Forum Settings
       
This Forum is Read Only

Unending Macros?Follow

#1 Aug 16 2010 at 11:54 AM Rating: Decent
Edited by bsphil
******
21,739 posts
So far it looks like a single macro holds at least 100 lines. Possibly more, I'm getting sick of writing extra lines. All of the same macro options exist from FFXI, like /equip and /action (basically WS). There's also a macro for changing your equipped abilities, so if you're changing weapons (changing classes) you can automatically equip all of that class's abilities in place of the ones from your previous class.

Very promising upgrade over FFXI's macro system, I'm very happy to see it.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#2 Aug 16 2010 at 11:57 AM Rating: Good
Anterograde Amnesia
Avatar
*****
12,363 posts
As long as you can't call macros from other macros, otherwise you won't even need third party tools to bot Smiley: thumbsup
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#3 Aug 16 2010 at 11:58 AM Rating: Decent
Edited by bsphil
******
21,739 posts
Don't think so. Don't really see a need for that anyway, considering the macros don't seem to be limited in size like in FFXI.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#4 Aug 16 2010 at 12:00 PM Rating: Decent
It's Just a Flesh Wound
******
22,699 posts
bsphil wrote:
Don't think so. Don't really see a need for that anyway, considering the macros don't seem to be limited in size like in FFXI.


Awesome. Strike one thing from my worry list. I'm still left to wonder if they were smart enough to make speed/pos hacking hard to do though.
____________________________
Dear people I don't like: 凸(●´―`●)凸
#5 Aug 16 2010 at 12:08 PM Rating: Decent
Sage
***
1,675 posts
That's great news.

It would be nice for grinding (not botting, of course) setting up a series of abilities on timers with one button press.

Of course I hope there's still /echo (I used /echo TONS in blink tanking and general timer info)and (this is just a thought) the ability to create your own macroed ability and place them on the action bar.
#6 Aug 16 2010 at 12:32 PM Rating: Decent
Scholar
***
1,416 posts
I'm very glad to hear this. This was THE biggest gripe I've heard about XI due to the number of gear needed (even for a single cast).

On that note, I thought you could not change equipment once you are in ready (battle) mode? Was I mistaken or maybe that only applied to weapons? If you can switch gear in/out, then calling other macros would not only a step up, but a giant leap ahead IMO.
____________________________
Abort, Retry, Fail?
TeamAFK!

/equip Head Knowledge
You gain the latent effect of Power.
#7 Aug 16 2010 at 12:35 PM Rating: Decent
Edited by bsphil
******
21,739 posts
Haven't tried it while active yet. The interface is still pretty laggy, so it's hard to write out macros.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#8 Aug 16 2010 at 1:06 PM Rating: Good
Avatar
****
4,150 posts
I haven't tried macros at all. Might have to look into it.
____________________________
FFXI-Garuda 2003-2009; Lakshmi 2011-8/20/13 (retired)
FFXIV: ARR - Ghost Bear, Balmung server
#9 Aug 16 2010 at 1:25 PM Rating: Good
Revolving Door Inspector
Avatar
*****
12,735 posts
I'm both relieved and a bit worried. The one thing that turned me off of FFXI was how much equip swapping we do for every little action. I kind of like the idea of having a "look" for your character and sticking to it. While I hope FFXIV doesn't turn into the same thing, with the ability to swap gear I'm pretty sure it's inevitable.

At least they made it easier with the seemingly limitless line limit.
____________________________
FFXI: Exodus @ San d'Oria since November 19, 2003, Siren Server
FFXIV: Turk Kalahai @ Gridania, Balmung Server (RPC Link)
Rift: Kalahai @ Sanctum, Faeblight Server
#10 Aug 16 2010 at 2:09 PM Rating: Decent
***
3,825 posts
Sir Exodus wrote:
At least they made it easier with the seemingly limitless line limit.


Pretty sure they've already said that there will be no gear swapping during battle and there's a penalty like 3 seoncds iwhtout abilities or something (the last bit I'm pulling out of my behind 'cause I don't remember for sure).

