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Magic classes in BETAFollow

#52 Aug 13 2010 at 11:39 AM Rating: Decent
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I do hope so. I love partying and I want to see more people participate.

Yep that's correct. In FFXI, whm uses repose to put the enemy to sleep. I guess that would be it then. So now... where's the bind spell? heh



#53 Aug 13 2010 at 11:43 AM Rating: Good
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lancers have a move that binds - seems pretty efficient

-edit-

Archers have:

Quote:

Shadowbind
Fetter an enemy's shadow, rendering the target immobile.
Rank Obtained: 6
Type of Action: Weapon Skill
Action Points Required: 3
TP Cost: 250


Edited, Aug 13th 2010 1:53pm by Olorinus
#54 Aug 13 2010 at 11:55 AM Rating: Good
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They need to figure something out besides some minor abilities and crystals to restore MP. I am betting that the amount of sites to restore MP is going to be cut way down by the time it goes live, same on how fast HP is replenished. Also the higher level you get the less sites there will be.

I am still not 100% sure how DoM get skill ups, I skimed through and everyones saying that they are getting points for attack spells, and not support spells, or atleast from cure. If this is the case its going to put a major damper on the DoM classes in a party role. You will end up getting the short end of the stick because your group will probably flip out everytime you use an attack spell, I mean your there to heal not to attack. So it inturn becomes pointless for the DoM to even be there because they get no skill ups or atleast at a small fraction of what thier counterparts DoW are getting.
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#55 Aug 13 2010 at 11:58 AM Rating: Good
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huhwhat wrote:
I am still not 100% sure how DoM get skill ups, I skimed through and everyones saying that they are getting points for attack spells, and not support spells, or atleast from cure. If this is the case its going to put a major damper on the DoM classes in a party role. You will end up getting the short end of the stick because your group will probably flip out everytime you use an attack spell, I mean your there to heal not to attack. So it inturn becomes pointless for the DoM to even be there because they get no skill ups or atleast at a small fraction of what thier counterparts DoW are getting.


Yeah, this is what I have been hearing. I think if the attack spells are worth major damage though there will be more room for them in the party.

However we may need a mage's union that refuses to cure and play a support role unless we can do damage and get our skill-ups!
#56 Aug 13 2010 at 12:14 PM Rating: Good
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My thinking is the following:

1) Leves are the intended method of leveling. To whatever extent you can get XP from doing leves, you'll be fine as a DOM because a temporary aetheryte pops after each leve is completed. As long as you have enough MP to get through the leve, you're fine.

2) To the extent that you decide to solo grind on a DOM, you'll need to keep aetherytes in mind. That doesn't mean that you have to chill out near a single aetheryte. A reasonable plan would be to run from Aetheryte to Aetheryte killing mobs along the way.

3) The true restriction is not getting XP, but farming for drops. If you're a tanner, you need sheep skins. You either buy them from other people or you farm them yourself. The way things stand right now, it's going to be a LOT easier to farm them as a DOW than as a DOM.


Whatever imbalances exist with XP can be fixed by simply changing the ratio of XP gained when doing a leve vs not doing a leve, but the issue with farming for crafting materials or cash can't really be solved unless DOM really have legit methods to regain MP. If Ethers or Drinks end up being cheap, then it may work out just fine. At higher levels when DOM have a lot of mana regain abilities, it may also be fine. It may just be a problem for DOMs from 1-20 while farming. Ideally it wouldn't be a problem at all. I'm not sure why there can't be some passive MP regen in Passive mode, but for whatever reason there can't be.
#57 Aug 13 2010 at 12:20 PM Rating: Decent
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As for skill up, what about spell such as burn, rasp, choke, drown, and frost? Would these spell yield good amount skill up points?

Back in FFXI I gained most of my skill up from casting these type of spells (and bio...) instead of nuking due to controlling hate. Thou having poison and bio would be nice... we will have to level Thaumaturge for that.
#58 Aug 13 2010 at 12:28 PM Rating: Good
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well around level 20, assuming you don't get too gimped by using Thm skills on a Con and vice-versa - it should be better with MP Siphon and Spirit bind.

But lower levels could end up sucking. Thankfully I plan to level classes in all the disciplines... I was going to go for lancer but pugilist's second wind looks like the most useful skill I could equip cross-discipline (save myself some MP by using that instead of a cure once in awhile)

I would also like the quick stride from archer if that can be equipped outside of DoW/archer but since it is level 22 and second wind is level 6 - I think I'll concentrate on getting second wind first.

I think the hardest part of this game will be deciding what to do out of all the myriad of options available.

I have decided I'll need to level cooking though because of this MP issue.
#59 Aug 13 2010 at 12:41 PM Rating: Decent
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Conjurer beta players:
-Have any of you experimented with adding stat points to certain categories? I do not know all of the categories but things like allocating lots of points to INT, VIT, etc. Do you experience better damages to mobs? Any one put them into STR (I know it sounds crazy), etc?
#60 Aug 13 2010 at 1:01 PM Rating: Decent
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What about juice? I'm hoping that in XIV as it was in XI food will be essential to happy leveling. Maybe magic users can take up cooking and make juice to restore MP, or at least buy it from a cook. Cooks will need to make money and if food isn't needed they just won't.
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#61 Aug 13 2010 at 1:58 PM Rating: Decent
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Olorinus, there's a good post over at the Conjurer class forums called "A day in the life of a beta Conjurer" by Merylstryfe. Check it out.

http://ffxiv.zam.com/forum.html?forum=178&mid=1281672628286264552&page=1

Edited, Aug 13th 2010 3:58pm by VayMasters
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#62 Aug 13 2010 at 2:17 PM Rating: Good
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Yeah I checked it out. I've been lurking everywhere for info.
#63 Aug 13 2010 at 2:24 PM Rating: Good
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kaz88 wrote:
Also, have you or anyone else in beta tried the spell repose? Is that similar to bind? If so, how long does it bind the target?

Repose is bind, not sleep. You get it at rank 8. Didn't seem to bind very long for me, and you can't bind an already moving target.
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#64 Aug 13 2010 at 3:46 PM Rating: Decent
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Ralrra wrote:
Repose is bind, not sleep. You get it at rank 8. Didn't seem to bind very long for me, and you can't bind an already moving target.


Thank you! That's an interesting spell switch. Though sounds a bit weak and useless at the moment but maybe it could be better later on? So now... where is the sleep spell? haha
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