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#1 Aug 18 2010 at 10:39 AM Rating: Decent
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So, last night I was checking out some ( a lot ) of threads on ZAM (per usual) and I realized something. I went from wanting to be a Wildwood Elezen Gladiator to wanting to be a wildwood pugilist. Why? Because I was reading up on the armor/weaps and found out that everything has durability on them, and that, in theory, Gladiators would be spending the most money on rekindling their armor durability because we would be getting hit the most. So then I decided that since I'm usually the poor high level wanderer, I wouldn't be able to afford it so I went for pugilist (which I thought was second best.) Then, for a craft, I decided that I wanted to do Botany because it seemed like DoL crafts didn't require as much money input as DoH crafts, when REALLY...I wanna be a blacksmith or armorer.

SO I DECIDED **** IT. I'M GONNA BE (caps lock for life) WHATEVER THE **** I WANNA BE.

Hahahahha point of this forum is, I was talking to my cousin (who is also extremely eager to play), and we both decided that even though the forums are good and informative, we need to also realize a big part of the forums right now are theory and hypothetical. And even when things are factual, like the durability part, people need to still realize that even though this game can get serious (trust me, I know as a FFXI vet) it's also meant to be incredibly fun. Let's be whatever job/craft we wanna be. Not because it's the cheapest, or it's what'll get us further in the game faster, but because it's what tickles our fancy, and what we actually wanna do.

Am I ranting? I hope not LMAO. Anyways, these are my thoughts!:)
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#2 Aug 18 2010 at 10:42 AM Rating: Good
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Exactly. Play what you think will be FUN. Besides, I don't think that durability costs are going to be extreme.

I'm going for Wildwood Elezen Gladiator also, but I might start Thamaturge... it's a coin flip at this point.
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#3 Aug 18 2010 at 10:43 AM Rating: Excellent
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You could always let the force guide you, oh wait nvm, that's another game.
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And on the 7th day God created Miqo'te.
On the 8th day God saw that they were sad and lonely, God then threw down a Squarenix staff member and thus was born the male Miqo'te.
#4 Aug 18 2010 at 10:43 AM Rating: Good
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i agree with most of that wall of text..(skimmed over the important parts anyways)

my thoughts so far playing beta...

1. they better find a way to give mp back like they are hp, or nobody will play a mage job (unless you wanna play around aetheryte only)

2. if gil is as easy to get as it is in beta, dont have to worry about constantly trying to get your gear repaired.

3. crafting is still glitchy as heck, its like 90% fail rate.. and i hate seeing so many "xxx xxx botched a synthesis".. its become so repetative lol

4. cant think of anything else =P
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#5 Aug 18 2010 at 10:45 AM Rating: Default
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Thamaturge ( I just call it Tmage now because I always misspell it) should be an epic class. I was thinking I'm going to be Gladiator with a touch of Pugilist and Conjurer :).
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#6 Aug 18 2010 at 10:49 AM Rating: Decent
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I thought i was gonna be a pug too, but after playing a while, im liking DoL jobs a LOT lol (plus, mithra miners look kinda cute lol)
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“Big jobs usually go to the men who prove their ability to outgrow small ones.”
Theodore Roosevelt

“Between men and women there is no friendship possible. There is passion, enmity, worship, love, but no friendship.”
Oscar Wilde

#7 Aug 18 2010 at 11:04 AM Rating: Excellent
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There is a few simple things to remember that if you stick to you really should never have a problem with gil.

First off, loot everything. Almost everything is worth something to somebody, find out who. (Even if it's an NPC)

Also the first ~10 levels you'll probably be soloing (my guess, anyway) and there will probably be an extremely low need for any type of gear other than weapons to do it. So you can level around, checking out the different jobs collecting low level crafting materials and crystals for basically free.

Don't try powerleveling crafts right off the bat. This is a huge money sink if you're just buying materials from everybody else instead of getting your own (especially the popular recipes stuff). Get your own crystals and items until you're confident enough in your cash flow to dump some into a craft of your choice.

RL rule : Gotta spend money to make money. True. Play the AH, something up there marked too cheap? Buy it and sell it right back. Made 30 stacks of Meat Kabobs during a crafting session? Don't flood up the market with em, sell em slowly til they're gone before you do it again.

I have no idea if guildleves give you a gil reward, but if they do remember to do each that you can whenever you're able to.

Level up your blacksmithing so you can repair your own stuff too.

Point being, there's not going to be any kind of shortage of money going around, especially after the first couple weeks, and being able to make money out of nothing (Fishing, Mining, Botany etc.) will continually strengthen the economy (slow inflation).

