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Stats and ElementsFollow

#1 Aug 17 2010 at 9:14 AM Rating: Good
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For those interested:


Strength determines physical attack power
Vitality determines physical defense
Dexterity determines attack accuracy
Intelligence determines magical attack power
Mind determines magical defense
Piety determines magical accuracy


"Fire melts ice, but is extinguished by wind"
"Ice obstructs wind, but is melted by fire"
"Wind Extinguishes Fire, but is obstructed by Ice." Fire > Ice > Wind > Fire

"Earth grounds lightning, but is eroded by water."
"Lightning boils water, but is grounded by earth"
"Water erodes earth, but is boiled by lightning" Earth > Lightning > Water > Earth


Source: consult the Aetheryte, and Read "The Call of Adventure." It's all in there.
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#2 Aug 17 2010 at 9:22 AM Rating: Excellent
Oh neat, they changed up the old element formula.

Strange for fire not to weak to water though.
#3 Aug 17 2010 at 9:27 AM Rating: Decent
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Wind >> Fire doesn't make any sense.

Other than that, the system is alright.
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#4 Aug 17 2010 at 9:30 AM Rating: Good
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Hyanmen wrote:
Wind >> Fire doesn't make any sense.

Other than that, the system is alright.



What happens when you blow out a match?
#5 Aug 17 2010 at 9:32 AM Rating: Excellent
Kierk wrote:
Hyanmen wrote:
Wind >> Fire doesn't make any sense.

Other than that, the system is alright.



What happens when you blow out a match?


What happens when you blow on a campfire. Smiley: wink
#6 Aug 17 2010 at 9:33 AM Rating: Good
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Cool info...though whatever happened to "water makes wind, wind makes fire dance"(gotta sneak in those chrono trigger lines whenever possible)

I guess big wind may put out small fire like a match, but normally it spreads fires right?
#7 Aug 17 2010 at 9:45 AM Rating: Good
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I was just being facetious, I have no idea how physics work in this case.

I'll assume that if the volume of wind is greater than that of the intensity of fire then it will be extinguished.

And we all know Garuda can kick the $#@7 out of Ifrit.
#8 Aug 17 2010 at 9:52 AM Rating: Excellent
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It's magical wind.
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#9 Aug 17 2010 at 10:12 AM Rating: Excellent
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Wind beats fire, LMAO

Just like it blew out all the wildfires in Southern California
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#10 Aug 17 2010 at 10:14 AM Rating: Decent
Lamnethx of the Seven Seas wrote:
Kierk wrote:
Hyanmen wrote:
Wind >> Fire doesn't make any sense.

Other than that, the system is alright.



What happens when you blow out a match?


What happens when you blow on a campfire. Smiley: wink


I think it's all about proportion. I'm not saying it makes complete sense, but lit match < campfire, so lung wind < campfire-dousing-wind.
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#11 Aug 17 2010 at 11:14 AM Rating: Decent
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I'm still a bit bummed there are no light and dark elements. I think the 8 element system in XI balances out very well.
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#12 Aug 17 2010 at 1:25 PM Rating: Decent
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Oenos wrote:
Wind beats fire, LMAO

Just like it blew out all the wildfires in Southern California


Not to mention it blew all the smoke around and got every body high.
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#13 Aug 17 2010 at 1:27 PM Rating: Decent
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Threx wrote:
I'm still a bit bummed there are no light and dark elements. I think the 8 element system in XI balances out very well.


Actually I think there is. Somewhere I remember reading that Thunder, Wind, and Water effect Light, and that Fire, Ice, and Earth effect Dark.
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#14 Aug 17 2010 at 1:55 PM Rating: Decent
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Lamnethx of the Seven Seas wrote:
Kierk wrote:
Hyanmen wrote:
Wind >> Fire doesn't make any sense.

Other than that, the system is alright.



What happens when you blow out a match?


What happens when you blow on a campfire. Smiley: wink


What happens when a tornado hits a mobile home that's on fire... Smiley: wink

I'm good with that elemental matchup, it's refreshingly different yet similar enough to be easily remembered.

