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#1 Aug 12 2010 at 1:06 AM Rating: Good
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What few things in FFXIV would be the deal breaker for you? If you had to chose some things that FFXIV implemented into the game that made you dislike the game, what would they be? Why?

I think the ONE major thing for me, would have to be too much ability to solo. The fact that community could almost be taken out of the picture that is FFXIV. I know alot of ppl complain that pt's were so hard to get, or that they hated the time wasted waiting for one, but it gave you a sense of accomplishment when you did it.

When FFXI 1st came out, it was hard. You could not solo easy at all after a certain point. Granted it was a bit much, and possibly turned away some ppl. I keep seeing information that points to FFXIV as being so much easier to solo, and that due to the new battle system it will be possibly harder to communicate. I like to solo sometimes, and sure I don't want to talk all the time, but I don't want these areas to suffer.

The community that is FFXI is strong, we can see it here and now with the anticipation of FFXIV. I want the ability to adventure and explore, the ability to level and be proud of it, meaning accomplishment. I also want those times where you need your friends, your linkshell comrades, to battle something bigger than life.

This would be the ONE thing for me, my biggest fear. I feel the game would possibly die a slow death if it becomes too lonely, too easy, no reliance or depending on others to accomplish that which cannot be accomplished alone. I feel that if FFXIV went in this direction it would not be the next generation MMO, it would just be another MMO.

Let it be known that I do not wish for the solo abiltiy to be removed, far from it. Bottom line my biggest fear would be that party or teamwork would die.

Edited, Aug 12th 2010 4:47am by Tolerance4u

Edited, Aug 12th 2010 3:04pm by Tolerance4u
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#2 Aug 12 2010 at 1:06 AM Rating: Excellent
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No one ever parties is my fear

I doubt this will be the case though

Edited, Aug 12th 2010 3:07am by edhoo
#3 Aug 12 2010 at 1:10 AM Rating: Good
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I'm going to agree with "Soloing is so easy that there's no reason to party, or no one wants to" and add on "if it's possible, AT ALL, to solo to the level cap (as a combat class)".

That would be a major "I'm quitting this *****."

If PvP had a major role, or even a significant one, that would cause me to quit as well.
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#4 Aug 12 2010 at 1:16 AM Rating: Good
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Personally I prefer the fact it can be more solo-friendly. FFXI was good but found itself relying too much on parties to get much of anything done. If the game was more challenging solo but rewarded players for teaming up then that'd be perfect. A big downer was trying to gather together a group just to do a single mission, waiting hours to find everyone and then have to disband because you couldn't find that last person or someone had to leave. The same for leveling, a healer or tank has to leave and the entire group has to disband because they can't find a replacement.

Now, in regards to a deal-breaker for FFXIV... I'd have to say if PvP became mandatory. I hate PvP... I can't STAND PvP... If I can avoid it in games that are PvPvE, I try to find ways to just avoid areas where PvP becomes mandatory. PvP can be enjoyable for some, but I don't care to sit there trying to do an incredibly long quest or travel halfway across a continent just to be ganked by some higher up who's bored.
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#5 Aug 12 2010 at 1:18 AM Rating: Good
Forming a party shouldn't be so arduous as to warrant doing so being an "accomplishment".
#6 Aug 12 2010 at 1:19 AM Rating: Decent
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If there is a deal breaker for me it will be...

If the 1st week have downtime more den 20% of the week, that will **** me off (cos i'm going to take a week leave from work). If it ain't ready, release later.

In term of gameplay... i accept every idea SE give, similar to MS Windows... "by design, love/whine it or left it".

Thus no matter wat happen i will still buy the game.
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#7 Aug 12 2010 at 1:27 AM Rating: Excellent
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Access limitations would be my fear, be it limited mob spawns, overlong event timers, abuse of JP midnight, etc..

