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Changes to character baseline from it´s creation.Follow

#1 Aug 08 2010 at 12:24 PM Rating: Decent
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Do you expect or hope for character creation choices to influence character´s stats?
Race and/or tribe will affect your charcter's stats.:11 (14.9%)
Starting city wil affect your character´s stats. :0 (0.0%)
Choice of God/Deity will affect your character´s choice. :14 (18.9%)
There will be more than one choice to influence your character´s stats. :34 (45.9%)
All characters will have the same baseline stats no matter what. :15 (20.3%)
Total:74


As yet there is no oficial information to establish that choices made on character creation may influence character atributes but from the experience we had in FFXI (and other MORPGs) that would seem likelly to happen, what I´m looking for is whether the the fan base is expecting/hoping for this to happen...

Personally I´m hopping for option 4 as even if these differences might not be very noticable they would still create another level in character uniqueness(sp). What about you?

For some reason the poll is not working, any ideas why?

Edited, Aug 8th 2010 6:26pm by Hugus
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#2 Aug 08 2010 at 12:29 PM Rating: Good
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Polls only work for premium (paying) members. Usually a premium member is happy enough to come along and do it for you though.

SE has said that they didn't want race to affect stats this time around. I'm hoping it does, but they have said they don't really want it to.
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#3 Aug 08 2010 at 12:30 PM Rating: Excellent
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Edited, Aug 8th 2010 2:30pm by Eske
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#4 Aug 08 2010 at 12:34 PM Rating: Good
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I guess #4 is what I'm hoping & expecting...maybe a "slight" difference between race/clan, but nothing major & the big one I'm wondering about is the potential bonuses from your deity choice...that could be interesting...totally giving me a headache when trying to plan my character though...bring on the character creator!
#5 Aug 08 2010 at 3:12 PM Rating: Good
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First I would like to thank Eske for making the actual poll since I wasnt able to...

Quote:
SE has said that they didn't want race to affect stats this time around. I'm hoping it does, but they have said they don't really want it to.


I haven't seen this (or can't remember) but if indeed this is so there are still other ways to influence a character, be it the starting city or most likelly the Deity we "pray" to.

As I said:

Quote:
Personally I´m hopping for option 4 as even if these differences might not be very noticable they would still create another level in character uniqueness(sp).


These differences not only allow for a more unique character but also add some more depth to a role play character and to it's history. I'm not saying that I wont kill the same NM twice or more but being able to create a story for your character and trying to follow your action because of it is a part of the (any morpg) game I havent really tried and would like to.
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#6 Aug 08 2010 at 3:47 PM Rating: Decent
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Yeah, It'd be nice if there were more than 1 option that influences your character stats. That or just have us all start out on an even slate.
#7 Aug 08 2010 at 4:32 PM Rating: Good
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Honestly I think most of the suggestions should *slightly* affect stats.

Race, height [think smaller the body the larger the mind], god, elemental alignment. . They're all good possibilities.

I suspect, though, this may end up not being the case, with SE seemingly trying very hard to squish the concept of "cookie cutter build".
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#8 Aug 08 2010 at 5:52 PM Rating: Default
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YOU will effect your stats. At each physical lvl up you get I believe 6 points to place anywhere you like. You can also reallocate them at any time at no cost so each person can build their char appropriatly. As nice is this is my concern is it will ultimately lead to very cookie cutter builds especially with the way your abilities can be set up. Think of how wow is now and imagine everyone getting access to almost every talent any skill with enough time played. This sounds great on paper but theory crafting will start telling, X ability = X% DPS increase and each ability will be broken down that way forcing most people to build chars around those stats in order to maximize their DPS or healing capability or Tanking survivability.

Edited, Aug 8th 2010 7:57pm by BunnyFufinator
#9 Aug 08 2010 at 7:32 PM Rating: Good
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It's funny, I wrote a thread on stats being influenced by clan choice and everyone thought it was dumb and got mad. Now most people expect/hope for it. Did all those haters leave or did people just realize that having everything the same is bland?
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#10 Aug 08 2010 at 9:36 PM Rating: Decent
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I think that gods, race and clan should give special abilities maybe but not necessarily stats
#11 Aug 08 2010 at 11:26 PM Rating: Decent
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I think there should be more then one factor that affect your characters stats and cannot be changed.

