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#52 Aug 11 2010 at 9:41 PM Rating: Good
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Oops, yeah I meant gladiator. So how does Thamaturge differ from Conjurer
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#53 Aug 11 2010 at 9:42 PM Rating: Decent
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deathly809 wrote:
Here are some questions I have not seen answered by beta testers

1. What are stats like for each race
2. How big are the areas/regions (that you could see)
3. Any pictures on how changing weapons affect abilities/class/whatever
4. Benchmark vs. playing with computer specs, how well did the benchmark match up.

Thanks for your time


1. Stats are exactly the same for each race. You start off at 15 and gain 4-6 points every time you level up physically. You can put those points towards Str, Vit, Dex, Int, Mnd, Piety. You also get points to distribute to elemental resistances also.

You receive physical level experience points and skill points. So you can be physical level 99 and still be level 1 pugalist or whatever. You won't die to any boss mobs, but you won't deal any damage either. At current the beta is capped at level 30 for physical and skill level.

In addition, Accuracy is a complete stat now, and so is Magic Accuracy. You have an accuracy for Main Hand and also Off Hand.

2. They areas are the equivalent of running from Windurst to Jeuno with outposts in-between. Smooth transitions from one area to another. Lots of mobs that you will recognize such as Apkallu, Puks, Gobbues etc. Yes you still get snagged behind polygons and stupid rocks, but that's something that you should be used to from FFXI. At current, with the influx of new players and restart of everyone, there's not really much to kill because EVERYONE is out killing the mobs that you need. But with time that will die down.

3. I don't have any pictures, but there's nothing special about changing weapons anymore. If you're a pugulist and want to change to a marauder you simply just buy an axe and equip it to your main hand. Your action bar will remove all abilities and you must re-allocate the skills back to your bar. Some skills can cross over to other classes for example I can use "Second Wind" (Chakra) on a Marauder and get HP back. Spells will cross over universally and your MP is not gimped cause I have a level 10 Pugulist with 167 MP and can cast, however the effect of the spell is reduced by half.

The only thing at current is that MP doesn't replenish unless you touch an aetherite crystal. Since alchemist and culinarian just started the community is still trying to find out things bout those two guilds to see what ingredients for potions are and or drinks to replenish MP. It is speculated that they designed mages to use Spirit Dart as their main attack instead of using MP. Spirit Dart is essentially free and increases damage with the staff or scepter that you use. It's kind of like a magical version of melee.

4. The benchmark IS the opening sequence to Limsa-Lominsa. What you see is how the game is going to progress. The graphics are smooth and flawless even at low resolutions. It has the feel of a High-end game even at 720p. I can't test out 1080p because my computer specs won't support it, but I'm sure there are plenty of pics out there that will show HD.
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#54 Aug 11 2010 at 9:43 PM Rating: Good
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Thaumaturge is more of an enfeebling and enhancing class I believe. I didn't play it. Most of their attacks ***** up enemy performance and can help your allies.

Conjurer is basically black mage and white mage. It uses two different weapons.
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#55 Aug 11 2010 at 9:48 PM Rating: Good
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Perfect, wanna play Gladiator with Thamaturge Elements. BADLY lol
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#56 Aug 11 2010 at 9:48 PM Rating: Decent
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Thank you for your reply.

Quote:
2. They areas are the equivalent of running from Windurst to Jeuno with outposts in-between. Smooth transitions from one area to another. Lots of mobs that you will recognize such as Apkallu, Puks, Gobbues etc. Yes you still get snagged behind polygons and stupid rocks, but that's something that you should be used to from FFXI. At current, with the influx of new players and restart of everyone, there's not really much to kill because EVERYONE is out killing the mobs that you need. But with time that will die down.

3. I don't have any pictures, but there's nothing special about changing weapons anymore. If you're a pugulist and want to change to a marauder you simply just buy an axe and equip it to your main hand. Your action bar will remove all abilities and you must re-allocate the skills back to your bar. Some skills can cross over to other classes for example I can use "Second Wind" (Chakra) on a Marauder and get HP back. Spells will cross over universally and your MP is not gimped cause I have a level 10 Pugulist with 167 MP and can cast, however the effect of the spell is reduced by half.