Plus Water isn't the best method of putting a fire out any way, there's a reason fire trucks are loaded with chemicals. But then again we are talking about a fantasy realm with fantasy laws of nature
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#15 Aug 17 2010 at 2:17 PM Rating: Decent
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Quote:
What happens when a tornado hits a mobile home that's on fire... Smiley: wink


The same as what happens in a redneck divorce.

I wonder what the reason for splitting the elemental wheel into two is? Hmmmm....
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#16 Aug 17 2010 at 2:30 PM Rating: Decent
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PerrinofSylph wrote:
Lamnethx of the Seven Seas wrote:
Kierk wrote:
Hyanmen wrote:
Wind >> Fire doesn't make any sense.

Other than that, the system is alright.



What happens when you blow out a match?


What happens when you blow on a campfire. Smiley: wink


What happens when a tornado hits a mobile home that's on fire... Smiley: wink

I'm good with that elemental matchup, it's refreshingly different yet similar enough to be easily remembered.

Plus Water isn't the best method of putting a fire out any way, there's a reason fire trucks are loaded with chemicals. But then again we are talking about a fantasy realm with fantasy laws of nature


It'll become a Fire Tornado =)

Btw, what would happen when Fire magic hits on a Water elemental? According to the new "rules", if we're fighting a Water Elemental, we would use Lighting magic as it's weak against it. But what if we use Fire, Ice and Wind?
#17 Aug 17 2010 at 2:37 PM Rating: Decent
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dunlag wrote:
PerrinofSylph wrote:
Lamnethx of the Seven Seas wrote:
Kierk wrote:
Hyanmen wrote:
Wind >> Fire doesn't make any sense.

Other than that, the system is alright.



What happens when you blow out a match?


What happens when you blow on a campfire. Smiley: wink


What happens when a tornado hits a mobile home that's on fire... Smiley: wink

I'm good with that elemental matchup, it's refreshingly different yet similar enough to be easily remembered.

Plus Water isn't the best method of putting a fire out any way, there's a reason fire trucks are loaded with chemicals. But then again we are talking about a fantasy realm with fantasy laws of nature


It'll become a Fire Tornado =)

Btw, what would happen when Fire magic hits on a Water elemental? According to the new "rules", if we're fighting a Water Elemental, we would use Lighting magic as it's weak against it. But what if we use Fire, Ice and Wind?


Probably default damage, no bonus, no penalty.
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#18 Aug 17 2010 at 2:39 PM Rating: Good
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My biggest problem is actually with:

Quote:
Ice obstructs Wind


Smiley: dubious
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#19 Aug 17 2010 at 3:14 PM Rating: Decent
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Don't forget this is a "fantasy" game it doesn't have to make sense in the real world for it to make sense in this world.
#20 Aug 17 2010 at 3:14 PM Rating: Decent
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Eske, Star Breaker wrote:
My biggest problem is actually with:

Quote:
Ice obstructs Wind


Smiley: dubious


A wall of Ice would... but I'm pretty sure an Ice cube wouldn't... but obstruct don't mean stop, at least to me it means impede. A tree in your yard can obstruct your view, but you can move around the tree with a bit of effort... bad anaology maybe, it's 10pm and bed time.
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#21 Aug 17 2010 at 3:23 PM Rating: Decent
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ScaryTrees wrote:
Don't forget this is a "fantasy" game it doesn't have to make sense in the real world for it to make sense in this world.


Unfortunately for people who keep that in mind is why Power Rangers was on the air for so long.

Anything you do in a fantasy world has to be justified by the physics of that world, even if the answer is "magic", otherwise, people just do not buy it.

You can easily say that the wind helps keep the ice cold thus keeping the ice strong to allow it to continue to obstruct the flow of wind, while wind vs earth , the wind would slowly chip away the dirt until the earth is gone.
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#22 Aug 17 2010 at 4:29 PM Rating: Decent
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Threx wrote:
I'm still a bit bummed there are no light and dark elements. I think the 8 element system in XI balances out very well.