The thing with soloing fear is that it should always be an option, but partying should both be easy (in the sense that job bias isn't a problem) and drastically more rewarding (to justify time lost not soloing). Easier said than done, sure, but I'm hoping the variable levels of difficulty on leves proves the harder ones reward people jumping through the hoops of building larger parties.
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#8 Aug 12 2010 at 1:32 AM Rating: Good
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Boring, slow combat that makes me want to read a book while I'm casting a spell would definitely preclude me from buying the game.
#9 Aug 12 2010 at 1:51 AM Rating: Good
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Deal breaker for me will be if endgame is instance base or like guildleave.. I love camping the HNM or when i was low lvl & running to see an endgame linkshell killing a HNM.. Just watching the battle was so much fun , if SE instance this endgame battle it would disappoint me
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#10 Aug 12 2010 at 2:23 AM Rating: Good
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SamusKnight wrote:
Personally I prefer the fact it can be more solo-friendly. FFXI was good but found itself relying too much on parties to get much of anything done. If the game was more challenging solo but rewarded players for teaming up then that'd be perfect. A big downer was trying to gather together a group just to do a single mission, waiting hours to find everyone and then have to disband because you couldn't find that last person or someone had to leave. The same for leveling, a healer or tank has to leave and the entire group has to disband because they can't find a replacement.

Now, in regards to a deal-breaker for FFXIV... I'd have to say if PvP became mandatory. I hate PvP... I can't STAND PvP... If I can avoid it in games that are PvPvE, I try to find ways to just avoid areas where PvP becomes mandatory. PvP can be enjoyable for some, but I don't care to sit there trying to do an incredibly long quest or travel halfway across a continent just to be ganked by some higher up who's bored.


I agree with what you are saying. FFXIV was created with input from FFXI playerbase, and one of the major wants was the ability to solo. I do not think that the ability to solo should be removed, far from it. I just don't want the game to be so dependent on solo ability, that the party aspect is diminished. My beastmaster was level 75, and that is true devotion to the abilty to solo.

I am hoping that the company system or linkshells do some kind of teamwork aspect. Possibly along the lines of joining in when you wish or a group participation type thing. Endgame would definetly be another whole different ballgame, and I would think would require some form of teamwork(i.e Dynamis etc.)
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#11 Aug 12 2010 at 4:10 AM Rating: Excellent
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I think a big overall worry is that the game is so completely dumbed down and easy that it just becomes uninteresting. I have some faith that this won't happen, but I worry about the worst-case scenario nonetheless. The whole "Kill 10 Rats" thing seemed pretty ridiculous to me at first, except that it reminded me of Fields of Valor from XI which was cool. Then you hear some people say things like "This is the quest system for FFXIV" and I'm thinking "No, there better be real quests too!" The whole "reserving mobs" thing sounds helpul, but also feels like SE is taking me by the hand and babysitting me through the game. Looks like you get updated quest logs as you progress through quests, helping you on where to go, what to do. Cool, but again if it's totally babysitting me through the quest, that sucks. How about a trail of bread crumbs leading me right to the place I need to be, why bother thinking anymore?(More Fable2 bashing = P)

I can understand it being easy at the start to get people going, but I'm expecting a big jump in difficulty as I progress. In all parts of the game- quests, boss fights, levelling, etc. If I've got my physical level and a few classes capped by PS3 launch and I'm helping someone kill 10 rats for the 100th time I might lose it...
#12 Aug 12 2010 at 5:23 AM Rating: Good
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I might get flamed for this but let's see.....

I loved FFXI because it was hard, satisfaction is working hard to get something. Did I have to wait 3+ hours in Jeuno and still not get a party? Yes but once I did get one I was all the more happy about it.

I think this dependence on party is what made the FFXI comunity as good as it is, people took better care of what they did and said because it might happen they might need help in the future.

Being a harder game also thins out the younger (childish) generation which just want to be high level and thats it.

If FFXIV does not require party untill end game then we might as well get ready because kind of people we might be used from FFXI is not the same as will be starting FFXIV.

To me, I would keep solo content to a minimum, maybe one, two hours a day. Make people interact with other, get to know each other.

This is MORPG, is you want to solo go play FFXIII.
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#13 Aug 12 2010 at 5:29 AM Rating: Good
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If it's not fun, I won't play it.



Chances of that are fairly slim by the looks of it though.
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#14 Aug 12 2010 at 5:41 AM Rating: Good
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Sleepymagi wrote:
If there is a deal breaker for me it will be...

If the 1st week have downtime more den 20% of the week, that will **** me off (cos i'm going to take a week leave from work). If it ain't ready, release later.

In term of gameplay... i accept every idea SE give, similar to MS Windows... "by design, love/whine it or left it".

Thus no matter wat happen i will still buy the game.


