Forum Settings
       
« Previous 1 2
This Forum is Read Only

Be Honest(Is it new?)MASSIVE POSTFollow

#1 Aug 13 2010 at 7:55 PM Rating: Good
Scholar
45 posts
I'm a big fan of MMORPGs, I like the idea behind them, the sense of immersion, the interactivity with other players and so on. The only MMORPG that sucked me in deep was Final Fantasy XI and I played that game exclusively for about four years before leaving it completely. Although, it's wasn't a health choice, it was fun for awhile. With the release of FFXIV coming really soon I just wanted to share a few thoughts and opinions about how the game looks so far and how FFXIV more or less, sets itself apart from other games. Note: I'm not a beta tester. These are just my thoughts after looking at videos from the beta, Square-Enix's official news and such.

Read the wrap up at the bottom if you don't have time to read this stupidly big post. Sorry it's a massive wall of text. I just had to get my opinions out lol.

Visuals/Sound
So far I think that the overall graphics on this game are probably the best MMORPG graphics the majority of us have ever seen. Not to mention the cinematics are top notch with nice voice-acting. Not only are the voices nice but the music, as with all games in the series is fantastic thanks to Mr. Nobuo Uematsu for that! There are a few beta videos showing that first cut scene with "Sea monster" thing. It looks really nice. The animations seem to flow really well also. The overall look of FFXIV and massive production values are probably the number one thing that sets this game apart from others in the genre. That's good news and the bad news.

Gameplay
Combat
It's difficult not to compare FFXIV to its predecessor, FFXI when you talk about combat. During combat in FFXI you sat there, engaged an enemy, and occasionally pressed a few buttons to fire off spells, or weapon skills. I would say about 10 of the 20 jobs in FFXI were really active, the others were kind of meh. Playing as a melee character, was particularly boring as usually you only had to press a few buttons the entire fight. The battle system was pretty advanced however, there were skillchains that linked multiple skills together for more damage, and then the magic users can add a spell on top of a skillchain to create a Magic burst. FFXI also used a pretty nice positioning system where some abilities were affected by the player's position relative to the party or the enemy. From what I understand, all of these things will be in FFXIV. Skillchains and Magic bursts seem pretty fun right? In reality no one really used them often enough, instead players spammed their skills as quickly as possible kind of drying out the strategy element of combat. Now I hope in FFXIV things will be different and creating these chains are actually a little more rewarding. Until we play the game ourselves we don't know how these features will work out with the community. But moving from chains, and positioning, let's talk about that time bar! Or "gauge." From what I've seen so far the beta combat system is way faster than the alpha however it still seems awfully slow and boring. Most likely when a character reaches higher levels, combat may open up a bit more with access to more skills, fighting enemies just has to be more exciting but even then, the combat just seems too stale right now I don't know if it will be any different by the time we reach "endgame." I read somewhere that the goal of every Final Fantasy game is to be the Best Final Fantasy game of the series. With that being said, this is Final Fantasy 14! How come the combat system in this game isn't as quick and flashy and exciting as Final Fantasy 13? I guess the beta videos just don't do the game justice, but we'll see when the retail is out. The combat system is pretty technical and advanced I think, but I don't know about you but there is just no "wow, that's exciting" factor. It looks just like you engage a target and then do damage.

Quests/Guildleves/Leveling Up
Guildleves are probably one of the most talked about features of FFXIV. Numerous times, developers stated that this system really sets the game apart from other MMOs. It's nice that players can scale them to a higher or lower difficulty and even finish these quests in short periods of time. But seriously? From what I can tell, Guildleves are just a questing system seen in practically all MMOs.

Personally I don't know much about how leveling up goes. But from what I can tell it looks like players are going to have to grind themselves towards the level cap. Which pretty much sucks. Endless hours of goblin genocide gets old. I really hope there are other forms of EXP gain other than combat when it comes to a non-crafting class. I like the idea of setting your own stats as you level up but again, we've seen that before in other games.

Crafting and other Activities
One particular aspect of FFXIV is that crafters are not just an activity a player can participate in but an actual Class with its own abilities and traits and skill sets. This is awesome. I haven't seen any other MMORPGs that have done this, maybe there are some out there but I haven't heard of them. This to me, adds another dimension to the MMORPG genre. Usually when you play a fantasy MMORPG, the classes you get to choose are based on combat ability, what a player can do during a fight. Whether it be healing, tanking or damage or what have you, that's usually how MMORPGs have worked. And now we have another side of the spectrum, no longer do players have to choose some form of fighter or magic user, players can just sit in the city selling armor for the fighters as a Blacksmith!

Aside from fighting crap and crafting what else is there to do??? I think SE needs to lighten up a bit and add more minigames or something outside of the norm to this game. I recall FF7 had a ton of minigames. Chocobo racing, snowboarding, odd stuff like that really makes a game exceed all expectations and adds just so much. Yes there will most likely be the ability to ride chocobos in FFXIV, they also said chocobos will be used in a new way never seen before so let's hope that's fun. Personally I think a game has to have a variety of content. Not just the usual fighting and crafting but something extra.

Wrap Up
My opinions are based on the numerous beta videos out there and interviews and official news from Square Enix. I know beta testers are generally low level and are not able to progress very far into the game but to me a video game, whether it be MMO or not should be fun and exciting from the start. The official release is a month away and I just don't think the developers can do anything to change the core mechanics before Sept. 30. FFXIV looks to be a visually stunning game. Amazing sound, presentation, most likely an epic story as well. Although there are some advanced systems in place, combat just seems dull and outdated. But if you're not into fighting crap all the time, there is the ability to switch to a crafting class which I think is a real nice change to most games of the genre. But besides crafting and fighting, there doesn't seem like there is much to do. I want the game to succeed but right now, honestly it does not look fun to me. From what I can tell so far, Final Fantasy XIV has nothing new that sets it apart and the majority of this game looks like Final Fantasy XI in HD. Nice graphics only go so far.