The only thing at current is that MP doesn't replenish unless you touch an aetherite crystal. Since alchemist and culinarian just started the community is still trying to find out things bout those two guilds to see what ingredients for potions are and or drinks to replenish MP. It is speculated that they designed mages to use Spirit Dart as their main attack instead of using MP. Spirit Dart is essentially free and increases damage with the staff or scepter that you use. It's kind of like a magical version of melee.


Some more questions if you don't mind.

1. Do you believe there to be regions composed of many areas?

2. Each time you change you will have to re-allocate the skills, what do you believe would happen if you were in the middle of reallocation and were attacked, can you move skills while fighting?

3. Do you have any knowledge of potion usage? If so do you have to wait a period of time between potion uses?

4. How plentiful are aetherite crystals?

Thank you again for your time.
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"That is the sound of people drowning Carl."
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#57 Aug 11 2010 at 9:53 PM Rating: Good
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Thank you thank you for the impressions and pictures. So refreshing to see someone actually enjoying the beta. This thread revitalized my interest.
#58 Aug 11 2010 at 9:57 PM Rating: Excellent
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Some more questions if you don't mind.

1. Do you believe there to be regions composed of many areas?
I think there is... though the one outside area we have access to is super massively huge. And we can only access the southern half of it. Like a huge La Theine.

2. Each time you change you will have to re-allocate the skills, what do you believe would happen if you were in the middle of reallocation and were attacked, can you move skills while fighting?
Can't move skills while in combat. Its best to do job changes in a safe spot :p Also regarding stat points you can only reassign 24 every hour so there will be some strategy there as well. Can't instantly go from mage to melee without being gimp for a while until you can set all your stats correctly.

3. Do you have any knowledge of potion usage? If so do you have to wait a period of time between potion uses?
Stay tuned.

4. How plentiful are aetherite crystals?
You know the save crystals in FFXI? They're like that. Evenly spaced throughout the wilderness at camps. There are also aetheryte nodes that, once discovered, can be used to teleport back to the nearest aetheryte crystal or from that crystal to them free of charge. Otherwise teleporting to a crystal costs anima which recharges very slowly (like 4 per RL day) so use your teleports strategically. Of course this is all beta stuff and it may change in the real game.

This is fun. Ask more questions.



Edited, Aug 11th 2010 10:57pm by Obakemono
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#59 Aug 11 2010 at 10:04 PM Rating: Good
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deathly809 wrote:
Thank you for your reply.

Quote:
2. They areas are the equivalent of running from Windurst to Jeuno with outposts in-between. Smooth transitions from one area to another. Lots of mobs that you will recognize such as Apkallu, Puks, Gobbues etc. Yes you still get snagged behind polygons and stupid rocks, but that's something that you should be used to from FFXI. At current, with the influx of new players and restart of everyone, there's not really much to kill because EVERYONE is out killing the mobs that you need. But with time that will die down.

3. I don't have any pictures, but there's nothing special about changing weapons anymore. If you're a pugulist and want to change to a marauder you simply just buy an axe and equip it to your main hand. Your action bar will remove all abilities and you must re-allocate the skills back to your bar. Some skills can cross over to other classes for example I can use "Second Wind" (Chakra) on a Marauder and get HP back. Spells will cross over universally and your MP is not gimped cause I have a level 10 Pugulist with 167 MP and can cast, however the effect of the spell is reduced by half.

The only thing at current is that MP doesn't replenish unless you touch an aetherite crystal. Since alchemist and culinarian just started the community is still trying to find out things bout those two guilds to see what ingredients for potions are and or drinks to replenish MP. It is speculated that they designed mages to use Spirit Dart as their main attack instead of using MP. Spirit Dart is essentially free and increases damage with the staff or scepter that you use. It's kind of like a magical version of melee.


Some more questions if you don't mind.

1. Do you believe there to be regions composed of many areas?

2. Each time you change you will have to re-allocate the skills, what do you believe would happen if you were in the middle of reallocation and were attacked, can you move skills while fighting?

3. Do you have any knowledge of potion usage? If so do you have to wait a period of time between potion uses?

4. How plentiful are aetherite crystals?

Thank you again for your time.


