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Pet Jobs in FFXIVFollow

#1 Aug 17 2010 at 3:31 PM Rating: Excellent
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Surely after reading the title a lot of you had the reaction "GOD NO, GO AWAY."
There's not a lot to talk about right now though and I thought this might be somewhat interesting even if it has been driven into the ground.

I'm of the opinion that pet jobs in FFXI were far from as great as they could have been.

One of the biggest problems, to me it seems at least, was that SE tried to divide damage between you and your pet.
After seeing how they made Archer's main weapon a bow and removed the ability to use other weapons I thought to myself; "Why not do something similar with pet jobs?" Why not remove the master?"

Do people really need to swing a weapon along side their pet?
It would seem much more fun to me to have a pet that did more damage.
Give players a flute, horn, whip, or remote control; then let the pet do the work.

What would make pet jobs appealing to you?
Unique jug pet skins?
More interaction?
Why wouldn't you like to see pet jobs?
#2 Aug 17 2010 at 3:39 PM Rating: Decent
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#3 Aug 17 2010 at 4:20 PM Rating: Good
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w34v3r wrote:
I've said it before, I'll say it again: Hire a Miqo'te to accompany you on your adventures. If you're interested, you can find me in the alleys of Ul'dah; I'll do anything for the right price -- anything.

Hahahahahahahaha neko-obsessed fools! I'm gonna be rich!


lol

To the OP I would like to see some pet jobs, especially since I like to solo. Even though its a digital representation of an animal it still feels like a companion.

I think however that the pet jobs were done pretty well in FFXI, especially compared to WoW.
#4 Aug 17 2010 at 4:22 PM Rating: Good
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yeah I am still hoping for something like BST and something like SMN. As to your idea, I guess that would be okay but I like the XI system just fine and I didn't feel like they gimped pet classes at all... they just each had limitations- the BST had to watch their charms and the SMN had to watch their MP for example...
#5 Aug 17 2010 at 4:53 PM Rating: Excellent
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I was a BST when you lost xp for not using leave and parties still believed ur pets took their xp. That being said SE did a lot with the pet jobs.

Not fighting along side your pet? Well we used to do that. If you charmed an EM and sent it after EP's they would pawn them. It was one way to level past a hard spot. It would get pretty boring and fighting next to your pet made it more of a challenge. I mean pre 35 try not doing so much damage that you don't pull hate and get your self killed and after those levels try to use leave and get a weapon skill to miss. that's when the thrill began. Only major thing they could of done with Bst was let us choose our pets weapon skills and skill chain of them. As far as pets doing more damage charm an EM and your pet was going to do some pretty decent dmg. I think I would of liked to have better range as bst for those AoE dmg mobs like goblins and bombs.

They did do some nice things with the other pet jobs like include skill chains with your pets weapon skills. The fellowships was nice with the support they offered. Your NPC could heal you and buff/debuff, tank, and melee. Tho they were like noobs and wasted their mp or do AoE weapon skills(think that got fixed).

Summoners and their avatars were pretty much like the mage class Bst. Their pets could do nice dmg and magic burst with their spells. Summoner/whitemage was great for buffs and heals. Only thing they really needed that I could remember was none of them had a taunt. It probably would of made soloing a lot easier.

Pup was pretty new and I didn't level it much but from what I remember it did have the 3 main classes and solo play was a nice challenge. You did decent dmg and the pup did too. Most would use him to tank or heal so you had to play hate control to keep both of you alive.

So all in all I'd say with pet jobs they need to focus on making the pet a more vital role in a party. More control over what your pet does and maybe some helpful buff/debuffs and such. I do hope they do have something similar to Bst. I so hated that job and all the xp I lost to deaths. Boy it would be fun to play it again.
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#6 Aug 17 2010 at 5:01 PM Rating: Excellent
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Nice, w34v3r.

Personally, I'd love to see updated versions of BST and SMN. I think I could even deal with them in their FFXI forms. I'm really hoping they add something like this eventually.

...but hey, that's why we have expansions. ^^
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#7 Aug 17 2010 at 5:20 PM Rating: Good
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I think the pet control option for a pet class is a good idea.