Prepare to be disappointed ... I'm taking the first week off too but I'm doing it with eyes open - sometimes in the first week the load introduced by having 100s of thousands of people will cause issues that need resolved. Week 1 will not be perfect, maybe not even 20% good.
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#15 Aug 12 2010 at 6:14 AM Rating: Good
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The game lacking any sense of immersion would be a deal breaker to me. Morrowind is one of my favorite games and it is not because of the combat. Also, too much emphasis on soloing. Soloing is good to have because sitting in town is boring while lfg or if you just want to log in for a short while, but if I can't get a party going because everyone is soloing that would make the game rather boring.

Edited, Aug 12th 2010 8:15am by FaithseekerOishii
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#16 Aug 12 2010 at 6:22 AM Rating: Excellent
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Quote:
I loved FFXI because it was hard, satisfaction is working hard to get something. Did I have to wait 3+ hours in Jeuno and still not get a party? Yes but once I did get one I was all the more happy about it.

I think this dependence on party is what made the FFXI comunity as good as it is, people took better care of what they did and said because it might happen they might need help in the future.

Being a harder game also thins out the younger (childish) generation which just want to be high level and thats it.

If FFXIV does not require party untill end game then we might as well get ready because kind of people we might be used from FFXI is not the same as will be starting FFXIV.

To me, I would keep solo content to a minimum, maybe one, two hours a day. Make people interact with other, get to know each other.

This is MORPG, is you want to solo go play FFXIII.


Time sink is not a challenge. This is the reason I finally quit XI after years, I no longer had the time and felt like if I didn't have at least three hours I shouldn't even bother logging on. If it's all the time I have, why shouldn't I be able to log on for 30 minutes a day and eventually cap a class? Granted, someone who can party for five hours a day should, without doubt, hit that cap significantly quicker.

I do agree that there should be content where one should be reliant on others to complete or to get better results, but in XI even the most mundane tasks required the help of others.

And I really don't think the need to party changed many people's personalities. I ran across my fair share of asshats over the years in XI.

Edited, Aug 12th 2010 11:01pm by Sephrick
#17 Aug 12 2010 at 7:08 AM Rating: Good
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I'm a little worried about being able to change jobs on the fly. I'm not sure how to explain because I think it could be a really great system. What would frustrate me would be if you felt very little attachment to a particular job (your main) because there is so much flexibility you are actually a gumby, not a conjurer. Hope that makes sence.
#18 Aug 12 2010 at 7:48 AM Rating: Good
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If the only system for selling things is searching through 1000 retainers, I wouldn't play.
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#19 Aug 12 2010 at 8:45 AM Rating: Good
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I share the same concern as PageCCCXI about the class system. I don't think it would be a FF14 killer for me though as much as a major disappointment.
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#20 Aug 12 2010 at 8:53 AM Rating: Good
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Is there no way to quick-quote a post in this forum? Do I really have to copy past every time?

Quote:
If the only system for selling things is searching through 1000 retainers, I wouldn't play.


No Auction House would make me not want to invest as much time playing. Who knows how it will play out though. It might encourage inside Linkshell and friend trading a lot more.

Quote:
I think the ONE major thing for me, would have to be too much ability to solo.


You can solo WoW up to very high levels. But there are many quests that are way to hard to do alone. I believe that this is sort of what FFXIV will do. Players will be able to do basic quests and level on their own, but the greatest rewards and quests will be reserved for group play. At least I hope, because why make/play an MMO if you are only going to play with yourself?

Quote:
I'm a little worried about being able to change jobs on the fly


I also have concerns about this. Hopefully you wont be able to change while you or your group is in combat. I've never played a combat system like this before so I can't comment much on it. It is really unique and I'm sure it will be adjusted even after release to make improvements and more balanced.

Edited, Aug 12th 2010 9:59am by RayneZ
#21 Aug 12 2010 at 9:05 AM Rating: Decent
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Nothing would kill it. Atleast none I can think of at this point.
#22 Aug 12 2010 at 9:19 AM Rating: Good
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At this point for me, the only thing that would kill this game would be for me to learn the game and decide it's not fun. I've read a crap-ton of articles and forum posts on this game, so I have a fairly good idea of what I'm getting into (which is more than I can say for FFXI, which I just bought and installed without reading anything about it). I expect there to be a learning curve in controls, quests, the disciplines, etc, and I'm ready to take that on. If I don't enjoy myself after the trial period (and yelling at myself to LIKE IT MORE!), then I'll quit and that'll be the end of that. I highly doubt it will come to that; but if it does, I can at least say I gave it a shot.
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#23 Aug 12 2010 at 9:31 AM Rating: Good
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My FFXIV Killers would be two things:

1. That it would become an open world PvP type of game (don't see that happening so not really worried)

2. That after all the dev comments on it being solo friendly, I'd find out it really wasn't.

I'm all for finding a great group of people to party with, but I detest spending hours upon hours with a flag on and not being able to to anything. Granted, that pretty much is not a real case scenario in FFXI anymore, and I think that's the best evidence that, even if the ability to solo to the level cap is there, group content is still amazing, massive and sought out.

I see myself either looking for members to start a group, or in the case of not finding people around, having my party flag on (if such a system exists, not a beta tester) while soloing stuff. Nothing quite as good as having options.


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#24 Aug 12 2010 at 9:38 AM Rating: Good
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That the only way to play would be hardcore mode (you're ko'd/die and that's it, start all over again). Good luck ever finding a party then and if you did, you're only going to be fighting the easy battles at most.
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#25 Aug 12 2010 at 9:47 AM Rating: Default
Hugus wrote:
This is MORPG, is you want to solo go play FFXIII.


Or you could stick with FFXI if you fancy waiting "3+ hours in Jeuno" for a party.
#26 Aug 12 2010 at 9:53 AM Rating: Good
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RayneZ wrote:


You can solo WoW up to very high levels. But there are many quests that are way to hard to do alone. I believe that this is sort of what FFXIV will do. Players will be able to do basic quests and level on their own, but the greatest rewards and quests will be reserved for group play. At least I hope, because why make/play an MMO if you are only going to play with yourself?


Edited, Aug 12th 2010 9:59am by RayneZ


I have to agree w/ this. As much I like like soloing from time to time, I'd hope if I wanted a better reward from doing a quest it would require me to grab a few friends for help. I really enjoyed when one of my LS friends needed help on 11, we'd all gather and go help them. Was really fun.

I think the only deal breaker for me in 14 would be if PvP was pretty much left wide open. If PvP was put into some type of sporting event or something then I'd be fine w/ that.
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#27 Aug 12 2010 at 10:21 AM Rating: Excellent
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Though I don't think this'll happen, I'd hate to see players stay in the the same party setup mindset. With the new battle system in place, it brings a lot of opportunity to create very dynamic parties.

With a party setup mindset shift, I think finding and making parties would be more interesting and easier. I think parties should be ability based instead of purely job/race based. I believe this would be cut down finding parties. Also, the party size maximum has increased which should also help.
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#28 Aug 12 2010 at 10:40 AM Rating: Excellent
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RayneZ wrote:
Is there no way to quick-quote a post in this forum? Do I really have to copy past every time?

On the post you're wanting to quote, click Reply to thread -> Quote original. Won't let you auto-quote anything but the post you're directly replying to, though, so you'll have to do it manually if you're wanting to quote multiple posts.
#29 Aug 12 2010 at 12:09 PM Rating: Decent
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skluse wrote:
Though I don't think this'll happen, I'd hate to see players stay in the the same party setup mindset. With the new battle system in place, it brings a lot of opportunity to create very dynamic parties.

With a party setup mindset shift, I think finding and making parties would be more interesting and easier. I think parties should be ability based instead of purely job/race based. I believe this would be cut down finding parties. Also, the party size maximum has increased which should also help.


I agree with what you are saying here also. I want the players to have the ability to play their classes as they see fit. I would hope that players get to grow and customize their characters in a way that works for them.

I would hate to see classes pigeon holed or shunned because it's not what a party needs. Hopefully this will not be the case.
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And on the 7th day God created Miqo'te.
On the 8th day God saw that they were sad and lonely, God then threw down a Squarenix staff member and thus was born the male Miqo'te.
#30 Aug 12 2010 at 12:15 PM Rating: Good
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yeah if the magic classes are broken or the whole game is soloable I don't think I will like it - but otherwise I think it will be good... oh and obviously world PvP would be a dealbreaker for me as well.
#31 Aug 12 2010 at 12:46 PM Rating: Good
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Hripthe wrote:
RayneZ wrote:
Is there no way to quick-quote a post in this forum? Do I really have to copy past every time?