1. I guess you can say because there are specific breaks to the region that would constitute as an area. But even still, there is no name for that area really. Everyone on the beta just refers to areas as NE of Bearded Rock or W of Skull Rock etc. There isn't an area when you'd zone in and it'll be called Giddeus as far as what we've seen so far.

2. I think they changed it a bit as you can have a few things stay on your bar, but it's been kind of off and on for me. Some things stay, and others disappear.

You must be in passive mode in order to change your action bar. You cannot do anything if you are in active mode. If you are attacked while in passive mode and are re-allocating skills, you are attacked plain and simple lol. Yes I've been killed as such before by an aggressive mob. You can move while you are allocating your skills, but it's a flurry of thoughts really so if you've got the concentration to do so, yes you can survive.

3. I don't have first hand experience on potion usage, and I haven't read about it yet so I can't comment on it, but I will respond once I have.

4. There are Aetheryte crystals, Aetheryte Nodes, and temporary Aetheryte thingies. Aetheryte Crystals are found only at camps. Camps usually have a vendor of stuff and some guild/faction people there. Upon touching a crystal, you will automatically set your Home Point, Replenish your HP and MP. From these Crystals you can teleport to an Aetheryte node but only from a Crystal in that area, I believe.

A node is just an Aetheryte thingie out in the wild and functions like a crystal, but can become unstable. What that mean I have not experienced so I usually just treat it as a crystal.

The temporary Aetheryte thingies pop up after completion of a guildleve. You can then use that Aetheryte to teleport back to the camp where you started your leve. Using this Aetheryte doesn't consume Anima so it's free. Anima supposedly resets every 24 hours and you start off with 99. Every teleport consumes 4, and every return(home point) consumes 2.
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#60 Aug 11 2010 at 10:05 PM Rating: Good
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Thanks for your answers.

Quote:
1. Do you believe there to be regions composed of many areas?
I think there is... though the one outside area we have access to is super massively huge. And we can only access the southern half of it. Like a huge La Theine.


1. So there might be multiple regions composed of multiple areas and the one area you were in was pretty big. I hope this is so because I enjoy exploring more than killing things all the time.

2.Does it look like there might be region control?

Quote:

2. Each time you change you will have to re-allocate the skills, what do you believe would happen if you were in the middle of reallocation and were attacked, can you move skills while fighting?
Can't move skills while in combat. Its best to do job changes in a safe spot :p Also regarding stat points you can only reassign 24 every hour so there will be some strategy there as well. Can't instantly go from mage to melee without being gimp for a while until you can set all your stats correctly.


I would think if you had a lot of abilities at high level then you might have to wait a while between parties where you play different classes. Unless you want to be a mage with melee abilities after playing a Gladiator.

Quote:

3. Do you have any knowledge of potion usage? If so do you have to wait a period of time between potion uses?
Stay tuned.


Will do.

Quote:

4. How plentiful are aetherite crystals?
You know the save crystals in FFXI? They're like that. Evenly spaced throughout the wilderness at camps. There are also aetheryte nodes that, once discovered, can be used to teleport back to the nearest aetheryte crystal or from that crystal to them free of charge. Otherwise teleporting to a crystal costs anima which recharges very slowly (like 4 per RL day) so use your teleports strategically. Of course this is all beta stuff and it may change in the real game.

Those crystals that give you a free ride might not be so free once the release is out.


Thank you for your time.
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Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#61 Aug 11 2010 at 10:08 PM Rating: Decent
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Quote:
A node is just an Aetheryte thingie out in the wild and functions like a crystal, but can become unstable. What that mean I have not experienced so I usually just treat it as a crystal.


Maybe they are talking some type of region control like it FFXI. That is interesting though, I will think about what it could mean and maybe I can think of a reason.
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Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#62 Aug 11 2010 at 10:09 PM Rating: Good
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I hope they keep those names for retail, I would kill to be on Ultimecia server. Unless of course they use the hero counterparts for the retail server names. Squall... *dies*
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#63 Aug 11 2010 at 10:10 PM Rating: Good
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There are factions in this game but I'm not too familiar with them. It might have something to do similar to FFXI's conquest thing but at this rate I don't see that.
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#64 Aug 11 2010 at 10:13 PM Rating: Excellent
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So COULD I play a Gladiator with Thamaturge Elements or would ppl be like N00B l2p and would I be forced to be Gladiator with Warrior elements instead?
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#65 Aug 11 2010 at 10:14 PM Rating: Good
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Quote:
There are factions in this game but I'm not too familiar with them. It might have something to do similar to FFXI's conquest thing but at this rate I don't see that.


