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#52 Aug 12 2010 at 3:40 PM Rating: Good
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One of my big fears is that conjurer ends up being like summoner...

Party leader: I don't care if you have damage spells. I only want you to use cure.
Conjurer: but this mob is weak to fire !!!!
Party leader: I DON'T CARE!! waste an mp point on a none buff or cure and i'm kicking you!!!!!!


I'd really like to play a mage type but just haveing a cure spell inspires fear, as i don't enjoy healing at all.
#53 Aug 12 2010 at 3:48 PM Rating: Good
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Excessive down time would be a deal breaker for me.
#54 Aug 12 2010 at 3:57 PM Rating: Good
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datadrake wrote:


One of my big fears is that conjurer ends up being like summoner...

Party leader: I don't care if you have damage spells. I only want you to use cure.
Conjurer: but this mob is weak to fire !!!!
Party leader: I DON'T CARE!! waste an mp point on a none buff or cure and i'm kicking you!!!!!!


I'd really like to play a mage type but just haveing a cure spell inspires fear, as i don't enjoy healing at all.


If WoW is any indication, you'll probably get people asking you to do **** that you don't want to do (asking feral druids to heal, asking ret pallies to tank, etc) but it's not a common thing and if you are up front and say that you're not that, you shouldn't have any huge problems.

It's not like XI where it was just assumed that NIN would tank, SMN would heal, etc... Since there is no dedicated healer class, it's up to the group to say they need a healer or they need a DD and for you to offer to join if you want to fill that spot.

Very rarely in XI did you see stuff like SAMs invited and then told "You're tanking" or BLUs invited and then told "You're main healing". Sure, they COULD, but if someone had a request like that, it was stated before or during the invite, not after.

So you'll probably be fine. You might have a few people ask if you can heal, and you can say no if you want, but unless they were specifically LOOKING for a healer and you said okay, I doubt you'll have much of a problem.
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#55 Aug 12 2010 at 4:04 PM Rating: Good
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I'd have to go with the soloing too. I couldn't start XI until year 5 or 6 as I didn't have a decent enough PC and then went BLM just before the monsters that reflected magic (I forget their names....Collibri is it?)
I pretty much went solo for about 30 levels and hated it as I loved the camaraderie, hate control and downright fun of being in a good party.
I would still like the ability to solo, just hope that you can only solo half your career, but need to party as you get higher.
I would have thought more people would party early in the game's life, but am a little worried by one of the post NDA threads saying the optimum leve party is one player, then EXP is reduced (halved?) for each additional player. In XI EXP was king and everyone will go the best route to maximize it.

I also hope there are non leve quests and general farming again.

Also worried by the mention post NDA that mages level slower than melee, was hoping to get as close to BLM as I could as I like spell casting.

I'm sure I'll still love the game (bloody well hope so the cash I'm throwing at a new PC) and I guess/hope that if it is too easy to solo and there is no incentive to party, SE will change the gameplay.
One of the main things that appealed in XI was the way it encouraged you to meet other people. It's the only game I played with other people and was much more fun than single player games.
#56 Aug 12 2010 at 4:14 PM Rating: Decent
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Sparkly Emo vampires are allways deal breakers :P

Well one of my biggest real concerns I am pretty sure is already part of the game as it has been a personal complaint about the series for a very long time... The need for a conversation mechanic. SWtor has one but so far it's the only MMO I've run across that will let you interact with the NPCs without being railroaded into being an "upstanding hero" if you want to get a quest.
Maybe it just all comes down to wanting to tell the King of Cornaria where he can shove his bridge, **** it I want the gold... stupid public works takeing the place of my reward for saveing the princess...

Not so much a full deal breaker but it saddens me to know I can't be mean to anyone who isn't either a PC or is scripted for me to have no real choice.


hmmm real deal breakers... ahh I know, Makeing it a clone of the new little kids MMO (free realms or gaia online type) would make me wiz on our copy once it gets here.
#57 Aug 12 2010 at 4:20 PM Rating: Good
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The one thing that is bugging me at the moment is the playing dynamics of mage jobs given that they have no way to regenerate MP without traveling back to an Aetheryte.

I guess I just don't fundamentally understand how they will use MP to level compared to FFXI. I'd hate to think that mages have to hang out by an Aetheryte to continue going back for a refresh.