Play with what you will enjoy, not something you settle for because it's cheaper.
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#8 Aug 18 2010 at 11:09 AM Rating: Decent
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Paracleets if I had the power to do so, I would promote you to Guru. Appreciate the advice (because all my friends in XI were poor as well, so they couldn't help much). I'll definitely use your advice to my advantage come launch day (or if I win a beta key haha) <3 thanks again
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#9 Aug 18 2010 at 11:15 AM Rating: Decent
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845 posts
Leves seem to be the primary way to make gil at first
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#10 Aug 18 2010 at 11:17 AM Rating: Good
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Paracleets, all you just gave was FFXI advice. Your guess about soloing the first 10 levels, your advice to steer clear of crafting from the get-go, playing the AH. All these things held true in FFXI, but in FFXIV who knows?!

Sounds to me like you could group from the very start if you chose, or you could solo the whole way.

They've specifically made crafter/gatherers their own classes, playable without any combat needed if you choose. Sounds to me like you could start crafting and never stop.

And so far, I don't think an AH even exists. From what I understand, it will be sort of P2P bazaar action, but we'll have to wait and see.

I'm not saying your advice is bad, I'm just saying there's a good chance it won't be applicable.
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FFXIV: Lancer, Fisher, Culinarian
FFXI: DRK 55, WAR 30, THF 27, DRG 27 (all retired)
WoW: Hunter 70, Warrior 29, Druid 26, Warlock 22, Shaman 19 (all retired)
EQII: Shadowknight 36 (retired)
#11 Aug 18 2010 at 11:21 AM Rating: Default
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Actually, even though you're right about crafting, paracleets is as well. No matter what, especially with DoH, it's going to be a money bit at first. Spending money to make money hasn't changed, and in my situation (which he was trying to advise), it would be best if I wait a little before I delve into a craft.
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#12 Aug 18 2010 at 11:42 AM Rating: Decent
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Yeah I actually enjoy grinding, because I can just shut my mind off and listen to the news or music. So I'll probably pick something like mining and shuffle around as a pugilist. A real working class hero. :)

To me that's fun.

Parties are nice too, but I really have to think a lot.

I hope unlike FFXI that the fighting is mob to mob rather than the pulling system.
#13 Aug 18 2010 at 11:53 AM Rating: Default
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I personally LOVED the party system in FFXI. It's what made me stick around for 4 1/2 years. The pulling system was really fun/interesting too. It was always funny to me when the RNG or THF would come back with a train, and we'd all end up dead. Only part that wasn't funny was when I'd forget to change my HP, so I'd end up back in Jueno ( or WG later)
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#14 Aug 18 2010 at 12:38 PM Rating: Good
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furyofthearab wrote:
I personally LOVED the party system in FFXI. It's what made me stick around for 4 1/2 years. The pulling system was really fun/interesting too. It was always funny to me when the RNG or THF would come back with a train, and we'd all end up dead. Only part that wasn't funny was when I'd forget to change my HP, so I'd end up back in Jueno ( or WG later)



Pulling gave me a headache. I even pulled and tanked in the same PT as well. Mostly because I had to given the nature of some PUGs. (Given the nature of my playtime, I was always in a PUG). And unfortunately the classes I liked to play, THF,NIN etc... were pullers.

Overall I think that a good puller in FFXI is/was overlooked. You have to know which mobs agrro, by sight, by scent. Whether or not an add will happen, how to drop scent, when to use flee blah blah, and then come back and do your job. As THF it meant setting up SATA and for NIN it meant tanking.

And the MOST important part was timing. A good EXP chain needed to be done fast and that meant knowing the strength of the party; keeping tabs on all of the HP and MP meters and pulling even before the current mob was dead. I didn't need a dumb mage sitting in the background saying /p Pull!. Because I was already on it.

It was fun but it was a lot of unglamorous work too. I'd like to take it to the mob instead, the way FFXII was.
#15 Aug 18 2010 at 12:47 PM Rating: Decent
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281 posts
Either way, I won't ***** and moan about (not saying you are, I promise), and you're definitely right, a good puller is overlooked, but I dunno, I guess in the end it's just a simple matter of opinion (mine's pulling). But I welcome either system when XIV hits.
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#16 Aug 21 2010 at 4:35 PM Rating: Decent
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Luckily I got into the beta, so when this client finishes the download I can give a definitive answer about the crafting/money thing, but I really highly doubt that it would just provide you with free or cheap materials past the first ~10 levels. Even Fishing won't be free, because at a certain point you're going to need a different fishing rod/bait.

The FFXI references were just examples, something almost all of us can relate to. AH/Bazaars same diff Smiley: grin

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#17 Aug 21 2010 at 4:39 PM Rating: Decent
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I'm looking forward to the best gear in the game only being repairable by something dropped from an Absolute Virtue-like boss.
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