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#1 Jul 31 2010 at 3:06 PM Rating: Decent
hey you think FFXIV Will be like FFXI? Like when you hit a certain level you can do Quest to get other jobs such as
Bard,SMN, PLD, DRG,BST ETC ETC ETC
#2 Jul 31 2010 at 3:41 PM Rating: Decent
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It's possible. There's a good chance that they will implement the job "gunner" or "corsair" sometime soon after launch. They already have the guild are made. It's still pretty early into beta and they haven't released much about the game. I'm sure they have lots of surprises stored up their sleeves just waiting to be released after launch.
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#3 Jul 31 2010 at 3:47 PM Rating: Good
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I doubt they'll release any new jobs beyond what they've already announced until at least the first expansion.
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#4 Jul 31 2010 at 4:37 PM Rating: Decent
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Although I may occasionally whine about the fact that there are only two DoM at launch - the idea of getting a good handle on a number of the disciplines before any more come out is really appealing to me. By the time I really played FFXI - it was right before WoG came out, so there were so many jobs it was hard to choose just a couple to focus on.
#5 Jul 31 2010 at 5:26 PM Rating: Good
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Well with the versatility of jobs, the big question is: Are there any roles/niches that the current jobs -can't- fill?

If Thaumaturge and conjurer can fulfill the roles of healer, nuker, buffer, and debuffer, then you're probably fine. I could see a need/use for a Blue Mage type job at some point for "enemy skill" magic, but if Thaumaturge and conjurer fill all the needed magical roles, then there isn't a need for more than two I guess.
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#6 Jul 31 2010 at 5:28 PM Rating: Good
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I know someone else mentioned it, but I think it would make sense if they released more classes when the PS3 version comes out.
Partly because it's a pretty major point in the game life, but then it would also encourage people to start from level 1 on the new class, thus levelling up with the newcomers and keeping them company.
I don't hold much hope for new classes before that, but then who's to say there aren't going to be more on PC release?
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#7 Jul 31 2010 at 5:42 PM Rating: Decent
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swisa wrote:
It's possible. There's a good chance that they will implement the job "gunner" or "corsair" sometime soon after launch. They already have the guild are made. It's still pretty early into beta and they haven't released much about the game. I'm sure they have lots of surprises stored up their sleeves just waiting to be released after launch.


it's gonna be called Musketeer.
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#8 Jul 31 2010 at 6:09 PM Rating: Decent
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Hanging for a pet class job, I almost cried when they announced that there won't be any pet classes.

I wonder if the sway of DoW over DoM will mean that the casters will rank up quickly making it difficult to find healers after 3-4 months of launch. Kinda like doing the CoP 2-3 dragon fight ages late and struggling to find people.
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#9 Jul 31 2010 at 6:12 PM Rating: Good
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Hmm... yeah,I would like 2-3 pet classes.
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#10 Jul 31 2010 at 6:27 PM Rating: Decent
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I need a BST type job damnit!!!
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#11 Jul 31 2010 at 8:16 PM Rating: Decent
I have to agree, I am actually surprised there is no pet classes, and wonder if there will be.
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#12 Jul 31 2010 at 8:41 PM Rating: Decent
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I often thought about FFXIV instituting a pet class or two. At this point I think it may be to soon to tell but I would like to see a class that summons elemental or spiritual pets based off of the location they were created.

Say your on a ship and you get attacked. You attempt to summon a water spirit from from the waters all around the boat, you miss the location but do connect with the ships hull, and an earthen spirit comes to your aid. Well, obviously needs a lot of work, but something along those lines I think would look very neat. And based on the video and other animations they shown could looks very smooth and mesmerizing.
#13 Jul 31 2010 at 9:03 PM Rating: Decent
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Olorinus wrote:
Although I may occasionally whine about the fact that there are only two DoM at launch - the idea of getting a good handle on a number of the disciplines before any more come out is really appealing to me. By the time I really played FFXI - it was right before WoG came out, so there were so many jobs it was hard to choose just a couple to focus on.


My 2 cents: I'm not so sure that DoM is going to expand much.

It seems that their re-designing the entire framework for how a job is created: from conceptualization to execution.

The two mage jobs they have now are very much born form the RDM; both specializing in a wide variety of spells that accomplish many different things. What's different are tactical aspects: range, weapon, conservative vs. exhaustive.