This really bothers me, but I also realize this is compounded by my lack of understanding. I'm hoping some beta testers can give details as to how this work and how it factors into soloing/leveling.
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#58 Aug 12 2010 at 4:39 PM Rating: Good
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KnocturnalOne wrote:
The one thing that is bugging me at the moment is the playing dynamics of mage jobs given that they have no way to regenerate MP without traveling back to an Aetheryte.

I guess I just don't fundamentally understand how they will use MP to level compared to FFXI. I'd hate to think that mages have to hang out by an Aetheryte to continue going back for a refresh.

This really bothers me, but I also realize this is compounded by my lack of understanding. I'm hoping some beta testers can give details as to how this work and how it factors into soloing/leveling.


There are abilities to recover MP on the casters and you don't have to go to Aetheryte to recover MP, it regenerates naturally while outside of combat.
#59 Aug 12 2010 at 4:43 PM Rating: Good
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Yogtheterrible wrote:
KnocturnalOne wrote:
The one thing that is bugging me at the moment is the playing dynamics of mage jobs given that they have no way to regenerate MP without traveling back to an Aetheryte.

I guess I just don't fundamentally understand how they will use MP to level compared to FFXI. I'd hate to think that mages have to hang out by an Aetheryte to continue going back for a refresh.

This really bothers me, but I also realize this is compounded by my lack of understanding. I'm hoping some beta testers can give details as to how this work and how it factors into soloing/leveling.


There are abilities to recover MP on the casters and you don't have to go to Aetheryte to recover MP, it regenerates naturally while outside of combat.


Unless some thing changed in the past few hours, it doesn't regenerate naturally at all. You either need to use a 30 minute cooldown that restores about half your max MP, or you need to use an aetheryte, or you need to use one of the mana draining abilities like Radiance or whatever the mana draining spikes are called.

At higher levels, mages have quite a few ways to restore MP, but starting out, if you're not doing leves, you're going to be running back to an aetheryte a lot.
#60 Aug 12 2010 at 4:45 PM Rating: Good
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Yogtheterrible wrote:


There are abilities to recover MP on the casters and you don't have to go to Aetheryte to recover MP, it regenerates naturally while outside of combat.


I know about the abilities but everything I've read says there is HP regen but no MP regen - has this changed?

Edited, Aug 12th 2010 3:46pm by Olorinus
#61 Aug 12 2010 at 5:10 PM Rating: Good
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Mikhalia the Picky wrote:
I'm going to agree with "Soloing is so easy that there's no reason to party, or no one wants to" and add on "if it's possible, AT ALL, to solo to the level cap (as a combat class)".

That would be a major "I'm quitting this *****."

If PvP had a major role, or even a significant one, that would cause me to quit as well.


Pretty much this.

To elaborate, I think soloing is ok. A good thing even. But it should not yield ANYWHERE near as good returns as a party. Nowhere close. This way, if you can't find a party, you can at least make progress/do something with yourself. Partying should yield much more/better experience, money, and items. If it is like WoW (where quite often you might find it faster to solo grind than do things with a group) it's going to be a HUGE disappointment to me.

Edited, Aug 12th 2010 11:16pm by Fetter
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#62 Aug 12 2010 at 5:17 PM Rating: Decent
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My biggest fears I can think of off the top of my head:

A game that is more solo-oriented than solo-friendly. Don't get me wrong, i'm all for being able to solo to a degree. But someone who is soloing well shouldn't be making as much exp as a group that is partying well. I want FFXIV to retain the aspect of partying as FFXI did, but giving you other options when you can't get a group or don't have much time to be on.

Open world PvP. I am pretty sure we would never see this but its something I wouldn't want to be implemented in the game. But by all means keep ballista, but at the same time I also don't want classes to be "balanced" around PvP if they implement an organized arena/ballista like setting.

Running out of stuff to do. I'll be the first to admit that I probably haven't done half the sh*t as most of you ex FFXI players have, (game came out during my college years so I really didn't get too into it until much later) but if there is one thing I loved, it is that it always seemed like I had something I could go out and do. **** half the time I would rack my brain figuring out "what" I would do when I logged in. Things like: go level a job, work on missions, unlock advanced jobs, do quests or coffer hunt for various items/maps (which I really enjoyed having to find maps to certain areas btw), work on crafting, do endgame stuff, hunt NMs, etc etc (i'm sure you guys could add even more). I really hope that FFXIV can keep me occupied with a lot of things I could go out and do.