On the post you're wanting to quote, click Reply to thread -> Quote original. Won't let you auto-quote anything but the post you're directly replying to, though, so you'll have to do it manually if you're wanting to quote multiple posts.


I've been on this site for years and never saw the "Quote Original" button. Not sure how I missed it, but thanks!
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#32 Aug 12 2010 at 12:49 PM Rating: Good
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I have never seen the quote original button and I have looked and looked. I usually add the name of the original poster into the quote code manually... if I am not too lazy
#33 Aug 12 2010 at 12:49 PM Rating: Good
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This is MORPG, is you want to solo go play FFXIII.


I love how people say this. End game still requires groups, missions still require groups, elite or NMs still require groups, and there will be a lot of socializing going on in town. Just because you can solo doesn't make it as fun as playing with a friend or two. That said, it shouldn't be required that we level up in parties of 5-8 just because it's a multiplayer platform. That's just my opinion though.
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#34 Aug 12 2010 at 12:51 PM Rating: Excellent
I can't just pick one so here are three...

World wide PVP, too much soloing, entire game on easy mode.

I dislike PVP and while I respect that some people enjoy it I don't want it in my FFXIV. I don't mind if there are PVP activities that I can choose to take part in or avoid completely. No ganking, that would make me quit.

The partying aspect of 11 was great and I don't want to lose that but I agree that some solo content is a good thing for something to do if you don't have 3 hours to party or have trouble finding a party right away. The better drops/storyline should come from group content.

It is much too early to tell but if FFXIV it too easy I don't see myself hanging around long. One of the things I loved about 11 is that to do some of the content you had to have a party or alliance who worked well together.

Most of all I want that same sense of accomplishment I felt in FFXI. Playing other MMO's I just never felt it.


Edited, Aug 12th 2010 2:52pm by melaniewing
#35 Aug 12 2010 at 12:58 PM Rating: Good
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edhoo wrote:
No one ever parties is my fear

I doubt this will be the case though

Edited, Aug 12th 2010 3:07am by edhoo


Alternatively, waiting for a party and being unable to get one.. I had enough of that curse in FFXI with my THF. I really hope the solo/party dynamics are balanced as to ensure every player needs a little of each.
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#36 Aug 12 2010 at 1:00 PM Rating: Good
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melaniewing wrote:
I can't just pick one so here are three...

World wide PVP, too much soloing, entire game on easy mode.

I dislike PVP and while I respect that some people enjoy it I don't want it in my FFXIV. I don't mind if there are PVP activities that I can choose to take part in or avoid completely. No ganking, that would make me quit.

The partying aspect of 11 was great and I don't want to lose that but I agree that some solo content is a good thing for something to do if you don't have 3 hours to party or have trouble finding a party right away. The better drops/storyline should come from group content.

It is much too early to tell but if FFXIV it too easy I don't see myself hanging around long. One of the things I loved about 11 is that to do some of the content you had to have a party or alliance who worked well together.

Most of all I want that same sense of accomplishment I felt in FFXI. Playing other MMO's I just never felt it.


Edited, Aug 12th 2010 2:52pm by melaniewing


Please anyone posting after this post feel free to add more than one dealbreaker/killer. It's true that one thing may be hard to pin down.

Thus far a mojority feels that too easy and PVP would do it for them. I am going to change the topic question to say what few things would be a dealbreaker/killer in FFXIV.

If ths topic is providing interesting information or has given you the opportunity to express something you thus far have not, please feel free to rate it accordingly.

Thank you ^ ^

Edited, Aug 12th 2010 3:02pm by Tolerance4u
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And on the 7th day God created Miqo'te.
On the 8th day God saw that they were sad and lonely, God then threw down a Squarenix staff member and thus was born the male Miqo'te.
#37 Aug 12 2010 at 1:02 PM Rating: Good
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Olorinus wrote:
I have never seen the quote original button and I have looked and looked. I usually add the name of the original poster into the quote code manually... if I am not too lazy


I must have a backwards way of thinking from most people, I see a lot of people saying they never saw (Quote Original). I immediately saw it and always used it, but never thought about copy/paste + the quote button. So I would quote original, even with massive posts, then delete it down to the little chunk I wanted. I'm good at making things take longer than they should, SE should hire me...