OT: More lines makes me happy, but also very scared about some of the odd dancing or annoying chime macors some will inevitably have.
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#11 Aug 16 2010 at 2:16 PM Rating: Good
***
1,218 posts
Sir Exodus wrote:
I'm both relieved and a bit worried. The one thing that turned me off of FFXI was how much equip swapping we do for every little action. I kind of like the idea of having a "look" for your character and sticking to it. While I hope FFXIV doesn't turn into the same thing, with the ability to swap gear I'm pretty sure it's inevitable.

At least they made it easier with the seemingly limitless line limit.


Well unlike FFXI you can't swap gear mid combat, or at least to do so you have to go into passive mode, which risks getting you killed easily (and it can't be done instantly). You may see people swapping from class to class, say, one class to buff, then back to another class for combat, etc.

Edited, Aug 16th 2010 4:17pm by KarlHungis
#12 Aug 16 2010 at 2:35 PM Rating: Decent
Scholar
**
440 posts
Last I heard, macros only save the first 10 lines and each line can only have somewhere around 50-100 characters.

Quote:
Well unlike FFXI you can't swap gear mid combat,


This is good news to me.
#13 Aug 16 2010 at 2:45 PM Rating: Decent
Sage
***
1,675 posts
KarlHungis the Prohpet wrote:
Sir Exodus wrote:
I'm both relieved and a bit worried. The one thing that turned me off of FFXI was how much equip swapping we do for every little action. I kind of like the idea of having a "look" for your character and sticking to it. While I hope FFXIV doesn't turn into the same thing, with the ability to swap gear I'm pretty sure it's inevitable.

At least they made it easier with the seemingly limitless line limit.


Well unlike FFXI you can't swap gear mid combat, or at least to do so you have to go into passive mode, which risks getting you killed easily (and it can't be done instantly). You may see people swapping from class to class, say, one class to buff, then back to another class for combat, etc.

Edited, Aug 16th 2010 4:17pm by KarlHungis



I would think that the buffs of a previous class would erase or be nullified if you switched classes, like FFXI.

I know this is a different game and all, but I just don't see SE allowing tons of self cast buffs.

Personally I wouldn't mind either way.
#14 Aug 16 2010 at 4:20 PM Rating: Decent
Edited by bsphil
******
21,739 posts
RayneZ wrote:
Last I heard, macros only save the first 10 lines and each line can only have somewhere around 50-100 characters.
Well I hope not.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#15 Aug 16 2010 at 4:31 PM Rating: Decent
Scholar
32 posts
Well based on my tests from phase 2, you can still speed hack in the game. I wonder if this is something they can fix it I post how I am doing it. I can't seem to post in the beta forums so I guess it doesn't matter.
____________________________
My FFXIAH Profile
<img src="http://i44.tinypic.com/zik8d2.png" />
#16 Aug 16 2010 at 4:33 PM Rating: Decent
Scholar
*
135 posts
Quote:
Quote:
Last I heard, macros only save the first 10 lines and each line can only have somewhere around 50-100 characters.

Quote:
Well I hope not.


Forgive my ignorance, I haven't played FFXI, but 50-100 characters and 10 lines sounds like a big macro if 1 line would represent 1 command.

However I have not played FFXI nor FFXIV beta so please forget this if I'm totally wrong.

#17 Aug 16 2010 at 4:55 PM Rating: Decent
*****
11,539 posts
Kierk wrote:
KarlHungis the Prohpet wrote:
Sir Exodus wrote:
I'm both relieved and a bit worried. The one thing that turned me off of FFXI was how much equip swapping we do for every little action. I kind of like the idea of having a "look" for your character and sticking to it. While I hope FFXIV doesn't turn into the same thing, with the ability to swap gear I'm pretty sure it's inevitable.

At least they made it easier with the seemingly limitless line limit.


Well unlike FFXI you can't swap gear mid combat, or at least to do so you have to go into passive mode, which risks getting you killed easily (and it can't be done instantly). You may see people swapping from class to class, say, one class to buff, then back to another class for combat, etc.