What are your thoughts on the game so far? Why are you excited for it? Or not excited for it?
#2 Aug 13 2010 at 8:21 PM Rating: Good
Sage
*
175 posts
Quote:
! How come the combat system in this game isn't as quick and flashy and exciting as Final Fantasy 13


IMO the combat system in FF 13 was quite boring. Also keep in mind that this is still Beta, and that low levels = less skills in battle. To many people judging this game off of Beta is driving me crazy.
____________________________


#3 Aug 13 2010 at 8:24 PM Rating: Good
***
1,159 posts
Alkerr wrote:
Quote:
! How come the combat system in this game isn't as quick and flashy and exciting as Final Fantasy 13


IMO the combat system in FF 13 was quite boring. Also keep in mind that this is still Beta, and that low levels = less skills in battle. To many people judging this game off of Beta is driving me crazy.


The game is only about a month away from release, there wont be too many large changes from now until release so judging the game on beta, right now, is fair as it's basically what we'll see at release.
#4 Aug 13 2010 at 8:29 PM Rating: Good
*****
11,539 posts
Alkerr wrote:
Quote:
! How come the combat system in this game isn't as quick and flashy and exciting as Final Fantasy 13


IMO the combat system in FF 13 was quite boring. Also keep in mind that this is still Beta, and that low levels = less skills in battle. To many people judging this game off of Beta is driving me crazy.


I strongly disliked 13 so I'm glad it's not like 13, to be honest.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#5 Aug 13 2010 at 8:45 PM Rating: Good
Sage
*
175 posts
Mikhalia the Picky wrote:
Alkerr wrote:
Quote:
! How come the combat system in this game isn't as quick and flashy and exciting as Final Fantasy 13


IMO the combat system in FF 13 was quite boring. Also keep in mind that this is still Beta, and that low levels = less skills in battle. To many people judging this game off of Beta is driving me crazy.


I strongly disliked 13 so I'm glad it's not like 13, to be honest.


Completely agree. 13 has to be the biggest let down in the series for me (closely followed by X-2) They completely focused on visuals, and forgot about the fun factor.
____________________________


#6 Aug 13 2010 at 8:47 PM Rating: Good
Avatar
*****
12,704 posts
Alkerr wrote:
Mikhalia the Picky wrote:
Alkerr wrote:
Quote:
! How come the combat system in this game isn't as quick and flashy and exciting as Final Fantasy 13


IMO the combat system in FF 13 was quite boring. Also keep in mind that this is still Beta, and that low levels = less skills in battle. To many people judging this game off of Beta is driving me crazy.


I strongly disliked 13 so I'm glad it's not like 13, to be honest.


Completely agree. 13 has to be the biggest let down in the series for me (closely followed by X-2) They completely focused on visuals, and forgot about the fun factor.


Which is perfect for this gaming generation, after all.
____________________________

#7 Aug 13 2010 at 8:49 PM Rating: Good
Edited by bsphil
******
21,739 posts
Alkerr wrote:
low levels = less skills in battle
I'll agree with this, FFXI was painfully slow to start off, but every job (PUP especially) was insanely busy by 75.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#8 Aug 13 2010 at 8:52 PM Rating: Good
Sage
*
190 posts
The beta itself has changed between each phase, so I honestly wouldn't gauge my opinions on the game until it's released. This latest phase has seen some improvements in the battle system compared to phase 2, so expect more improvements for release.

Keep in mind, watching someone else play and playing the game yourself are completely different experiences.

Edited, Aug 13th 2010 10:53pm by Thiez
#9 Aug 13 2010 at 9:45 PM Rating: Excellent
Avatar
**
315 posts
I honesly don't think the fighting system is slow nor boring. I just lvled PUG to rank 12 today and there is alot of strategy to concider while fighting. You have to toggle between heavy strike and quick punch(named something like that) the first does more dmg, the second raises your evasion for a couple seconds, to keep the incoming dmg down. then fire off appropritate TP skills depending on the monster. There is also my all time favourite; the haymaker... virtually no stamina cost, 250 tp attack that does insane dmg but can only be triggered right after you have evaded an attack. So.. between keeping an eye on your evasion, your tP and every time an "evade" pops up you also have to manage your HP with Second wind. I've never been as immersed while fighting a swarm of locust in any other game :D And this is only at lvl 12.

From what I could gather in your post you hadn't actually played the game, but only made a judgement from Beta videos. I think that was your first mistake. Basing an oppinion on a couple crummy youtube videos is hardly fair on the game. and as it has been stated OVER and OVER again.. This is BETA.. its not the final game. There is without a doubt tons and tons of material to be released with the retail copy.

Edited, Aug 13th 2010 11:49pm by GusMorgan
____________________________
FFXI 2003-2007: Elaron ~Phoenix
FFXIV 2010-> : Gus Morgan ~Wutai

#10 Aug 13 2010 at 9:58 PM Rating: Decent
***
1,457 posts
I'm still a bit dissapointed that they used the same races (forget the name change). They look almost exactly alike. No new races at all. They wouldn't even give us opposite sexes to play as . . again. I used to sit around while playing FFXI and think ********** if this game had this, or if this game had that, or if they would update the graphics engine, etc..". When I saw FFXIV I thought "This is it!", but really it's not as far as I've seen. Will I play it? Yes. Am I disappointed that square didn't really blow it out the box with some ingenuity and serious innovation? Yes, very much so. They've been working on this game since what, 2005? A good 5 or 6 years from what the devs have said. The game still looks promising, but it's obvious square just refuses to take the game in a different direction. That's a good idea though, since it seems 80% of the players just wanted FFXI 2.

Edited, Aug 13th 2010 8:58pm by GuardianFaith
____________________________
Hunter Avril
Rogue Ultra
Paladin Awhellnah
Mage Shantotto
Shaman Lakshmi
Faith (Valefor)

#11 Aug 13 2010 at 11:06 PM Rating: Decent
Sage
***
1,675 posts
Mikhalia the Picky wrote:
Alkerr wrote:
Quote:
! How come the combat system in this game isn't as quick and flashy and exciting as Final Fantasy 13


IMO the combat system in FF 13 was quite boring. Also keep in mind that this is still Beta, and that low levels = less skills in battle. To many people judging this game off of Beta is driving me crazy.


I strongly disliked 13 so I'm glad it's not like 13, to be honest.


Man, I couldn't agree more.

The ONLY thing I liked about FFXIII was the UI.

