Forum Settings
       
« Previous 1 2 3
This Forum is Read Only

Is anyone in the Beta having fun?Follow

#1 Aug 18 2010 at 11:18 PM Rating: Excellent
***
3,178 posts
Pages upon pages of complaints. Completely understandable. We all want the game to be awesome and it seems to be lacking here and there.

Anyone care to post about the time they had fun partying? Or some new feature that is a real improvement?

Looking to hear that someone out there is actually enjoying the Beta.
#2 Aug 18 2010 at 11:20 PM Rating: Good
13 posts
amen
#3 Aug 18 2010 at 11:20 PM Rating: Good
**
281 posts
-Excited to see positive responses-
____________________________
It isn't what dies that matters, it's what dies inside you while you're living that does.
#4 Aug 18 2010 at 11:26 PM Rating: Excellent
*
72 posts
* reads through posts *

Dont seem to be as popular as the other threads :(
#5 Aug 18 2010 at 11:30 PM Rating: Decent
**
281 posts
Quote:
* reads through posts *

Dont seem to be as popular as the other threads :(


ROFLMFAO true so far
____________________________
It isn't what dies that matters, it's what dies inside you while you're living that does.
#6 Aug 18 2010 at 11:33 PM Rating: Good
*
183 posts
I had a great time with the little story line they let us have in the beta. The execution is almost perfectly done. IF it was voiced, I would have no problem with the game and would take it for all its flaws just to experience more.
#7 Aug 18 2010 at 11:34 PM Rating: Decent
***
1,457 posts
Quote:
Is anyone in the Beta having fun?


Not really.
____________________________
Hunter Avril
Rogue Ultra
Paladin Awhellnah
Mage Shantotto
Shaman Lakshmi
Faith (Valefor)

#8 Aug 18 2010 at 11:56 PM Rating: Default
Scholar
**
751 posts
I have scoured the web. Found 3 people with something positive to say and 1112,23232,123212,9358345345 people complaining.

Interestingly though there seems to be some interesting contradictions.

1) I want the game to be more like FFXI so that I am encouraged to static grind.
2) I am annoyed that there is a 48 hour timer on guildleves so I cant quest.

Same person, 2 complaints. It seems to me that a 48 hour wait time will encourage static grinding especially since SE have confirmed that exp for grouping will change between beta and final release.
____________________________
FFXIV: Crafty Hallie, Ultros





#9 Aug 19 2010 at 12:05 AM Rating: Decent
***
1,218 posts
It is the best thing ever. It is wall to wall fun. I can't remember the last time I had this much fun but it was probably at a Justin Bieber concert.

Edited, Aug 19th 2010 1:51pm by KarlHungis
#10 Aug 19 2010 at 12:13 AM Rating: Good
*
183 posts
I said this before but it bears repeating.

I just hope this is a ploy by SE to do some guerilla advertising. I hope that they specifically intended to make us unsure about release just to pull the proverbial rabbit out of the hat once open beta starts. I hope this is to get an underground movement that supports SE thinking "Wow, they really listened to us!" Such a ploy would create devotion if it succeeded.

But I'm probably grasping at straws.
#11 Aug 19 2010 at 12:24 AM Rating: Good
Scholar
**
809 posts
I'd be having a lot more fun if I could run the game at any higher than 10FPS.
____________________________
[insert witty sig here]
#12 Aug 19 2010 at 12:24 AM Rating: Default
Scholar
**
751 posts
The beta players are in a very advantagous position is that none of them are going to waste $75 of their hard earned money buying retail release.

When the non-beta players buy the game at release we can all work out just how bad the game is for ourselves and then curse the fact that we didnt listen to the beta testers and save our money.

What fools we are.

I'll happily be the fool and risk my $75 on the off chance that SE address some of the issues raised in Beta. Especially since they have confirmed plans to address some of the issues that really worried me.

Though I remain hung up on the software mouse issue - guess Im playing with an xbox 360 controller.
____________________________
FFXIV: Crafty Hallie, Ultros





#13 Aug 19 2010 at 12:32 AM Rating: Decent
***
1,457 posts
The game isn't ****** so far. It's just becoming more and more obvious that SE will do whatever they want and force us to play their game the way they want it to be, not how the players want it to be. It's like getting a new job with a new company. The boss says he wants to build it up together as a team and asks for input. After a couple weeks the business starts becoming a giant idea manifested by your boss without any implementation of his employees ideas. Moral goes down, service suffers, tensions arise, people quit, business sinks. If SE doesn't start taking the westerners more seriously, they will always only appeal to a niche market. It seems however that some of you would prefer it to stay that way.
____________________________
Hunter Avril
Rogue Ultra
Paladin Awhellnah
Mage Shantotto
Shaman Lakshmi
Faith (Valefor)

#14 Aug 19 2010 at 12:39 AM Rating: Decent
Scholar
**
626 posts
Quote:
If SE doesn't start taking the westerners more seriously, they will always only appeal to a niche market. It seems however that some of you would prefer it to stay that way.

