I know the answer for your question.
they can not think of a total of 8 hairstyles for the Male Miqo'tes yet. they think it's a huge task to accomplish that. so they decide not to add it yet :D
XD That explains it. I should've realized that was the case.
Square changed the races' names so they could have a different lore around the races..... So why in the world are miqotes still stigmatized as males being HIGHLY solitary.... Makes very little sense.
Yes, thank you for pointing that out. From what I gather, XIV is supposed to be its own game, its own world, its own lore -- and yet the races seem to have remained more-or-less exactly the same (save for the arguably extraneous "clans" feature, I imagine). And the inclusion of the ridiculous "males are so precious that we must keep them locked away as sexbots" plotline from XI is redundant and by no means a new feature to Final Fantasy Online. Let's mix it up a little, shall we? I'm pretty sure it's neither going to take 6 months to develop nor break the precious mold SE has worked so carefully to create. P-P
The only options I can assume at all are: 1: Square is worried with male miqotes being the only new race they'd dominate so many player choices and there'd be a race imballance of way more miqotes than other races (or that with male and female choices it would create an imbalance) or 2: that they are worried about cat-men because of some japanese reason that as an american i have no idea what it is.
I'm pretty sure #1 wouldn't occur as, from what I'm observing, a large percentage of players wouldn't mind having the option but also wouldn't bother playing as one -- this isn't some free-to-play kid-centric MMO that any rig can play; the community is likelier to go with what they want to represent them in the game as opposed to the childish mindset of picking something just because "it's the latest and the greatest -- aesthetically" (if it involved changes to superiority in terms of functionality, then I'm sure there would be a troubling influx of players opting to choose a male miqo'te, but that doesn't appear to be a future issue). I may be speaking solely about the PC community here, though...but I'm hoping the PS3 gamers aren't as bad as those on Xbox Live. As for 2...I really can't say either, but maybe the designers at SE simply prefer their neko strictly female? D':
im thinking they might add it on PS3 release
Now if SE had the nerve to make playable male miqo'te PS3-exclusive, THAT would create a huge problem for them. The PC users who wanted to start as a male miqo'te (myself included, obviously) would riot -- and by that I mean make slightly annoying rant posts like mine. :P It wouldn't be pretty.
If they look like taller Zidanes, that'd be awesome. I think I'd even play it if they looked like Ronsos, Khimari was a beast and exotic looking. For now though.. Hume it is :/
Zidane Tribal? Hmm... I think a combination of him and Khimari would be PERFECT. Wild and fairly lethal in appearance, but not entirely covered in fur nor absolutely huge in build -- an anthropomorphic tiger like Khimari would be a bit much, methinks.
So the "What would it hurt?" argument doesn't work for me because I fail to see how "It's no big deal, it wouldn't kill the game" equals "It should be in the game".
It's not, though. That's part of it -- an argument in favor of the subject at hand, yes -- but (seemingly) a lot of players would be thrilled to have the option of playable male miqo'te. It's not simply, "Yeah, let's have it for the sake of having it. Can't hurt, so might as well!" It's more that a more-than-fair percentage of players would like to see something new such as this implemented into the game, even if it's "just adding a new gender to an existing race" (a big deal to some, either for those who wish to play as the race and/or those who simply want to see more variety in the newest Final Fantasy Online, but ultimately not a huge task for SE to work into the game). It also adds more dimensions to the game as a new feature. Take this for example:
I was really pulling for male Miqote, and I'm glad that SE apparently at least made an effort, but ultimately I was just wanting SOMETHING new. Highlanders and clans was not really what would appease me from a character creation standpoint. It'd be nice if they pull a rabbit (or something) out of their hat come release, but I would be pretty surprised if they did
Wanting something new? I couldn't agree more. :)
I guess the question is do you want to delay the game for another 6 months just to add male Miqo'te or start playing now and 6 months later they are introduced into the game?
...lol. If it takes SE 6 months to design a male gender of an existing race and figure out how to implement them into the game...then I seriously worry for their development team. I can only imagine how arduous it's going to be for them to finish work on an expansion -- good god, we'll be waiting for years!