One of the reasons i was doubting a pet class in FFXIV was the abilities going so well with other classes, basically meaning everyone would sub the ability to get them a pet.

On the other hand i believe SE would have to give a skill that transfers status buffs to the pet so you can make use of the DoW abilites that enhance next attack and so forth.
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#8 Aug 17 2010 at 5:41 PM Rating: Good
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I'm almost certain we will see a SMN class, almost if not all FF has had some sort of summoning technique so I'm not really worried about that one. A BST type class is something that I'm really hoping to see in the near future as that was one of the funnest class I have ever played as in FFXI.
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#9 Aug 17 2010 at 5:52 PM Rating: Decent
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On the other hand i believe SE would have to give a skill that transfers status buffs to the pet so you can make use of the DoW abilites that enhance next attack and so forth.


This is a very good point.
I think if your pet was your only option for attacking on a pet job that pet should be treated like a normal character.
*Pet HP and MP really needs to be displayed on other party member's screens.
*Aoe spells and buffs should affect the pets just like everyone else.
*There should also be a small window or something on the master's screen that displays the pet's TP, buffs, and debuffs.
*There should be filterable message when a pet receives a buff or debuff, and another when they wear off.
#10 Aug 17 2010 at 7:51 PM Rating: Excellent
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With only 2 mage classes available right now, I'm sure once they expand they will add something like a smn
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#11 Aug 18 2010 at 1:01 AM Rating: Excellent
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Veagan wrote:
I'm almost certain we will see a SMN class, almost if not all FF has had some sort of summoning technique so I'm not really worried about that one. A BST type class is something that I'm really hoping to see in the near future as that was one of the funnest class I have ever played as in FFXI.


Yes for sure SMN will come somewhere and somewhen.

BST was a really fun class in FFXI, and helped alot for ppl who wanted to solo. I never thought of it as a good pt job, but that was just me. I would think that in terms of abilities being able to be placed with other classes, pet would prob not be one of them. FFXI you couldn't use jugs as /bst, and possibly if they allow the pet ability in other classes it would be time reduced or some such I'm sure. Look at how they handled healing ability from conjurer, I'm sure pet ability would be handled more harshly than that.
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#12 Aug 18 2010 at 2:04 AM Rating: Excellent
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Pet classes are pretty fun. I'm looking forward to seeing one or two in a future expansion.
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#13 Aug 18 2010 at 2:08 AM Rating: Good
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i was a lvl75 SMN main in FFXI but ill love to see a pet job that more like a robatic pet classs something like PUP's puppets has "parts" that be so cool.. to walk around with a lil robatic animal pet
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#14 Aug 18 2010 at 2:15 AM Rating: Good
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Speaking of pets, I always thought the dragoon's wyvern should of grown (in size) as you leveled. Could you imagine a full grown wyvern following you around! Would look very intimidating lol!
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#15 Aug 18 2010 at 2:20 AM Rating: Good
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Part of me would be devastated if they didn't have BST in the game. It was absolutely the most fun job I played in the game and even ran a bst LS for a long time. I don't mean we just had some random BST in it, I mean we did SKY, some of SEA, and NM with bst and smn only.

I'm not bragging but saying it was a formidable job that could solo and take on Sky Gods and NMs when you bunched together. The hilarity of watching 18 crabs chase down monsters was something to be relieved.

So yeah man, post up as many pet threads as you like, there are probably far more backers then you realize. That said, I am not sure how I would want them to do pet classes (in particular BST) in 14. I think how BST ended up in 11 was very VERY good, in particular throwing your hate onto your juggy. If anything I'd like them to keep the jug system and maybe add a system for charming a creature and taming it permanently to raise it in a fashion of your choosing.

Anyhoot, before blabbing about a bunch of what ifs and "if they did this" I'll just leave it at I hope to god they have a bst class again. My fondest memories of 11 are from that class and teaming up against all kinds of mobs.
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#16 Aug 18 2010 at 4:49 PM Rating: Excellent
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Vackashken wrote:
Part of me would be devastated if they didn't have BST in the game. It was absolutely the most fun job I played in the game and even ran a bst LS for a long time. I don't mean we just had some random BST in it, I mean we did SKY, some of SEA, and NM with bst and smn only.