Edited, Aug 16th 2010 4:17pm by KarlHungis



I would think that the buffs of a previous class would erase or be nullified if you switched classes, like FFXI.

I know this is a different game and all, but I just don't see SE allowing tons of self cast buffs.

Personally I wouldn't mind either way.


I dunno, with the absolution of mid-fight gear swaps, I think the intent was to make combat simpler and need less "pre-planning". I mean, I liked gear swaps and all, but I think if they're getting rid of that, they'd probably want to nix class swaps pre-fight to self buff too. Otherwise, to use XI examples:

Everyone would have to change to RDM to refresh themselves and back.

Everyone would have to change to WHM to haste themselves.

Change to Warrior, Berserk, change to DK, Last Resort, change to SAM, Hasso, change to NIN, Utsusemi, change to WHM, haste, change to.... (5 mins later): Change to regular job and fight mob. Repeat.

If anything, that would make combat MORE complex, because expecting people to carry two to three gear sets is far less unreasonable than expecting everyone to have every class leveled for every buff.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#18 Aug 16 2010 at 5:20 PM Rating: Good
***
2,232 posts
Quote:
I dunno, with the absolution of mid-fight gear swaps, I think the intent was to make combat simpler and need less "pre-planning". I mean, I liked gear swaps and all, but I think if they're getting rid of that, they'd probably want to nix class swaps pre-fight to self buff too. Otherwise, to use XI examples:

Everyone would have to change to RDM to refresh themselves and back.

Everyone would have to change to WHM to haste themselves.

Change to Warrior, Berserk, change to DK, Last Resort, change to SAM, Hasso, change to NIN, Utsusemi, change to WHM, haste, change to.... (5 mins later): Change to regular job and fight mob. Repeat.

If anything, that would make combat MORE complex, because expecting people to carry two to three gear sets is far less unreasonable than expecting everyone to have every class leveled for every buff.


I would guess this is why you can put abilities from other 'jobs' on your 'main job', right?

I did lots of gear swaps on RDM, but needing to swap jobs to get at your other abilities would suck.

I imagine most will use macros for the skill chains etc

Edited, Aug 16th 2010 4:22pm by LebargeX
____________________________
Character: Urzol Thrush
Server: Ultros
FC: The Kraken Club

Outshined

Teneleven wrote:
We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#19 Aug 16 2010 at 5:22 PM Rating: Good
Riathy wrote:
Quote:
Quote:
Last I heard, macros only save the first 10 lines and each line can only have somewhere around 50-100 characters.

Quote:
Well I hope not.


Forgive my ignorance, I haven't played FFXI, but 50-100 characters and 10 lines sounds like a big macro if 1 line would represent 1 command.

However I have not played FFXI nor FFXIV beta so please forget this if I'm totally wrong.



Are you picturing the macros looking like this?
Line 1: /equip head "Awesome Hat" /equip body "Awesome Shirt" /equip legs "Super Cool Pants" /equip feet "Even Super Cooler Shoes"

In XI, for ever single piece of gear you want to swap out you would have to use 1 line and there are far more gear slots than macro lines (5 lines per macro?). One macro would would something like this:

Line 1: /equip head "Awesome Hat"
Line 2: /equip body "Awesome Shirt"
Line 3: /equip legs "Super Cool Pants"
Line 4: /equip feet "Even Super Cooler Shoes"
Line 5: /ma "Cure" <stpc>

This was a big hassle since it limited the use of one single macro and you would have to spread out one action on to multiple macros. So it was pretty common to use third party tools that went around this.
#20 Aug 16 2010 at 5:34 PM Rating: Decent
Scholar
***
1,536 posts
Quote:
As long as you can't call macros from other macros, otherwise you won't even need third party tools to bot Smiley: thumbsup


hah no kidding, you can loop it forever...but from my experience so far you can't do that, and I doubt SE would overlook something like that.
____________________________
MUTED
#21 Aug 16 2010 at 5:36 PM Rating: Decent
Scholar
***
1,536 posts
And for those that weren't happy with FFXI's macros, don't worry XIV's are a million times better like TC said - a single macro can fit a crapload of lines so for changing gear you can change every single slot in your equipment with a single macro AND remap abilities to your hot keys...I've done it for different classes already and it works great.
____________________________
MUTED
#22 Aug 16 2010 at 5:44 PM Rating: Decent
*****
11,539 posts
NguyetCam wrote:
Riathy wrote:
Quote:
Quote:
Last I heard, macros only save the first 10 lines and each line can only have somewhere around 50-100 characters.