My Source:
http://www.ffxivstrawhats.com/jobs/Conjurer/
http://www.ffxivstrawhats.com/jobs/Thaumaturge/

There is light and dark. Astral = Light, Umbral = Dark. Thaumaturge has them: Banish and Dia = Astral/Light; Scourge, Damnation, and Bio = Umbral/Dark. Conjurer also has an Astral/Light spell: Radiance.

I'm sure there's more but I think that's most of them so far that I could remember and felt like putting here.

#23 Aug 17 2010 at 4:45 PM Rating: Good
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GuardianZerato wrote:

There is light and dark. Astral = Light, Umbral = Dark.


Spot on :) In terms of weaknesses, they are weak to eachother and strong against themselves. In the Alpha builds, many mobs were strong against Umbral (my Scourge would barely ever land, but Dia would frequently) but this doesnt seem to be the case from Beta1 onwards.
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#24 Aug 17 2010 at 4:52 PM Rating: Good
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PerrinofSylph wrote:
Eske, Star Breaker wrote:
My biggest problem is actually with:

Quote:
Ice obstructs Wind


Smiley: dubious


A wall of Ice would... but I'm pretty sure an Ice cube wouldn't... but obstruct don't mean stop, at least to me it means impede. A tree in your yard can obstruct your view, but you can move around the tree with a bit of effort... bad anaology maybe, it's 10pm and bed time.


It certainly could, and I don't mean to suggest that this is even a remote concern for me.

But is "Ice obstructs Wind" intuitive? No, not really. If we want to get technical, both water and earth can obstruct wind quite effectively as well.

Plus, you forgot the last part of the elemental heirarchy:

Smiley: goat eats Smiley: cookie
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#25 Aug 17 2010 at 5:28 PM Rating: Excellent
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Interesting that they changed things up... though I also think some things aren't that intuitive. I'm going to have to get used to "Fire-based mob, use wat- wind!"/"Earth-based mob! Throw water at it!" o_O
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#26 Aug 17 2010 at 5:58 PM Rating: Excellent
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Quote:
Wind >> Fire doesn't make any sense.


This relationship does make sense. Wind has complete control over fire, not the other way around. Wind dictates the direction it moves, the speed it moves, and can extinguish it if intense enough (or strengthen it if weak enough, for that matter...). Or instead of blowing on the fire, given your control of air and wind, you force air in all directions away from the fire, at which point it would extinguish instantly.

I guess my point is that controlling air/wind gives complete control over fire. No other element can do that.

Quote:
According to the new "rules", if we're fighting a Water Elemental, we would use Lighting magic as it's weak against it.


Or if you're DoW, take two nearby fluffy critters and rub vigorously...
#27 Aug 17 2010 at 6:38 PM Rating: Good
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If the air/wind do not contain oxygen i think it can kill the fire.
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#28 Aug 17 2010 at 7:01 PM Rating: Decent
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Real life properties of fire, Its burns things, acually more to teh point the head breask down some of the chemical makeups of theobject adn the gas burns reloasign more heat. Air is suauly made by fire with causign low pressure areas and high pressure, hot air rises. But if you Could control Air (hypotehticly anyway) contolign the air so hot air would not rise and move around, the flame would burn itself out running out of fuel. Course you cant do that in reality.. but seriously.. who cares abotu reality in a game anyway? Fantasy games are about fantasy. Sure i know You think i may be your fantasy.. and your probably right but still.... Cuz in fantasys People can be whatever you can imagine, so can games :P.

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#29 Aug 17 2010 at 7:04 PM Rating: Excellent
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Use your air controlling powers to create a vacuum around the fire... fire's out... done.
#30 Aug 17 2010 at 7:34 PM Rating: Good
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^ Awesome.
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#31 Aug 18 2010 at 8:12 AM Rating: Good
sourmilk wrote:

Quote:
According to the new "rules", if we're fighting a Water Elemental, we would use Lighting magic as it's weak against it.


Or if you're DoW, take two nearby fluffy critters and rub vigorously...


Shepherd FTW.

Edited, Aug 18th 2010 10:13am by PLDXavier
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#32 Aug 18 2010 at 8:27 AM Rating: Good
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It's funny what threads blow up into sometimes. lol.
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#33 Aug 18 2010 at 8:51 AM Rating: Good
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sourmilk wrote:
Or if you're DoW, take two nearby fluffy critters and rub vigorously...