Simply having a system where you can reallocate your points whenever to maximize a build is fine however, there will be little uniqueness amongst players, especially at endgame if this is the only system they have in place and that just sounds sad. By adding additional affinities that are locked in at the beginning and throughout the game the character can become "special" through different choices.

#12 Aug 09 2010 at 12:58 AM Rating: Good
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GuardianFaith wrote:
It's funny, I wrote a thread on stats being influenced by clan choice and everyone thought it was dumb and got mad. Now most people expect/hope for it. Did all those haters leave or did people just realize that having everything the same is bland?


I've said a hundred times that I feel that race, clan, deity, everything should affect your stats, or at least give you bonus abilities or SOMETHING.

If a Highlander Hyur is the same as a Shader Elezen is the same as a Plainsfolk Lalafell is the same as a Lohengarde Roegadyn is the same as a Miqo'te Seeker of the Sun... then what is the point?

Look at the descriptions even:

"They are a clever and opportunistic people, and crafty with their words. These traits have helped the Plainsfolk excel in the arena of business."

"The majority of the realm's Roegadyn belong to the Sea Wolf clan, a maritime people who earn their keep on or by the sea, be it as sailors, Fisherman, or pirates. Comparatively fewer in number are the Hellsguard who are known for their more earnest demeanors and can often be found working as bodyguards and smithies."

"The Keepers are known for their reticent and brooding personalities, but are also respected and sometimes feared for their tenacity."

"The Seekers are widely regarded as quick-witted and prone to action, and many exhibit a tendency to bore easily."

There's no reason behind all of this descriptiveness if no one race or clan is any different than another.

They shouldn't be MASSIVELY different like XI where a Taru's MP was double that of a Galka, or an Elvaan had 20ish more STR than a Taru of similar class, but they should have SOME difference; a racial trait, a bonus ability, something that sets them apart but isn't game breaking.
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#13 Aug 09 2010 at 1:09 AM Rating: Excellent
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I'm thinking that everything will matter to some degree, but hopefully not where your choices become a point of contention for endgame groups or other min-maxers.

"Oh, your [race/class combo] doesn't have [particular birthday] and [name of patron deity]? Forget it, we'll find someone who does."

I've made most of my choices already, and I'll likely stick by them unless something drastically changes my mind. The only thing I'm not fully set on is my character's birthday. I may make it my own, unless being born on a particular day or month would benefit me more in the long term.
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#14 Aug 09 2010 at 1:14 AM Rating: Good
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Ralrra wrote:
"Oh, your [race/class combo] doesn't have [particular birthday] and [name of patron deity]? Forget it, we'll find someone who does."


That'd be funny..."You chose the wrong god & birthday! Get out noob!" they've definitely added so many more options this time around...I was thinking I would just use my own birthday too unless new info comes out suggesting a better option, which I doubt.
#15 Aug 09 2010 at 2:27 PM Rating: Good
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Race should affect your starting stats by some minor amount. But it sounds like it won't.

You select your stat increases upon leveling. Sounds good at first. What about changing roles? SE has stated that you can change those stats at any time so don't worry about making the wrong choices.

How so? At any time? With no penalty? So between one battle and the next you just downgrade your Dex and increase Strength?

I'm not sure how being able to change your stats will affect the ability to just change roles within a party. "No healer? Wait, I can heal. Just let me change my Strength in for Peity. Ok, done. Let's roll." Seems very doubtful, as well as not making any reasonable sense.

If you allow stat increases to be completely in the hands of players, you will have people who just focus on Strength with no Dex, and then are frustrated by constantly missing (or other similar unbalanced builds). If you can't fix those allocations, some people will surely quit rather than starting over.

There must be some kind of compromise between these extremes.
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