So I can only imagine how that Discipline can expand.
#14 Jul 31 2010 at 9:09 PM Rating: Decent
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Quote:
it's gonna be called Musketeer.


Thank you. I couldn't come up with the name at the time. I just spit out the first thing that came to mind.

Quote:
Well with the versatility of jobs, the big question is: Are there any roles/niches that the current jobs -can't- fill?

If Thaumaturge and conjurer can fulfill the roles of healer, nuker, buffer, and debuffer, then you're probably fine. I could see a need/use for a Blue Mage type job at some point for "enemy skill" magic, but if Thaumaturge and conjurer fill all the needed magical roles, then there isn't a need for more than two I guess.


I just wanted to add a little to this. The archer has a weapon skill called "Scour Strike". It removes a single enhancement off the mob. It will only be useful in certain instances, but it could help a little with debuffing the enemy if the DoM is busy and can't get around to it.
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#15 Aug 01 2010 at 1:29 PM Rating: Good
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I'm beginning to wonder about the concept of making hybrid jobs, because it sounds like a lot of XIV jobs are going the hybrid route. Depending on the balance, this can either result in something where there's always someone to fill a role, but it could also end up with situations where you may not know what to expect when inviting someone. Like in FFXI, if you invited a PLD, you were getting a tank. When you invited a WHM, you were getting a healer. When you invited a BRD, you were getting a buffer. There were exceptions (like melee WHM or healing PLD), but this was all pretty much implied.

Could get confusing if you go inviting people expecting a tank or a healer and end up with someone that is specced for a DD role. I hope there's a way to indicate your preferred role while LFP, like /sea comments in XI.
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#16 Aug 01 2010 at 3:04 PM Rating: Decent
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I'm really hoping that they keep the number of DoM abd DoW classes down. Maybe add an eastern themed class that can vary between Samurai and Ninja, a pet class(I'd like a dragon pet, DRG FTW), and a summoner-esque class.

Instead of adding more than that, they should just expand on all the existing classes, it got a little ridiculous in FFXI with 20 different jobs, MANY of which just filled the same roles.

I have a theory that they went with the new class/job names since they didn't want to get stuck in the FF rut......if you have a "PLD", then you have to have a "DRK", if you have a "WHM", then you have to have a "BLM", then the non-magical knight "WAR", and lighter rogue type "THF", it's FF so "SMN" is a given, and "RDM" for the medium between the mages.

That's eight right there, not even taking into account expectations of it being an MMO, so more common MMO class types, lacking of Asian themed classes probably isn't even allow to be mention in the SE offices, AND the need for original classes, it would create a lot of fluff like FFXI.

I feel they're almost right at the sweet spot where they are now.
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#17 Aug 01 2010 at 6:06 PM Rating: Good
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I'm not surprised that there have been no pet classes announced, and I really don't expect any until at least the first expansion. Though I 100% expect some version of a "Summoner" to make an appearance somewhere.

I would love a pet job, but judging by FFXI, SE is too terrified of making pet jobs overpowered, thus they usually end up lacking in one way or another, and end up going through years of updates before the general playerbase accepts them.

I would definitely enjoy playing a pet job again this time around, but only if SE can get it right from the start.
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#18 Aug 01 2010 at 6:13 PM Rating: Good
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VayMasters wrote:
I'm really hoping that they keep the number of DoM abd DoW classes down. Maybe add an eastern themed class that can vary between Samurai and Ninja, a pet class(I'd like a dragon pet, DRG FTW), and a summoner-esque class.

Instead of adding more than that, they should just expand on all the existing classes, it got a little ridiculous in FFXI with 20 different jobs, MANY of which just filled the same roles.

I have a theory that they went with the new class/job names since they didn't want to get stuck in the FF rut......if you have a "PLD", then you have to have a "DRK", if you have a "WHM", then you have to have a "BLM", then the non-magical knight "WAR", and lighter rogue type "THF", it's FF so "SMN" is a given, and "RDM" for the medium between the mages.

That's eight right there, not even taking into account expectations of it being an MMO, so more common MMO class types, lacking of Asian themed classes probably isn't even allow to be mention in the SE offices, AND the need for original classes, it would create a lot of fluff like FFXI.

I feel they're almost right at the sweet spot where they are now.


