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On track for 9/22 release?Follow

#1 Aug 15 2010 at 8:06 AM Rating: Decent
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I've never followed a game this closely before launch, so I'm wondering if any of you would like hazard a guess on whether the game is still looking good for a 9/22 launch.
With the NDA lifted we're starting to hear about the different problems and glitches they're having, and I'm curious if this is normal for a game that's less than 6 weeks from release.
I realize this will be purely speculation on your part. But I just thought that someone with more experience with these things might have an opinion to share. Thank you.
#2 Aug 15 2010 at 8:11 AM Rating: Good
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It's normal. Most people don't understand what an Alpha and Beta is truly like because over the years they've gotten spoiled by the over glorified demos that get labeled as betas.

They have 2 builds at least going: The final build they have complete and an older build they let players test to generate feedback and apply to the final build or post game launch patch, since it saves a lot of time doing it that way. (As well as they have their own internal team taking care of the main testing.)
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#3 Aug 15 2010 at 8:31 AM Rating: Good
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It's my opinion that the game is finished. The final release version has immaculate controls, good interface, and plenty of content. They only thing they are testing right now is server stability and other server issues. They're tweaking a few things here and there, which will be patchable come Sept 22nd.
What people are playing right now is some older version of the game that was never intended to have good controls, a version that was purely made to test the servers.
The only reason they are even adjusting anything right now in the beta is because of people breaking the NDA and posting videos that they shouldn't be posting. SE has to show they are willing to fix problems (even though there aren't any). SE is allowing screenshots because graphically, the game is where it needs to be to generate excitement as of Alpha release back in April I believe it was. It's what SE wants to show with this older version of the game. The reason they don't want people posting videos is because this version of the game people are playing isn't what will be in retail, an inaccurate portrayal of their hard work. They don't want people finalizing their opinion on whether to play based on this alpha build.

I'm so optimistic that rainbows follow me around all day, and the sun shines all night long!
#4 Aug 15 2010 at 9:05 AM Rating: Good
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ShonaSeraph wrote:

I'm so optimistic that rainbows follow me around all day, and the sun shines all night long!


So were those normal brownies you ate today, or the super sparkly special ones? If it's the second... SHARE!
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#5 Aug 15 2010 at 9:24 AM Rating: Default
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Of course, 9/22 is when the official open beta starts.
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#6 Aug 15 2010 at 9:31 AM Rating: Decent
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I think it's ready. It's hard to tell what the game state is by the beta, but if it wasn't ready, SE would not release it.
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#7 Aug 15 2010 at 9:35 AM Rating: Decent
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One way or another the game is launching on the 22nd :)
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#8 Aug 15 2010 at 9:38 AM Rating: Good
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yes
#9 Aug 15 2010 at 9:39 AM Rating: Good
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Mistress Theonehio wrote:
It's normal. Most people don't understand what an Alpha and Beta is truly like because over the years they've gotten spoiled by the over glorified demos that get labeled as betas.

They have 2 builds at least going: The final build they have complete and an older build they let players test to generate feedback and apply to the final build or post game launch patch, since it saves a lot of time doing it that way. (As well as they have their own internal team taking care of the main testing.)


This.

#10 Aug 15 2010 at 10:48 AM Rating: Good
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Quote:
Mistress Theonehio wrote:
It's normal. Most people don't understand what an Alpha and Beta is truly like because over the years they've gotten spoiled by the over glorified demos that get labeled as betas.

They have 2 builds at least going: The final build they have complete and an older build they let players test to generate feedback and apply to the final build or post game launch patch, since it saves a lot of time doing it that way. (As well as they have their own internal team taking care of the main testing.)



Quote:
This.