Edited, Aug 12th 2010 6:18pm by Ipwnrice

Edited, Aug 12th 2010 6:20pm by Ipwnrice
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#63 Aug 12 2010 at 5:28 PM Rating: Excellent
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I put up with Dress Spheres. It can't possibly be that bad.
#64 Aug 12 2010 at 5:49 PM Rating: Good
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Like the majority on here, I would dislike PvP, too much focus on solo, no need for parties etc.

It's all about balance and I'm hoping it should work out.

One of the main gripes about FFXI was waiting times for parties. I'm not in the beta but from the info I've gathered, parties can be anything up to 15 members.

In FFXI everyone tried to fill the 6 spots. If they only had 5 they would wait for that last player. If a party of 6 just formed and you where the odd player still seeking you had to wait for another 5 players.

However in FFXIV, my take on it is, you can go off and party with 4 or 5. Or you can invite those odd players and go off and party with 7 or 8 or more.

I think parties above 6 are not segregated into other parties to form an alliance. So a party of 8, for example, would still work as well. Just pick a higher Guildleve or fight harder mobs.

This alone should solve a lot of the "waiting for party" problems.

At least I hope. ;)
#65 Aug 12 2010 at 6:27 PM Rating: Excellent
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Hugus wrote:
I might get flamed for this but let's see.....

I loved FFXI because it was hard, satisfaction is working hard to get something. Did I have to wait 3+ hours in Jeuno and still not get a party? Yes but once I did get one I was all the more happy about it.

I think this dependence on party is what made the FFXI comunity as good as it is, people took better care of what they did and said because it might happen they might need help in the future.

Being a harder game also thins out the younger (childish) generation which just want to be high level and thats it.

If FFXIV does not require party untill end game then we might as well get ready because kind of people we might be used from FFXI is not the same as will be starting FFXIV.

To me, I would keep solo content to a minimum, maybe one, two hours a day. Make people interact with other, get to know each other.

This is MORPG, is you want to solo go play FFXIII.


Don't worry, I don't intend to flame - just to post my own opinion.

Perhaps there are those of us who don't have 3 hours to wait to party? Perhaps those of us that want to play this game, but work for a living, don't have 3 hours to wait on a party on a week night, but still want to get some game time in with what time we do have to play. I prefer to group on weekends when I have the hours to spare, and I prefer to have time to either do small simple groups or solo on my own on a week night when I only have a few hours to play.

I also must say I don't like the idea of being "forced" to play with other people. I am plenty capable of meeting and getting to know people on my own - I don't need to be pushed into it. And I also don't think that is what it takes to make a decent community or decent players. No, I'm not "childish" or young. I am an older player, but I still enjoy having fun, and I also enjoy being in control of my own game. I don't want to have to rely on others to make it fun for me.

I guess this means it would be the deal breaker for me if the game was too party intense and did not give us many solo options and abilities. I enjoy playing the game by myself sometimes. And if that does happen to be how the game winds up, then I guess I will just move on to something else. Thats not meant as a "threat" to the game, it's just a simple fact. I want to give the game a chance, but I'm not going to pay monthly fees only to get to play on the weekends when I have more hours to spare. So if that's the way it is, I will just go on my merry way and leave it to those of you who enjoy that.

In regard to any MMO out there, they can't please everybody - although some of them do try hard to. If the game is not to your liking, then don't play. If it is to your liking, then stick with it. I just hope it will at least be worth the cost of the game to play it for 30 days so I can get some enjoyment out of it.

But who knows, once it's finally here and all the "I wonder if it will be this or that" is be over with and we find out for sure just how it actually is, I might find I enjoy it very much - we'll just have to see.

UPDATING:

Read some more and also I agree that I hope the death penalty isn't too harsh. I don't mind a little something, but if they game winds up as "hard" as some people want it to be, then there will be a lot of dying as we learn.

But I don't agree that too much soloing will cause people to not want to party. I enjoy a good party, really! I just don't want to have to party in order to accomplish some things. And just because there is more ability to solo or soloing is easy and helps you level, that doesn't mean that all the people who obviously are not fans of soloing are going to decide to solo instead of partying - after all, they enjoy partying obviously or they wouldn't express it so strongly here.


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Edited, Aug 12th 2010 8:51pm by Mimotep
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#66 Aug 12 2010 at 8:29 PM Rating: Good
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Mimotep wrote:
But I don't agree that too much soloing will cause people to not want to party. I enjoy a good party, really! I just don't want to have to party in order to accomplish some things. And just because there is more ability to solo or soloing is easy and helps you level, that doesn't mean that all the people who obviously are not fans of soloing are going to decide to solo instead of partying - after all, they enjoy partying obviously or they wouldn't express it so strongly here.


