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#1 Aug 17 2010 at 9:26 AM Rating: Excellent
There is a wonderful "Day in the life of" Thead in the Conjurer Forum. Could someone create one for Thaumaturge? There is very little information about how this class works and with the NDA lifted lets get some information.

Thanks!
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#2 Aug 17 2010 at 9:35 AM Rating: Decent
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I would second this request

#3 Aug 17 2010 at 9:35 AM Rating: Excellent
I'm willing to fulfill this request, please PM me a beta key.
#4 Aug 17 2010 at 9:36 AM Rating: Good
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Lamnethx of the Seven Seas wrote:
I'm willing to fulfill this request, please PM me a beta key.


Actually I would also be willing to volunteer on the same terms...
#5 Aug 17 2010 at 9:40 AM Rating: Good
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First, and most importantly, nice avatars everyone.

Anyways. Given time, I'm sure someone will post a day in the life of a thaumaturge. At the moment, I have no desire to play a magic user. Never been my thing.
#6 Aug 17 2010 at 9:43 AM Rating: Decent
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Sounds like a great idea. I'm especially curious as to the DD aspect of Thaum because the little talk there has been about it has focused on the debuff/buff/heal aspect. With the "Role" tab on the official site saying thaum can put down some serious hurt eclipsing even the DoW, I'd be interested to know how this works.
#7 Aug 17 2010 at 9:50 AM Rating: Default
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Basicly you throw phantom darts for atleast the first 9 levels about 90% of the time because unless you are close to a crystal you cant get your MP back. Leve quests are the exception because after the leve is over you get full health and full mana back but doing leves you can easily dump your whole mana pool on say 3 mobs before they die.

Edited, Aug 17th 2010 11:54am by UncleRuckusForLife
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#8 Aug 17 2010 at 9:59 AM Rating: Good
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I was interested in playing Thaum right off the bat, but with all this talk of magic users not getting the same XP and not being able to easily regen MP, I'm not so sure anymore.
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#9 Aug 17 2010 at 10:01 AM Rating: Default
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Oenos wrote:
I was interested in playing Thaum right off the bat, but with all this talk of magic users not getting the same XP and not being able to easily regen MP, I'm not so sure anymore.


The game hasn't been released so it's highly unlikely that's the case. You didn't get uneven exp amounts as a WHM/SCH/RDM (healer) in FFXI outside of campaign which was calculated differently from normal exp.

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#10 Aug 17 2010 at 10:11 AM Rating: Excellent
Mistress Theonehio wrote:
Oenos wrote:
I was interested in playing Thaum right off the bat, but with all this talk of magic users not getting the same XP and not being able to easily regen MP, I'm not so sure anymore.


The game hasn't been released so it's highly unlikely that's the case. You didn't get uneven exp amounts as a WHM/SCH/RDM (healer) in FFXI outside of campaign which was calculated differently from normal exp.


They are talking about not being able to earn the same xp per hour as the melee classes. Which will probably be true for the early levels, when casters are traditionally weaker than their melee counterparts. However, that is what partying is for.... I really wish more people in the beta would do it.

Edited, Aug 17th 2010 3:10pm by Lamnethx
#11 Aug 17 2010 at 1:35 PM Rating: Decent
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Yes, I am a bit afraid of the whole solo thing. I really like the idea of being able to solo when a person does not have much time, but it seems like most people are opting for going on his/her own. I have faith in SE, though. They usually balance everything correctly eventually.
#12 Aug 17 2010 at 1:54 PM Rating: Decent
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I'm torn between conjurer and thaumaturge, so I second OP's request. =)
#13 Aug 17 2010 at 1:58 PM Rating: Decent
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If I had a beta key I would so do this, Thaumaturge is my number 1 interest right now. Sadly I probably wont ever see this game until end of september
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#15 Aug 17 2010 at 2:07 PM Rating: Default
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edrikthorn wrote:
Well, I just started ranking up Thaumaturge last night, I will continue the next few days and I will let you all know how it goes.

For right now, it looks like the phantom Dart is all you have the first couple of ranks. Also, thaumaturge is pretty week the first few ranks. I will let you guys know more information as soon as I keep ranking up.


Told ya : (
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#16 Aug 17 2010 at 2:28 PM Rating: Good
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edrikthorn wrote:
For right now, it looks like the phantom Dart is all you have the first couple of ranks.

You're forgetting about Banish & Scourge. You also get Sacrifice at rank 4 and Poison at rank 6.

That's as far as I've gotten right now.
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#18 Aug 17 2010 at 3:03 PM Rating: Good
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Slow Bio and Dia work really well, especially slow paired with shock spikes.

Punishing Barbs rocks my world and can help you take down tough enemies. I've purposely attacked red enemies just to see the damage, sometimes it takes them down to half in one hit, but it also kills me.......Kind of an interesting gameplay idea, maybe sacrificing yourself to take down that last bit of health of a boss.

Damnation seems to have low accuracy but it usually does around 200 and gives you a bit of MP, not to mention you can do it every 1000TP which is very often.

You can enhance the potency of one spell, forgot the ability name.

Paired with Conjurer's Shock Spikes, and Stoneskin I can solo really nicely, I've made those Dodos pay. I'm rank 13 and still have to be SUPER conservative with my MP though, it's mostly Darts with Damnation and an enfeeble or two per enemy. Although I have been hanging around an Aetheryte crystal and make my way towards it to refill up now and then.

I also use Second Wind for oh crap moments sometimes. You have to be choosy with your skills because at this level I only have 20 skill points I believe.

I'm liking it so far.

