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New Windows 7/Vista Gadget...Follow

#52 Aug 08 2010 at 6:01 PM Rating: Good
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I've had a long weekend of "excess", so it was cool that this was the first thread I see on the forums. Very nice again Wint! Now I finally filled in that last "spot" in my Sidebar. With something cool even!
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#53 Aug 08 2010 at 7:48 PM Rating: Decent
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This is awesome.

I haven't used it or even downloaded it, but that doesn't matter. I will once I get my computer back up and running.

Thanks Wint! :D
#54 Aug 08 2010 at 9:32 PM Rating: Decent
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works great, thanks!
#55 Aug 08 2010 at 10:02 PM Rating: Decent
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Hey Wint, I really enjoy your gadget for keeping track of the countdown and different times. Have you thought of maybe producing any third party tools if SE is more understanding this time around? Id **** myself if someone got Bejeweled on FFXIV like the one for WoW :P
#56 Aug 08 2010 at 10:04 PM Rating: Excellent
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I would love if they would give us an API. I don't think it's likely, but I will do whatever I can within reason to make these apps as effective as possible.
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#57 Aug 08 2010 at 10:28 PM Rating: Excellent
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seneleron wrote:
would I be a greedy elitest B*s*a*d if I wondered if we could get rainmeter support? :D


Wanted to show you what I have so far:

Screenshot


There are no advanced date/time functions to use like I have with other languages, so the Eorzea time you see here is JP time for now. I will have to do the math the old fashioned way, which will take some doing but I believe it's possible. Give me a few more days and I'll have a Rainmeter skin for you. The only negative right now is that the DST is not figured automatically, so there will be some config on your part twice a year. I've been speaking with one of the creators of Rainmeter, we may have a solution yet so that may not always be the case.
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#58 Aug 09 2010 at 6:44 AM Rating: Excellent
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The rainmeter app is going to require more work. I need to research how to export C# functions to a C++ unmanaged assembly, and when I have that sorted, I can turn my clock engine into a plugin for Rainmeter. Writing it from scratch in C++ would be difficult for me, I'm not very fluent in C++.
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#59 Aug 09 2010 at 9:00 AM Rating: Decent
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Thanks a lot. This gadget is awesome. Incredibly useful!!
#60 Aug 09 2010 at 9:01 AM Rating: Decent
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Wint, is any of your stuff open-source by any chance? I'm working on getting into programming, but it's hard to find good professional code examples, and all the how-to books worth reading seem to use nearly identical program examples (I understand "Hello World" being traditional, but let's get some diversity after that). If it's not, I completely understand that - I probably wouldn't want to put my raw code out there if I had any worth looking at. Either way, it works fine for me on Windows 7 Professional, 64-bit. If you don't mind saying, does the real-time bit just use the system clock, while Eorzea time and the countdown are seeded from an online clock when you download?
#61 Aug 09 2010 at 9:09 AM Rating: Excellent
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Actually, i take the time on the local machine, convert it to JP time, and then use fhe time difference to calculate the game time from the game's epoch. If you want to see it working, download the gadget and rename the extension from .gadget to .zip. You should be able to see the files, it's all done in JS and HTML. I'm a bit more reluctant to send the code for the LCD clock, but I can send you something over pm. Really the genius behind it was khorbin, he helped me figure it out by sharing what he did for his android app, I can't take all of the credit.

If you want to learn something more complicated than JavaScript (which is a fantastic place to start to be honest), I can send you some things on how to get up and running in C# and .NET which is what the lcd clock is written in.

On a different topic, really ****** me off people have rated my app down on the market place without saying why. Went from 5 stars to 3 with no reason behind it Smiley: motz
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#62 Aug 09 2010 at 9:09 AM Rating: Good
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Quote:
Wanted to show you what I have so far:



Looks awesome so far! No worries on the timeframe, I'm just grateful you're taking the time to work on it :)

Edit:

I tried to quote it like this:

Quote:
Wanted to show you what I have so far:

Screenshot
( Report | Direct Link )


let's all just assume the image copied and translated properly, shall we? ;)



Edited, Aug 9th 2010 11:11am by seneleron

Edited, Aug 9th 2010 11:11am by seneleron
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#63 Aug 09 2010 at 9:13 AM Rating: Good
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jro2787 wrote:
Thanks a lot. This gadget is awesome. Incredibly useful!!

QFT

I saw a donation link on your page. If I can pry the debit card from my wife's hands (women & shopping... you know how it goes :P), I may throw a few bucks your way.
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#64 Aug 09 2010 at 9:18 AM Rating: Decent
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Wint wrote:
On a different topic, really ****** me off people have rated my app down on the market place without saying why. Went from 5 stars to 3 with no reason behind it Smiley: motz

Yeah, I saw that and gave it a 5 star rating which hasn't kicked in yet. Works exactly as promised and it looks good, I don't know what else you can ask from an app. I suspect the other forums that you mentioned before have something to do with it.

