AKA: Everything you wanted to know about Guildleves, but were too afraid to ask!
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So I am going to do this in a storytelling style, from start to end.
First... The hero of our little tale:
That's me I was doing some leves tonight with a LS friend.
You start out by speaking to the Guildleve NPC in town. In Limsa Lominsa, it's Piralnaut in the Mizzenmast. Talking with him brings up the list of leve categories.
Once you select the type of Leve you want to do, you will need to select the Camp in which you will begin.
After selecting the appropriate Camp, the list of Guildleves appears from you to chose from.
As has been said by SE: Guildleves are small, rectangular plates made of stained crystal set into a frame of precious metal, each depicting a virtuous deed of one of Eorzea’s patron saints, also known as “guardians.” Think of a Guildleve plate as an item (even though it's not). It will make the process of exchanging them seem a little simpler.
On Exchanging Guildleve Plates. After you've completed your Leves and the 48 hours has passed, they will still remain in your quest journal against the 8 total that you're able to have at any given time. When the 48 hours are up and new Leves are available to you, you must exchange your old leves. This is somewhat automated by the game. When you go and select a new Guildleve, it will ask you which leves you wish to exhange from your current list. Select from 0 up to 4 to exchange.
Once you finish selecting your guildleves, you're off to camp! You will need to either run or teleport there. You can only teleport to a camp you've already visited at least once, and touched the crystal there. Once you've arrived at camp, interact with the crystal, ,and select "Initiate Guildleve".
My friend and I went with Annexing the Valley.
When you select your Leve, it will give you the details. This includes Time Limit, Reward, Targets, etc etc.
After you've confirmed the Leve, you need to select a difficulty rating. This goes all the way from 1 man to Zerg.
After you've selected your difficulty, you will need to confirm the whole deal. Then you're off! If you wish, you can invoke your Guardian's Aspect. This is a temporary buff that will last either the duration of the Leve, or until you are KO'd. It will never extend past the Leve though. It gives you a bonus to your EXP and your Skill Points. So far, it only costs 10 Favor Points each time you use it. You can have up to 200 in reserve.
After you begin the Leve, your map will have arrows directing you to your target(s). All mobs and players show up on the map's radar, but Guildleve targets will show as a different color. Also, they'll be within an orange shaded circle on the map (which can be seen on my next image). Note that Guildleve monster targets are known as Phased. This means that while they are still on the overworld and not instanced, only you and your group can attack or even see them. Once you engage your targets, others can see them of course. It'd look just plain weird for an entire group to be swinging and casting into empty space. However, others still cannot attack your targets.
After you've tracked down and started killing targets, the game will give you updates on your progress. This will be both in the form of an On screen message and will show in the on screen quest journal.
Sometimes, just when you think you're on the last target and about to finish, a number of things can happen. The target can flee to another location and call for backup, increasing the number of targets required to kill. Sometimes, your supposed targets will vanish and you'll be ambushed by the "true" Leve targets! Screenshots to come soon on this part here.
After you've finished off all of the targets, your Guildleve will be complete. An "Aetherial Node" will appear, and you'll get the beloved Victory Fanfare. This is a Phased object only viewable/usable by you and your party. Touching it gives you your reward and let's you teleport (free of charge) back to the originating camp. You can decide to stay and let the node disappear if you wish.
Well that's it for this little adventure. My next installment will be about the Behest System.
Some finer details of Guildleves:
* Increasing the difficulty increases the amount of EXP and Class Points earned by monsters. It also increases the gil reward.
* Players can share Guildleves with their group members. The group members will receive Gil, Completion Bonus Gil, and Difficulty Bonus Gil. However, the primary Gil and Item rewards are only given to the Guildleve Holder. This is known as Leve-Sharing. There is no limit to Leve-Sharing.
* If two players in the same group currently have the same Guildleve, the system will activate both, giving both members full rewards for completion. This is known as Leve-Linking.
* Currently, there is a limit of 8 total Guildleves in 48 hours. It is unknown if this will be the way it remains for retail release.
* If you log out, are kicked from the game, crash, stray too far from the zone, or let the timer run out you will fail the leve. HOWEVER... it's been said on the Beta Forums that if the Guildleve holder crashes, logs back in and the Leve is still active, he/she can go back to the crystal to reactivate it. I'll add more details on this when I experiment with it.
* On Exchanging Guildleves: For each Guildleve that you exchange that was done successfully, it will increase the base reward of the new Leve you're selecting by 10%. This means that if your new Leve has a base Gil reward of 1,000, and you exchange 4 qualifying leves for it, you will get 1,400 Gil instead. This does not affect item rewards, however.
Edited, Aug 17th 2010 3:48am by Osarion