As for the ongoing solo/teamwork argument, yeah a multiplayer game doesn't equal "must always use teamwork." I guess most are worried that SE may not find the right balance here. I dig the idea of being a bit of a merc. Going the solo route, but answering shouts for interesting quests and joining parties when I'm in the mood. If it's more beneficial to just keep soloing though, then why bother? Again, I have faith in SE to find the right balance there...

#38 Aug 12 2010 at 1:03 PM Rating: Good
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melaniewing wrote:

It is much too early to tell but if FFXIV it too easy I don't see myself hanging around long. One of the things I loved about 11 is that to do some of the content you had to have a party or alliance who worked well together.

Most of all I want that same sense of accomplishment I felt in FFXI. Playing other MMO's I just never felt it.


Edited, Aug 12th 2010 2:52pm by melaniewing


That sense of accomplishment is something I've never experienced outside of FFXI (college major jokes aside). If I cannot get into FFXIV like I did FFXI, that is, if I cannot identify with my character and her surroundings and my fellow gamers, then the MMO has failed me.

Dependability was a huge aspect of FFXI-- you always needed somebody. I liked that this forced camaraderie but it got tiresome when it got to the point where I could not do anything without help (getting that last **** 500 xp to level, for instance).

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#39 Aug 12 2010 at 1:11 PM Rating: Good
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So it seems like most people are pretty much agreed:

1) They don't want an easy game
2) They don't want it such that you can consistently level without partying, or solo at a rate comparable to what a party would provide
3) They don't want PvP, especially world PvP

There are a few exceptions, but these seem to be the majority opinion here.
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#40 Aug 12 2010 at 1:19 PM Rating: Excellent
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Things I would hate to see in FFXIV:

1) Mythic weapons (that much difficulty getting weapons is a joke for anyone)
2) Absolute Virtue or Panamonium Warden type mobs
3) Downtime for server updates or maintenance ONLY during jpn downtime like XI was ALL THE TIME! lol
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#41 Aug 12 2010 at 1:36 PM Rating: Decent
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I would be very unhappy, if class balance is off.
I don't want some classes to be considered useless because they don't bring anything unique to the table or don't have that one specific ability from another job.

#42 Aug 12 2010 at 1:39 PM Rating: Good
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1,218 posts
Commander Crissaegrim wrote:
Hugus wrote:
This is MORPG, is you want to solo go play FFXIII.


Or you could stick with FFXI if you fancy waiting "3+ hours in Jeuno" for a party.


Pffft, nobody waits 3+ hours in Jeuno you noob...


... they wait 3+ hours in Whitegate!
#43 Aug 12 2010 at 1:40 PM Rating: Decent
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khorbin wrote:
Hripthe wrote:
RayneZ wrote:
Is there no way to quick-quote a post in this forum? Do I really have to copy past every time?

On the post you're wanting to quote, click Reply to thread -> Quote original. Won't let you auto-quote anything but the post you're directly replying to, though, so you'll have to do it manually if you're wanting to quote multiple posts.


I've been on this site for years and never saw the "Quote Original" button. Not sure how I missed it, but thanks!


Lol I've been on this site for six and a half years, and I just learned this last week! lol
#44 Aug 12 2010 at 1:42 PM Rating: Good
KarlHungis the Prohpet wrote:
Commander Crissaegrim wrote:
Hugus wrote:
This is MORPG, is you want to solo go play FFXIII.


Or you could stick with FFXI if you fancy waiting "3+ hours in Jeuno" for a party.


Pffft, nobody waits 3+ hours in Jeuno you noob...


... they wait 3+ hours in Whitegate!


Well, tell that to the poster.
#45 Aug 12 2010 at 2:00 PM Rating: Good
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1,218 posts
Commander Crissaegrim wrote:
KarlHungis the Prohpet wrote:
Commander Crissaegrim wrote:
Hugus wrote:
This is MORPG, is you want to solo go play FFXIII.


Or you could stick with FFXI if you fancy waiting "3+ hours in Jeuno" for a party.


Pffft, nobody waits 3+ hours in Jeuno you noob...


... they wait 3+ hours in Whitegate!


Well, tell that to the poster.


I was just trying to make a funny. No need to take it so personally. I notice that every time I disagree with you about some thing my three most recent posts get immediately rated down. Very mysterious.
#46 Aug 12 2010 at 2:03 PM Rating: Decent
KarlHungis the Prohpet wrote:
Commander Crissaegrim wrote:
KarlHungis the Prohpet wrote:
Commander Crissaegrim wrote:
Hugus wrote:
This is MORPG, is you want to solo go play FFXIII.