This!
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#11 Aug 15 2010 at 3:47 PM Rating: Excellent
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I've ben reading doom and gloom posts on th FFXIV beta forums and it just generally makes me sad. But keep in mind every single game goes through this lotta beta testers will yell not ready when in fact msot of them just wanna hold o to their special status i think more than anything. *lol* Lotta people are judging the whole game from beta. And by and large part the beta client we're getting is not for actual game testing if you ask me. The level cap is very low. We get a very small limited area to test in. And a lot of the game play isn't even implemented. Seems Square has been using the beta more as a way to tweek their servers than for actual feed back on the game. Which is fine one reason that made FFXI was great and unique is because it stuck to its vision from the devs. They didn't cave in to the whine of the week and constantly change how the very core of the game or its classes functioned.(here's looking at you WoW)

So don't give in to the doom and gloom I think Square by and large is very happy with where the game is at and they are more focused on making sure a repeat of XI's beginnings doesn't happen. (FFXI was released in Japan and the servers had to be taken down for a month or two shortly there after lmao) The beta has so little in it for us to test or say much about that it really is unfair to ponounce it bad given what we have to work with.
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#12 Aug 15 2010 at 4:14 PM Rating: Excellent
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Which is fine one reason that made FFXI was great and unique is because it stuck to its vision from the devs. They didn't cave in to the whine of the week and constantly change how the very core of the game or its classes functioned.(here's looking at you WoW)


Not to sound rude, but that's really how you feel? They didn't cave to the players? Like how CoP went from being unbelievably difficult to something that anyone could accomplish... or when people whined about how rng was so OP... or when people complained about melee DD and magically they implemented the 2h update. I'd actually say they listened to a lot of whines... what sets them apart though, is that they still kept some of the core difficulty in the game and didn't change EVERYTHING on a consistent basis (like WoW).
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#13 Aug 15 2010 at 4:23 PM Rating: Decent
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I'm sure it's going out 22/9, finished or not. They have to release or all the collectors edition buyers will be ****** for not getting early access.

SE will deliver!
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#14 Aug 15 2010 at 5:40 PM Rating: Decent
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In general Bartel yeah that's how I feel. CoP yesh I finished it, but what a sense of accomplishment it gave when you finished it after all those hours of torture! *lol* And yar they made it easy street but after what? 4 years? Between needing new areas to level in for the new level caps and the fact a majority of people who have done CoP don't go out of their way to help others finish it (unless its friends) Square eventually had to do soemthing I suppose. I wouldn't really call that issue caving in, more like admitting defeat since memory serves even some of the devs said it was a tad too hard. lol

As for rng or the 2h updates those were issues long complained about before Square adressed it really. It wasn't something that they caved in on the second complaints started happening. Was it smart moves? No not really. But at least it wasn't like WoW where every week there's a new whine of the week and a class can (and has) been nerfed into oblivion via hotfixes so a new class can be the flavor of the month. lol It's just a vicious never ending cycle there.

But with FFXI every class even with changes/nerfs/updates generally kept their flavor/role. Something which I can commend SE for. ;)
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#15 Aug 15 2010 at 5:58 PM Rating: Decent
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IMO they shouldnt have relaxed the NDA, people do not understand what beta is. If you go to the gamespot forums you will know what i am talking about...a lot of people writing this off and this is just bad publicity for a game that, without any doubt in my mind, is going to be amazing come release. I am playing beta atm too and its riddled with problems and its natural that the average joe will have a negative reaction to some things and reconsider his decision on purchasing the game.
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#16 Aug 15 2010 at 7:32 PM Rating: Good
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Valeforelacky wrote:
IWhich is fine one reason that made FFXI was great and unique is because it stuck to its vision from the devs. They didn't cave in to the whine of the week and constantly change how the very core of the game or its classes functioned.(here's looking at you WoW)


