Though I can see that many people are afraid of change.
mmm. I don't think wanting things to be balanced is the same thing as "being afraid to change" - if DoW can solo pretty much forever with no downtime and no need to go to a crystal - and DoM have to stay close to crystals all the time in order to keep soloing - that is CLEARLY not balanced.
Well "balance" varies from person to person. I like that they have an attack and a few abilities that they can use to regenerate MP (as opposed to something as mundane and game altering as refresh) while still being able to just go all out if need be.
It is possible for things to be fairly objectively balanced, actually... given the fact that people in the community for FFXI - for example have run algorhythms and what not to compare dmg output etc - it is clearly possible to -objectively- balance classes in game.
I don't mind if things are a little bit unbalanced but if it is painful to level DoM - that would suck - because I highly prefer magic classes over melee. I've heard from some folks that DoM are at a big disadvantage because they need to stay near crystals and those areas are overcamped - for example. That -is- OBJECTIVELY, a problem as far as I see it.
Like I said I can understand not having auto-refresh, but why not have resting or meditating? That still makes it so you can't nuke endlessly without making you useless in a long dungeon or boss battle
It can be, if I spend 10 minutes killing easy prey mobs, and you spend 5 minutes killing even matches and two minutes and 30 seconds running to a crystal and back, and we both gain the same amount of exp, there for it would be balance in a way.
There are two many factors to determine actual "balance". Comparing pure damages is on balancing one aspect COMPLETELY ignoring how much damage is received, risk, reward, and downtime. Just damage is a bogus form of class vs class balance, UNLESS all you want to balance is damage between the two.
So mages will sacrifice stamina(not the in game stat, but how long one can go without seeking out a crystal) for greater versatility. That in many eyes is balanced.
And I'm not saying that people are afraid of change, in and of itself, just, they know what currently works for them, and they don't want to risk getting the short straw.
but if it is painful to level DoM - that would suck
If it's painful to level any class - that would suck.
Edit: Typos Edited, Aug 12th 2010 8:06pm by VayMasters Edited, Aug 12th 2010 8:06pm by VayMasters