THAAANK YOU
well put.
i hate pop culture, pop music, pop reality shows, even pop video games. however, im all for my favorite people making money so they can provide more stuff. But when you become progressively MORE niche-y, then you end up even frustrating fan boys like me.
____________________________

#15 Aug 19 2010 at 12:41 AM Rating: Excellent
Avatar
**
556 posts
I don't want to burst anyone's bubble but I am sure there are still going to be problems. **** I'm getting the game on Sept 22nd but I am sure I wont actually log on till the 23rd. It's to be expected when a MMO launches. No MMO ever launches flawlessly. SE has a lot of money to back them up so I am sure all these problems will be fixed. Also if you don't have high expectations you won't be let down.

PS If anyone is not happy with Beta, I would gladly take over for you ;)
____________________________
Jayy Submor-Hyperion-Slash Flex
#16 Aug 19 2010 at 12:50 AM Rating: Decent
Scholar
**
751 posts
Its funny, I said the same thing - if you hate beta so much, give up your key. No-one wanted to so perhaps things are not quite so bad!
____________________________
FFXIV: Crafty Hallie, Ultros





#17 Aug 19 2010 at 12:53 AM Rating: Good
Avatar
**
556 posts
HallieXIV wrote:
Its funny, I said the same thing - if you hate beta so much, give up your key. No-one wanted to so perhaps things are not quite so bad!


Hahaha word!!!!!
____________________________
Jayy Submor-Hyperion-Slash Flex
#18 Aug 19 2010 at 12:59 AM Rating: Decent
*
137 posts
At this moment, no.

Why? Because there isn't enough balance between party play, and solo adventuring. Now, I know this is being worked on, and in the interview posted earlier today, developers have said that they are working on making Leves more "worth the effort" in regards to party play. At this point, however, experience given for killing a mob solo is slightly more beneficial than doing Leves in a group, but soloing effectively is nearly impossible since mobs don't give enough exp per kill.

Yes, you can fight harder mobs, however there seems to be a huge gap at the moment. If a mob is easy, it is very easy. If a mob is hard, it'll tend to kill you very fast (nearly too fast to fight in a party, even).

I look forward to see how fixes and tweaks are implemented in the upcoming weeks as Beta continues. I know FFXI wasn't "built" in a day, and neither can a completely new leveling system. Game design is a very tricky thing to get right, and in most cases, can't be fully matured until it's put into action.
#19 Aug 19 2010 at 1:11 AM Rating: Excellent
Scholar
**
377 posts
Throwing the keyboard and mouse to the side and using a PS2 controller makes it a lot better. I am putting up with the Nvidia frame rate problem for now, but its just gets really laggy at times which is a turn off.

For me I just have been doing my guildleve quest, then man now I will go find a story mission, go do a bunch of those for an hour. Then think, wish there was a guildleve quest or some direction, then I go fight some mobs, find some that can kill me in few hits, go fight easy mobs then wish I had a guildleve quest to do again.

Plus there is no drive to really want to party play or exp. Nor do I fully grasp how they want us to level up, like I thought there would be quest outside of guildleve or more guildleve quest to go do.

A lot of things are getting overlooked, because of the UI problems. For one combat is so much better just because you have more then 5 ability's unlike FFXI.

But for now just exploring and killing stuff in its own fun way. I think once people figure out what to do then the game will great, I think the guildleve thing will be fine however I would rather see a 24hour cooldown rather then 48. But the unknowing part or people thinking this is what the final game will be is scaring people, because the keyboard/mouse UI seriously needs overhaul asap.

Edited, Aug 19th 2010 3:12am by XellossM
#20 Aug 19 2010 at 1:30 AM Rating: Excellent
Avatar
**
315 posts
I had fun with what i tested. My system isn't exactly up to par though, so I lag alot in cities and when there is alot of people arround, which means I'll probably wait for the ps3 version.