As far as the OP goes I think in some respects you have to have the mindset that this is a MMO. In MMOs you have to grind and fight to progress to gain armor and do it all again. And most people think this is fine.

However the OP is right, in that the little things make the game. I liked FFXI more than WoW because of its presentation and polish despite it's "difficulty." Things like feeding the chocobo, (even though it was nigh impossible to figure out the timing without a guide)

Now in the beginning of an MMO you're going to have a novelty factor, so in some ways SE can milk this "lack of content" (even though I think there'll be more than you think) until an expansion or something.
#12 Aug 13 2010 at 11:19 PM Rating: Decent
Scholar
**
549 posts
GuardianFaith wrote:
I'm still a bit dissapointed that they used the same races (forget the name change). They look almost exactly alike. No new races at all. They wouldn't even give us opposite sexes to play as . . again.

Edited, Aug 13th 2010 8:58pm by GuardianFaith


I agree with this. I would have AT LEAST liked to have races from other FF games, Viera, Moogle (Montblanche and Mog similar designs, tw of every race right), and maybe another big race, like Bangaa or something.
____________________________
(\_/)
(O.o)
(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
#13 Aug 13 2010 at 11:45 PM Rating: Good
**
577 posts
Pretty much every MMO is just a prettier version of a Skinner box, mixed with a healthy dose of Sisyphean rock pushing. You might as well get used to this fact if you plan on playing them ever.

But as for the fun little mini games and things like that: Square will get them in the game, no doubt. It's just a question of when.

As for your other critiques, I see where you're coming from, but I really think you ought to wait until you play the game, or at least until the full game comes out.

Edited, Aug 14th 2010 1:50am by khorbin
____________________________
"So farewell hope, and with hope farewell fear,
Farewell remorse; all good to me is lost.
Evil, be thou my good."
-John Milton, Paradise Lost

Download Eorzea Clock for your android phone! Available FREE on the Android Market now!
#14 Aug 14 2010 at 12:45 AM Rating: Default
*
196 posts
you're right. human viera moogle bangaa nu mou theres the 5 races that are canon to FF and appear in multiple games. instead we got human nekos generic elfs generic short race and the generic gorilla. on 11, SE probably sat down and decided to emulate other MMOs on the market so they stripped a lot of the final fantasy out of the MMO, only to put final fantasy back into the MMO with rise of the zilart and other expansions and updates.

with 14 im sure another meeting took place where they spent hours hammering out wether or not to switch to viera moogle bangaa nu mou and decided it was better to keep things looking similar to 11 since it was such a success...

come to think of it i would have prefered the viera moogle banga nu mou races.
#15 Aug 14 2010 at 12:57 AM Rating: Decent
Scholar
*
123 posts
Quote:
I'm still a bit dissapointed that they used the same races (forget the name change). They look almost exactly alike. No new races at all. They wouldn't even give us opposite sexes to play as . . again. I used to sit around while playing FFXI and think ********** if this game had this, or if this game had that, or if they would update the graphics engine, etc..". When I saw FFXIV I thought "This is it!", but really it's not as far as I've seen. Will I play it? Yes. Am I disappointed that square didn't really blow it out the box with some ingenuity and serious innovation? Yes, very much so. They've been working on this game since what, 2005? A good 5 or 6 years from what the devs have said. The game still looks promising, but it's obvious square just refuses to take the game in a different direction. That's a good idea though, since it seems 80% of the players just wanted FFXI 2.


I think this is a fair take on it. I think that using the same races states that SE had the intentions of making this an FFXI sequel all along. In many ways this makes me happy, but they had the time and resources to make this a much more innovative game. What's worse is they continue to claim this is a completely different game. I see nothing but the same, but no matter what direction they were going it was a definite purchase.

I feel like it may have suffered a little from the same syndrome FFXIII did. They put so much time and effort into creating this beautiful world that will have you captivated, but they forgot some important game play elements along the way. They could have given us 60 hours in Gran Pulse with some cities, quests and shops here and there, and to me it would have been the best RPG in a decade. If you want to get technical, the first 10 chapters of FFXIII are by definition not an RPG, it's crazy. It's actually just an interactive story; you can fight every enemy along the way without turning around once, and have your characters fully leveled the entire time. I didn't even need to use accessory's until i reached Gran Pulse, and I beat the game easily with the starting weapons.

It was a tremendous waste of potential.
#16 Aug 14 2010 at 1:17 AM Rating: Good
*****
11,539 posts
Yeah, I gotta admit that my hopes for XIV have always been XI-2.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#17 Aug 14 2010 at 1:30 AM Rating: Default
*
196 posts
it seems im the only one who liked final fantasy 13 :P

there was definatly less freedom early in the game but honestly who cares about some weak early game quest that doesnt mean anything in another hour of playtime? it was very streamlined. it had a story to tell, it got you through that story while teaching you how to play and then released you into an expasnive area for optional challenges
#18 Aug 14 2010 at 1:33 AM Rating: Default
**
281 posts
Wow this is probably the biggest fcking hater post I've ever seen in my life. I forgot that people can sometimes be so **** and critical of things before they give it an actual chance.

XIV is going to be the best MMO any of us have ever played. My evidence? Stfu.

Cheers <3
____________________________
It isn't what dies that matters, it's what dies inside you while you're living that does.
#19 Aug 14 2010 at 1:38 AM Rating: Good
47 posts
I'm with Mikhalia, I loved XI would have been content with a graphic overhaul and have them fix only a few things and make some minor changes here and there. New zones and a few more jobs (I can never have enough I was an addict when it came to unlocking every job then leveling them) I like most of how the game was setup as well. I really hope that XIV is as amazing as XI was and hopefully they haven't changed so many things that it turns me as well as many other fans off.
____________________________
Final Fantasy XIV - Server:Rabanastre
Character:Azrael Sykksmoke - Phy.lvl. 11
PUG-9,THM-6,MIN-5,BOT-5,LNC-3,ARC-2,FSH-2

Final Fantasy XI - Server:Remora
Character:
Sykksmoke 75 WAR, 75 PLD, 70 RDM, 60 NIN - Xorn 41 PLD (Retired)

World of Warcraft
Server:Eonar
Characters:
Nobunaga 80 Warlock, Kale 80 Death Knight, Dais 80 Hunter
Mitsuhide 80 Paladin, Sykksmoke 80 Warrior
Server:Gnomergan
Anubis 80 Death Knight
#20 Aug 14 2010 at 1:47 AM Rating: Excellent
***
1,218 posts
I've had limited time to play the beta so far so take this with a grain of salt but:

1) Combat system honestly seems fine to me. There's plenty of stuff going on all the time and you have enough actions to feel like you're actually participating rather than simply auto attacking. There are some balance issues to work through but honestly I expect balance issues in a brand new game that's using a unique character development system. There are a lot of things they can improve but this is the thing I'm least concerned about other than the game looking good (it looks as gorgeous or more gorgeous than you expect).