Wint wrote:
Actually, i take the time on the local machine, convert it to JP time, and then use fhe time difference to calculate the game time from the game's epoch. If you want to see it working, download the gadget and rename the extension from .gadget to .zip. You should be able to see the files, it's all done in JS and HTML. I'm a bit more reluctant to send the code for the LCD clock, but I can send you something over pm. Really the genius behind it was khorbin, he helped me figure it out by sharing what he did for his android app, I can't take all of the credit.

If you want to learn something more complicated than JavaScript (which is a fantastic place to start to be honest), I can send you some things on how to get up and running in C# and .NET which is what the lcd clock is written in.

Nah, the files already included should be just fine - I didn't know you could even use JS/HTML for desktop gadgets. I figured Microsoft would have their own API for that and force you to use VBS. I really appreciate the help, I need to get a handle on what's good programming practice and nothing I've been reading does that very well. So far I've been using C/C++, so I should be pretty comfortable with what you've got.

For kicks, I changed my computer's clock and ended up back a few years in Eorzea time. I doubt it's a huge issue, since the only people changing their clocks are probably trying to cheat on their software licenses, but I figured I might as well put it out there. Thanks again for the info, it'll help me out a lot.
#65 Aug 09 2010 at 9:25 AM Rating: Excellent
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Yep system clock is the backbone, you change that you change how the time is calculated. I contemplated hitting an NIST server for the time instead, but I'd rather not have the performance hit associated with that.

Ill send you links for the gadget API, you can do it in pure HTML, CSS, and JavaScript if you want. The api helps you acces things like settings and such, check out Settings.HTML for how I accessed the settings file. My HTML is pretty basic, I used absolute positioning for everything because for this, since you don't have to worry about a browser, you can be very exact about where you want to put things. This would be a pretty good example to work with.

@Ralrra, you don't know how much that means. If i get $100 in donations the first thing I will do is get my apple dev license to release iPhone and iPad apps Smiley: grin
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#66 Aug 09 2010 at 9:46 AM Rating: Good
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Quote:
If i get $100 in donations the first thing I will do is get my apple dev license to release iPhone and iPad apps


SE needs you on their payroll. Maybe you could build their security tokens into said app the same way WoW does ;)

I'll see the scraped up donation [getting paid would help] and toss in a 6 pack of tastee beverage of choice

Edited, Aug 9th 2010 11:49am by seneleron
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#67 Aug 09 2010 at 9:48 AM Rating: Decent
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Holy ****, they really need to give you a function to detect and account for DST. Almost everything I've read so far has been just for that.

Thanks so much for the help on this, you have no idea how much it means. One question, do you use an editor with autocomplete? One of your variables was conveniently misspelled in the same way multiple times. Smiley: tongue Your comments are very helpful, by the way.
#68 Aug 09 2010 at 9:54 AM Rating: Decent
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Works perfect, thanks!
#69 Aug 09 2010 at 10:00 AM Rating: Excellent
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Majivo wrote:
Holy sh*t, they really need to give you a function to detect and account for DST. Almost everything I've read so far has been just for that.

Thanks so much for the help on this, you have no idea how much it means. One question, do you use an editor with autocomplete? One of your variables was conveniently misspelled in the same way multiple times. Smiley: tongue Your comments are very helpful, by the way.


Yeah I'm fixing that among other things for the next version, plus optimizing the JavaScript for faster execution. When programming, make it work first, then optimize ;)

I need the comments, I work on so much code I always forget what I was doing :)
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#70 Aug 09 2010 at 3:51 PM Rating: Excellent
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Majivo, here ia a guide for the gadgets, if you want to collaborate or need help with anything just let me know.

http://msdn.microsoft.com/en-us/library/bb456468%28VS.85%29.aspx
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#71 Aug 09 2010 at 6:43 PM Rating: Decent
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Thanks for the link, I'm looking it over now. Your gadget's code mostly makes sense to me, I just get confused because I'm bad with time zones and such. I'm a bit unfamiliar with the XML, but nothing I can't Google my way through.