I think a BIG diffrence between retail and beta is that in beta you have no incentive to level or develop your character since you know it will get deleted eventually anyways. Once retail is out and people get addicted to leveling their characters (which is the main drive of all MMORPG's) I think people will work arround the flaws (if any are left at release) and grow more fond of the game.
____________________________
FFXI 2003-2007: Elaron ~Phoenix
FFXIV 2010-> : Gus Morgan ~Wutai

#21 Aug 19 2010 at 1:43 AM Rating: Good
6 posts
Having an absolute blast and utterly confounded by all the ******* and moaning going on around me.

This game is amazing! Let me save everyone the suspense: it's not perfect... nothing more needs to be said.
#22 Aug 19 2010 at 1:49 AM Rating: Good
Scholar
**
751 posts
johnnyatlas wrote:
Having an absolute blast and utterly confounded by all the ******* and moaning going on around me.

This game is amazing! Let me save everyone the suspense: it's not perfect... nothing more needs to be said.


Glad to hear someone is having fun. I would bet that all the moaners will be the first people down to their local store on 22 Sept to pick up their collectors editions.

The internet serves 2 purposes. 1 is for ****, the other is to give whingers a forum to complain about anything to anyone!
____________________________
FFXIV: Crafty Hallie, Ultros





#23 Aug 19 2010 at 2:30 AM Rating: Good
Scholar
***
1,536 posts
Quote:
Today I realized for the first time that as a level 6 thaumaturge I could easily complete 5 star leves that are intended to be done by 15 players who are level 10. Yea that's right, regardless of what difficulty you choose, the leve adjusts itself to your party, so you might as well choose 5 star every time for the better rewards.


Well no kidding, you're level 6 and you're complaining, you haven't even done anything yet. And buddy, get past Camp Bearded Rock and to Skull Valley and then tell me if monsters scale according to party size...I want to see you solo 5 star leves there. I have a party of 8 people playing a 3 star leve at Skull Valley, THE NEXT AREA EXACTLY FROM BEARDED ROCK, and we were wiped twice on the same leve before we finally managed to pull it off when we decided some strategy as needed rather than hacking and slashing. No kidding you're not enjoying the game, you've barely even given it a chance, you decided that Camp Bearded Rock is the end of the road and that's all the game has. Go explore, you don't need anyone holding your hand - go grind a little - i mean if you don't like grinding you shouldn't even be playing MMOs to begin with...and plus, grinding will solve the crystal problem you're having so then you can craft some.

Wait, i have a great idea, how about on top of all the bonuses SE is giving out for pre-orders and whatever else, they should also give us end game gear, crystals to last us forever, infinite inventory...wait no, rather, they should start us out at level 50 with all our abilities...yea that would be fun - i mean the nerve they have starting us at level 1 and makings us have to do anything to progress the game!
____________________________
MUTED
#24 Aug 19 2010 at 2:34 AM Rating: Good
Scholar
***
1,536 posts
To reply to this thread now, I posted this in another thread so here's my opinion quoted below:

Quote:
The People that are complaining about the game want to do absolutely nothing but level up and at this stage in beta, this is pretty much impossible because the xp system in tact is not very balanced, xp distribution amongst party members is not very balanced and xp in general is hard to come by unless you're doing leves....forget this, all this is easy fix by release and I'd blow my head open if it didn't happen, this is basic stuff.

Me? I love this game. I can see already that this game will be a huge success. For one, its beautiful, that alone will draw in a lot of people to atleast try it. These people will then proceed to find out the ins and outs of the game and fall in love with it just as I have playing only beta for about 3 weeks now. Everything you do in the game you're rewarded for - I love that. For example: today I wanted to start up cooking, try and figure out some recipes by experimenting and get a good feel for crafting in general - well, I sat down, pulled out the skillet and started sauteing some onions (not really) and had fun doing it, the crafting system is very hands on and while luck still plays a role in it there is still a player element involved that requires your attention as every choice you make counts - after cooking up some meals, I decided to switch to fishing and fish me up some shrimp on the cliff side water of La Noscea (switching to fisher with all its abilities? took me about a second with my single macro that i set up to change equipment, change "ammo" and add all necessary abilities).

Fishing net me about a dozen fish and different sea life before I decided to change spots - this time I wanted to explore the land a little and find some hidden corner in Eorzea to fish in. With the click of a button I switched to my Archer and slayed hordes of beasts blocking my advance as I kept an eye out for any good locales. Soon enough I ventured across a cave, or what I thought was a cave but soon realized was a tunnel that lead to a dead end by the waters - a dead end for many, not for an experienced puller! I switched back to my rod and cast my line, as my senses told me there was a school of fish breathing the water beneath my feet.

