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TraitsFollow

#1 Aug 16 2010 at 8:14 PM Rating: Decent
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Just wondering if there is a list available of possible traits yet. I don't recall seeing any from the youtube vids I've seen so far. I've seen most low lv job skills but no traits as of yet.
#2 Aug 17 2010 at 3:28 AM Rating: Excellent
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I found some details of the traits you buy with Guild marks.

I'll copy and paste them here.




Pugilist

Skills

Pummel
Attack with your hand to hand weapon, dealing blunt damage and increasing TP

Flurry
Deliver a threefold attack with your hand to hand weapon, dealing blunt damage. Can only be excecuted after landig Heavy Strike or Flurry.

Traits
Prime Conditioning
Increases healing effects on you 10%

Seasoned Veteran
Increases your affinity with pugilist based actions by 10, up to a maximum of 100

Mind over Matter
Converts DEX +5 into MND +5

Asceticism
Converts VIT +5 into PIE +5

Muscle Memory
Converts STR +5 into INT +5

Mind over Matter II
Converts DEX +10 into MND +10

Asceticism II
Converts VIT +10 into PIE +10

Muscle Memory II
Converts STR +10 into INT +10


Gladiator

Skills

Heavy Slash
Attack with your sword, dealing slashing damage and increasing enmity

Heavy Stab
Attack with your sword, dealing piercing damage and increasing enmity

Traits
Self Preservation
Increases the lenght of the guard ability by 50%

Swordsmanship
Increases your affinity with gladiator based actions by 10, up to a maximum of 100

Mind over Matter
Converts DEX +5 into MND +5

Asceticism
Converts VIT +5 into PIE +5

Muscle Memory
Converts STR +5 into INT +5

Mind over Matter II
Converts DEX +10 into MND +10

Asceticism II
Converts VIT +10 into PIE +10

Muscle Memory II
Converts STR +10 into INT +10


Archer

Skills

Multishot
Nock an additional arrow for your next attack, up to a maximum of 3.

Heavy Shot
Attack with your bow, dealing projectile damage and reducing the targets TP

Traits
Out of Sight
Reduces the enmity generated by your actions by 10

Bowmanship
Increases your affinity with archer based actions by 10, up to a maximum of 100

Mind over Matter
Converts DEX +5 into MND +5

Asceticism
Converts VIT +5 into PIE +5

Muscle Memory
Converts STR +5 into INT +5

Mind over Matter II
Converts DEX +10 into MND +10

Asceticism II
Converts VIT +10 into PIE +10

Muscle Memory II
Converts STR +10 into INT +10


Lancer

Skills

Pierce
Attack with your polearm, dealing piercing damage to the target and all enemies in between.

Full Thrust
Attack with your polearm, dealing piercing damage to the target and increasing TP

Traits
Fleet of Foot
Increases your movement speed by 20% while in active mode

Pikemanship
Increases your affinity with lancer based actions by 10, up to a maximum of 100

Mind over Matter
Converts DEX +5 into MND +5

Asceticism
Converts VIT +5 into PIE +5

Muscle Memory
Converts STR +5 into INT +5

Mind over Matter II
Converts DEX +10 into MND +10

Asceticism II
Converts VIT +10 into PIE +10

Muscle Memory II
Converts STR +10 into INT +10


Marauder


Skills

Heavy Swing
Attack with your axe, dealing slashing damage .

Full Swing
Attack with your axe, dealing slashing damage to enemies in a cone before you and increasing enmity.

Traits
Intimidation
Increases the enmity generated by your actions by 10

Axemanship
Increases your affinity with marauder based actions by 10, up to a maximum of 100

Mind over Matter
Converts DEX +5 into MND +5

Asceticism
Converts VIT +5 into PIE +5

Muscle Memory
Converts STR +5 into INT +5

Mind over Matter II
Converts DEX +10 into MND +10

Asceticism II
Converts VIT +10 into PIE +10

Muscle Memory II
Converts STR +10 into INT +10


Thaumaturge

Skills

Silhouette
Launch a shadowy attack, dealing damage to the target and decreasing emnity. Damage type varies by equipped arm.

Shadowfall
Launch a shadowy attack, dealing damage to the target and nearby enemies. Damage type varies by equipped arm.

Traits
Firm Conviction
Increases your defense while casting

Transendence
Increases your affinity with thaumaturge based actions by 10, up to a maximum of 100

Complete Control
Converts MND +5 into DEX +5

Driven by Faith
Converts PIE +5 into VIT +5

Will to Power
Converts INT +5 into STR +5

Complete Control II
Converts MND +10 into DEX +10

Driven by Faith II
Converts PIE +10 into VIT +10

Will to Power II
Converts INT +10 into STR +10


Conjurer


Skills

Natures Fury
Launch a elemental attack, dealing damage to the target and nearby enemies. Damage type varies by equipped arm.

Elemental Shroud
Launch a elemental attack, dealing damage to the target and nearby enemies. Damage type varies by equipped arm.

Traits
Fast Cast
Increases your casting speed by 10%

One with Nature
Increases your affinity with conjurer based actions by 10, up to a maximum of 100

Complete Control
Converts MND +5 into DEX +5

Driven by Faith
Converts PIE +5 into VIT +5

Will to Power
Converts INT +5 into STR +5

Complete Control II
Converts MND +10 into DEX +10

Driven by Faith II
Converts PIE +10 into VIT +10

Will to Power II
Converts INT +10 into STR +10


Those are for DoM and DoW. The craft classes have buyable traits too.
#3 Aug 17 2010 at 6:19 AM Rating: Decent
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cool, ty. curious about crafter traits also, wonder what a goldsmith can do.
#4 Aug 17 2010 at 6:26 AM Rating: Decent
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I've never heard of this, buyable traits? How does all this work?
#5 Aug 17 2010 at 6:29 AM Rating: Good
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From what I've heard. Some Guild leves give you Guild Marks which you can use to buy certain things including the traits mentioned above.

That's about all I know.
#6 Aug 17 2010 at 8:38 AM Rating: Good
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I thought he was talking about job traits like FFXI had. Treasure Hunter, Undead Killer, etc. I haven't run into any of those yet, but there is a section in the Actions & Traits menu for them.
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#7 Aug 17 2010 at 8:53 AM Rating: Good
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Ralrra wrote:
I thought he was talking about job traits like FFXI had. Treasure Hunter, Undead Killer, etc. I haven't run into any of those yet, but there is a section in the Actions & Traits menu for them.


The traits that Scotchie listed are the closest thing in the game to traditional "job traits" from FFXI.

It's possible there are others at higher level or that S-E still plans to implement job traits based on class level.
#8 Aug 17 2010 at 9:01 AM Rating: Good
Quote:
Complete Control
Converts MND +5 into DEX +5

Driven by Faith
Converts PIE +5 into VIT +5

Will to Power
Converts INT +5 into STR +5

Complete Control II
Converts MND +10 into DEX +10

Driven by Faith II
Converts PIE +10 into VIT +10

Will to Power II
Converts INT +10 into STR +10


I wonder how easy it will be to attain these points, and if this is what SE's solution to the leveling up classes with different stat requirements is.
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