Quote:
Well I hope not.


Forgive my ignorance, I haven't played FFXI, but 50-100 characters and 10 lines sounds like a big macro if 1 line would represent 1 command.

However I have not played FFXI nor FFXIV beta so please forget this if I'm totally wrong.



Are you picturing the macros looking like this?
Line 1: /equip head "Awesome Hat" /equip body "Awesome Shirt" /equip legs "Super Cool Pants" /equip feet "Even Super Cooler Shoes"

In XI, for ever single piece of gear you want to swap out you would have to use 1 line and there are far more gear slots than macro lines (5 lines per macro?). One macro would would something like this:

Line 1: /equip head "Awesome Hat"
Line 2: /equip body "Awesome Shirt"
Line 3: /equip legs "Super Cool Pants"
Line 4: /equip feet "Even Super Cooler Shoes"
Line 5: /ma "Cure" <stpc>

This was a big hassle since it limited the use of one single macro and you would have to spread out one action on to multiple macros. So it was pretty common to use third party tools that went around this.


Nitpick: No Light Staff? Smiley: lol
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#23 Aug 16 2010 at 5:54 PM Rating: Excellent
Mikhalia the Picky wrote:
NguyetCam wrote:
Riathy wrote:
Quote:
Quote:
Last I heard, macros only save the first 10 lines and each line can only have somewhere around 50-100 characters.

Quote:
Well I hope not.


Forgive my ignorance, I haven't played FFXI, but 50-100 characters and 10 lines sounds like a big macro if 1 line would represent 1 command.

However I have not played FFXI nor FFXIV beta so please forget this if I'm totally wrong.



Are you picturing the macros looking like this?
Line 1: /equip head "Awesome Hat" /equip body "Awesome Shirt" /equip legs "Super Cool Pants" /equip feet "Even Super Cooler Shoes"

In XI, for ever single piece of gear you want to swap out you would have to use 1 line and there are far more gear slots than macro lines (5 lines per macro?). One macro would would something like this:

Line 1: /equip head "Awesome Hat"
Line 2: /equip body "Awesome Shirt"
Line 3: /equip legs "Super Cool Pants"
Line 4: /equip feet "Even Super Cooler Shoes"
Line 5: /ma "Cure" <stpc>

This was a big hassle since it limited the use of one single macro and you would have to spread out one action on to multiple macros. So it was pretty common to use third party tools that went around this.


Nitpick: No Light Staff? Smiley: lol


Sorry, I ran out of lines! :p
#24 Aug 16 2010 at 5:59 PM Rating: Good
*
205 posts
IIRC i saw an information somewhere that say gear-swapping will incur stat lost in that item for 30sec. i can't seem to find the source tho.
____________________________
I'm Xabac/Sleepymagi from FFXI Odin Server, if u hate/love me send me a /tell.
#25 Aug 16 2010 at 7:05 PM Rating: Decent
Scholar
**
440 posts
Sleepymagi wrote:
IIRC i saw an information somewhere that say gear-swapping will incur stat lost in that item for 30sec. i can't seem to find the source tho.


I'm glad there are stops in place to prevent people from quick switching. It adds a level of strategy and stops people from switching to their best classes in a pinch,
#26 Aug 16 2010 at 7:19 PM Rating: Decent
Scholar
*
54 posts
As far as I can tell, there is indeed a 10 line max.