2) There are serious, serious issues with controls. In the new version, you can mouse look by simply holding one of the mouse buttons, which is a relief, but almost every thing else needs a lot of work. The transition from passive to active mode and then into actual combat is very clunky. The game is being release for PC but it can't seem to decide if it wants to be a PC game or a console game, so you have weird stuff like most of the game being designed for console, but certain elements (like choosing between AoE and single target spells) require you to use the mouse. You can completely remap all of the game pad controls if you're using one, but you can't remap anything on the keyboard. Weird.

Oh yea, the mouse is a software mouse, which means that when your FPS dips (which can happen often) the interface gets super sluggish and can lag by a quarter of a second or more (on top of latency to servers in Japan, it can feel quite surreal). Because of the very high system requirements to get a frame rate of more than 20-30 FPS, this issue will only be fixed by transitioning to a hardware mouse. Even then I feel a bit sorry for any one who's playing without benefit of a game pad.

3) The game does a very poor job of explaining how to play the game. Five minutes into the game after the first initial cut scene you are put into a combat scenario with three of the floating jellyfish type mobs. The nearby NPC exhorts you to move into active mode in order to attack the jelly fish. Unfortunately there's nothing within the game that explains how to actually enter "active" mode, or how to actually attack once you're in active mode. You just have to mash buttons until you find the right one. This is probably some thing that will be covered in the manual, but even so it seems a bit odd to go to the trouble of a tutorial fight that doesn't actually tell you how to do any thing. Even the movement controls, which are bound to WASD, are not explained, and any one coming from a game that doesn't use WASD movement will probably try desperately to use the arrow keys or the num pad until they start mashing every button on the keyboard.

It took me about an hour of walking around and talking to NPCs before I felt even remotely confident that I had some idea of what was going on. This game doesn't exactly get you involved in the action quickly, and once you are involved, you may not exactly know what it is that you're doing.


I'm not even going to get into talking about the numerous crash and interface bugs because it's beta and bugs are to be expected. I am worried more about the actual design of the game and whether it is going to drive off a lot of players before they've even had time to really start playing the game. It seems like it can be a LOT of fun and it also seems like a lot of people are never even going to get to that stage, because so many elements of the game feel like they're stuck 10 years in the past.

P.S.-- Before any one starts calling me a "hater" or assuming I am trying to pick on the game, I'm not. I've been waiting on this game for years, and a steep learning curve is not going to prevent me from playing it or enjoying it. I'm merely stating some concerns, because in my experience the majority of gamers, even those who will dedicate hundreds or thousands of hours to play a game, do not like being dropped blindly into a game without any ability to at least go into a sub menu and check the controls. There are a lot of moving parts in an MMO so when you aren't confident about the most basic stuff, the rest can be very overwhelming. Without better tutorials and controls I fear that S-E is going to lose a lot of players who might otherwise enjoy the game for a long time.



Edited, Aug 14th 2010 3:55am by KarlHungis
#21 Aug 14 2010 at 2:04 AM Rating: Default
*
196 posts
@karl

it is beta testing so what i gather you're basically doing exactly what you're there for. when i bought 11 for PS2 way back when the manual with commands and everything was literally 3/4 of an inch thick
#22 Aug 14 2010 at 2:13 AM Rating: Decent
**
863 posts
I am a bit curious about linkshells/guilds or w/e they are called now. How do they work, do they do more than in FFXI or is it just a place to chat? What I mean by moer is, are there stats and things that the guild can earn to get some bonuses and such by "leveling" the ls?
#23 Aug 14 2010 at 2:15 AM Rating: Good
***
1,218 posts
XIglooX wrote:
@karl

it is beta testing so what i gather you're basically doing exactly what you're there for. when i bought 11 for PS2 way back when the manual with commands and everything was literally 3/4 of an inch thick


Well my concern is not with bugs or even whether the manual will be adequate, but with the design of the game itself. The opening sequence of the game is quite lengthy before you ever have a chance to make a decision or even change your settings. Within that opening sequence are elements that can only be viewed as tutorial in nature, but which lack the value of an actual tutorial (because they don't actually teach you any thing!). Spending the first hour or more of the game sort of floundering about doesn't make any sense. Either there should be detailed hand holding, or you should be given the option almost immediately to strike out on your own and start exploring (and just trust that people will read the manual). Instead it's an unhappy medium of not allowing you freedom and not really explaining any thing either. It feels quite pointless and it makes a poor first impression.

As well, the control issues at this point, some of them are not really correctable because they are fundamental UI design decisions, and others, while correctable (like going to a hardware mouse) do not seem to be on the radar of the developers. The entire game feels, once again, tailored towards a console system, which is fine, I guess, except that it's not even going to be available on console for five or six months, and S-E has had 10 years to think about how to properly impelement a UI for a PC game.

You'd think some one there might have spent some time playing EQ2 or WoW or portal or really just about any first or third person PC game and picked up a few hints about what makes a PC game interface tick. I don't expect them to create a fully customizable UI like WoW or to have an advanced macro builder or whatever, I just think they should have figured out some really basic stuff like a hardware mouse and fully bindable keys, without some one having to explicitly beg them to do it.
#24 Aug 14 2010 at 2:32 AM Rating: Good
**
863 posts
I agree with you Karl, and hope you scream on the Beta forums as loud as you can, for all our sakes! :)
#25 Aug 14 2010 at 2:58 AM Rating: Decent
Scholar
***
3,226 posts
FFXI HD, coming through! Honk honk!
____________________________
w(°o°)w
#26 Aug 14 2010 at 4:15 AM Rating: Good
***
1,218 posts
Disregard.

