Whats the deal with moogles in this game? I saw one in a screen shot a while back but haven't heard a factual word about them.
They aren't present yet. The models have just been found in the .dats.
Essentially, imagine that skill level and job level are flipflopped from XI. Your physical level never changes regardless of what class you're on, and controls your STR/DEX/VIT/INT/MND/PIE (Piety being magical accuracy), as well as your elemental alignment. Thus far, there's a small but observable bonus from the stats you get, and you actually rise in physical level too quickly in the last two phases. Your skill level is more like your job level from XI, and is the more important indicator of your strength.
I saw a couple of SS that wrote Element Resistance, we were in the impression that aligning ourself to a certain element will increase the damage output from that element spell. Is this true?
It is true, though it's misleading because the box is labeled "resistance." I can't say yet how much it impacts spell damage, and I would expect changes in balance yet again.
whats the "Recommended" party size when trying to xp? i know theres a max capacity but will it still work the same way as ffxi while using more members? or are they trying to just use more roles within a party to xp effectivly.
There isn't a recommended party size. It's impossible to say what will be the ideal, but you gain skill rank based on the actions you take versus the monster you're fighting. Since skill is currently the thing you're trying to get, the fastest way before was to solo at first and then small parties. Now the fastest way is to piggyback guildleves. These are questions that we won't know the answer to in beta because retail will be different.
Is it known yet if armor can or may break if the durability drops below a certain factor? Durability factors sucked greatly in some games because it meant you either needed to keep a spare set of armor around for prolonged tanking or had to make pit stops to make repairs. And some games the durability of armor and weapons slowly dropped each time they were repaired.
And with the question of durability and repairs, how is the overall rate of gil making? Do all creatures/enemies have potential to drop sellable loot (eyes, wings, limbs, feathers, etc.) at a normal rate to sustain your cash flow? FFXI was known to be terribly stingy on loot and cash and I can only imagine how hard it would be to make repairs if you couldn't afford to do so.
Armor doesn't seem to break, but seems to become proportionately less effective as it weakens. So a 100% weapon is better than a 50% weapon. This is my impression, at least. Durability drops very slowly though... most armor has a number greater than 10,000 as its durability. Early in the game, it's easier to just replace armor with the reward armor from guild leves.
All creatures seem to drop loot, but not gil anymore. Previously you got substantial gil just from doing leves.
I have to ask. . . is this essentially a graphically overhauled FFXI with a new storyline and a shake up in character development? IE, am I gonna jump into this and think "Wow, this is just like I remember FFXI being"
Is the experience received from killing mobs capped like it was in XI?
is the difference between physical levels similar to FFXI [level 1-2= 500 xp, 2-3 750, etc]
I don't know what your impression will be. There are many similarities on the surface, but it's definitely a different game. Some people think it's too similar and some don't. The gameplay and world differs significantly enough for me, personally, and I certainly didn't hope for a FFXI-2.
It doesn't seem to be capped per se, but currently that question barely applies. You get skill based on what you do in battle more or less.
Skill levels (not physical levels) are more like job levels in XI. And yes, that's somewhat similar.
Are the mobs still set to "Easy Prey" And "Even match" etc
and have you seen any nm's :P
More or less. There's a helmet-shaped emblem coded blue to red that tells how difficult the monster's party is compared to your party. Though in the open world, monsters are rarely in a party. I don't believe there have been any NMs in the game as of yet, though it looks like they just added models for some, and we get xp fast enough now that we can actually test "end game".
@Thighboots; I believe several classes wear them. I don't know which off the top of my head, but you'll be able to see from the character creator when you pick your class.
1. How important are tanks and healers? Are the absolutely needed to do anything or are they just nice to have?
2. Are damage dealers pretty self-sufficient? Can they keep themselves going pretty reliably?
It's possible to solo, so no, they aren't absolutely needed. Because you can equip healing abilities yourself, everyone can heal a fair bit, even damage dealers. However, they are certainly nice to have. Roles are rather poorly defined so far, though. When people begin to have several classes leveled and can really mix and match abilities, roles will be much more fleshed out.
As for my personal impressions-- I will keep it simple. I tend to reserve judgment on most things, this game being no exception. I will say that SE actually seems to be doing a good job of listening to the feedback they've been getting and actually acting on it. I've been making a lot of suggestions and can tell that they are listening to the testers. The game has made a lot of progress from alpha to phase 3-- some of that progress I still have yet to see-- but there is still a lot of work to be done. By the end of phase 2, I could tell that the game would be ready for retail. It will be ready by the release date, no question.
The game is still fairly buggy, but they've been quick about fixing them. The only real concern is how polished the gameplay will be by release. I believe it will be polished enough to appease most FF fans. Whether or not the gameplay will actually be "impressive" I can't really say. Comparing a new game to games that have been out for years, obviously it will be pale in certain ways.
I think most of the gameplay is fun enough, except for gathering. Some people like gathering though, so maybe that's just me. I think it's awful.
I know a lot of people are wondering about balance, and to this I can only say that early in a game's life, there is usually no real balance. We won't know if the game is balanced until months into retail. No one will. We don't even know what content we are balancing it against yet-- it hasn't been implemented!