I'd love to collaborate on something, but I can't say I'm full of useful ideas at this stage, and since I've never gotten to try before I don't know if I even have the requisite skills to be of any help. If you're interested, though, I'd really enjoy the opportunity.
#72 Aug 09 2010 at 6:55 PM Rating: Good
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Well we can see what happens when more info is released, I have lots of plans. I could give you a page to work on and then wire it up to the gadget itself.
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#73 Aug 09 2010 at 7:18 PM Rating: Decent
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Thanks!!! Got it on my windows 7.. works great. great job
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#74 Aug 10 2010 at 8:35 AM Rating: Decent
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looks very cool.

but I am not even in beta yet ><
#75 Aug 10 2010 at 11:24 AM Rating: Good
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After Wint generously let me go through the code for this project, I decided to add a little something to it so that we all have more to stare at for the next 42 days. Wint has (also generously) agreed to host this updated version on his site for everyone, and you can download it here:

http://renkeidorkz.com/downloads/

In a nutshell, the new version lets you pick a race in addition to your city and provides a portrait of your chosen race on the gadget. You can also choose between male/female (provided, of course, that the race has both options). Wint will be along with some more pictures shortly, but here's one to show you the general idea. There's a couple of others on the host site above, too.

Major thanks to Wint for letting me work with him on this. If anyone has ideas on how to improve the gadget, or if you think it could use minor tweaking (such as the portraits being too opaque, too dark, etc.) feel free to post here - it's an excellent time killer.
#76 Aug 10 2010 at 11:28 AM Rating: Good
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Thanks to Majivo for helping me keep up with all of my projects Smiley: grin

Here are said screen shots:

Screenshot


Screenshot


Screenshot


I'm not at home so I haven't tested it yet, but I'm sure everything works fine. Updating the main post here in a moment. I will update the Windows Live Gallery when I get home, I have a few other things I want to put in.
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#77 Aug 10 2010 at 11:32 AM Rating: Decent
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Man, I never should've blown up that first pic so much, it looks terrible. Smiley: tongue Going through the materials SE released, I discovered icons for each profession's guild, and I'm going to see if I can work them into the gadget in a tactful way. Hopefully it'll work out all right and you guys will have more to look forward to.
#78 Aug 10 2010 at 11:33 AM Rating: Good
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Actually I'd hold off on that for a bit. I almost went there too, but I want to save those for in case the guilds have shop hours like they do in XI, and if that's the case, we'll need a page for guild hours and can use them there Smiley: smile
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#79 Aug 10 2010 at 11:40 AM Rating: Decent
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Ah, touche. I'll go ahead and photoshop a few versions of them then, so we have some variety to pick from when that comes along.
#80 Aug 10 2010 at 11:46 AM Rating: Good
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I should add to everyone, that I'm thinking about putting Majivo in charge of this project. He has an eye for design, where I'm more into logic. I'll still handle the heavy lifting with JavaScript and other backend components, but I think he can really add a lot to how the thing looks overall in ways I can't.
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#81 Aug 10 2010 at 2:04 PM Rating: Decent
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[Dang], that is a sweet earth gadget. Congratulations, you guys -- this looks great! I notice you have it set for CE date -- is there an option to change that to SE date or to like March 31st for a vague PS3 date?

Wint wrote:
If i get $100 in donations the first thing I will do is get my apple dev license to release iPhone and iPad apps Smiley: grin


I'm working on getting the latest version of Snow Leopard running on a VM so I can start iPad/iPhone development. I'll let you know if I get anywhere with it, since the OS itself is only like 30 USD. Have you tried your hand at Android development (yet)?
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#82 Aug 10 2010 at 2:05 PM Rating: Good
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I have, but khorbin already has an app out for Android, and since he helped me out with the code, I'm not looking to compete with him.
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#83 Aug 10 2010 at 3:23 PM Rating: Good
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Talk me up much, Wint? From reading your posts I sound like the Pope of Eorzea Clocks. I'm going to get a big(ger) ego.

I'd say Eorzea Clock for Android is maybe a few nights' work away from being something I'm comfortable calling a "stable release" but it's out there as a beta and I'd appreciate any feedback from you awesome zam people. I've got several comments on the market, but there's no way of contacting those people for follow-up that I know of.

I'm specifically wondering what kind of features people would like to see in the future. I have a rough idea of things that should be implemented like airship schedules, customizable backgrounds, and probably localization if I can find some translators to help out. I would love to hear some other ideas. Perhaps I'll make a full post so as not to hijack your thread. I figure this isn't exactly hijacking since Wint can use the suggestions as well.
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#84 Aug 10 2010 at 3:30 PM Rating: Good
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I just want to give credit where it's due Smiley: smile
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#85 Aug 10 2010 at 4:39 PM Rating: Decent
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Hey Khorbin,

I just downloaded your APP for Android since i saw your post. so far it looks nice.. love the backround.. whats funny is your clock is 3 seconds off from Wint's desktop clock. I dont care anyway.. U can PM me or anything if you want me to download new versions or follow up..

thanks
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#86 Aug 10 2010 at 5:14 PM Rating: Good
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Actually, it's the server time. Unless all of the apps sync to the same server there will be discrepancies. I'm working on a solution for mine, but I need to see what the game clock is at before I can do too much.
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#87 Aug 10 2010 at 5:55 PM Rating: Decent
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Got it. I understand. I can't wait for more. I'll be downloading everything u guys make. Now I just need to get logitech g15 or 19 to keep going.. lol..
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#88 Aug 10 2010 at 9:06 PM Rating: Good
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Quote:
your clock is 3 seconds off from Wint's desktop clock.