I made a macro of :

/echo 1
/echo 2
/echo 3
etc... up to /echo 20

It stopped after 10
____________________________
Papips
#27 Aug 16 2010 at 7:49 PM Rating: Decent
Avatar
***
1,416 posts
I'm not too sure about this. Let me give you an example of what i mean.
This was my "Change to Maurader" macro:
/equip main "Weathered War Axe"
/eaction 1 "Light Swing"
/eaction 2 Bloodbath
/eaction 3 Cure
/eaction 4 Throw
/eaction 5 "Skull Sunder"
/eaction 6 Trunksplitter
/eaction 7 "Broad Swing"
/eaction 8 Haymaker
/eaction 9 Skewer
/eaction 10 Defender

Note: You only need to use parenthesis when the skill used is made up of 2 or more words.

Then, i realized that /eaction 1 was a wasted slot, since your basic skill ( Light Swing in this case) is automatically inserted to slot 1 when you change to that job.
But, before i did that, i wanted to equip my throwing axes with the macro, so i inserted:
/equip throwing "Bronze Francisca"

Then i went to go take out /eaction 1, but i noticed that /eaction 10 was gone. I scrolled down as far as i could, but the new line bumped it out of the macro.

I don't know if that was intended or a bug, so i'm not saying that the op is incorrect. I just felt i should share that info since it is somewhat relevant to the thread.

Edit: After all was said and done, Lines 9 and 10 were bumped.

Edited, Aug 16th 2010 9:52pm by Teneleven
____________________________

#28 Aug 16 2010 at 9:58 PM Rating: Decent
Scholar
**
656 posts
that's such a great news to me!!!
I can make my favorite macros longer now!!
great things to have when my friend fell asleep while camping NMs....

 
<call4> 
<call4> 
<call4> 
<call4> 
<call4> 
<call4> 
<call4> 
<call4> 
<call4> 
<call4> 
<call4> 
<call4> 
<call4> 
<call4> 
____________________________
モスタル


#29 Aug 17 2010 at 10:39 AM Rating: Decent
Avatar
**
421 posts
Aaaw how I miss the <call> macros
____________________________
<a href="http://www.enjin.com/" alt="guild hosting"><img src="http://sigs.enjin.com/sig-ffxiv/39704_48d6215903dff562.png"></a>
#30 Aug 17 2010 at 2:08 PM Rating: Decent
Scholar
*
135 posts
@NguyetCam Yes that is exactly how I imagined them still seems like a lot. But after reading further it seems that I misjudged it.

Maybe a weird thing to throw in, but what if FFXIV got like a equipment manager, that within 1 button (or 1 line macro) you could equip an entire set, without the use of third party programs like you said before. Or is that what you mean by the third party tool?

I'll say it again haven't played FFXI or FFXIV beta so I wouldn't know, just trying to get a grip on how these macro's work in FFXIV
#31 Aug 17 2010 at 2:13 PM Rating: Decent
Riathy wrote:
@NguyetCam Yes that is exactly how I imagined them still seems like a lot. But after reading further it seems that I misjudged it.

Maybe a weird thing to throw in, but what if FFXIV got like a equipment manager, that within 1 button (or 1 line macro) you could equip an entire set, without the use of third party programs like you said before. Or is that what you mean by the third party tool?

I'll say it again haven't played FFXI or FFXIV beta so I wouldn't know, just trying to get a grip on how these macro's work in FFXIV


Yeah, it'd be nice if you could set templates for equipment sets and skills. Can you (un)equip skills through a macro? I don't know much about swapping out equipped skills, but it might be nice if you could create skill sets to equip as a whole (instead of individually, as I understand it).
____________________________
Steam: Xavier1216
FFXI: Astyanax (Bismarck)


#32 Aug 17 2010 at 2:27 PM Rating: Good
***
3,178 posts
I thought that you could not change gear during battle? Can anyone confirm?

If you can, do you blink?

If you blink, does another member (healer) lose their target on you?


#33 Aug 17 2010 at 2:49 PM Rating: Decent
Scholar
*
135 posts
As far as I've read about it, it is impossible to change weapons (therefore class) in battle.
This forum is read only
This Forum is Read Only!
Recent Visitors: 19 All times are in CST
Anonymous Guests (19)