You make some reasonable points, but I'm going to have to disagree with that one. the game needs a good balance between soloing and partying, and the problem is that if you can get xp solo JUST AS EASILY (or even easier) than you can get it in a party, then this DISCOURAGES partying.

The only way the game can make partying worthwhile is if the benefits of partying outweigh the benefits of soloing. The difference between soloing and partying, obviously, is that you can just decide to solo and solo, whereas if you decide to party, you need to get a party together, then get to your camp before you can party.

Now I'm just pulling numbers out of my *** here:

If you can get 10k/hr solo and 5k/hr in a party, then no one will party because it is a penalty.
If you can get 10k/hr solo and 10k/hr in a party, then the effort of putting together a party is not worth it for no gain.
If you can get 9k/hr solo and 10k/hr in a party, then partying is beneficial slightly, but many people will still prefer to solo rather than deal with finding or making a group.
If you can get 2k/hr solo and 10k/hr in a party, then soloing isn't even worth it.

The trick is finding a balance where partying is ALWAYS better than soloing, but soloing still provides a reward that is worthwhile. Because if soloing is as easy as partying, then no one is going to want to do the extra work to get a party together.

With emphasis on the MMO part of MMORPG, it should strongly encourage people to WANT to play with each other; not to play a single player RPG with a chat room.

It shouldn't take 3 hours to get a party together, but it also shouldn't be easy to solo the entire way to cap and never group with anyone.

Edited, Aug 12th 2010 10:30pm by Mikhalia
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#67 Aug 12 2010 at 8:59 PM Rating: Decent
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Also take into account the security that usually comes with a party vs solo. Getting a link when soloing is usually red alert, in a party it's a smoke break.
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#68 Aug 12 2010 at 11:18 PM Rating: Decent
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there is one thing that bothers me in FFXI and I hope SE would have this in FFXIV.
it's a search engine that search a player's multiple jobs/classes and what kind of party the player is looking for.

I'm not sure if FFXI has it right now since i quit few years ago.
the comment column doesnt help much either
what i wanted was when I'm on my Blacksmith 20. ppl could find my inactive class level as well.
it's like if i want to play as a pugilist, but then i dont wanna solo and want a party, but instead of waiting, i want to do something else while i wait, so i switched class and hit some metal with blacksmith.
then here's the problem, ppl doesnt know im a puglist 45 and now they ony see me as a blacksmith 20 and so i might miss the chance for the party while i m not pugilist
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#69 Aug 12 2010 at 11:18 PM Rating: Good
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Yeah, sorry about that guys, was wrong on the mp regen...mixed it up with the hp.
#70 Aug 12 2010 at 11:39 PM Rating: Good
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Mostaru wrote:
there is one thing that bothers me in FFXI and I hope SE would have this in FFXIV.
it's a search engine that search a player's multiple jobs/classes and what kind of party the player is looking for.


Oh **** yes, this. This, this, a HUNDRED THOUSAND MILLION BILLION times this.

For as much as XIV is even more of an ADD job hopper than XI was given that you can change jobs anytime, anywhere, it DESPERATELY needs the ability to view ALL of a players jobs via search Scratch that. Better idea.

Each of your classes should have a check box next to it, checked by default, but you can uncheck it if you want.

Whenever someone searches for classes (Thaumaturge, Pugilist, Weaver, etc) it should display everyone who has that visible. Kinda like XI's Anon, but on a job by job basis so that everyone can see multiple jobs of yours, but only the job levels you WANT them to see (in case you want to hide a crafting class or a melee class because you'd rather not be invited as it or whatnot).

Even without the ability to block classes, just to have it such that anyone with their LFP flag up should expose all their classes to anyone looking for members, so that if you're a PUG6/THA10/GLA23/BLA32/CON42, people looking for a level 40-45 DoM or a level 20-25 DoW or just a level 30+ Blacksmith can find you.

That would be a spectacular addition to XIV.

I'm gonna go post this **** in the feedback forums right now.

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#71 Aug 12 2010 at 11:53 PM Rating: Decent
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sounds cool, hopefully SE will check the feedback forum.

i was very annoyed coz i was looking for a party to level up my WHM in FFXI, waited for awhile, went mining, got a tell and thought it was a party invite, then found out someone needed a WHM for a mission. I went to help him and his friends only finding some other WHM was invited. :(

Edited, Aug 13th 2010 1:54am by Mostaru
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