So when again did you start playing FFXI? Because it sure couldn't have been from NA release, as the game has changed drastically since then.
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#17 Aug 15 2010 at 8:01 PM Rating: Decent
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Square seems like a pretty big company. I feel confident that they could get it all worked out by release. If this game turns out to be a broken mess, I'll be pretty depressed. This is the kind of MMO I've been waiting for. It's possible that it will come out a broken mess and it will be awful, but I'm trying to keep an open mind. I will play it regardless, I am just worried about the bad publicity killing sales.
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#18 Aug 15 2010 at 9:28 PM Rating: Good
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Ignoring your playerbase is a surefire way to lead to a game's demise these days. Feel free to preach FFXI purity about the ***************** old days, but sometimes I feel like MMO stands for "Massive Minority Opinion" instead of what we typically associate with it. Sure, fun's relative, but if a little compromise of vision can mean 5 million subscribers instead of 500k, you'd be a fool to not go for the former. It's rather rare those compromises are as damning as those with the 'MMO' complex attempt to spin and portray to further their agenda. Game, not job. Game.

Then again, this is also coming from someone who believes SE doesn't do enough, is often too slow to react to issues, and outright wasted a huge chunk of XI's potential, PS2 limitations or not.



More on release, I don't doubt it'll be up. Short of specialized cut-scenes, quest composition shouldn't be too hard to do to counter complaints of nothing to do. Sadly, people expect more than Kill X, Fetch Y, or Go To Z and do Q quests or some combination of the three without offering suggestions or realizing that pretty much covers all that's physically possible in this medium. Some don't want hand-holding while exercising hypocrisy in demanding and/or browsing player guides for everything they do. We've only been subject to the LL side of the world, too. So, even if quests may be a bit dry in a region, it might encourage travel to the others and jump through their hoops.

Anyway, no release ever goes off perfectly. There will likely be congestion issues and balance matters will likely spring up more and more as beta testers thinking they found a neat "trick" wouldn't report something so they could abuse it at launch to get ahead. I'm hoping the PC release is more than just a PS3 beta, but I guess to some degree that's as silly as saying XI is XIV's beta. I'm just worried people won't be able to fairly criticize a game that's less than a month out of release against another that's creeping up on 8 years, or WoW, or EQ, or other flavor MMO.
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#19 Aug 15 2010 at 10:03 PM Rating: Decent
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Every game has there flaws, and some companys don't care to fix them. From what I've seen from Beta (not me personally) I think it is coming together alright. People seem to be having fun. They will eventually fix any of the minor problems when they arise with out a doubt. I'd just be upset if I get the game the 22 and they do close it down the servers to do fixes. That should have been taken care of before hand. I'm sure they are working hard and trying to do everything in their power. They want this game to take of and be flawless just like everyone waiting to play it.
#20 Aug 15 2010 at 11:27 PM Rating: Decent
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From first hand experience, the problems in beta are very minor and people are really blowing them out of proportion - FFXIV will be fine at launch, i'm sure they have a better build than the one we're playing somewhere at SEnix headquarters.
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#21 Aug 15 2010 at 11:37 PM Rating: Decent
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SolidMack wrote:
From first hand experience, the problems in beta are very minor and people are really blowing them out of proportion - FFXIV will be fine at launch, i'm sure they have a better build than the one we're playing somewhere at SEnix headquarters.


Not being able to alt-tab out of the game while its in full screen mode, without it crashing, is a fairly serious issue I'd say. I've yet to see it even acknowledged as a problem, and it has been reported since the beginning of Beta when it appeared (in early alpha builds, we could not run in full screen).

That being said, I do believe that a lot of people are being somewhat melodramatic. But then again I do have my own concerns that a whole load of this game is as yet unseen and untested. Ok, I dont expect to see XI level of content in the beta tests but I would have thought we'd be testing at the very least all of the intended starting areas.

I am also concerned that group testing hasn't occured much. Partly because of player attitude, partly because of no real reason to party yet. I haven't seen anything to do with the Battle Regimen system really yet, theres no dungeons or anything to test proper party mechanics, etc etc.

Edited, Aug 16th 2010 1:40am by Kordain
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#22 Aug 16 2010 at 12:11 AM Rating: Decent
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Kordain wrote:
SolidMack wrote:
From first hand experience, the problems in beta are very minor and people are really blowing them out of proportion - FFXIV will be fine at launch, i'm sure they have a better build than the one we're playing somewhere at SEnix headquarters.


