Ah I see, thanks for the info.
But this also kind of worries me, Im getting scared that this type of system will allow for cookie-cutter builds to only be 3 things, a DPS, a Tank, and a Mage (Instead of Lancer, Gladiator, Thaumaturge, Conjurer, ect.); It might be a little hard to understand what I'm trying to say, but pretty much Im worried that the individual classes won't matter that much, that a DPS (or mage) will just be a pile of abilities from each class.
I wouldn't worry about this too much. Sure, parties will still need people fill the rolls of Tank, DPS, Healer, CC, but you'll be able to fill those rolls how ever you want.
Maybe you've got a pugilist who has a ton of healing stuff and they can fill the roll of a healer. Or maybe you have a conjurer has acquired some skills in crowd control. (these are just examples, I don't really know what abilities classes have).
Point is, I much rather be able to customize my character to fill whatever roll I feel like playing, rather than having to choose a class to fill that roll, because the rolls are going to be their regardless.
Lancer, Fisher, Culinarian FFXI:
DRK 55, WAR 30, THF 27, DRG 27 (all retired) WoW:
Hunter 70, Warrior 29, Druid 26, Warlock 22, Shaman 19 (all retired) EQII:
Shadowknight 36 (retired)