Now, without sounding any cornier than I already have in this post, every single thing gives you xp - every food you cook or fail gives you xp (if you fail you forfeit the physical xp) - every fish you catch or fail to catch gives you xp (same idea for failed catches but you get rank xp) - every mob you kill gives you xp. This game is rewarding, and in a half mess of a beta i'm enjoying myself big time, so I can only imagine how good this is gonna be when its foundations have been solidified and even later on when years have melted in time behind it.

Trust me guys, I'm not endorsing this game, I have nothing to gain - but if any of you guys canceled your pre-order because of what you've been hearing about it, go pre-order again, and find out for yourself...this'll be the best $75 (and then some) you will ever spend.

P.S. too long to proof read, so sorry for grammatical errors and corniness in advance :P.


So tl;dr: YES BIG TIME!!!!
____________________________
MUTED
#25 Aug 19 2010 at 2:41 AM Rating: Default
Scholar
**
751 posts
@solidmack - thanks for the more balanced feedback.

The more of these boards I read the more I have started to suspect that there is a bit of trolling going on!
____________________________
FFXIV: Crafty Hallie, Ultros





#26 Aug 19 2010 at 2:42 AM Rating: Good
Scholar
**
751 posts
Was there any benefit whatsoever in grouping in FFXI before level 12.

If not, why is everyone so disappointed that they cant group effectively at level 5 or 6 in FFXIV?
____________________________
FFXIV: Crafty Hallie, Ultros





#27 Aug 19 2010 at 2:49 AM Rating: Excellent
Avatar
****
4,100 posts
The beta is great, I'm having a lot of fun...but I'm also trying to make sure I don't spoil the release too much for myself. The difference between the starting camp (Bearded Rock) and the lvl 10~ camp (Skull Valley) is fairly huge, and you can't just run out as you get into the teens for class rank and solo leves above a single star with absolute ease.

The crafting is nice. Albeit, a bit frustrating in beta due to A) Lack of known recipes B) UI Lag and C) The time it takes away from combat. Let's be honest, it's beta. We're all aware we aren't keeping our characters. Crafting and earning Gil is a moot point and while it needs to be tested (and I assure you there is plenty of feedback about it on the O-boards)...it's just not as appealing "now" compared to how it will be when the game is live. Reason being...at that time the Gil you earn matters, the progression in crafts matters...it's static to your character in a permanent way.

Combat is great. The animations are fantastic, there are logical uses for abilities and spells, and it's fairly fluid. I personally think the pace could still be increased a little, but Phase 3 saw a huge jump compared to Phase 2 in terms of combat speed. XP (both physical and class rank) shouldn't really be judged in Beta. I'm sure SE has a curve for live already worked out, and in Beta (with the timeline they're working with) I'm sure they just want people to get some levels under their belt and test further content/abilities/etc. It's entirely obvious that your first trip to Bearded Rock shouldn't net you enough XP to level to both 10 Rank and 10 Physical inside of 30-40 minutes. It's just a means to test content...that's all.

The game is beautiful, even on low settings (in beta). I don't even have Shadows turned on and I barely notice because the game is just that good looking. It's fairly smooth, and while my system can handle above low settings without a problem, I simply choose to ensure the fastest system performance while testing. I assure you...the game is very playable at minimum specs...and it's not a blobby pixel-y mess.

Overall, the game looks fantastic, and while I haven't gone past the initial main questline...just doing the first one has reminded me what I missed in my MMO's. Content that makes me "want" to play to progress. Stories. Characters. It's all there...and it's my belief that it's going to be top-notch.
____________________________
Common sense is not so common -Voltaire
Wyne Aeros - Hyperion Server
ARRFishing.com

#28 Aug 19 2010 at 3:05 AM Rating: Excellent
Avatar
****
4,327 posts
I was having a blast with my friend. I did the storyline quest twice on two characters just because it's so awesome. :D Combat as any of the DoW's feels very fun. I've tried all of them and my favourites so far are Archer, Pugilist and Gladiator. Partying was fun too. Skull camp leves are haaaaaaard in a level 10 two person duo. We probably shoulda had a healer. >.<

Anyway, crafting, not so much fun but I think it's only because of the HUGE lag that comes along with it, so I didn't do it much. Fishing bored me to tears but I think level 1 fishing is a bit broken. It bored me because it was so, so, so hard to catch a fish at level one. I gave up after 10 bites and no success.