Not being able to alt-tab out of the game while its in full screen mode, without it crashing, is a fairly serious issue I'd say. I've yet to see it even acknowledged as a problem, and it has been reported since the beginning of Beta when it appeared (in early alpha builds, we could not run in full screen).

That being said, I do believe that a lot of people are being somewhat melodramatic. But then again I do have my own concerns that a whole load of this game is as yet unseen and untested. Ok, I dont expect to see XI level of content in the beta tests but I would have thought we'd be testing at the very least all of the intended starting areas.

I am also concerned that group testing hasn't occured much. Partly because of player attitude, partly because of no real reason to party yet. I haven't seen anything to do with the Battle Regimen system really yet, theres no dungeons or anything to test proper party mechanics, etc etc.

Edited, Aug 16th 2010 1:40am by Kordain


The Alt-Tab problem could be a non-issue in the live environment that SE cant be bothered to fix in the Beta environment. I wouldnt worry about that one.

As for comments re. beta testing other starting zones, I am not an expert but I would imagine the game mechanics work the same wherever you are in the world. Why would they need to test everywhere unless the testing was for getting stuck, running through walls etc which, as someone pointed out to me in another post last week, is the job of the paid testers, not the beta testers.

Also, SE have 8 years experience of getting group dynamics to work in PvE gaming - I dont imagine they are overly concerned about group dynamics as long as the individual jobs all work as they should. Since there is no PvP to balance there should not be too many group issues. I understand your concerns about Regimen's though. Perhaps paid testers have worked hard on this negating the need for thorough examination by beta testers. These things also might be held back because SE want the player base to experience them fresh at launch!

I remain very confident that SE is going to nail this launch!
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#23 Aug 16 2010 at 12:34 AM Rating: Good
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Kordain wrote:

SolidMack wrote:
From first hand experience, the problems in beta are very minor and people are really blowing them out of proportion - FFXIV will be fine at launch, i'm sure they have a better build than the one we're playing somewhere at SEnix headquarters.


Not being able to alt-tab out of the game while its in full screen mode, without it crashing, is a fairly serious issue I'd say. I've yet to see it even acknowledged as a problem, and it has been reported since the beginning of Beta when it appeared (in early alpha builds, we could not run in full screen).

That being said, I do believe that a lot of people are being somewhat melodramatic. But then again I do have my own concerns that a whole load of this game is as yet unseen and untested. Ok, I dont expect to see XI level of content in the beta tests but I would have thought we'd be testing at the very least all of the intended starting areas.

I am also concerned that group testing hasn't occured much. Partly because of player attitude, partly because of no real reason to party yet. I haven't seen anything to do with the Battle Regimen system really yet, theres no dungeons or anything to test proper party mechanics, etc etc.

Edited, Aug 16th 2010 1:40am by Kordain


SE probably doesn't see that as an issue. You could never Alt-Tab out of FFXI in Fullscreen mode either without it kicking you out. All they did to fix it was add the half-assed windowed mode 5 years after release. Its why the third party Windower was created in the first place.
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#24 Aug 16 2010 at 1:09 AM Rating: Excellent
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Cherbr wrote:
Kordain wrote:

SolidMack wrote:
From first hand experience, the problems in beta are very minor and people are really blowing them out of proportion - FFXIV will be fine at launch, i'm sure they have a better build than the one we're playing somewhere at SEnix headquarters.


Not being able to alt-tab out of the game while its in full screen mode, without it crashing, is a fairly serious issue I'd say. I've yet to see it even acknowledged as a problem, and it has been reported since the beginning of Beta when it appeared (in early alpha builds, we could not run in full screen).

That being said, I do believe that a lot of people are being somewhat melodramatic. But then again I do have my own concerns that a whole load of this game is as yet unseen and untested. Ok, I dont expect to see XI level of content in the beta tests but I would have thought we'd be testing at the very least all of the intended starting areas.