Edited, Aug 14th 2010 6:21am by KarlHungis
#27 Aug 14 2010 at 4:15 AM Rating: Decent
**
331 posts
I agree about XIII. On VII, VIII, IX and X I spent well over 200 hours each game, being **** and trying to do and see everything. I really loved XI too and spent an enormous amount of time immersed.
XIII I got about 5 hours in and haven't looked at it since.....highly disappointing.
I couldn't start XI until it had been out about 5 years and missed out on a lot of stuff. I would be happy for XIV to be XI-2 ish and am really looking forward to the game and to being in at the start.
I would have preferred new races though.....think that was a wasted opportunity on SE's part.
#28 Aug 14 2010 at 4:30 AM Rating: Decent
***
2,120 posts
revco wrote:
I agree about XIII. On VII, VIII, IX and X I spent well over 200 hours each game, being **** and trying to do and see everything. I really loved XI too and spent an enormous amount of time immersed.
XIII I got about 5 hours in and haven't looked at it since.....highly disappointing.
I couldn't start XI until it had been out about 5 years and missed out on a lot of stuff. I would be happy for XIV to be XI-2 ish and am really looking forward to the game and to being in at the start.
I would have preferred new races though.....think that was a wasted opportunity on SE's part.


I'm kinda half n half on the race thing, I like the idea of being roegadyn as a chance to play galka version 2.0...but more races wouldn't have hurt I suppose.
#29 Aug 14 2010 at 7:03 AM Rating: Good
Avatar
*****
12,704 posts
revco wrote:
I agree about XIII. On VII, VIII, IX and X I spent well over 200 hours each game, being **** and trying to do and see everything. I really loved XI too and spent an enormous amount of time immersed.
XIII I got about 5 hours in and haven't looked at it since.....highly disappointing.
I couldn't start XI until it had been out about 5 years and missed out on a lot of stuff. I would be happy for XIV to be XI-2 ish and am really looking forward to the game and to being in at the start.
I would have preferred new races though.....think that was a wasted opportunity on SE's part.


I have 162 hours in XIII heh, I never got the hatred on XIII, **** the Datalogs are pretty **** interesting and not to mention it's a typical FF game without a true overworld, because if you look down into FFVII,VIII and IX on a programming level, it's pretty much laid out how XIII is, the overworld just allows you to access sidequests AFTER reaching certain points in the main story and to backtrack which in VIII and IX you could not do because the Iifa tree's roots blocked off many places and towns in VIII were in a different dimension basically. Also no it wasn't wasted opportunity on SE's part for new races. Far from it.

If that's the case I assume you got angry at every game developer that has an MMO with a token human, elf, dwarf and ogre race? Cuz you know just about every MMO has the same race tree..SE was smart and redid the XI's races, especially since they want people to feel familiar with it if they're moving from XI and people who never played XI wouldn't know any better.

____________________________

#30 Aug 14 2010 at 7:14 AM Rating: Good
Scholar
**
375 posts
The same races make me still feel like this is a different part of Vana (the world in XI) with a different dialect and maybe in a different time period.. like the future or something. I was told for Limsa you start on a boat from a far away land... could you be coming over from Kazham or something? Would one day they make an expansion pack where you visit the Vana lands 1,000s of years after the events of XI?
____________________________
FFXIV- Laell Orias Conjurer
Server- Besaid

"But Phillip... he's a girl crab.
#31 Aug 14 2010 at 7:39 AM Rating: Good
Avatar
**
811 posts
Anyone who thinks that anything about FFXIV will be a downgrade isn't thinking clearly. Everyone here talks like SE has absolutely no idea what they're doing. Do you honestly think they would create a game without thinking about controls and thinking about an interface. I mean really? Do you think they just noticed that shortcoming when some bratty poster pointed it out to them in a beta forum post, as if it was like... "Oh crap... this game needs a good interface! Oopsy!!!"

FFXI had PLENTY of events and things to do, almost too many, even for the most hardcore of players. Think SE is gonna release a game with nothing to do? Come on... they have a decade of MMO experience now. I hate saying "this is Beta" but this is honestly exactly what it is. SE is testing only the things they want you to see, almost everything is probably a placeholder for something better come release.

No need to worry so much people... I mean, I have seen "I'm quitting FFXIV" posts in other forums already from people whining about the game. I've never seen anything so rediculous. Have a little faith that everything will be fine, I know it will be and that this will be the best MMO experience of my life.
#32 Aug 14 2010 at 7:45 AM Rating: Decent
Avatar
*****
12,704 posts
ShonaSeraph wrote:
Anyone who thinks that anything about FFXIV will be a downgrade isn't thinking clearly. Everyone here talks like SE has absolutely no idea what they're doing. Do you honestly think they would create a game without thinking about controls and thinking about an interface. I mean really? Do you think they just noticed that shortcoming when some bratty poster pointed it out to them in a beta forum post, as if it was like... "Oh crap... this game needs a good interface! Oopsy!!!"

FFXI had PLENTY of events and things to do, almost too many, even for the most hardcore of players. Think SE is gonna release a game with nothing to do? Come on... they have a decade of MMO experience now. I hate saying "this is Beta" but this is honestly exactly what it is. SE is testing only the things they want you to see, almost everything is probably a placeholder for something better come release.

No need to worry so much people... I mean, I have seen "I'm quitting FFXIV" posts in other forums already from people whining about the game. I've never seen anything so rediculous. Have a little faith that everything will be fine, I know it will be and that this will be the best MMO experience of my life.


Short Answer: Most people are jaded.