But yeah, combat is super fun, storyline is great, just running around, everything is so pretty :D If I could afford it I'd upgrade my 9800GT, but it's running fairly well (40fps in field with noone around, drops to 20~ in city or at aethyrte).
____________________________
drk = 80 sam = 76
pld = 79 thf= 80
nin = 80 drg = 75
mnk = 76 war = 52

Retired for now ^ ***** you Abyssea. FFXIV woo eh..
milich wrote:
buttfucking
#29 Aug 19 2010 at 3:07 AM Rating: Excellent
HallieXIV wrote:
@solidmack - thanks for the more balanced feedback.

The more of these boards I read the more I have started to suspect that there is a bit of trolling going on!


Well what you need to take into consideration is that people tend to draw more attention to themselves and whatever situation when they complain, or just generally act stupidly. And it seems to be human nature to draw assumptions from all this negative attention. You see it everywhere.

On the news, all the terrible crimes -- murder and rape -- get so much attention that people think "the worlds going to **** in a handbasket!" How many murderers/rapists are there compared to normal, good people. This is the reason I don't even watch the news anymore.

In retail or other service industries, all of the f!#&tard customers get all the attention and stay in the employees memories way more than just your average shopper, which is by far the majority. The ratio of customer complaints vs neutral/great experiences must be 10:1. But again, people only tend to draw attention when they're ********* How many people come and go into any particular store/restaruant/etc who had a good or great experience but said nothing about it? I'd say 10:1 vs bad experiences.

All this brings me to my point. On the beta forums, all the ******** makes up so many posts/threads about their gripes, it's hard not to imagine the game must be totally screwed up. So few people tend to take the time out to draw attention to their positive experiences.


Yes, beta has it's problems and yes, there will probably be aspects of the game that **** a lot of people off. You can't please everyone, and the ******** will always draw the most attention. Tough luck. The sky wont fall and the game wont fail and guess what? Saying otherwise doesn't make you a fanboy or an apologist. But hey, some folks seem to think that calling people so makes them look pretty cool huh? The only thing that matters is how you personally feel about the game. Don't let others gripes influence how you feel about anything.



I am having fun in the Beta. As much as one can I suppose for a platform that is meant to weed out bugs, and gauge testers feedback/adjust accordingly.

PS: The Beta forums are a f'ing nightmarish pit of stupidity and trolling. Avoid them at all costs and save your own sanity.
#30 Aug 19 2010 at 4:00 AM Rating: Decent
Scholar
**
751 posts
the silent majority will always go unheard at the expense of the noisy minority.

Thankfully most of the noisy minority will either not play at all on retail release or disappear within a month leaving the game to those of us that want to play.

For every 5 posts I read complaining, maybe 1 has a legitimate complaint. The others have failed to realise they are beta testing.

Eg. Most common complaint - UI is broken. I am told that the UI problem is the same issue that every MMO has in beta. This will be fixed by release but people would rather complain it is broken. Second most common complaint - grouping is broken, but SE have singled this out as something that is still being worked on. Third - there is no AH. SE have already explained why this has been excluded to date and why it will be added soon.

Let the flaming begin - I know, I know nothing because I am not in Beta, I have obviously never played an MMO before and clearly those selected for Beta were chosen due to superior intellect.
____________________________
FFXIV: Crafty Hallie, Ultros





#31 Aug 19 2010 at 4:53 AM Rating: Excellent
Scholar
***
3,599 posts
It's an mmo. Of course there's gonna be issues in the beginning blahblah.

But the beauty of an mmo is that the profits are made not from initial sales but from monthly subscriptions. If SE wants money they will fix everything and and tweak things like in FFXI.

I'm not worried.
____________________________


#32 Aug 19 2010 at 5:43 AM Rating: Excellent
*
102 posts
Currently my only major complaint with the Beta is the UI lag, which I expect to be mostly if not completely fixed for release. I have some minor problems other than that, but nothing game breaking.

I really want to tear into this game, but I am holding back since I don't want to feel like I invested a bunch of time on a char only to have it wiped. That said, I find myself drawn back to Eorzea for at least a little while every night to test something or just to look at how beautiful the world is.
#33 Aug 19 2010 at 6:58 AM Rating: Decent
**
782 posts
I'm not in the beta but managed to log about 6 hours on a friends account.

So far I really like how things are looking.

Sometimes I can't shake the feeling that there were many things that they didn't learn that they should have from FFXI. But so far I really like the concepts behind the job, leveling, and quest system.

There are still quests that random people give and I know this isn't popular but I think they should have some kind of wow-style indicator or I may have simply missed the FFXIV style of quest NPC indicator.

The quest journal is much more informative this time around but I fear SE will go back to their old habits of trying to make them as cryptic as possible (which is why I think the indicator is a must).