There was a thread, ffxiv?game=268&mid=1278940480288699286, where they talked about it. Should be interesting either way.

Edited, Aug 12th 2010 12:21am by deathly809
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Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#66 Aug 11 2010 at 10:15 PM Rating: Excellent
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As of now there's no way to examine people, not gear or stats. So you could have whatever setup you want and nobody would know, though they might notice your poor performance :p
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#67 Aug 11 2010 at 10:16 PM Rating: Excellent
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Quote:
So COULD I play a Gladiator with Thamaturge Elements or would ppl be like N00B l2p and would I be forced to be Gladiator with Warrior elements instead?


I would assume you could, but depending on what you plan on doing people might complain.

That kind of stuff will take a while to develop. There's a bajillion and one things you can do with each class I think.
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#68 Aug 11 2010 at 10:16 PM Rating: Good
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Quote:
So COULD I play a Gladiator with Thamaturge Elements or would ppl be like N00B l2p and would I be forced to be Gladiator with Warrior elements instead?


Who knows at this point, after beta they might change a bunch of things and whatever we say now would be wrong/right.

The bad thing about beta is that they might get a lot of information out, but will that information be correct for release.
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Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#69 Aug 11 2010 at 10:17 PM Rating: Good
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I'm saying, do you need Warrior elements to be the best Gladiator or does that even matter? Like in XI you had to be PLD/WAR pretty much and that's it.
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#70 Aug 11 2010 at 10:19 PM Rating: Excellent
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Quote:
I'm saying, do you need Warrior elements to be the best Gladiator or does that even matter? Like in XI you had to be PLD/WAR pretty much and that's it.


And what I said was that it's hard to guess at this point and it'll take a long time for that information to develop. There's so much customization in this game that who knows what crazy things people will come up with.

I'm sure there will several options for your gladiator that will yield the best performance for tanking.
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#71 Aug 11 2010 at 10:21 PM Rating: Excellent
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oh ok sweet.
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#72 Aug 11 2010 at 10:22 PM Rating: Excellent
Thanks for the pics! Anyone else feel a general discomfort, sort of like heartburn, from being unable to play for another month and a half?
#73 Aug 11 2010 at 10:24 PM Rating: Good
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Oenos wrote:
I'm saying, do you need Warrior elements to be the best Gladiator or does that even matter? Like in XI you had to be PLD/WAR pretty much and that's it.


My biggest hope of all for this game is that people are allowed (by the community) to be creative and work out the very best combinations of skills to play the game well.

We need to throw away what we think we know based on FFXI. There will be some from FFXI who will immediately say, I am not grouping with that person because they dont fit the cookie cutter tank that I expect to see. I am not interested in seeing whether their combination is any good - I just want what I know.

FFXIV appears to be very different. The job system appears to be very different, and it is a great opportunity for us all to experiment. There will be those who think they know it all because they were elitist jerks in FFXI, I just hope they can open their mind and try to experience the newness offered by this game!
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#74 Aug 11 2010 at 10:25 PM Rating: Decent
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Quote:
2. Each time you change you will have to re-allocate the skills, what do you believe would happen if you were in the middle of reallocation and were attacked, can you move skills while fighting?
Can't move skills while in combat. Its best to do job changes in a safe spot :p Also regarding stat points you can only reassign 24 every hour so there will be some strategy there as well. Can't instantly go from mage to melee without being gimp for a while until you can set all your stats correctly.


Thank you sharing these info!

Question from the quote above. So if I am a Lancer and I switch jobs to a Fisherman, does that mean I have to reallocate the skills? Sorry, if I am not paying attention to terminology. If the answer is yea, I sorta find this a pain in the **** for all of us. Imagine we can craft, then we have to change stat points, switch another job? Same thing

:-/
#75 Aug 11 2010 at 10:25 PM Rating: Excellent
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Quote:
Thanks for the pics! Anyone else feel a general discomfort, sort of like heartburn, from being unable to play for another month and a half?