The sweet spot for me would be around 20. The mad scientist in me craves the ability to try many different classes and combine traits from them together into the perfect Frankenstein's monster.
#19 Aug 01 2010 at 6:15 PM Rating: Good
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Mikhalia wrote:
I doubt they'll release any new jobs beyond what they've already announced until at least the first expansion.


I think you'll see a few of them right after release. Musketeer and Arcanist guilds already exist within the game, and those would go nicely with Archer and the two DoM classes, and give 5 melee and 5 ranged.
#20 Aug 01 2010 at 6:58 PM Rating: Good
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Mikhalia wrote:
I'm beginning to wonder about the concept of making hybrid jobs, because it sounds like a lot of XIV jobs are going the hybrid route. Depending on the balance, this can either result in something where there's always someone to fill a role, but it could also end up with situations where you may not know what to expect when inviting someone. Like in FFXI, if you invited a PLD, you were getting a tank. When you invited a WHM, you were getting a healer. When you invited a BRD, you were getting a buffer. There were exceptions (like melee WHM or healing PLD), but this was all pretty much implied.

Could get confusing if you go inviting people expecting a tank or a healer and end up with someone that is specced for a DD role. I hope there's a way to indicate your preferred role while LFP, like /sea comments in XI.


I think the purpose of this system is to break those rules and expectations utterly. I think most classes and mash-ups will be able to do most things effectively allowing parties to form quickly and work out the strategy for themselves; this way there wont be people sitting about in unpopular classes unable to get a party or the pressure to play a certain way in order to be popular.

A LOT of Wow players (A game I'm familiar enough with to say they have a big Min/Max culture) will be fairly irritated at this system for a bit I think. But eventually there will be "favored builds" and well known slang for them that people will use to ask for 'em when forming parties to do something really tough. If there's one thing a community of any kind is good at is taking a round peg and shoving it into their familiar old square hole.
#21 Aug 02 2010 at 2:18 PM Rating: Good
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It is pretty awesome that FF14 allows us to customize our on 'ideal' character. Having desired builds are great but I think sometimes it is tiring that everyone copies other people. I believe everyone that creates a character can be unique and have an ideal role in the game.
#22 Aug 02 2010 at 2:52 PM Rating: Decent
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Mikhalia wrote:
I'm beginning to wonder about the concept of making hybrid jobs, because it sounds like a lot of XIV jobs are going the hybrid route. Depending on the balance, this can either result in something where there's always someone to fill a role, but it could also end up with situations where you may not know what to expect when inviting someone. Like in FFXI, if you invited a PLD, you were getting a tank. When you invited a WHM, you were getting a healer. When you invited a BRD, you were getting a buffer. There were exceptions (like melee WHM or healing PLD), but this was all pretty much implied.

Could get confusing if you go inviting people expecting a tank or a healer and end up with someone that is specced for a DD role. I hope there's a way to indicate your preferred role while LFP, like /sea comments in XI.


I think you would get around that by looking for (and advertising yourself as) a tank, healer, DD, etc. And yes, there are going to be sucky tanks from hybrid classes just as there were sucky PLDs and WARs. I, personally, am excited to mix and match, harking back to the less cynical player in days when RDM/WAR was something acceptable :)
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#23 Aug 02 2010 at 2:54 PM Rating: Decent
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Mikhalia wrote:
I'm beginning to wonder about the concept of making hybrid jobs, because it sounds like a lot of XIV jobs are going the hybrid route. Depending on the balance, this can either result in something where there's always someone to fill a role, but it could also end up with situations where you may not know what to expect when inviting someone. Like in FFXI, if you invited a PLD, you were getting a tank. When you invited a WHM, you were getting a healer. When you invited a BRD, you were getting a buffer. There were exceptions (like melee WHM or healing PLD), but this was all pretty much implied.

Could get confusing if you go inviting people expecting a tank or a healer and end up with someone that is specced for a DD role. I hope there's a way to indicate your preferred role while LFP, like /sea comments in XI.


I wouldn't think that'll be too much of problem. If you're shouting LFM or LFG in a city, you can specify what type of classes you need in your party, such as you need a main tank, offtank, DD, or healer. Then people could PM you when they think they're fit for the spot. As for /sea command, I think everyone should be able to put some sort of text description somewhere in their profile, so if you check on people's profile, you should be able to see if they're Gladiator, but with DD build. Or you can simply PM him and see if he's a tank build.
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