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Class LimitationsFollow

#1 Aug 12 2010 at 10:31 AM Rating: Decent
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Now that the NDA is lifted (for the most part), I have been dying to know (and I can't find the info anywhere):

What are the limitations posed upon you for the strengths of your skills? (that question sounds very convoluted, but I'm sure you know what I mean).

That is, how much of one class can you be at any given time? Have we learned this yet? If I go disciple of the hand, does that limit how high I can take anything from disciple of the land?

Please, discuss with as much info as we have, or point me to somewhere I can read up.

Thanks,
Stri
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Striveldt

FFXIV: Lancer, Fisher, Culinarian
FFXI: DRK 55, WAR 30, THF 27, DRG 27 (all retired)
WoW: Hunter 70, Warrior 29, Druid 26, Warlock 22, Shaman 19 (all retired)
EQII: Shadowknight 36 (retired)
#2 Aug 12 2010 at 10:37 AM Rating: Excellent
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I've not run into any limitations. If you want to level DoH it has no effect on DoL that I know of. Though, I'm not sure if I'm understanding your question completely. Classes are unique classes, when you have a needle and thread you are a weaver, and when you equip a scythe and hatchet you are a botanist. They don't really effect each other in a limiting way.
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#3 Aug 12 2010 at 10:55 AM Rating: Good
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I believe he's referencing the old crafting system in FFXI, where if you specialize in one craft to a certain point, you can't take any other crafts past [what was it, 50? 60?]

So if you had Clothcraft maxed @ 100, that was the only craft you could "max out".
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#4 Aug 12 2010 at 11:20 AM Rating: Good
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I believe he means more of a subjob type of thing, like how far the classes end up mixing together, such as if you were a level 7 Gladiator and a level 7 Conjurer, and your 'main' class at the time is Gladiator, were you still really a level 7 Conjurer as well? Or are there limits to what you can take from the other class that aren't your 'main'?

And if this isn't what he means, well I'd still like an answer to this, haha.
#5 Aug 12 2010 at 11:33 AM Rating: Good
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I think what he means (Can't be 100% sure) is either 1) what are the class specific abilities that cannot be applied from other classes on your main class and/or 2) how effective is an ability that is applied to your main class from another class. i.e. a Thaumaturge refresh ability when used by a Conjurer (does it refresh less, the same amount but less quickly?)

I too am very interested in this. This will determine whether it is really viable to recreate classes from XI or if new types will have to be dreamed up. For example, How successful you would be trying to recreate a THF type class using the Sneak Attack equivalent(Blindside) from a Pugilist and Trick attack equivalent(Collusion) from a lancer on a Gladiator as your main class (for dagger weapon). Will the SATA be significantly hindered damage-wise? Will the cool-down make it inefficient?

Of course these are all subject to change before release but if someone could give specific examples they have come across it would be much appreciated.

If this is not what the OP meant by his question i`ll take this post down. I don`t want to hijack the thread after all just trying to help clarify.

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#6 Aug 12 2010 at 11:47 AM Rating: Excellent
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Mezzura wrote:
I believe he means more of a subjob type of thing, like how far the classes end up mixing together, such as if you were a level 7 Gladiator and a level 7 Conjurer, and your 'main' class at the time is Gladiator, were you still really a level 7 Conjurer as well? Or are there limits to what you can take from the other class that aren't your 'main'?

And if this isn't what he means, well I'd still like an answer to this, haha.



ok lol. Classes mix together in terms of abilities. Each job has abilities that you can load into an action bar. The higher the level of you rank the more ability points you have and the more abilities you can load into your bar. Now, say for instance you level Thaumaturge and learn Regen.When you look at your action points you will see a drop down menu with every job you have leveled. When you go to level conjurer you CAN load Regen into your action bar from the Thaumaturge menu, but you will notice that it has an "optimal rank" number, or something to that effect. If you use these abilities too soon you have recast and effectiveness penalties.