Or you could stick with FFXI if you fancy waiting "3+ hours in Jeuno" for a party.


Pffft, nobody waits 3+ hours in Jeuno you noob...


... they wait 3+ hours in Whitegate!


Well, tell that to the poster.


I was just trying to make a funny. No need to take it so personally. I notice that every time I disagree with you about some thing my three most recent posts get immediately rated down. Very mysterious.


Sorry if you misinterpreted, sarcasm is pretty hard to convey through text - I got what you were saying. However, I don't recall us being in disagreement in any thread, nor do I really appreciate the implications you're making sir. Smiley: dubious
#47 Aug 12 2010 at 2:10 PM Rating: Good
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1,218 posts
Commander Crissaegrim wrote:


Sorry if you misinterpreted, sarcasm is pretty hard to convey through text - I got what you were saying. However, I don't recall us being in disagreement in any thread, nor do I really appreciate the implications you're making sir. Smiley: dubious


I'm not making implications, I'm telling you what's happened 3 times in the last week since you've been posting here. I'm not an admin so I obviously have no idea, but it's just a strange coincedence that asock new member shows up, has virtually all of his posts rated up to excellent even when they're completely mundane, and every time I disagree, I can expect my three most recent posts to be immediately rated down, almost as if some one was clicking on my name to seek those posts out.

I've said all I'm going to say about it because no one else cares about it and they'll rightfully rate this post into oblivion. I just don't appreciate your apparent immaturity.

Edited, Aug 12th 2010 4:11pm by KarlHungis
#48 Aug 12 2010 at 2:14 PM Rating: Default
Well wow, I don't think I'm the one dealing in immaturity here, but you've quite plainly made your motives clear, and your paranoia. No more to say.
#49 Aug 12 2010 at 2:23 PM Rating: Decent
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Tolerance4u wrote:
What few things in FFXIV would be the deal breaker for you? If you had to chose some things that FFXIV implemented into the game that made you dislike the game, what would they be? Why?

I think the ONE major thing for me, would have to be too much ability to solo. The fact that community could almost be taken out of the picture that is FFXIV. I know alot of ppl complain that pt's were so hard to get, or that they hated the time wasted waiting for one, but it gave you a sense of accomplishment when you did it.

When FFXI 1st came out, it was hard. You could not solo easy at all after a certain point. Granted it was a bit much, and possibly turned away some ppl. I keep seeing information that points to FFXIV as being so much easier to solo, and that due to the new battle system it will be possibly harder to communicate. I like to solo sometimes, and sure I don't want to talk all the time, but I don't want these areas to suffer.

The community that is FFXI is strong, we can see it here and now with the anticipation of FFXIV. I want the ability to adventure and explore, the ability to level and be proud of it, meaning accomplishment. I also want those times where you need your friends, your linkshell comrades, to battle something bigger than life.

This would be the ONE thing for me, my biggest fear. I feel the game would possibly die a slow death if it becomes too lonely, too easy, no reliance or depending on others to accomplish that which cannot be accomplished alone. I feel that if FFXIV went in this direction it would not be the next generation MMO, it would just be another MMO.

Let it be known that I do not wish for the solo abiltiy to be removed, far from it. Bottom line my biggest fear would be that party or teamwork would die.

Edited, Aug 12th 2010 4:47am by Tolerance4u

Edited, Aug 12th 2010 3:04pm by Tolerance4u


I'm not in beta, but I don't think that'll be the case.

I think you're taking the meaning of solo and party too extreme. There's basically no way to solo in FFXI except for a certain jobs and grinding was not included. If you want to level up, you HAVE to join a party. That's the biggest problem I had with FFXI. When I read about the new guildleve system in FFXIV, it seems they're trying to resolve this problem. They'd added the solo option for players. I actually like it that they put every single quest in 5 different levels, and if you can finish the hardest level then you'll get the best reward from the quest. However, if you feel like soloing, you can also finish the quest at the easiest level, with less reward. This system still encourages people to party to do quests, so they'll get better reward. For those people who really don't have time, or having a hard time looking for party, they also have the option to finish the same quest and get some exp to level up, instead of they have to sit in the city to wait for a tank or a healer.