Long Answer: Most people honestly think Square is a developer that popped up this year alone and has zero idea about game design and have programmers fresh out of college. Also a lot of people are still ***** over SE not giving them everything they wanted in XI or not caring for the HNM system despite the fact SE really focused on what the grand majority focused on, which didn't include HNMs.
____________________________

#33 Aug 14 2010 at 9:44 AM Rating: Good
***
3,177 posts
Mistress Theonehio wrote:


I have 162 hours in XIII heh, I never got the hatred on XIII, **** the Datalogs are pretty **** interesting and not to mention it's a typical FF game without a true overworld, because if you look down into FFVII,VIII and IX on a programming level, it's pretty much laid out how XIII is, the overworld just allows you to access sidequests AFTER reaching certain points in the main story and to backtrack which in VIII and IX you could not do because the Iifa tree's roots blocked off many places and towns in VIII were in a different dimension basically.


I respectfully disagree. Final Fantasy VII and IX still had a massive world to explore by the end of the game (despite places being blocked off some places due to disk limitations in IX). Even the dungeons in the game itself had branching paths within them. In Final Fantasy XIII, I felt like I was going down the same exact dungeon with different graphics, which was literally just a line with an occasional branch off to a predictable treasure chest off the main path. I prefer the open world feeling of Final Fantasy I-IX, XI, XII, and upcoming XIV.
____________________________
Final Fantasy XIV: A Realm Reborn
Grover Eyeveen - Hyperion Server
Viva Eorzea Free Company/Linkshell Leader - Hyperion Server

Aegis Server (2012-2013)
Figaro Server (2010-2012)

Final Fantasy XI:
Retired

Blog
#34 Aug 14 2010 at 9:46 AM Rating: Excellent
***
1,218 posts
ShonaSeraph wrote:
Anyone who thinks that anything about FFXIV will be a downgrade isn't thinking clearly. Everyone here talks like SE has absolutely no idea what they're doing. Do you honestly think they would create a game without thinking about controls and thinking about an interface. I mean really? Do you think they just noticed that shortcoming when some bratty poster pointed it out to them in a beta forum post, as if it was like... "Oh crap... this game needs a good interface! Oopsy!!!"


Actually, that's exactly what happened. Mouse look wasn't even going to be a feature until there was a 2000 post thread lambasting them for not having it. They still haven't made any commitment to a hardware mouse, which is desperately needed (4000 post thread mostly asking for that). Interface isn't one of those things you sort of throw in at the last minute during the last phase of beta. A good interface starts from day one with an awareness of your audience, which is some thing S-E failed to do for PC users.

As much as you want to have faith in S-E, I put my faith in results. I waited 5 years for items to auto stack in FFXI, which any one could see from the very first moment they played the game was a no brainer feature that exists in every other game (even most other S-E games!). To act like they already get it when it comes to UI is at best very optimistic. I'm generally an optimist but I think that's optimism bordering on delusional for any one who played FFXI.

Edited, Aug 14th 2010 11:47am by KarlHungis
#35 Aug 14 2010 at 10:25 AM Rating: Default
Scholar
***
1,536 posts
Quote:
Mouse look wasn't even going to be a feature until there was a 2000 post thread lambasting them for not having it.


That's because its a crappy feature to begin with. Don't think SE didn't think of mouse look but they decided to not make it part of the design...just be happy they're listening to complaints and doing something about it.
____________________________
MUTED
#36 Aug 14 2010 at 11:42 AM Rating: Good
***
1,218 posts
SolidMack wrote:
Quote:
Mouse look wasn't even going to be a feature until there was a 2000 post thread lambasting them for not having it.


That's because its a crappy feature to begin with.


I'll be patient with you on this one. Why is it a crappy feature? What is it about making the game simpler to control that is a bad thing?


Edited, Aug 14th 2010 1:45pm by KarlHungis
#37 Aug 14 2010 at 11:44 AM Rating: Decent
*
194 posts
I have no issue with adding things like mouselook, but what I don't want is for it to be the only way to look around. I HATE it when I have to use a mouse. I want to use the keyboard, and keyboard only. Constantly having to shift controls drives me crazy. I much prefer FFXI controls to WOW controls for the simple reason that I never have to touch the mouse.

Edit: Spelling

Edited, Aug 14th 2010 1:45pm by Edalya
____________________________
FFXI: Edalya, Valefor Server 99WAR/99PLD/99DNC/75DRG (Retired)
FFXIV: Edalya Evenstar, Excalibur Server 46DRG
#38 Aug 14 2010 at 11:54 AM Rating: Decent
Scholar
**
802 posts
Yll wrote:




Crafting and other Activities
One particular aspect of FFXIV is that crafters are not just an activity a player can participate in but an actual Class with its own abilities and traits and skill sets. This is awesome. I haven't seen any other MMORPGs that have done this, maybe there are some out there but I haven't heard of them.....................


If memory serves be correct.

Vanguard: Sage of Heroes have a similar system for crafting.
____________________________


#39 Aug 14 2010 at 11:58 AM Rating: Decent
**
845 posts
If you want to make a really top notch MMO 6 years after World of warcraft changed the game you kinda have to expect people to demand highly functional UIs with several different ways to do almost everything. Saying that people who use the mouse should be alienated is stupid as ****. Telling gamers to basicly buy a game pad if they want to be able to use the controls because you basicly made the UI for a console is like cutting off your nose to spite your face.
____________________________

#40 Aug 14 2010 at 11:59 AM Rating: Default
**
845 posts
Edalya wrote:
I have no issue with adding things like mouselook, but what I don't want is for it to be the only way to look around. I HATE it when I have to use a mouse. I want to use the keyboard, and keyboard only. Constantly having to shift controls drives me crazy. I much prefer FFXI controls to WOW controls for the simple reason that I never have to touch the mouse.

Edit: Spelling

Edited, Aug 14th 2010 1:45pm by Edalya


Also if you want to remap your controls in wow you never have to touch a mouse there either.
____________________________

#41 Aug 14 2010 at 12:40 PM Rating: Good
*
194 posts
UncleRuckusForLife wrote:
Also if you want to remap your controls in wow you never have to touch a mouse there either.


To my knowledge, there is no way to loot a corpse (for example) without the mouse no matter how you remap the controls. Again, not saying I'm not all for cusomization, but for me personally, I'd rather no mouse than mouse required.
____________________________
FFXI: Edalya, Valefor Server 99WAR/99PLD/99DNC/75DRG (Retired)
FFXIV: Edalya Evenstar, Excalibur Server 46DRG
#42 Aug 14 2010 at 12:56 PM Rating: Default
**
338 posts
Karl is just saying the real, naked truth here.
You can see it everywhere on youtube ( RocsLock ) in the videos.
This game is made for PC but SE is ******* stuck in their "little past console" World with controls and UI.

