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1 character with many class skills?Follow

#1 Aug 02 2010 at 6:02 PM Rating: Good
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Many people say that they want their character to focus on a particular main class along side with another different class skill, etc.

So is it possible to do things like:

Lancer (as main discipline), also with skills of Conjurer, and with Blacksmith skills?

If I am totally wrong, can someone clarify? Seems like everyone will be a hybrid with lots of different choices. And I heard also learning skills outside of your main class, the efficiency is not as good.

And if that is the case why bother learning so many skills in 1 character? Some have mentioned creating a 2nd character. You guys plan to use dual computer to run the game at the same time?

#2 Aug 02 2010 at 6:13 PM Rating: Default
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I believe you are correct in assuming that. From what I've heard, though, your main discipline is what's most powerful; e.g. you're not going to be as powerful a Conjurer as someone whose Conjurer is a main if that's your secondary job. What could one of the downgrades be? Your heal doesn't do nearly as much. Again, this is just speculation based off of things I've read -- I'm not in the beta -- so it's probably best you just wait for someone to truly confirm this information.

Why bother learning so many skills? Skills can still be useful, whether they're downgrades or not -- it all depends on the skill(s) in question, as well as the scenario, how you play, what's needed and wanted, etc.

A secondary character would be considered your "alt" (alternative character; secondary to your main; the character of yours that is less used; etc.). You can purchase an extra slot for your secondary character for $3.00. The reasons for creating that secondary character and what you do with it is entirely up to you -- make a new race? New main job? New name? Background? Etc.

As for playing on two computers at the same time -- a term I believe known as 2-boxing -- that's, in my mind, just completely idiotic. To be fair, though, I'm biased in that I've only had bad experiences with people trying to play 2 characters at the same time (although I can't imagine why *coughcough*).

Edited, Aug 2nd 2010 8:16pm by w34v3r
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#3 Aug 02 2010 at 6:18 PM Rating: Decent
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All of what you said is correct. Most players will be a hybrid of several different classes. For tanking, you may consider being a gladiator with provoke(pugilist), defender(marauder), and possibly heal(conjurer). With those, you'll be able to take skills from several classes and you'll be able to keep enmity on yourself while decreasing the amount of damage you take at the same time. If you were to use a skill that was AoE and you equipped it on a class that isn't naturally using that skill, it'll go from being AoE to maybe single target with less potency.

Once you learn a skill from a class, you'll have it to equip on any class you want. You'll have a set amount of AP and each skill takes up a certain amount of AP to equip. If you equip a skill that isn't native to that class, it'll take maybe 2 AP instead of just 1.

EDIT: At this point, there really isn't any reason to have a second character. It'll be mainly for aesthetic reasons. Your first char will be able to be any job and wont be any more able to do a job than any other race. It all just depends on how you allot your stat points as you level up. When you first start up, you'll have basically the same stats as everybody else regardless of what race and starting city they chose. You will however have different weapons and armor to start off depending on which class you choose. I'd assume people would understand that though.

Edited, Aug 2nd 2010 8:23pm by swisa
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#4 Aug 02 2010 at 6:19 PM Rating: Good
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to clairify - when you are playing a discipline the skills from that discipline will be as strong as any other char playing that class at that level (with that physical level/similar eq). So if lancer is your "main" and you switch to Thaumaturge you won't have any inherent disadvantage against other thaumaturge at your level - in fact - you may have an advantage in physical level.

the advantage to leveling up more than one discipline is that it will give your main discipline more versatility. Skills from each job will be equippable (it sounds like) on other jobs. Some skills may be less powerful on one job than another but that doesn't mean they won't still be useful.

Like cure for example may be weaker when it is equipped on a Disciple of War job than on a Disciple of Magic job - as in it is not AOE, for example, or it cures for less, but when you are out soloing rats as a lancer just being able to cure yourself is better than no cures at all.

#5 Aug 02 2010 at 6:35 PM Rating: Good
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I believe you are correct in assuming that. From what I've heard, though, your main discipline is what's most powerful; e.g. you're not going to be as powerful a Conjurer as someone whose Conjurer is a main if that's your secondary job. What could one of the downgrades be? Your heal doesn't do nearly as much. Again, this is just speculation based off of things I've read -- I'm not in the beta -- so it's probably best you just wait for someone to truly confirm this information.


sorta....anyone can be a conjurer; you just need the right weapon and youll unlock the skills. the limit is that your physical level always goes up, no matter what class you are, and you get to choose how you spend your attributes. so if you go stacking tank stats at the expense of magical stuff then youll be a pretty crappy mage in terms of the damage or healing you do, altho you will be able to take a hit.
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#6 Aug 02 2010 at 6:40 PM Rating: Good
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(I'm still trying to get used to the forum's style of replying to certain blocks of messages)