The beta client's interface was extremely slow and clunky, the mouse seemed to lag behind where it felt you should be. Not a big deal, the interface seemed really forced and tacked on, almost as if the game wasn't ready ;)

The graphics are pretty good, in the directx9 type of good. I really wish we could move beyond 2002 though. I was probably most blown away by the audio quality and the excellent use of the environmental and material effects.

It could just be because its early but the lack of an auto-attack really messes with me and seems silly. I don't see why I should have to keep clicking my basic attack to keep gaining TP? Several times I've nearly died because I sit waiting for the auto attack before using any of my skills and then realize I have to click it. I figured that it would make more sense once I had more skills to use and got used to the idea of not having an auto-attack.

In the 6 or so hours I played I tried to team up with one other person to cause the extinction of the dodo birds but the game crashed when he invited me and then I couldn't find him after logging back in. =(

Edited, Aug 19th 2010 7:59am by windexy
#34 Aug 19 2010 at 7:07 AM Rating: Excellent
**
697 posts
If you can separate out "Beta Glitches" from Game design, then yes, this game is going to be awesome. There are a lot of unique things that this MMO has that others don't. The problem (and why 99% of people are complaining) is that there are A LOT of glitches, such as setting spells with a controller (Simply can't be done), Ye Olde "Action cannot be performed right now" and random disconnects / Freezes.

The story is excellent, Guileves are really fun, and the combination of abilities is a truly innovative idea. My personal favorite thing right now is that when you activate a guildleve, the mobs for it are YOURS, no one else can see them or touch them. They won't even appear until you've attacked and claimed the mob.
____________________________
FFXI: Odin - Merylstryfe Summoner Woo Hoo!


#35 Aug 19 2010 at 7:18 AM Rating: Excellent
Avatar
**
539 posts
I'm personally having a great time playing the beta. . I've played it for hours just about every day actually. Yeah, I don't get guildleves but once every 48 hours, but big deal.. Solo-ing with my Pugilist is quite fun, and when I do form a party the people are friendly and enjoyable.

I've also engaged myself in enough activities that I pretty much always have something to do.. the order usually goes as such..

1. Do I have some battlefield guildleves? If yes, complete those and revel at how much gil I have and dream about coming across a bazaar with some higher level hand-to-hand weapons >_>

2. No more battlefield leves? Check for fieldcraft leves, which are just as fun..

3. When those are exhausted I look for local levequests, which usually require lots of travel and result in me obtaining some pretty nice crafting supplies.

4. When all leves are exhausted, I decide if I feel like harvesting, mining, crafting or grinding.

Usually it's been a few hours before I decide I've had enough for the day. For a beta that only lets you see one some portion of the world, I can always find something to do or try.

I can see the bigger picture, and when the world is accessible and players more dedicated to their character's progression this game will be amazing. I often times think about the differences with FFXIV and FFXI, and I find them to be good changes. I think dependency on gil will lessen and (for me at least) the focus will shift to gathering and making most of what I need with far less effort than it took in FFXI. I'm excited!


It's too early and my coffee sits half empty, I fixed a lot of spelling but I'm pretty sure parts of this may be incoherent >_> Deal with it lol.
____________________________


#36 Aug 19 2010 at 7:27 AM Rating: Decent
**
423 posts
I am not having fun but it's not disappointing. There's things i dislike right now and things i like. I don't know if i am falling out of the MMO genre all together or it's just this game.

I don't like the battle system too much, i think it's gimmicky and annoying, it is still early so i could be completely and utterly wrong but it seems so demanding. There are a ton more fighting based abilities needed to be used more often which really helps keep people awake instead of "oh i was afk sorry" when the battle ends.

I will always like things about FFXI more, the world, the people(not that the people here are bad, most of them are the same). The whole atmosphere is changed and i have not decided whether it's worth me buying or not or perhaps just sit on the sidelines and wait. Also i don't like the music very much which really irks me, music can be hugely immersive in my opinion and i think there are so many weak tracks in this game that just don't make me feel like i did when i was in bastok, sandy, r-berry fields etc. I may be the only one who feels this way.

Crafting is better, gathering is much better but still very similar. Tons of improvements on the same ideas carried from FFXI.
#37 Aug 19 2010 at 7:35 AM Rating: Excellent
***
2,120 posts
windexy wrote:
There are still quests that random people give and I know this isn't popular but I think they should have some kind of wow-style indicator or I may have simply missed the FFXIV style of quest NPC indicator.