Anyway, basically you can make a really unique character by mixing spells from different classes and specializing as you see fit.

Also, in beta phase 2 spells had different effects based on your job. If you were a conjurer you spells were AoE, as a thaumaturge your spells had a conal-range, and as any other job your spells would be single-target. I know in this recent phase you can choose what AoE you will have, but I haven't tried magic this go around yet.

Hope that helps :/ ?
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#7 Aug 12 2010 at 12:23 PM Rating: Good
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Apparently my original question was just as convoluted as I thought! But you guys seem to have pretty much understood what I was going for. All of the answers here provide some insight into what I was getting at.

Since I haven't played the game yet, and don't have a great understanding of how the class system works, I couldn't quite figure out how to phrase the question.

Regardless, any more info along these lines would be greatly appreciated!

And rate ups for all!
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Striveldt

FFXIV: Lancer, Fisher, Culinarian
FFXI: DRK 55, WAR 30, THF 27, DRG 27 (all retired)
WoW: Hunter 70, Warrior 29, Druid 26, Warlock 22, Shaman 19 (all retired)
EQII: Shadowknight 36 (retired)
#8 Aug 12 2010 at 12:44 PM Rating: Decent
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olaurelindorenan wrote:
Anyway, basically you can make a really unique character by mixing spells from different classes and specializing as you see fit.


Ah I see, thanks for the info.
But this also kind of worries me, Im getting scared that this type of system will allow for cookie-cutter builds to only be 3 things, a DPS, a Tank, and a Mage (Instead of Lancer, Gladiator, Thaumaturge, Conjurer, ect.); It might be a little hard to understand what I'm trying to say, but pretty much Im worried that the individual classes won't matter that much, that a DPS (or mage) will just be a pile of abilities from each class.
#9 Aug 12 2010 at 12:59 PM Rating: Decent
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Mezzura wrote:
Ah I see, thanks for the info.
But this also kind of worries me, Im getting scared that this type of system will allow for cookie-cutter builds to only be 3 things, a DPS, a Tank, and a Mage (Instead of Lancer, Gladiator, Thaumaturge, Conjurer, ect.); It might be a little hard to understand what I'm trying to say, but pretty much Im worried that the individual classes won't matter that much, that a DPS (or mage) will just be a pile of abilities from each class.


I wouldn't worry about this too much. Sure, parties will still need people fill the rolls of Tank, DPS, Healer, CC, but you'll be able to fill those rolls how ever you want.

Maybe you've got a pugilist who has a ton of healing stuff and they can fill the roll of a healer. Or maybe you have a conjurer has acquired some skills in crowd control. (these are just examples, I don't really know what abilities classes have).

Point is, I much rather be able to customize my character to fill whatever roll I feel like playing, rather than having to choose a class to fill that roll, because the rolls are going to be their regardless.
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Striveldt

FFXIV: Lancer, Fisher, Culinarian
FFXI: DRK 55, WAR 30, THF 27, DRG 27 (all retired)
WoW: Hunter 70, Warrior 29, Druid 26, Warlock 22, Shaman 19 (all retired)
EQII: Shadowknight 36 (retired)
#10 Aug 12 2010 at 1:04 PM Rating: Decent
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striveldt wrote:
I wouldn't worry about this too much. Sure, parties will still need people fill the rolls of Tank, DPS, Healer, CC, but you'll be able to fill those rolls how ever you want.

Maybe you've got a pugilist who has a ton of healing stuff and they can fill the roll of a healer. Or maybe you have a conjurer has acquired some skills in crowd control. (these are just examples, I don't really know what abilities classes have).

Point is, I much rather be able to customize my character to fill whatever roll I feel like playing, rather than having to choose a class to fill that roll, because the rolls are going to be their regardless.


Yeah, maybe I'm overthinking it, but I'm also one of those people who actually enjoy having boundaries/guidelines, Im sure I'm in the minority on this, but we'll see how the game pans out, and even still, Im super excited for it :)
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