Based on what Olorinus said:

"the advantage to leveling up more than one discipline is that it will give your main discipline more versatility. Skills from each job will be equippable (it sounds like) on other jobs. Some skills may be less powerful on one job than another but that doesn't mean they won't still be useful. "

Thanks for the clear explanation. Being a jack of all trades does sound fantastic. So there are 2 skills a character will be growing: Class skills and Physical skills.
Now, if I learn so many skills from various disciplines, wouldn't that be a problem for my character's build. I am sure the answer is yes. Because I would run out of skill points (whatever they are called) to allocate properly into Class and Physical skills, right?
#7 Aug 02 2010 at 6:57 PM Rating: Good
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Quote:
Thanks for the clear explanation. Being a jack of all trades does sound fantastic. So there are 2 skills a character will be growing: Class skills and Physical skills.
Now, if I learn so many skills from various disciplines, wouldn't that be a problem for my character's build. I am sure the answer is yes. Because I would run out of skill points (whatever they are called) to allocate properly into Class and Physical skills, right?


more or less yeah.

its more like class skills (i.e. marauder, conjurer, miner etc.) and physical attributes (str, dex, mnd etc.). obviously a marauder is going to want physical attributes whereas a conjurer will want magical. in order to be the best marauder (or gladiator, or lancer, or pugilist) youll need to focus on the physical traits more than the magical ones. this means when you change to a conjurer or a thaumaturge, youll have access to those skills, but at the costs of attributes that arent good for your class.

now, this next bit is something of a speculation on my part, but we all know you can choose an elemental affinity much in the same way you can choose your attributes. my guess is that this will allow you to "split the middle" so to speak. so if you go heavy into earth or fire as a physical class, when you become, say, a conjurer, your stats wont really support being a great conjurer, but your elemental focus will make up some of the difference.

thats my guess anyway. again, just speculation, but it seems to make sense.
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#8 Aug 02 2010 at 7:06 PM Rating: Decent
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One point that's important to bring up is that, at least currently, you are not locked into your stat choices (str, dex, int, etc) forever. You can reallocate them, so if you swap from a DoW to a DoM, you can reallocate those stat points to be an effective DoM, in addition to allocating skills. I would assume, though, that reallocating won't be free, but it can be done (according to the beta reports).
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#9 Aug 02 2010 at 8:08 PM Rating: Good
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Each time your character reaches a new physical level, they'll be awarded points to allocate towards stats. A character's HP and MP are a function of their class rank and physical level, but the player can add points to the six main stats and elemental resistances however they please. Building a warrior? Load up on Strength, Dexterity and Vitality. Building a mage? Load up on Intelligence, Mind and Piety. Don't worry, though -- you can reallocate stats any time you please, if you make a mistake or change classes.

Changing classes may be simply a matter of equipping a different weapon, but the more classes you level, the more versatile and robust your character will become. Once an ability or trait has been learned on one class, it can be used on all other classes. There are a few class-exclusive abilities, and some abilities and spells are weaker when used on other classes, but all in all, there is a huge level of customizability.


from THIS originally posted by marsupialboy in another thread.

SO not ALL abilities are hurt by crossing into a different discipline apparently, other than that a magic spell will be a little weaker if you move your intelligence points into strength.

Elemental affinity has to do with both your resistance to an element and your ability to dish out damage in it (the latter being probably most meaningful to a DoM.) So being able to dump my points into fire before hitting up a volcanic region to help armor myself if I'm a DoW, or into Ice to help my damage as a DoM is great!

Also: TEE HEE! They made up a word! "customizability!"

#10 Aug 02 2010 at 9:24 PM Rating: Excellent
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Tweezle120 wrote:
Quote:
Each time your character reaches a new physical level, they'll be awarded points to allocate towards stats. A character's HP and MP are a function of their class rank and physical level, but the player can add points to the six main stats and elemental resistances however they please. Building a warrior? Load up on Strength, Dexterity and Vitality. Building a mage? Load up on Intelligence, Mind and Piety. Don't worry, though -- you can reallocate stats any time you please, if you make a mistake or change classes.

Changing classes may be simply a matter of equipping a different weapon, but the more classes you level, the more versatile and robust your character will become. Once an ability or trait has been learned on one class, it can be used on all other classes. There are a few class-exclusive abilities, and some abilities and spells are weaker when used on other classes, but all in all, there is a huge level of customizability.


from THIS originally posted by marsupialboy in another thread.

SO not ALL abilities are hurt by crossing into a different discipline apparently, other than that a magic spell will be a little weaker if you move your intelligence points into strength.