My deal killer would be too harsh on death penalty. I don't mind to lose some exp or gil or gear durability when I die, but delevel is the worst thing in an MMO. This and very hard to find party are the reason why I left FFXI.
#50 Aug 12 2010 at 3:02 PM Rating: Good
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dunlag wrote:
Tolerance4u wrote:
What few things in FFXIV would be the deal breaker for you? If you had to chose some things that FFXIV implemented into the game that made you dislike the game, what would they be? Why?

I think the ONE major thing for me, would have to be too much ability to solo. The fact that community could almost be taken out of the picture that is FFXIV. I know alot of ppl complain that pt's were so hard to get, or that they hated the time wasted waiting for one, but it gave you a sense of accomplishment when you did it.

When FFXI 1st came out, it was hard. You could not solo easy at all after a certain point. Granted it was a bit much, and possibly turned away some ppl. I keep seeing information that points to FFXIV as being so much easier to solo, and that due to the new battle system it will be possibly harder to communicate. I like to solo sometimes, and sure I don't want to talk all the time, but I don't want these areas to suffer.

The community that is FFXI is strong, we can see it here and now with the anticipation of FFXIV. I want the ability to adventure and explore, the ability to level and be proud of it, meaning accomplishment. I also want those times where you need your friends, your linkshell comrades, to battle something bigger than life.

This would be the ONE thing for me, my biggest fear. I feel the game would possibly die a slow death if it becomes too lonely, too easy, no reliance or depending on others to accomplish that which cannot be accomplished alone. I feel that if FFXIV went in this direction it would not be the next generation MMO, it would just be another MMO.

Let it be known that I do not wish for the solo abiltiy to be removed, far from it. Bottom line my biggest fear would be that party or teamwork would die.

Edited, Aug 12th 2010 4:47am by Tolerance4u

Edited, Aug 12th 2010 3:04pm by Tolerance4u


I'm not in beta, but I don't think that'll be the case.

I think you're taking the meaning of solo and party too extreme. There's basically no way to solo in FFXI except for a certain jobs and grinding was not included. If you want to level up, you HAVE to join a party. That's the biggest problem I had with FFXI. When I read about the new guildleve system in FFXIV, it seems they're trying to resolve this problem. They'd added the solo option for players. I actually like it that they put every single quest in 5 different levels, and if you can finish the hardest level then you'll get the best reward from the quest. However, if you feel like soloing, you can also finish the quest at the easiest level, with less reward. This system still encourages people to party to do quests, so they'll get better reward. For those people who really don't have time, or having a hard time looking for party, they also have the option to finish the same quest and get some exp to level up, instead of they have to sit in the city to wait for a tank or a healer.

My deal killer would be too harsh on death penalty. I don't mind to lose some exp or gil or gear durability when I die, but delevel is the worst thing in an MMO. This and very hard to find party are the reason why I left FFXI.


I have stated in my previous posts, that I DO NOT want to take away the ability to solo in FFXIV. My experience with FFXI was the same. I started in that MMO during year 1 possibly mo 4? I have 4 jobs that are level 75, many that were level 37 as well, possibly even some in between. I absolutely know the anguish that was LFP and I do know that it turned many away from FFXI.

I very much welcome the ability to solo. I will be one that will utilize that system overtly I'm sure. My main point that possibly got lost in translation is that I don't want the game to be solo only. I do know about the guild leve system and the rewards based on difficulty, meaning higher requires a party. I just basically don't want the game to be too easy, I want to have friends to share experiences with, i.e my accomplishements.

If I can solo till endgame, not make many friends, because noone wants to party, and not have anyone to share my experiences with or to see what I have accomplished. Then what would be the point. This would be my FFXIV killer. The game would be boring and pointless.

I hope this comes across clearer. I do agree with your points also. I absolutely 100% understand why ppl would quit FFXI because of their inability to solo. :)
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#51 Aug 12 2010 at 3:08 PM Rating: Good
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I don't think it would stop me from getting the game, but I'm really worried that guildleves are gonna be the only quests. I really liked finding quests from random npcs, and according to one of the beta questions threads this isn't implemented in the beta. Hopefully, it will be in the final game. On the bright side, people were saying that cities still contained large numbers of npcs that were interesting to talk to, so I'm happy about that. I remember one of the first things I did when I started FFXI was run around Windurst and talk to every npc I could find.
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