the first person aspects of the narrative - but I can't say I am upset to see it.

I am glad to see that there still will be quite an emphasis on parties - essentially making it so that you can do a guildleve on your own but it is more worthwhile to do it as a party? Social play is where it is at.

#5 Jul 30 2010 at 4:35 PM Rating: Good
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I think this is probably a Japanese magazine article about their experience in beta testing although I doubt its famitsu. It has different screens then famitsu article has plus that one goes more indepth on some smaller nuances like some info on retainers including screens of them and their booths.
#6 Jul 30 2010 at 4:36 PM Rating: Good
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Olorinus wrote:
This isn't written like it is from SE though - given the first person aspects of the narrative - but I can't say I am upset to see it.

.


It's translated from an article on Gamewatch, which is a JP site. FFXIVcore usually aims to get stuff up as quickly as possible when doing a translation so it is often a paraphrase rather than a literal translation.
#7 Jul 31 2010 at 12:50 AM Rating: Excellent
Quote:
Currently the world map doesn’t display party members’ locations or give you a means to relay your own, so regrouping can take quite some time.


Bolded part is untrue.
#8 Jul 31 2010 at 6:50 AM Rating: Decent
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with the battle regimen, looks like a redmage is not needed!
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#9 Jul 31 2010 at 7:12 AM Rating: Decent
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FYI, the link has more than what is copied into the original post. It looks like they translated/posted it in chunks.
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#10Mithraspike, Posted: Jul 31 2010 at 9:52 AM, Rating: Sub-Default, (Expand Post) You have to be in the same Area to invite someone into Party !
#11 Jul 31 2010 at 10:01 PM Rating: Good
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Sounds like that thing FFXi had that i never used. . . you'd flag it from the guys in the city and go to an outpost and fight waves of mobs or something like that. . I can't for the life of me think of what it was called [probably because I never actually did it. . nor did anyone I ever knew in game].
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#12 Jul 31 2010 at 10:12 PM Rating: Decent
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Quote:
Depending on your level the campsite will differ. In beta levels 1-9 use Camp Bearded Rock, 10-19 use Camp Skull Valley and 20 onwards use Camp Blood Shore.


So in other words. Solo till 10, Dunes then Qufim Island.
#13 Jul 31 2010 at 10:13 PM Rating: Decent
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Quote:
You have to be in the same Area to invite someone into Party !

FFXI = Check

Only... You could invite people in other zones in FFXI.
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#14 Jul 31 2010 at 11:00 PM Rating: Decent
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This definitely seems like info straight from the beta, and there seems to be a healthy touch of personal impression and even wishful thinking here as well. I wouldn't draw too literally from this article.
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#15 Jul 31 2010 at 11:30 PM Rating: Good
seneleron wrote:
Sounds like that thing FFXi had that i never used. . . you'd flag it from the guys in the city and go to an outpost and fight waves of mobs or something like that. . I can't for the life of me think of what it was called [probably because I never actually did it. . nor did anyone I ever knew in game].


I believe you are referring to Garrison, but maybe not.
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#16 Aug 01 2010 at 3:42 AM Rating: Decent
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It's too bad people don't party in the beta because the game mechanics don't really encourage grouping right now. Grinding on normal mobs is much faster than doing GuildLeves, and the mobs themselves are suited for solo play, not groups (low hp, low attack for even match, while VT-IT hit you like trucks so you can't exp on them).

The director said these things will see an overhaul in few weeks though, can't wait :)
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#17 Aug 01 2010 at 5:33 AM Rating: Decent
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Quote:
It may be the main content of FFXIV, but Guildleves can only be accepted once every two days

Am I misunderstanding this? One quest every two days?
#18 Aug 01 2010 at 6:42 AM Rating: Good
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This talks about quests, but has anyone heard anything about missions comparable to the city missions in XI? Seriously loved the Windy storyline, I hope they do something like that for this game too.
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#19 Aug 01 2010 at 8:25 AM Rating: Good
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Quote:
Quote:
You have to be in the same Area to invite someone into Party !

FFXI = Check


Only... You could invite people in other zones in FFXI.


In ffxi. You could only invite ppl in the same region as u. If i remember right region size in ffxi, is zone size in ffxiv.
#20 Aug 01 2010 at 7:12 PM Rating: Excellent
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parabolaa wrote:
Quote:
It may be the main content of FFXIV, but Guildleves can only be accepted once every two days

Am I misunderstanding this? One quest every two days?


It's generally believed you can only activate the SAME guildleve every 2 days, and can play as many DIFFRENT leves as you have in a day. You keep a leve card once you acquire it and can repeat the mission after the 2 day cool down. Only 1 party member needs to activate their leve for all close-by members to get the chance to participate (and thus earn the rewards) so if you always co-op with a buddy you can do each leve twice.
#21 Aug 01 2010 at 8:17 PM Rating: Good
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Quote:
I believe you are referring to Garrison, but maybe not.


That was it ^^
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#22 Aug 01 2010 at 11:55 PM Rating: Decent
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Wint wrote:
This talks about quests, but has anyone heard anything about missions comparable to the city missions in XI? Seriously loved the Windy storyline, I hope they do something like that for this game too.


i want to know too
first time i heard about guildleves to be a whole bunch of quests, i thought about the missions as well, since im not in beta, i also want to know if there are any other quests from NPCs in town, i love those quests that have a storyline and great rewards.
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