The wait is necessary. It will be worth it, though. Promise. Smiley: grin

Quote:
Imagine we can craft, then we have to change stat points, switch another job?


As far as I know, stats have no effect on crafting or gathering classes. I could be amazingly wrong about this though.

Edited, Aug 11th 2010 11:27pm by Obakemono
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#76 Aug 11 2010 at 10:25 PM Rating: Decent
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Quote:
Thanks for the pics! Anyone else feel a general discomfort, sort of like heartburn, from being unable to play for another month and a half?


After seeing that there are some errors and some small bugs still I don't really mind waiting. It also gives me time to think about how to approach things in the game and to be prepared for what I might encounter.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#77 Aug 11 2010 at 10:26 PM Rating: Good
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Oenos wrote:
So COULD I play a Gladiator with Thamaturge Elements or would ppl be like N00B l2p and would I be forced to be Gladiator with Warrior elements instead?


Well, your stats would tend to favor abilities from other DoW classes. I mean, between using an off class ability AND not having the right stats, those Thaumaturge abilities would be pretty weak for you compared to a true mage. So whatever thauma stuff you decided to use as a gladiator would probably need to fit into some sort of plan in order to be worth using. Still, I see no reason why a gladiator wouldn't benefit from Absorb: Strength, or the like. It just depends what else you'd have to give up in order to get it.
#78 Aug 11 2010 at 10:26 PM Rating: Good
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I find this game will offer a significant amount of breathing room for players, both casual and core. There is so much that you will be able to do to develop your characters (not only in looks but in playability) that it'll be difficult to have only one or two main ways of doing something.
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#79 Aug 11 2010 at 10:26 PM Rating: Good
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SkinwalkerAsura wrote:
Thanks for the pics! Anyone else feel a general discomfort, sort of like heartburn, from being unable to play for another month and a half?


yes. intensely.
#80 Aug 11 2010 at 10:26 PM Rating: Good
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i see that rare/ex was changed to unique/untradeable ^^
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#81 Aug 11 2010 at 10:28 PM Rating: Excellent
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Could i ask a question too?

1. I saw a couple of SS that wrote Element Resistance, we were in the impression that aligning ourself to a certain element will increase the damage output from that element spell. Is this true?


Once again thanks for the SS and information, we have been straving for the past 2~3 mths thus there will be tons of questions
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#82 Aug 11 2010 at 10:29 PM Rating: Good
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I don't know much about the elements but putting points in them increases your defense against them I believe. I don't think it has any offensive output.
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#83 Aug 11 2010 at 10:30 PM Rating: Decent
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Quote:
I find this game will offer a significant amount of breathing room for players, both casual and core. There is so much that you will be able to do to develop your characters (not only in looks but in playability) that it'll be difficult to have only one or two main ways of doing something.


The only problem I might have with this is that in some areas you might not see anyone because it is so large. Also about the only one or two types of way to do something, someone will come up with some formula that accelerates them to the level cap as quick as possible and if you don't fit in the formula you will not be in the group. Hopefully most people will not follow that path but some people will.
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Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#84 Aug 11 2010 at 10:31 PM Rating: Excellent
Quote:
SkinwalkerAsura wrote:
Thanks for the pics! Anyone else feel a general discomfort, sort of like heartburn, from being unable to play for another month and a half?


yes. intensely.


Ok good, for a second there I thought I had an ulcer.
#85 Aug 11 2010 at 10:32 PM Rating: Good
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This game is not as party-intensive as XI was. You will be able to level fairly easily on your own and not have to rely on others to help you do it.

Also, crafters and gatherers level through crafting and gathering, not through combat.
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#86 Aug 11 2010 at 10:34 PM Rating: Decent
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Quote:
This game is not as party-intensive as XI was. You will be able to level fairly easily on your own and not have to rely on others to help you do it.


