Oh also in case it wasn't said yet, there is now different grades of crystals and most synths use far more then 1 crystal. The biggest road block in crafting for this game (in beta at least) is crystals and how easily you can procure the ones you need. Most crafts need more then just 1 or 2 shards but they need like 8 shards AND even stuff from a completely different crystal shard (earth and wind in one recipe for instance). The crystals themselves act like an ingridient now and thus we now have several recipes in game with the exact same ingridients (3X beehive chips) but when you combine it with different crystal amounts you get two completely different items. One can give you beeswax while the other can give you honey etc.
This is a good point. FYI I only tested leve quests which provide you the materials for consistency. If you use +1, +2 or +3 materials the synths will actually go much smoother and will result in higher quality.
Clearly (only speculating :P) if the crystal color changes while you are working, this must represent the infamous elemental time of day! A new visual aspect to the HQ code. Maybe someone can confirm for us if it appears to be changing every 01:00 or 00:30 or w/e?
I'm not sure if maybe you are confusing the change in color of the ore. You actually don't see the "crystal" and the changes in the color of the ore are definitely the result of your synthing actions. Just want to make sure that we are defining the components clearly because the system is confusing enough as it is.
Further testing today:
- If you get sparks, either a little or a lot, try spamming rapid. So far it has done really well for me.
- There is tiered levels of failure 25%, 50% and 100% (roughly) Rapid land full for 30% progress and -5 durability. Knowing the values for a failing synth can save you ****.
- There is audio relative to the level of stability. I found there are actually two different "solid white" states: one with a low pitch and one with a high pitch... The high pitch is not as good as it looks and if you play on mute you may lose a few synths because of it.