The quest journal is much more informative this time around but I fear SE will go back to their old habits of trying to make them as cryptic as possible (which is why I think the indicator is a must).


Definitely not with you on that. There's lots of people who would rather enjoy the game figuring things out, stumbling into some quests, etc. without a flashy green arrow over an NPC screaming "Quest Giver" or a trail of bread crumbs leading to the quest goal. There will be tons of quest walkthroughs to look up eventually while still allowing the people who don't want the hand-holding to enjoy the game their way. Though, I'd be with you if it were an option to check on or off in the settings...
#38 Aug 19 2010 at 7:36 AM Rating: Default
Scholar
**
295 posts
Biggish issue is the amount of redundancy in crafting and such things. Not from the UI lag, but the whole gathering system has about 50 redundant things you need to do every time you want to make a gathering attempt, and with the animations, it takes 2x as long to select what you want to do as it does to actually do it.

I wouldn't mind gathering anything at all if I didn't have to select where on the tree I would like to chop or how deep I want my lure to sink or what spot on the rockface I want to hit. Such redundancies without reason are just stupid. I want to fish high, let me fish high til I catch a damned fish. I want to chop low, let me chop low til I get an effing log. Why should you have to wait a full minute to get back into the crafting minigame after a success/failure? Such redundancy is frustrating and turns what should be a relaxing thing to wander around doing into a "DAMNIT I EFFING HATE YOU DIE!" thing after the 10th time.

Mind you this is coming from a person who would much rather gather all day than fight mobs. Even back in my runescape days, I mined all day rather than fighting stuff.

Edited, Aug 19th 2010 9:37am by MetalSmith
#39 Aug 19 2010 at 7:41 AM Rating: Good
Avatar
**
539 posts
MetalSmith wrote:
Biggish issue is the amount of redundancy in crafting and such things. Not from the UI lag, but the whole gathering system has about 50 redundant things you need to do every time you want to make a gathering attempt, and with the animations, it takes 2x as long to select what you want to do as it does to actually do it.

I wouldn't mind gathering anything at all if I didn't have to select where on the tree I would like to chop or how deep I want my lure to sink or what spot on the rockface I want to hit. Such redundancies without reason are just stupid. I want to fish high, let me fish high til I catch a damned fish. I want to chop low, let me chop low til I get an effing log. Why should you have to wait a full minute to get back into the crafting minigame after a success/failure? Such redundancy is frustrating and turns what should be a relaxing thing to wander around doing into a "DAMNIT I EFFING HATE YOU DIE!" thing after the 10th time.

Mind you this is coming from a person who would much rather gather all day than fight mobs. Even back in my runescape days, I mined all day rather than fighting stuff.

Edited, Aug 19th 2010 9:37am by MetalSmith


I couldn't disagree more :3 This is not to say I'm right and you're wrong, but I actually enjoy the mining/gathering minigames - I like feeling as though my choices affect the outcome of my work. If I just sat there and watched helplessly as my character slammed an axe into a tree I'd get bored fast. I guess the amount of control the system lends is what keeps me interested and sane.
____________________________


#40 Aug 19 2010 at 7:46 AM Rating: Default
***
1,218 posts
I just can't emphasize how much fun the game is. People that say negative things about it really surprise me because obviously that opinion is wrong, as any one who is not in beta will tell you.


Edited, Aug 19th 2010 1:53pm by KarlHungis
#41 Aug 19 2010 at 7:55 AM Rating: Decent
****
6,898 posts
HallieXIV wrote:
Was there any benefit whatsoever in grouping in FFXI before level 12.

If not, why is everyone so disappointed that they cant group effectively at level 5 or 6 in FFXIV?


Well said!

KarlHungis wrote:
Don't hurt yourself with the sarcasm. You've obviously made a lot of ignorant assumptions about me and misinterpreted every thing I said. I answered the OP. I have fun for about half an hour at a time. After that it's solo grinding, which isn't that much fun, TBH. There's nothing especially novel about solo grinding in FFXIV compared to solo grinding in any other MMO that's ever existed.


Perhaps the reason people are making light of your comments is because your negativity is overwhelming. I mean seriously, all I have EVER read from you are complaints about how boring it gets. There are 18 classes, leves, crafting, and exploring in the BETA. If it isn't fun after a half an hour for you, either do something else or stop playing. It's getting tiring listening to people moan and complain about stuff, apparently expecting this to be the finished product or something. It's a beta, treat it as such. Find glitches, test out their systems, give them your feedback and realize that there is still over a MONTH until the game is even released, plenty of time for them to adjust everything (which, btw, COUNTLESS interviews with them have already said they WILL be adjusting).