I am also concerned that group testing hasn't occured much. Partly because of player attitude, partly because of no real reason to party yet. I haven't seen anything to do with the Battle Regimen system really yet, theres no dungeons or anything to test proper party mechanics, etc etc.

Edited, Aug 16th 2010 1:40am by Kordain


SE probably doesn't see that as an issue. You could never Alt-Tab out of FFXI in Fullscreen mode either without it kicking you out. All they did to fix it was add the half-assed windowed mode 5 years after release. Its why the third party Windower was created in the first place.


It's still a valid issue though. People shouldn't be forced to play in a window if they want to be able to alt-tab. I've got three computers and am usually using a second for IM/IRC/web while using my main one for gaming but others may not have a second system to do this with.

I'm usually the one saying "It doesn't need all these features" but I can't argue that having Alt-tab crash the game when their EIGHT YEAR OLD MMOG has been doing that and they KNOW it ****** people off is just silly.
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#25 Aug 16 2010 at 9:00 AM Rating: Decent
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I would like a windowed mode no-border option (pseudo-fullescreen) for FFXIV, like how TF2 does it.

Right now, I run the game at my monitors resolution and use a program called ShiftWindow in order to get the windowed no-border type affect.

A lot of people argue that windowed mode runs more poorly than fullscreen and I haven't researched this to confirm or deny it, but I can say that based on my own tests I don't notice a difference.
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#26 Aug 16 2010 at 1:04 PM Rating: Good
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Mikhalia the Picky wrote:
Cherbr wrote:
Kordain wrote:

SolidMack wrote:
From first hand experience, the problems in beta are very minor and people are really blowing them out of proportion - FFXIV will be fine at launch, i'm sure they have a better build than the one we're playing somewhere at SEnix headquarters.


Not being able to alt-tab out of the game while its in full screen mode, without it crashing, is a fairly serious issue I'd say. I've yet to see it even acknowledged as a problem, and it has been reported since the beginning of Beta when it appeared (in early alpha builds, we could not run in full screen).

That being said, I do believe that a lot of people are being somewhat melodramatic. But then again I do have my own concerns that a whole load of this game is as yet unseen and untested. Ok, I dont expect to see XI level of content in the beta tests but I would have thought we'd be testing at the very least all of the intended starting areas.

I am also concerned that group testing hasn't occured much. Partly because of player attitude, partly because of no real reason to party yet. I haven't seen anything to do with the Battle Regimen system really yet, theres no dungeons or anything to test proper party mechanics, etc etc.

Edited, Aug 16th 2010 1:40am by Kordain


SE probably doesn't see that as an issue. You could never Alt-Tab out of FFXI in Fullscreen mode either without it kicking you out. All they did to fix it was add the half-assed windowed mode 5 years after release. Its why the third party Windower was created in the first place.


It's still a valid issue though. People shouldn't be forced to play in a window if they want to be able to alt-tab. I've got three computers and am usually using a second for IM/IRC/web while using my main one for gaming but others may not have a second system to do this with.

I'm usually the one saying "It doesn't need all these features" but I can't argue that having Alt-tab crash the game when their EIGHT YEAR OLD MMOG has been doing that and they KNOW it ****** people off is just silly.


Never said it wasn't an issue. Just that SE probably considers it "working as intended". I run dual displays and its extremely lame that I can't run the beta full screen and still use my web browser on the other monitor at the same time.

It also bugs me that shifting focus away from the FFXIV window also kills all input from my gamepad until you refocus on the game again. Makes browsing and walking places at the same time a pain in the ***.
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#27 Aug 16 2010 at 1:10 PM Rating: Good
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When I registered my beta key to my SE account, I decided to check account services and it so happens that my beta account expires Sept. 14, which could mean Open Beta begins earlier than the CE release. Just a useful tidbit of info :)
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