Elemental affinity has to do with both your resistance to an element and your ability to dish out damage in it (the latter being probably most meaningful to a DoM.) So being able to dump my points into fire before hitting up a volcanic region to help armor myself if I'm a DoW, or into Ice to help my damage as a DoM is great!

Also: TEE HEE! They made up a word! "customizability!"



You misunderestimated them.
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#11 Aug 02 2010 at 9:56 PM Rating: Good
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#12 Aug 02 2010 at 9:58 PM Rating: Good
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i hope thatll happen, but the general feeling in the beta community is that there will be a cost associated with it, not unlike re-speccing in WoW.

but hey, im all for cost-free unlimited stat re-allotmentation.
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i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

http://therewillbebrawl.com/
#13 Aug 02 2010 at 10:12 PM Rating: Good
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Quor wrote:
i hope thatll happen, but the general feeling in the beta community is that there will be a cost associated with it, not unlike re-speccing in WoW.

but hey, im all for cost-free unlimited stat re-allotmentation.


I never see anything mentioned about it costing anything besides speculation, but if there is....what was this cost in WoW or any other games that had it?

Edited, Aug 3rd 2010 12:15am by TwistedOwl
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#14 Aug 02 2010 at 10:27 PM Rating: Good
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Quote:
I never see anything mentioned about it costing anything besides speculation, but if there is....what was this cost in WoW or any other games that had it?


for WoW it was just gold.
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The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
- MojoVIII
i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

http://therewillbebrawl.com/
#15 Aug 02 2010 at 10:40 PM Rating: Good
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Quor wrote:
for WoW it was just gold.


Cool, I could deal with something like that, if any. I'd probably be the type that switches an awful lot for different situations. Especially with the elemental stats. If I know what's coming up(hopefully not because I died the 1st time & now I'm regrouping) I'd like to strategize accordingly without it being a burden. I guess they'd have to balance it to where using those strategies wouldn't make things too easy either.
#16 Aug 02 2010 at 11:39 PM Rating: Good
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w34v3r wrote:
As for playing on two computers at the same time -- a term I believe known as 2-boxing -- that's, in my mind, just completely idiotic. To be fair, though, I'm biased in that I've only had bad experiences with people trying to play 2 characters at the same time (although I can't imagine why *coughcough*).

Not to change the subject, but there's a guy that posts (posted) on the FFXI boards named VawnLakshmi who had a 5-box setup. I believe it was all PS2s, too.
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#17 Aug 03 2010 at 2:09 AM Rating: Good
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Tweezle120 wrote:
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Each time your character reaches a new physical level, they'll be awarded points to allocate towards stats. A character's HP and MP are a function of their class rank and physical level, but the player can add points to the six main stats and elemental resistances however they please. Building a warrior? Load up on Strength, Dexterity and Vitality. Building a mage? Load up on Intelligence, Mind and Piety. Don't worry, though -- you can reallocate stats any time you please, if you make a mistake or change classes.

Changing classes may be simply a matter of equipping a different weapon, but the more classes you level, the more versatile and robust your character will become. Once an ability or trait has been learned on one class, it can be used on all other classes. There are a few class-exclusive abilities, and some abilities and spells are weaker when used on other classes, but all in all, there is a huge level of customizability.


from THIS originally posted by marsupialboy in another thread.

SO not ALL abilities are hurt by crossing into a different discipline apparently, other than that a magic spell will be a little weaker if you move your intelligence points into strength.

Elemental affinity has to do with both your resistance to an element and your ability to dish out damage in it (the latter being probably most meaningful to a DoM.) So being able to dump my points into fire before hitting up a volcanic region to help armor myself if I'm a DoW, or into Ice to help my damage as a DoM is great!

Also: TEE HEE! They made up a word! "customizability!"



You misunderestimated them.



Mik if you're really George W. Bush in disguise, I'm going to be very disappointed...
#18 Aug 03 2010 at 4:44 PM Rating: Default
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Quote:
Changing classes may be simply a matter of equipping a different weapon, but the more classes you level, the more versatile and robust your character will become. Once an ability or trait has been learned on one class, it can be used on all other classes. There are a few class-exclusive abilities, and some abilities and spells are weaker when used on other classes, but all in all, there is a huge level of customizability.


Thanks for the explanation! Here is another question. How does FF14 know which class is my primary? For example, instead of being a Lancer (primary), I might end up doing lots of weaving (secondary) or alchemy (a 3rd or 4th etc skill).

With that in mind, if I spend a lot of my efforts leveling up skills that aren't in my primary class, will that be a problem? Or just a problem where I am just a noob lancer but pro weaver :P etc etc.

#19 Aug 03 2010 at 4:52 PM Rating: Good
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Mikhalia wrote:


You misunderestimated them.