Really? I heard it was the other way around and they changed a lot of things because everyone thought they knew best, but I was never much into PvP-focused games.
Take it from someone who was there only last month to "test the waters" again; see if the devs worked on the game's many openly criticized faults: Aion is a sinking ship, and almost every passenger is a mutineer.
Just because they're releasing their product to us, doesn't mean we should take advantage of them, or expect them to just change something for you! If I took ONE lesson away from FFXI, that would be it. Or just be prepared to wait five years for something to change.
Well, that's disconcerting. I say again: What, then, is the point of us testing their game for them? With that mindset, anything the customers come up with isn't worth listening to, even if the faults they choose to ignore are so painfully obvious. If they're going to stay the same way they did 8 years ago with the release of XI, then I'm not so sure this game will be right for me. Just to reiterate, I'm not complaining that they simply aren't responding to "my"
needs, but to block out the public entirely because they think they know best doesn't seem like it'd be the best approach to building an MMO community.
They even admitted to having made their fair share of mistakes in XI -- thinking that what they were implementing was for the best but ended up failing -- and that they're looking at what the XI community had to say about what could have been improved. My point is, I don't believe they're going to be completely stuck in their old ways; at the very least, I hope not. As this is their second MMO (after 8 years of being in the MMO business), I think it's inevitable that they've learned a lot over the past 8 years and will likely look and listen to the XIV community more so than they did with XI. Hopefully that's not being too optimistic. :P
Just wanted to add my support for this, since it seems threads on this topic always breed a ton of opposition for God knows what reason. It's not too outlandish to ask for a gender equivalent of an existing race - these aren't playable goblins or moogles people. Besides, they have three Hyur variations and only one Miqo'te? It doesn't even have to be something so drastic as the highlander is from the standard Hyur.
Not too much opposition, per se, just some trolling from the guys who've heard the same song-and-dance so many times they've become annoyed by the whole scenario; others are just arguing that it's not a necessity, which is understandable -- even if I, personally, think you're totally right in stating that we're not asking for much development-wise.
I try not think about how they added such a different design selection for the Hyur and yet didn't bother with adding male miqo'te (or female Roes). >_>
We keep hearing about how FFXI != FFXIV, yet we're stuck with the same gender restrictions as FFXI - even after the lore explaining it has been thrown out. Adding male miqo'te would have really helped FFXIV feel like a new game with a new story, regardless of how may people actually wanted to play one. Some of the development time saved by sticking to the old races should have been used to fill out the available genders in my opinion.
Couldn't agree more. Regardless of how big or small the inclusion might be, it certainly would've made the game feel more fresh, as well as add more layers and depth to what is supposed to be an entirely(?)/mostly(?) new setting. They can still be traditional by bringing back updated versions of their past races as they've done thus far, but that's not to say they couldn't change things up a bit if only to fit their claims of XIV being its own game.
I really do heavily support the addition of male Miqo'te... I always found it interesting how there actually are male Mithra/Miqo'te in existence but I guess they're so rare that the females of the race refuse to let them go out and adventure and risk their lives. I'd love to play as a male of this race, but after reading this thread and the strong arguments for why it's not a big deal that it's female-only I can deal.
I'm assuming the idea behind the male mithra minority (this lore is supposed to be XI-based, not XIV) is that they hardly ever manage to breed a male, and so those rare infants that are males are sheltered from the outside world and turned into a *** machine. Talk about a **** of a job, eh? Ha...ha...
As for it "not being a big deal", that's debatable in that it's a desired new feature that has so far not
been implemented into the game by a development team that argues the key word behind XIV is "character development." Sure, it's not game-breaking, but as this discussion grows, the weight of such a feature, too, grows heavier with each post confirming such. It may not be a big deal to some, but that doesn't mean it isn't to others. Look around, there are a good deal of people arguing the necessity of introducing new features not only in battle mechanics but in design / lore, too.