<3

Maybe Ice controls wind because if you cool wind down you change it's properties and cold air "sinks."

Anyway, I too am curious about the interactions of the two wheels... In the God's family tree: Nymia (water) and Rhalgr (lighting) have two kids; Menphine (ice) and Byreogt (also lighting.) so a water and lightning god form the same wheel produce an ice baby...
#34 Aug 18 2010 at 2:57 PM Rating: Good
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Quote:
What happens when you blow on a campfire


What happens when you activate a modified MIG jet engine next to raging oil well fire? These wind machines were used to put out a lot of oil well fires in Kuwait.
#35 Sep 29 2010 at 7:06 AM Rating: Decent
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More proof that SE has lot their minds.


The elemental weaknesses don't even make sense.
#36 Sep 29 2010 at 7:42 AM Rating: Decent
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XelKarin wrote:
Use your air controlling powers to create a vacuum around the fire... fire's out... done.


WHY DID I TRY TO PLAY GOD!?
#37 Oct 03 2010 at 4:50 PM Rating: Decent
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VayMasters wrote:
dunlag wrote:
PerrinofSylph wrote:
Lamnethx of the Seven Seas wrote:
Kierk wrote:
Hyanmen wrote:
Wind >> Fire doesn't make any sense.

Other than that, the system is alright.



What happens when you blow out a match?


What happens when you blow on a campfire. Smiley: wink


What happens when a tornado hits a mobile home that's on fire... Smiley: wink

I'm good with that elemental matchup, it's refreshingly different yet similar enough to be easily remembered.

Plus Water isn't the best method of putting a fire out any way, there's a reason fire trucks are loaded with chemicals. But then again we are talking about a fantasy realm with fantasy laws of nature


It'll become a Fire Tornado =)

Btw, what would happen when Fire magic hits on a Water elemental? According to the new "rules", if we're fighting a Water Elemental, we would use Lighting magic as it's weak against it. But what if we use Fire, Ice and Wind?


Probably default damage, no bonus, no penalty.


People...what he means when he says, "What happens when you blow on a campfire. Smiley: wink," is that fire needs oxygen to survive. Come on..."What happens to a mobile home [...]"?
#38 Jun 12 2011 at 11:08 AM Rating: Decent
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Yea Wind >> Fire makes absolutely no sense. Heres logical conclusion on why:

1) When fires erupt, its the wind that spreads it and makes it grow

2) If a big enough Fire starts (like the usual Fires that start in Mid and Western USA during the peak summers), They can literally create a Fire STORM, Storm as in high winds... So why would they be weak to it? It only helps it spread even faster

3) When Firefighters are fighting a brush/forest, or open non Urban fire out in the wilderness, one of the first things they check is the WIND conditions....

Idk what SE was thinking about making Fire weak to Wind, makes more sense to make Wind weak to Earth...
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#39 Jun 12 2011 at 12:19 PM Rating: Decent
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And yet when a candle is on fire you blow it out. It's all about proportion.
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#40 Jun 12 2011 at 12:24 PM Rating: Decent
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RedGalka wrote:
And yet when a candle is on fire you blow it out. It's all about proportion.
Why are we responding to a necro of a 10 month old thread?
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#41 Jun 12 2011 at 12:25 PM Rating: Excellent
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Don't know about you, but I'm doing it for the post count.
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#42 Jun 12 2011 at 12:31 PM Rating: Decent
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Don't know about you, but I'm doing it for the post count.
http://www.youtube.com/watch?v=qqfYe9u8Ggg&feature=player_detailpage#t=8s

Also, speaking of old threads, this one is at least lulzy in retrospect.

Edited, Jun 12th 2011 1:34pm by bsphil
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#43 Jun 12 2011 at 1:13 PM Rating: Good
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#44 Jun 12 2011 at 1:44 PM Rating: Excellent
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Quit necroposting things.
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#45 Jun 12 2011 at 1:56 PM Rating: Decent
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I just answered to Kinkybabe. Do you really want another thread about elements? :x
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