Yeah, from my testing it ranges about +- 3 Eorzea minutes from the "real time" depending on the phone's time and some rounding error margin. The android alarm manager function also doesn't guarantee that it will do the calculation at exactly the time I specify, only that it will not tick before that point, so it will actually be about +- 1 Eorzea minute just depending on what exact time the alarm decides to make it recalculate the date. The AlarmManager saves battery life over the other methods I tried, though, because it doesn't wake the phone if it's in deep sleep just to run a calculation that the user can't see anyway. Also you can't use the standard method of updating the widget more than once every 15 minutes or so, because it's not allowed, again, for battery life reasons.

So yeah, that's a partial explanation of the possible reasons why it's off by a few ticks. More than likely it's your phone/computer/server time just being off by a few seconds. I figured most people would be just fine with something a few ticks off. It's more about the connection to Eorzea while you're away than about knowing the exact minute.
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Download Eorzea Clock for your android phone! Available FREE on the Android Market now!
#89 Aug 10 2010 at 11:04 PM Rating: Good
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You're just so **** nifty, Wint. Thanks!
#90 Sep 10 2010 at 5:44 AM Rating: Excellent
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Time.

I don't has it any more Smiley: frown

Between school, family, my responsibilities here, and trying to squeak in some game time, I just don't have the time to devote to this project like it will need here soon. So I've made a tough decision in that I'm not going to support this project any longer.

If anyone would like the source files, PM me and I'll send you a link to download them. Conversely you can download the .gadget file, rename to .zip, and extract them that way.

Thanks for the support and excitement everyone has shown. I will be devoting my efforts solely to my Logitech LCD clock now, hopefully I can resolve a few issues people are having with it in time for launch.
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#91 Oct 02 2010 at 3:32 AM Rating: Decent
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Question...

What is countdown referring to? In-game time or real time?
#92 Oct 02 2010 at 3:58 AM Rating: Decent
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TheLufia wrote:
Question...

What is countdown referring to? In-game time or real time?


Look at the dates of the posts. I think it's referring to how long before the game is released, could be wrong though.
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#93 Oct 02 2010 at 4:59 AM Rating: Decent
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Hmm...Ok. I was referred to this gadget when I made a remark that someone should make a levequest gadget. I assume that person was just being a dunce. Oh well.
#94 Oct 02 2010 at 7:12 AM Rating: Excellent
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I had given up development of this, but it seems that people are wanting an update so I will try to find time to work on it in the next week.
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#95 Oct 02 2010 at 7:29 AM Rating: Decent
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Wow! Fantastic, and look great on Win7 64.
Countdown is -11 days? Can this be adjusted to reflect Guildleve reset timer?

#96 Oct 02 2010 at 7:36 AM Rating: Excellent
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That's what I will be working on.
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#97 Oct 06 2010 at 8:47 PM Rating: Decent
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Awesome! can't wait!
#98 Oct 07 2010 at 9:59 AM Rating: Excellent
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Ok I caved in. I have the javascript working for the leve reset timer. I should have an update this evening. As far as the server status pages go, I'm torn on this. I have the IP addresses but I got them from Zam and they don't want them given out. I can't really mask them in my code, so I'm trying to think of a way to get the status without having to resort to PHP, mostly because I don't think Windows gadgets support PHP. For now I'll release the gadget with the game time and leve reset timer, and we'll see about adding server status.
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#99 Oct 07 2010 at 1:16 PM Rating: Excellent
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Ok, new gadget up. Use the Renkeidorkz link, I haven't gotten it uploaded to the windows live market place yet.

http://renkeidorkz.com/files/EorzeaClock.gadget

Screenies of new features:

Normal:
Screenshot


Settings:
Screenshot


City and Race/Gender:
Screenshot
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#100 Oct 07 2010 at 1:17 PM Rating: Excellent
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Curious to see how this works for other timezones, especially overseas.
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#101 Oct 07 2010 at 1:21 PM Rating: Good
Works great for me in CST, fantastic job Wint!
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