Edited, Aug 17th 2010 5:04pm by samosamo

Edited, Aug 17th 2010 5:04pm by samosamo
#19 Aug 17 2010 at 3:30 PM Rating: Decent
Edited by bsphil
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Ralrra wrote:
edrikthorn wrote:
For right now, it looks like the phantom Dart is all you have the first couple of ranks.

You're forgetting about Banish & Scourge. You also get Sacrifice at rank 4 and Poison at rank 6.

That's as far as I've gotten right now.
IIRC Sacrifice is rank 3.
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#20 Aug 17 2010 at 4:30 PM Rating: Decent
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http://www.ffxivstrawhats.com/jobs/Thaumaturge/

This shows blood rite at rank 3 and sacrifice at rank 4

Edited, Aug 17th 2010 3:31pm by Olorinus
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#21 Aug 17 2010 at 5:01 PM Rating: Excellent
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Phantom Dart is a low damage (although still between 50-90 average, so quite potent compared to regular melee hits it counterparts). It has decent range and quite low stamina consumption so is very spammable. Builds TP up quite quick, in Alpha it was giving about 650 a hit but now seems to be around 200 to 250.

Dia and Scourge are great spells. They do quite high (200 to 250 against roughly similar level targets) and leave a debuff that weakens them to that damage type (so Astra for Dia, and Umbral for Scourge), although the weakness does not seem to increase much, maybe 5-10%. Much more of a group mechanic I recon.

Slow is extremely potent. It doesnt last as long as its recast but while its active on a mob its almost a Stop spell. Slowing a mob can make tough monsters very easy. Great spell! I can see in large party situations a Slow rotation between THMs, if it continues working the way it does now, to be a very used and powerful tactic.

Punishing Barbs at level 10 is, as others have said, fantastic if not OP. While it is up, all damage you recieve is dealt back to the enemy. So if they hit you for 10, they suffer 10 too. If they hit you for 500, they'll take 500 too ;P

THMs can cure using Sacrifice quite well. It differs to Conjurer heals in that it is an AoE targetable (Cure is conal I believe) and leaves a weak but noticable Regen effect on its targets. It costs 54HP as well as 10MP to cast and without any stat boosts heals for around 175 a cast, plus maybe another 50-75 over the regen period. The fact that it costs you health though means in a group situation you do have to heal yourself, but because its AoE I just pop in close and reap a few of my own casts to keep up.

THM is very MP sensitive and as others have said you tend to Phantom Dart/Damnation spam with the odd Slow and Sacrifice thrown in to keep your MP levels from doing a Titanic. Once you get to level 16 though MP becomes almost a moot point with Stygian Spikes. When these are on (they last longer than the cooldown so can be kept up ad infinitum currently) they return 23MP to you each time you are hit. Its a targettable spell so you can give it to other players too, although they recieve the MP if hit not you (which would have been cool!).

THMs are a weird class. Theyre very weak to begin with, probably the weakest of all DoW/DoM jobs. At level 10 when you learn Damnation your killing power goes up somewhat, but you're still not as good as other jobs. At the moment Id deffinately say THM is more of a support job than a DD job, although they can contribute decent damage if they are needed to. The fact that you can debuff, buff, heal and DD a little puts THM as some sort of RDM & BRD ******* child. Great fun to play as in a group setting once you get past those gruelling 15 levels of underpoweredness!

Feel free to ask any specific THM questions, I've played it pretty extensively since the first Alpha test :)
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#22 Aug 17 2010 at 5:18 PM Rating: Good
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Bleh, nevermind

Edited, Aug 17th 2010 7:18pm by TwistedOwl
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#23 Aug 17 2010 at 7:09 PM Rating: Good
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Kordain, thank you for the thorough review.

Makes me want to play the class now.

I envision this class being invaluable the more powerful it gets.


I still just can't make up my mind between this and Gladiator. It's a toss up.
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#24 Aug 17 2010 at 9:09 PM Rating: Decent
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One other note. Spirit dart, not sure if thats thm or con, never misses. I have whiffed many many times with my axe, but when i started playing thm (now lvl 4), i never miss with spirit dart.
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#25 Aug 17 2010 at 9:25 PM Rating: Good
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Teneleven wrote:
One other note. Spirit dart, not sure if thats thm or con, never misses. I have whiffed many many times with my axe, but when i started playing thm (now lvl 4), i never miss with spirit dart.


Spirit Dart is both THM and CON.
#26 Aug 17 2010 at 11:16 PM Rating: Excellent
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KarlHungis the Prohpet wrote:
Teneleven wrote:
One other note. Spirit dart, not sure if thats thm or con, never misses. I have whiffed many many times with my axe, but when i started playing thm (now lvl 4), i never miss with spirit dart.


Spirit Dart is both THM and CON.

Not quite. Phantom Dart is THM, Spirit Dart is CON.

Olorinus wrote:
http://www.ffxivstrawhats.com/jobs/Thaumaturge/

This shows blood rite at rank 3 and sacrifice at rank 4

DoM & DoW seem to get their skills at even numbered levels. I think the only reason it shows Blood Rite at rank 3 is because someone went from rank 1-3 in a short enough amount of time. The same thing happened to me. If you look on the Actions & Traits menu, it should show Blood Rite as rank 2. I'll double-check the next time I play and correct myself if I'm wrong.

EDIT: I'm looking at it right now. Blood Rite is rank 2.

Edited, Aug 18th 2010 12:35pm by Ralrra
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#27 Aug 18 2010 at 12:33 AM Rating: Good
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Lamnethx of the Seven Seas wrote:
I'm willing to fulfill this request, please PM me a beta key.


This
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