I'm not bragging but saying it was a formidable job that could solo and take on Sky Gods and NMs when you bunched together. The hilarity of watching 18 crabs chase down monsters was something to be relieved.

So yeah man, post up as many pet threads as you like, there are probably far more backers then you realize. That said, I am not sure how I would want them to do pet classes (in particular BST) in 14. I think how BST ended up in 11 was very VERY good, in particular throwing your hate onto your juggy. If anything I'd like them to keep the jug system and maybe add a system for charming a creature and taming it permanently to raise it in a fashion of your choosing.

Anyhoot, before blabbing about a bunch of what ifs and "if they did this" I'll just leave it at I hope to god they have a bst class again. My fondest memories of 11 are from that class and teaming up against all kinds of mobs.


Yes I would sadly miss BST if it didn't come about in FFXIV eventually, and yes many BST together were a strong force indeed.

My question is if each class is determined by their weapon, what would the weapon be for these classes? Marauder took up the axe already, and what would SMN's weapon be?
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And on the 7th day God created Miqo'te.
On the 8th day God saw that they were sad and lonely, God then threw down a Squarenix staff member and thus was born the male Miqo'te.
#17 Aug 18 2010 at 4:56 PM Rating: Excellent
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Tolerance4u wrote:
Vackashken wrote:
Part of me would be devastated if they didn't have BST in the game. It was absolutely the most fun job I played in the game and even ran a bst LS for a long time. I don't mean we just had some random BST in it, I mean we did SKY, some of SEA, and NM with bst and smn only.

I'm not bragging but saying it was a formidable job that could solo and take on Sky Gods and NMs when you bunched together. The hilarity of watching 18 crabs chase down monsters was something to be relieved.

So yeah man, post up as many pet threads as you like, there are probably far more backers then you realize. That said, I am not sure how I would want them to do pet classes (in particular BST) in 14. I think how BST ended up in 11 was very VERY good, in particular throwing your hate onto your juggy. If anything I'd like them to keep the jug system and maybe add a system for charming a creature and taming it permanently to raise it in a fashion of your choosing.

Anyhoot, before blabbing about a bunch of what ifs and "if they did this" I'll just leave it at I hope to god they have a bst class again. My fondest memories of 11 are from that class and teaming up against all kinds of mobs.


Yes I would sadly miss BST if it didn't come about in FFXIV eventually, and yes many BST together were a strong force indeed.

My question is if each class is determined by their weapon, what would the weapon be for these classes? Marauder took up the axe already, and what would SMN's weapon be?


Good question. Possibly a replica of the summoned creature or a sepcific type of staff. Possibly as well, Bell's'
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#18 Aug 18 2010 at 5:51 PM Rating: Decent
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Quote:
Good question. Possibly a replica of the summoned creature or a sepcific type of staff. Possibly as well, Bell's'



Whips FTW!!! lol


while playing beta, noticed something at one of the vendors, possible pet job would be "Shepherd" (saw vendor that sold gear for DoL job stuff mention it)

also probably gonna be Arcanist and Musketeer sometime in the near future..
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#19 Aug 18 2010 at 6:45 PM Rating: Decent
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I apologize in advance if this post sounds annoyingly fanfiction-like lol.

It might be cool if a Summoner class had a Talisman they held in their hands like a priest or monk.
I could see a Beastmaster with a conch shell or some kind or horn.
A remote control seems like it would go quite well with Puppetmaster.

I don't know if they would add wyverns to lancer like they did for dragoon, but they could always add another class that controlled them. There is so much mythology surrounding dragons, I think it would be an interesting class. The option tho control more than one kind of wyvern seems really cool too. No Idea what weapon you would give them, I seem to remember reading somewhere that dragons liked gold, so maybe something like that.

Edited, Aug 18th 2010 8:45pm by Osanshouo
#20 Aug 18 2010 at 10:47 PM Rating: Good
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XvirusTvirus wrote:
I so hated that job and all the xp I lost to deaths. Boy it would be fun to play it again.