Its little things what makes a Game succed and its little things that makes a Game fail.
With no proper UI/Control/Interface controls the Game WILL fail in the long run. It will become a 2nd FFXI, might start good with like 2M players but prolly losing a lot fast.

Everyone see's that, everyone who took their shiny pro-SE Sunglasses off, beeing open minded with a at most as possible neutral look at the game. Its just the ppl who always hype Game's which are still optimistic and unexperienced with SE.
This is not a hater post - its the ******* truth about SE. You cant be optimistic with them, that they will fix the heavy control issues until release.

And then the "real market", the casual gamer will go away just like they did in FFXI because its not newcomer friendly.
Ya all thing: "good, that way all the kids are not coming from wow to us" and such.
But it seems SE is the only company on this planet who " dont wanna make as much money as they can " by serving the casual market ( this INCLUDES ******* JUMPING, PLAIN SIMPLE, NAKED FACT - the casual market COMMANDS THIS to have ) - it seems more they are like: "we make games we want, if you dont like it that way, **** off haha...we dont need your money (atleast we have our 500 - 800k its ok)"

Hence FFXI is death because no one talks about in the media/other Forums. PPL in discussions about general MMO's say: wtf ? this game is still alive ? when it comes to players asking what MMO to start on.
Even though the last count is we are @ 500k user which is like place 4-6th in MMO market.

PPL in such Forums then answer: there is WOW which you can play, AION, WAR, HDRO ...but rarely you see someone mention FFXI and guess what why ? No because all of them are FFXI haters, its because they dont even know/thing that there are still some 100k player playing it. Same is about to happen with FFXIV too once all the casuals left because " its not a modern western type MMO " and " lol no jumping ? im out ! "
Had this in the official german WOW Offtopic Forum in a thread about FFXIV where i posted my experiences.
And later on i said: btw forgot to mention " no jumping ".
The next 2 Posts from two different Users were: "canceled my order - this is game is death for me" and "canceled my order, hence why there are still game with no jumping ? movement killer! "


#43 Aug 14 2010 at 1:16 PM Rating: Default
**
845 posts
Mithraspike wrote:
Karl is just saying the real, naked truth here.
You can see it everywhere on youtube ( RocsLock ) in the videos.
This game is made for PC but SE is @#%^ing stuck in their "little past console" World with controls and UI.

Its little things what makes a Game succed and its little things that makes a Game fail.
With no proper UI/Control/Interface controls the Game WILL fail in the long run. It will become a 2nd FFXI, might start good with like 2M players but prolly losing a lot fast.

Everyone see's that, everyone who took their shiny pro-SE Sunglasses off, beeing open minded with a at most as possible neutral look at the game. Its just the ppl who always hype Game's which are still optimistic and unexperienced with SE.
This is not a hater post - its the @#%^ing truth about SE. You cant be optimistic with them, that they will fix the heavy control issues until release.

And then the "real market", the casual gamer will go away just like they did in FFXI because its not newcomer friendly.
Ya all thing: "good, that way all the kids are not coming from wow to us" and such.
But it seems SE is the only company on this planet who " dont wanna make as much money as they can " by serving the casual market ( this INCLUDES @#%^ING JUMPING, PLAIN SIMPLE, NAKED FACT - the casual market COMMANDS THIS to have ) - it seems more they are like: "we make games we want, if you dont like it that way, **** off haha...we dont need your money (atleast we have our 500 - 800k its ok)"

Hence FFXI is death because no one talks about in the media/other Forums. PPL in discussions about general MMO's say: wtf ? this game is still alive ? when it comes to players asking what MMO to start on.
Even though the last count is we are @ 500k user which is like place 4-6th in MMO market.

PPL in such Forums then answer: there is WOW which you can play, AION, WAR, HDRO ...but rarely you see someone mention FFXI and guess what why ? No because all of them are FFXI haters, its because they dont even know/thing that there are still some 100k player playing it. Same is about to happen with FFXIV too once all the casuals left because " its not a modern western type MMO " and " lol no jumping ? im out ! "
Had this in the official german WOW Offtopic Forum in a thread about FFXIV where i posted my experiences.
And later on i said: btw forgot to mention " no jumping ".
The next 2 Posts from two different Users were: "canceled my order - this is game is death for me" and "canceled my order, hence why there are still game with no jumping ? movement killer! "




I dont want it to be true. I want the game to be awsome and cater to a wide range of players but after playing my friends beta account some. I am having my doubts that many casuals will play this game past the first free month.the controls feel like they were made for a gamepad. I dont want to feel like square is selling this game to PC users 6 months ahead of PS3 users in order to make more funding off of pc box sales just so they can iron out more bugs for the PS3 player. But after actually playing it some it really feels like they are focusing on PS3 gamers mainly.
____________________________

#44 Aug 14 2010 at 1:17 PM Rating: Good
Avatar
**
811 posts
I could care less if this game has 500k subscribers or 20 million subscribers.
It's not like I'll be intereacting with all of them.
The population levels in any of the FFXI servers was fine. It felt like a good community size.
If the server holds 100k people for example... why would I care if there was 10 servers, or 100?
I can only play on 1 server.
If 2 entire servers worth of people aren't there because there isn't a jump feature for instance... why would I care?
Inevitably the servers will be populated with pro-FFXIV players and all the haters will be gone elsewhere. Which is a good thing.
Why would I care if people I don't know/don't care about talk about FFXIV in forums I don't visit? Do I care if they go around speaking of the subscription levels as if it matters to me in any way? I'll be 1 person playing on 1 server with a few thousand people who think as highly of the game as I do. If everyone else in the entire world thinks it's a terrible game and doesn't play, I'm ok with that, it doesn't change my experience in any way.

Oh no, nobody in many media outlets talked about FFXI!!!!! OH NOOOOO!!!!! THAT TOTALLY RUINED MY GAMING EXPERIENCE!!
Are you seriously one of those people who only does things based on the perceptions of others? You can't make up your own mind?
FFXI was the best game I personally ever played. Myself and MANY other people felt that way. The fact that Joe Nobody and his buddies in Kansas prefer something else is irrelevant.