Why do you say this?
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Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#87 Aug 11 2010 at 10:35 PM Rating: Good
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Is there anyone saying LOLLNC
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#88 Aug 11 2010 at 10:36 PM Rating: Good
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Since the beginning the production team has stressed that they do not want players to be discouraged from spending time leveling or having to grind all the time. They are making the game a lot more solo-friendly than XI was. Partying is useful for very difficult quests and getting through various areas but I don't think there's a significant benefit for it for leveling compared to soloing.
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#89 Aug 11 2010 at 10:38 PM Rating: Decent
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Quote:
Since the beginning the production team has stressed that they do not want players to be discouraged from spending time leveling or having to grind all the time. They are making the game a lot more solo-friendly than XI was. Partying is useful for very difficult quests and getting through various areas but I don't think there's a significant benefit for it for leveling compared to soloing.


I have heard that the development team has stressed that soloing is possible, however in your experience was it easier and if so how.

Thanks for your time.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#90 Aug 11 2010 at 10:39 PM Rating: Good
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I only played botanist and fisher so far. I gained levels as a botanist from cutting trees, which also applied to my character's physical level.
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#91 Aug 11 2010 at 10:41 PM Rating: Decent
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Quote:
I only played botanist and fisher so far. I gained levels as a botanist from cutting trees, which also applied to my character's physical level.


Thanks for the answer. I have heard that leveling was fast, but many people have speculated that it is because Square-Enix wanted to make sure people could test out higher levels. Leveling might still be slow like FFXI but we won't know until release I guess.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#92 Aug 11 2010 at 10:42 PM Rating: Excellent
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greenminttea wrote:
Quote:
2. Each time you change you will have to re-allocate the skills, what do you believe would happen if you were in the middle of reallocation and were attacked, can you move skills while fighting?
Can't move skills while in combat. Its best to do job changes in a safe spot :p Also regarding stat points you can only reassign 24 every hour so there will be some strategy there as well. Can't instantly go from mage to melee without being gimp for a while until you can set all your stats correctly.


Thank you sharing these info!

Question from the quote above. So if I am a Lancer and I switch jobs to a Fisherman, does that mean I have to reallocate the skills? Sorry, if I am not paying attention to terminology. If the answer is yea, I sorta find this a pain in the **** for all of us. Imagine we can craft, then we have to change stat points, switch another job? Same thing

:-/


Right now I haven't experienced the NEED for allocation of points to a crafter. I don't know, I could try because I'm sitting on like 30 points. Lol, crafting is interesting by the way. It's a hit or miss game. If you've fished in FFXI, it's kind of like that, but more complex now.

Sleepymagi wrote:
Could i ask a question too?

1. I saw a couple of SS that wrote Element Resistance, we were in the impression that aligning ourself to a certain element will increase the damage output from that element spell. Is this true?


Once again thanks for the SS and information, we have been straving for the past 2~3 mths thus there will be tons of questions


I posted this up on the BG forums.

Strange my friend and I did a test on his character. We were thinking of the FFXI elemental wheel and the elements that are strong to an element, weak to an element, and neutral. After a bit he thought to put points into dark elements in order to increase the resistance of dark spells and increase his light spells. Yes I understand it's a little far out there and kooky, but he decided to try anyway.

Before he allocated point, we tested to see what his average hit on Scourge and Banish were. They were both doing about 40 points of damage on average. His level was 9 when we tested this out.

After allocating points to dark elements e.g. Wind, Earth, Thunder on his Thaumaturge; his Scourge spell didn't differentiate, but his Banish was hitting for about 80 points of damage on average.

Now, we by no means had a parser program or anything, we simply just jotted down the numbers and the monsters and took an average. It's not to say that this confirms anything, but it was just the results that we found. It could have been a glitch, it could have been many other variables, but it was just what we saw from this experiment.

I'm in testing out this theory on elemental resistances with melee to see if this has any affect on Critical Modifiers, or Evasion in any way; I doubt it, but eh, it's beta and it's free to experiment with for now.
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#93 Aug 11 2010 at 10:43 PM Rating: Good
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Everything sounds so awesome T_T *checks mailbox over and over*


*cries*
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#94 Aug 11 2010 at 10:45 PM Rating: Decent
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Quote:
Strange my friend and I did a test on his character. We were thinking of the FFXI elemental wheel and the elements that are strong to an element, weak to an element, and neutral. After a bit he thought to put points into dark elements in order to increase the resistance of dark spells and increase his light spells. Yes I understand it's a little far out there and kooky, but he decided to try anyway.

