From all of the info available, I feel pretty good about FFXIV. However, if there is one area that I am a bit worried about, its the implementation of crafting and gathering jobs as full on job classes. As of late, I will admit there really is not much info out there about how crafting and gathering jobs are going to function, but i think we all know for these professions to be job classes, they will have to be very involved, a considerable amount more than in XI. To start things off, I have seen the live beta streams and youtube videos of people crafting and mining in XIV. Now from what i've seen may very well be changed by release but the fact remains, these jobs are going to be complex. For instance, there is some kind of quality meter you have to manipulate during crafting and also you get options such as quick, slow, etc synthesis. Its almost a minigame now. Same with mining. You now have aim and strength (i believe it was a strength meter) meters to deal with for each swing of the axe that effect a successful swing or not.
So the point being that crafting and gathering jobs now have involved mini-games. The reason this concerns me is that mining and crafting to me were kind of a release from the pressure of leveling, sky, hnm/nm hunting, etc. If I wasn't feeling up to all of that, I could simply don my mining clothes and stacks of pickaxes and hit up Gusgen mines and mindlessly whack-away at mining points, or take out my goldsmithing gear and work on some HQ items with little effort. It doesn't seem like even fishing is going to be a mindless release any more. Everything is going to take effort. My only hope is that they offer something else to do that will be a nice change from the action-packed life of FFXIV.