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Gameplay Quality vs. System BuildsFollow

#1 Aug 11 2010 at 9:02 PM Rating: Good
317 posts
I was wondering if beta players could post their computer specs, benchmark scores, and then a brief description of how the game handled so that people could have a good idea on how the games handles compared to their system build (and how the benchmark lies).

Thank you for your time

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"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#2 Aug 11 2010 at 9:07 PM Rating: Good
320 posts
Low score: 1,700
High score: Who knows because I couldn't see it.

Gateway Laptop
Intel Core i7 620M 2.67GHz
17.3" 16:9 HD+ LED LCD
ATI Mobility Radeon HD 5650 1GB

Gameplay in beta: Mostly smooth on relatively high settings, but with lots of the high-factor settings like AO turned off. Choppy at some points, but certainly playable without problem.

#3 Aug 12 2010 at 2:28 PM Rating: Decent
Edited by bsphil
21,739 posts
ASUS G73J Series (Laptop)

Intel Core i7 720QM (1.7Ghz - 3Ghz)
ATi Mobility Radeon HD 5870 1GB
500GB HD @ 7200 rpm

Runs about 3260 on low, 2200 on high. In-game I get anywhere between 20 and 60 fps 1280x720 with 2x AA and standard shadow settings. On average it's about 40 fps. Texture quality/filtering at max settings.

Edited, Aug 12th 2010 4:02pm by bsphil
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
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#4 Aug 25 2010 at 9:29 PM Rating: Default
25 posts
Just curious, but I've got a new pc coming with just 4gb of ram. Would adding 4 more improve playing XIV at all, or is it unnecessary?
#5 Aug 25 2010 at 9:31 PM Rating: Decent
169 posts
Offhand I'd say it'd only help if you're planning on running background apps at the same time, like Teamspeak/Vent, Web for recipes, antivirus stuff, and other likely culprits.

Otherwise you want graphics ram, not cpu ram.
XIV: Misfit Stormrider - Kashuan
XI: Kujata - Razoredge (Long Retired)

A possible retainer idea

#6 Aug 25 2010 at 9:39 PM Rating: Excellent
AMD Phenom II 955 BE OC'd to 3.5Ghz
750 GB HD
MSI Hawk Radeon 5770 1GB

4350 on low, no high test since my tv is my monitor and it's a 720p.

Edit: Just ran a high test and got 2557

Edited, Aug 25th 2010 8:39pm by SkinwalkerAsura

Edited, Aug 25th 2010 9:12pm by SkinwalkerAsura
#7 Aug 25 2010 at 9:40 PM Rating: Decent
Edited by bsphil
21,739 posts
Siloeyes wrote:
Just curious, but I've got a new pc coming with just 4gb of ram. Would adding 4 more improve playing XIV at all, or is it unnecessary?
Right now, I'd highly doubt it'd make any difference. RAM is like your workspace. If you can run everything including FFXIV on your workspace, adding more space does absolutely nothing for you. It just lets you do more crap at the same time without needing to offload some of the lesser used items into your file cabinet (hard drive in this office metaphor). Note that even if you have the workspace to run a bunch of things at the same time, you still have the same amount of workers working at the same speed (CPU cores).
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#8 Aug 25 2010 at 9:42 PM Rating: Good
749 posts
System 1)

AMD 1090t Overclocked 4.1Ghz
8 gig DDR3 @ 1880
Gigabyte 5870 factory O/C to 950/1250

6167 low
5245 high.

60 FPS solid with all settings max [ambient occlusion and depth of field off] Depth of field causes directX crash consistently 20-25 min in. Ambient occlusion, even with shadows and AA turned off, drops my FPS to 24 in the middle of nowhere. If not for the software mouse, it'd be playable.

System 2)

Asus G73JH

i720QM @ 1.6 [turbo to 2.8]
Radeon 5870m 1GB DDR5

Catalyst 10.6

Slight mouse lag while playing, 4x AA shadows mid, ambient off, depth of field on. Very stable on this one, no idea why. 3600/2200ish on benchmarks.