Before he allocated point, we tested to see what his average hit on Scourge and Banish were. They were both doing about 40 points of damage on average. His level was 9 when we tested this out.

After allocating points to dark elements e.g. Wind, Earth, Thunder on his Thaumaturge; his Scourge spell didn't differentiate, but his Banish was hitting for about 80 points of damage on average.

Now, we by no means had a parser program or anything, we simply just jotted down the numbers and the monsters and took an average. It's not to say that this confirms anything, but it was just the results that we found. It could have been a glitch, it could have been many other variables, but it was just what we saw from this experiment.

I'm in testing out this theory on elemental resistances with melee to see if this has any affect on Critical Modifiers, or Evasion in any way; I doubt it, but eh, it's beta and it's free to experiment with for now.


Is scourge a dark or light spell?
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Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#95 Aug 11 2010 at 10:55 PM Rating: Good
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deathly809 wrote:
Quote:
Strange my friend and I did a test on his character. We were thinking of the FFXI elemental wheel and the elements that are strong to an element, weak to an element, and neutral. After a bit he thought to put points into dark elements in order to increase the resistance of dark spells and increase his light spells. Yes I understand it's a little far out there and kooky, but he decided to try anyway.

Before he allocated point, we tested to see what his average hit on Scourge and Banish were. They were both doing about 40 points of damage on average. His level was 9 when we tested this out.

After allocating points to dark elements e.g. Wind, Earth, Thunder on his Thaumaturge; his Scourge spell didn't differentiate, but his Banish was hitting for about 80 points of damage on average.

Now, we by no means had a parser program or anything, we simply just jotted down the numbers and the monsters and took an average. It's not to say that this confirms anything, but it was just the results that we found. It could have been a glitch, it could have been many other variables, but it was just what we saw from this experiment.

I'm in testing out this theory on elemental resistances with melee to see if this has any affect on Critical Modifiers, or Evasion in any way; I doubt it, but eh, it's beta and it's free to experiment with for now.


Is scourge a dark or light spell?


I believe Scourge is a Dark Spell and Banish is Light.
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#96 Aug 11 2010 at 10:56 PM Rating: Decent
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Quote:
I believe Scourge is a Dark Spell and Banish is Light.


So I am guessing if you have dark elementals equipped it boosts light spells. That would make sense, you are defended against dark mobs while boosting damage against them with light damage.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#97 Aug 11 2010 at 10:59 PM Rating: Good
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Quote:
So I am guessing if you have dark elementals equipped it boosts light spells. That would make sense, you are defended against dark mobs while boosting damage against them with light damage.


That is a possibility.
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#98 Aug 11 2010 at 10:59 PM Rating: Decent
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I'm also curious if someone from Beta tried out Goldsmith and Blacksmith or even Armorer. SE might have relaxed the luck rate to something high. So if you guys are able to get rich $$$, have powerful weapons or gears. Show us some screenshots :D
#99 Aug 11 2010 at 11:01 PM Rating: Decent
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My apologies if i missed it but i think i read every post in every thread lol. Anyway, has anyone gotten into fishing? Wondering how it fairs compared to FFXI. I absolutely loved the relaxation of fishing in XI even though it got a little nerve racking turning in Lik's and GuGu's for the Ebisu Rod quest lol.

Without a doubt obtaining the Ebisu is my biggest/longest accomplishment i have ever had in a video game.
#100 Aug 11 2010 at 11:03 PM Rating: Good
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Fishing is not very relaxing in XIV. It's fun. Each time you cast the rod out you have to wait for a nibble or a bite, then you have to jig the rod at different angles to pull the fish in. If you succeed, you gain fisher skill points and physical level points.

Edited, Aug 12th 2010 1:03am by Rjain
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#101 Aug 11 2010 at 11:03 PM Rating: Excellent
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Quote:
My apologies if i missed it but i think i read every post in every thread lol. Anyway, has anyone gotten into fishing? Wondering how it fairs compared to FFXI. I absolutely loved the relaxation of fishing in XI even though it got a little nerve racking turning in Lik's and GuGu's for the Ebisu Rod quest lol.


You can check this out here:
http://www.ffxivcore.com/topic/10364-crafting-crazy-a-look-into-the-life-of-a-merchant/

It is a really good read.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
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