The University of Florida probably has tens of thousands, perhaps even hundreds of thousands of undergrads. Does that make it a better school than a small college in Delaware that specializes in motorcycle repairs, for someone who is a motorcycle enthusiast? Think about it.
#45 Aug 14 2010 at 1:20 PM Rating: Decent
Edited by bsphil
******
21,739 posts
KarlHungis the Prohpet wrote:
SolidMack wrote:
Quote:
Mouse look wasn't even going to be a feature until there was a 2000 post thread lambasting them for not having it.


That's because its a crappy feature to begin with.


I'll be patient with you on this one. Why is it a crappy feature? What is it about making the game simpler to control that is a bad thing?
I don't know why anyone would want to use it.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#46 Aug 14 2010 at 1:21 PM Rating: Decent
**
845 posts
ShonaSeraph wrote:
I could care less if this game has 500k subscribers or 20 million subscribers.
It's not like I'll be intereacting with all of them.
The population levels in any of the FFXI servers was fine. It felt like a good community size.
If the server holds 100k people for example... why would I care if there was 10 servers, or 100?
I can only play on 1 server.
If 2 entire servers worth of people aren't there because there isn't a jump feature for instance... why would I care?
Inevitably the servers will be populated with pro-FFXIV players and all the haters will be gone elsewhere. Which is a good thing.
Why would I care if people I don't know/don't care about talk about FFXIV in forums I don't visit? Do I care if they go around speaking of the subscription levels as if it matters to me in any way? I'll be 1 person playing on 1 server with a few thousand people who think as highly of the game as I do. If everyone else in the entire world thinks it's a terrible game and doesn't play, I'm ok with that, it doesn't change my experience in any way.

Oh no, nobody in many media outlets talked about FFXI!!!!! OH NOOOOO!!!!! THAT TOTALLY RUINED MY GAMING EXPERIENCE!!
Are you seriously one of those people who only does things based on the perceptions of others? You can't make up your own mind?
FFXI was the best game I personally ever played. Myself and MANY other people felt that way. The fact that Joe Nobody and his buddies in Kansas prefer something else is irrelevant.

The University of Florida probably has tens of thousands, perhaps even hundreds of thousands of undergrads. Does that make it a better school than a small college in Delaware that specializes in motorcycle repairs, for someone who is a motorcycle enthusiast? Think about it.


The only thing you forget is content developement costs money. If you want lots and lots of awsome content you want FFXIV to make lots and lots of money. Go ask warhammer players what it feels like to have a game have a huge boom at first in customers and then watch 90% of the servers shut down and most of the dev team fired and no real new content in almost a year. A game being popular is a good thing.

Edited, Aug 14th 2010 3:22pm by UncleRuckusForLife
____________________________

#47 Aug 14 2010 at 1:29 PM Rating: Good
Avatar
**
811 posts
UncleRuckusForLife wrote:

The only thing you forget is content developement costs money. If you want lots and lots of awsome content you want FFXIV to make lots and lots of money. Go ask warhammer players what it feels like to have a game have a huge boom at first in customers and then watch 90% of the servers shut down and most of the dev team fired and no real new content in almost a year. A game being popular is a good thing.

Edited, Aug 14th 2010 3:22pm by UncleRuckusForLife


FFXI had plenty of content, more than I could ever accomplish and I played a lot.

You speak of SE like they're some poor third world shoe-making company.
Warhammer failed because they tried to be EXACTLY like WoW. Guess what, people that want to play WoW, will go play WoW.

I'm honestly just tired of watching people complain about beta like this is the final version of the game. I honestly wish SE just did all their own in-house testing and nobody could play beta so I wouldn't have to watch forums full of idiots complain about a game that isn't even completed yet.
#48 Aug 14 2010 at 1:38 PM Rating: Default
**
845 posts
ShonaSeraph wrote:
UncleRuckusForLife wrote:

The only thing you forget is content developement costs money. If you want lots and lots of awsome content you want FFXIV to make lots and lots of money. Go ask warhammer players what it feels like to have a game have a huge boom at first in customers and then watch 90% of the servers shut down and most of the dev team fired and no real new content in almost a year. A game being popular is a good thing.

Edited, Aug 14th 2010 3:22pm by UncleRuckusForLife


FFXI had plenty of content, more than I could ever accomplish and I played a lot.

You speak of SE like they're some poor third world shoe-making company.
Warhammer failed because they tried to be EXACTLY like WoW. Guess what, people that want to play WoW, will go play WoW.

I'm honestly just tired of watching people complain about beta like this is the final version of the game. I honestly wish SE just did all their own in-house testing and nobody could play beta so I wouldn't have to watch forums full of idiots complain about a game that isn't even completed yet.


Forums full of idiots, nice. I guess since the thread has been lowered to calling names I'll just answer with the best "forum idiot" responce. LOL UMAD BRO?
____________________________

#49 Aug 14 2010 at 1:45 PM Rating: Good
Avatar
**
811 posts
UncleRuckusForLife wrote:


Forums full of idiots, nice. I guess since the thread has been lowered to calling names I'll just answer with the best "forum idiot" responce. LOL UMAD BRO?


I'm not male or black.
But I guess you can post that since you clearly have nothing better to say. Also, please continue to rate me down as if I care. I'm guessing you're from WoW, they usually post a lot of stuff like "UMAD?" as if it's witty.
Clearly 3 letter words are too hard to type out in full.
#50UncleRuckusForLife, Posted: Aug 14 2010 at 1:47 PM, Rating: Sub-Default, (Expand Post) I heard karma matters because the color of your name is super serious.
#51 Aug 14 2010 at 1:51 PM Rating: Good
Avatar
**
811 posts
UncleRuckusForLife wrote:
I heard karma matters because the color of your name is super serious.


Yet you continue to rate me down like it matters... nice job hypocrite.
I'm gonna go play somewhere else now, you're kinda lame. =)
« Previous 1 2
This forum is read only
This Forum is Read Only!
Recent Visitors: 23 All times are in CST
Anonymous Guests (23)