+1 BSTdude
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#21 Aug 18 2010 at 11:10 PM Rating: Excellent
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I'd like a necromancer class. Are skeletons and ghouls "pets"?
#22 Aug 18 2010 at 11:13 PM Rating: Decent
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If(when!) they add pet jobs I'm hoping it'll be in the style of a permanent pet that levels with you instead of the bst "catch and release" style of pet. I like the idea of choosing your ideal companion from all the exotic fauna around the world and growing with you as you adventure.

Would make it easier to balance as well, as you wouldn't have to provide charmable pets everywhere, a big problem for bst in FFXI.

As unpopular as this might be to say, this is definitely one leaf I hope they take from WoW's book. Not saying they were perfect in this area either, but out of all the pets jobs I've ever tried Hunter was the most fun.
#23 Aug 19 2010 at 1:49 AM Rating: Decent
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I'd like a necromancer class. Are skeletons and ghouls "pets"?

I always thought the idea of a necromancer class was cool.
I got to tell you though, I'm so tired of seeing skeletons, they were everywhere in FFXI.
I hope they would give you some interesting ghouls to control and stay away from the "bones" look.
Who wouldn't want to summon a resident evil looking thing up from the earth to scare the socks of some gigas?

Whatever pet jobs they give us, I hope they take the time and the effort to come up with some creative skins and designs.
#24 Aug 19 2010 at 2:52 AM Rating: Decent
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Puppy1 wrote:
Tolerance4u wrote:
Vackashken wrote:
Part of me would be devastated if they didn't have BST in the game. It was absolutely the most fun job I played in the game and even ran a bst LS for a long time. I don't mean we just had some random BST in it, I mean we did SKY, some of SEA, and NM with bst and smn only.

I'm not bragging but saying it was a formidable job that could solo and take on Sky Gods and NMs when you bunched together. The hilarity of watching 18 crabs chase down monsters was something to be relieved.

So yeah man, post up as many pet threads as you like, there are probably far more backers then you realize. That said, I am not sure how I would want them to do pet classes (in particular BST) in 14. I think how BST ended up in 11 was very VERY good, in particular throwing your hate onto your juggy. If anything I'd like them to keep the jug system and maybe add a system for charming a creature and taming it permanently to raise it in a fashion of your choosing.

Anyhoot, before blabbing about a bunch of what ifs and "if they did this" I'll just leave it at I hope to god they have a bst class again. My fondest memories of 11 are from that class and teaming up against all kinds of mobs.


Yes I would sadly miss BST if it didn't come about in FFXIV eventually, and yes many BST together were a strong force indeed.

My question is if each class is determined by their weapon, what would the weapon be for these classes? Marauder took up the axe already, and what would SMN's weapon be?


Good question. Possibly a replica of the summoned creature or a sepcific type of staff. Possibly as well, Bell's'


Good question. If I was to throw out an idea I'd say a whip type weapon for bst. Perhaps a bladed chain whip sorta like Ivy uses from Soul Caliber were it extends in a telescopic fashion. Or perhaps something as simple as a whip with different types of studs or something

As for SMN, some kind of staff weapon class that smns can only use. Maybe its slightly longer or something. With mages you always have tons of options.
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#25 Aug 19 2010 at 12:36 PM Rating: Excellent
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+1 for BST job again - although I won't be missing the de-levels

I think I went from 75 down to 74 and back about 10 times - mainly through trying to solo things I shouldn't have been trying to solo...
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#26 Aug 19 2010 at 1:13 PM Rating: Good
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No whips! I'm against animal cruelty.

Clicker trainer FTW!!\(^o^)/

Kidding aside, one little pet peeve I had about BST was that there was no way to tell if your wild-caught pet was about to lose the charm effect and turn against you. Sure there was approximate time limit depending on its level, but it would be nice if there were some sort of text warning, timer, or gauge to give you a heads-up. Other than that I'm all for a FFXIV version of BST! And please bring back the woolly AF gear as well.
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