Your statement is easily refutiated.
#20 Aug 03 2010 at 4:58 PM Rating: Default
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greenminttea wrote:
Thanks for the explanation! Here is another question. How does FF14 know which class is my primary? For example, instead of being a Lancer (primary), I might end up doing lots of weaving (secondary) or alchemy (a 3rd or 4th etc skill).

With that in mind, if I spend a lot of my efforts leveling up skills that aren't in my primary class, will that be a problem? Or just a problem where I am just a noob lancer but pro weaver :P etc etc.


Primary would be defined by you, not the game, afaik. Your "primary" would be what you consider your main class, though others would probably assume it's your highest leveled. If I'm guessing properly, the only thing you get an advantage of with your "primary" class, is that if you pick what you wish to be your primary at the start, you will start with the equipment (weapon, and maybe armor?) for that class. After that, it's up to you what and how you level.
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#21 Aug 03 2010 at 5:14 PM Rating: Good
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greenminttea wrote:
Quote:
Changing classes may be simply a matter of equipping a different weapon, but the more classes you level, the more versatile and robust your character will become. Once an ability or trait has been learned on one class, it can be used on all other classes. There are a few class-exclusive abilities, and some abilities and spells are weaker when used on other classes, but all in all, there is a huge level of customizability.


Thanks for the explanation! Here is another question. How does FF14 know which class is my primary? For example, instead of being a Lancer (primary), I might end up doing lots of weaving (secondary) or alchemy (a 3rd or 4th etc skill).

With that in mind, if I spend a lot of my efforts leveling up skills that aren't in my primary class, will that be a problem? Or just a problem where I am just a noob lancer but pro weaver :P etc etc.


Whatever weapon you have equipped determines your current "primary" class.

If you have lancer at 50, but you equip some knuckles, then you are a pugilist who happens to have access to a bunch of lancer abilities if he wants. If you equip a spear, you're a lancer. If PUG is at 10 and LNC is at 50 then you can go back and forth between them by swapping weapons, but of course it would probably be a waste of time to kill "level 10" mobs as a LNC or "level 50" mobs as a PUG.
#22 Aug 03 2010 at 5:55 PM Rating: Good
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Osarion, Goblin in Disguise wrote:
Mikhalia wrote:
Tweezle120 wrote:
Quote:
Each time your character reaches a new physical level, they'll be awarded points to allocate towards stats. A character's HP and MP are a function of their class rank and physical level, but the player can add points to the six main stats and elemental resistances however they please. Building a warrior? Load up on Strength, Dexterity and Vitality. Building a mage? Load up on Intelligence, Mind and Piety. Don't worry, though -- you can reallocate stats any time you please, if you make a mistake or change classes.

Changing classes may be simply a matter of equipping a different weapon, but the more classes you level, the more versatile and robust your character will become. Once an ability or trait has been learned on one class, it can be used on all other classes. There are a few class-exclusive abilities, and some abilities and spells are weaker when used on other classes, but all in all, there is a huge level of customizability.


from THIS originally posted by marsupialboy in another thread.

SO not ALL abilities are hurt by crossing into a different discipline apparently, other than that a magic spell will be a little weaker if you move your intelligence points into strength.

Elemental affinity has to do with both your resistance to an element and your ability to dish out damage in it (the latter being probably most meaningful to a DoM.) So being able to dump my points into fire before hitting up a volcanic region to help armor myself if I'm a DoW, or into Ice to help my damage as a DoM is great!

Also: TEE HEE! They made up a word! "customizability!"



You misunderestimated them.



Mik if you're really George W. Bush in disguise, I'm going to be very disappointed...


Hey, man, you know what they say... fool me once, shame on you. Fool me twice, we won't get fooled again.
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#23 Aug 04 2010 at 5:49 AM Rating: Decent
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I thought it was something like:


"Fool me once... *thinks for a few seconds* ...shame on you.
Fool me tw...can't get fooled again!!"
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#24 Aug 04 2010 at 5:55 AM Rating: Good
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Threx wrote:
I thought it was something like:


"Fool me once... *thinks for a few seconds* ...shame on you.
Fool me tw...can't get fooled again!!"


http://www.youtube.com/watch?v=eKgPY1adc0A&feature=related

Another classic is:

"Rarely is the question asked: Is our children learning?"
#25 Aug 04 2010 at 6:35 AM Rating: Good
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strategery.

noocluer.

or even just plain old stragedy.
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feral druids do it on all fours.
The One True Prophet of Tonkism.

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#26 Aug 04 2010 at 6:37 AM Rating: Decent
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Perhaps my favorite is, "It would be a mistake for the United States Senate to let any of those clones out of that chamber."
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