System 3)

AMD X2 9950 O/C'd to 3.0Ghz
Nvidia 9800GTX-S
8 gig DDR2

no shadows, no AA, standard/low

Mostly smooth, a little chop but May have been due to fragmented HDD. Slight mouse lag.
Benchmark. . hit 3000 low on the best day ever with as many tweaks as I could push on the thing. 2800 is probably about average. I don't remember high.

The Truth is a virus
#9 Aug 25 2010 at 9:53 PM Rating: Good
550 posts
i7 930 @ 3.5
6 GB Ram
Win 7 64
Intel X-25 SSD

Benchmark 4700 on high, 6700 on low.

Ran everything on high and max settings.

I don't have fraps, but only lagged/lost performance navigating the interface menus and if the S/R dipped. If I had to guess I was above at least 25-30 fps the whole time.
XI - Draiden 75DRG/75COR (Sylph, Retired 08)

#10 Aug 25 2010 at 10:44 PM Rating: Good
393 posts
My current computer has:
i7 920 @ 2.67 GHz
Radeon 4600 series 512 MB
Windows Vista 64-bit

My benchmark was 1700ish on low and 1200ish on high. I had standard texture, no AA, low shadow, and both ambient occlusion and depth of field turned off. The game was running smoothly with only occasional lags during normal play. I tried turning ambient occlusion and depth of field on and noticed a significant lag. But since I just ordered new graphics card and PSU and Windows 7, I should be able to compare the difference once open beta starts.
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へ へ
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#11 Aug 25 2010 at 10:46 PM Rating: Decent
1,457 posts
On my old machine I'm using for beta I scored a 2450ish on the benchmark.

Pentium Dual Core E5200
4gb of really slow ram
evga 9800gt
all stock

[2000-2499] Slightly Low Performance
Capable of running the game, but may experience some slowdown. Adjust settings to improve performance.

Pretty much my exact experience.
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#12 Aug 25 2010 at 10:47 PM Rating: Decent
Thief's Knife
15,053 posts
i7 860
8 gigs
HD 5850
Windows 7 64-bit

Nothing overclocked.

Catalyst version 10.8
Anti-Aliasing: Application settings
Anisotropic filtering: Application settings
Catalyst AI: High
Mipmap detail level: Quality
Wait for vertical refresh: Off
Anti-Aliasing mode: Super Sample

FFXIV overrides driver level anti-aliasing settings and I'm pretty sure it overrides anisotropic filtering settings too (games that use deferred rendering have to do this so it's not unique to FFXIV) It probably doesn't override the mipmap quality setting though.

With fullscreen hack:

1080p: 4084

720p: 5814


5850 OCed to 765/1125 (the same as factory overclocks)

1080p: 4301

Stock coolers have a LOT of overhead on the fan so a slight OC like this shouldn't cause problems At stock speeds your fan doesn't even break 45% with your GPU pegged at 100%. Manufactures are required by ATI to agree to not sell 5850's clocked higher than 765/1125 though.

Edited, Aug 26th 2010 2:48am by Lobivopis
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.

I thought of it first:
#13 Aug 25 2010 at 11:21 PM Rating: Good
2,000 posts
Intel i5-760 @ 2.8 GHz
XFX 5870
4 Gigs G.Skill 1600 Ram
Gigabyte GA-P55-USB3
WD Caviar 640 GB HD

Low Benchmark Score: 5453
High Benchmark Score: don't know, was accepted into beta before I got around to running it.

Graphics Settings: all texture and detail settings on high, Depth of Field on, 1080p fullscreen resolution.

Performance: solid 60 FPS around Limsa, slightly lower in the field, and occassionally down to 30 FPS around crowded Aetheryte camps. Throughout the Beta I never noticed any input lag related to my system (UI menu lag from the server when NPCing items or browsing bazaars was a different story).

Edited, Aug 25th 2010 10:22pm by akirussan
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