Edited, Aug 19th 2010 10:03am by BartelX
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#42 Aug 19 2010 at 7:59 AM Rating: Excellent
Scholar
***
1,842 posts
OP, you have to understand Beta players are suppose to overly critical of the game otherwise no improvement will be made. Karlhungis post summed it up quite well. Also remember it's a very small piece of the pie they are playing. In FFXI terms they are playing in San d'Oria, Ronfaure, La Theine Plateau, and Ranguemont Pass. That's it. Hard to get excited when you are starting over and over each phase in the same enviroments you've seen a dozen time already.

If people make it sound like beta isn't fun, will it not suppose to be. It's a free buggy mess that volunteers go in and help the dev team fix. Also open beta isn't going to be a free demo, it's going to be a Quality Assurance test to make sure things are good to go for launch.

I strongly suggest anyone who doesn't want to see an unfinished buggy game hold off playing till retail release. From open beta to final release, it's going to be a different game from what you beta'ed 1 week earlier. They change things that much.
____________________________
FFXIV Dyvid (Awaiting 2.0)
FFXI Dyvid ~ Pandemonium (Retired)
SWTOR Dy'vid Legacy - Canderous Ordo
#43 Aug 19 2010 at 8:24 AM Rating: Good
31 posts
The negativity of ALL of the beta forum posts (well, 95%), are overwhelmingly negative. Only a small percentage of those are with merit, I find. The ones complaining about UI lag or slow performance in general I totally agree with, but those are all issues I see them fixing in the near future. The most common rants however, are ones like this:

"You want a top notch PC game? Look at consistently successful developers like ValvE and Blizzard. "

"Square is looking to sell this to as many as possible, so ignoring what everyone wants is idiotic. Sure theyll get people to pay for it still, but they're failing in the sense that their main goal is profit and they could have had a LOT more."

Those are two quick little quotes. Basically, the attitude of most of the testers is driving me insane. Why? A number of them are freaking out and complaining because the games aren't related to the successful ones of the past few years. Well, you know what? I didn't like WoW or any of the other MMOs in the past few years. The only MMORPG and PC game that I've personally ever played much is FFXI, and I enjoyed it, even though I've given others a chance. I would much prefer that SE NOT look and copy Blizzard and Valve. Am I the only person who actually respects the FFXIV dev team for stepping out and appealing to a rather niche fanbase instead of totally wrecking their style to appeal to the WoW audience just so they can rake in as much cash as possible? What other developers can you name off the top of your head that do that these days?

I'm enjoying FFXIV now, though it obviously has some naggy issues still, and that's expected. I still have it preordered, and I'm not doubting one bit that my friends and I who still play FFXI together will enjoy it just as much.
#44 Aug 19 2010 at 8:34 AM Rating: Excellent
**
782 posts
Quote:
Definitely not with you on that. There's lots of people who would rather enjoy the game figuring things out, stumbling into some quests, etc. without a flashy green arrow over an NPC screaming "Quest Giver" or a trail of bread crumbs leading to the quest goal. There will be tons of quest walkthroughs to look up eventually while still allowing the people who don't want the hand-holding to enjoy the game their way. Though, I'd be with you if it were an option to check on or off in the settings...


Yeah, I understand that's not everyone's cup of tea. But here is the problem. You have a zone of 100 NPC's with no indication of which ones have quests and which ones don't so you talk to all of them. You manage to find a few quests and go do them. Now you've gained enough of fame/reputation/skill level/etc to unlock more quests that those 100 NPC's have. In order to find them you now have to talk to all 100 NPC's again. Which wouldn't be a problem, except 90% of the NPCs will tell you the exact same thing. Rinse and repeat about 5-6 times to finish most of the quest in an area and the majority of your time was spent listening to the same NPC dialog over and over.

Like you said there will be questing guides and walk-throughs, but then the question comes, why should I have to leave the game, go look up information that could be easily presented by the game itself? A toggle option is really the only way to make everyone happy. And let me clarify, I only feel that the person who STARTS a quest should be highlighted (or some other obvious clue that they have more to say than there generic NPC dialog) The quest giver should provide enough information that you can go out and find all the other related goals.

But as long as they don't start slacking off and go back to FFXI style quest journals with arcane and cryptic hints about who/what/where you need to see/kill/travel there this debate is pointless because as it stands I'm happy with the journal and level of information provided.

Edited, Aug 19th 2010 9:37am by windexy

Edited, Aug 19th 2010 9:41am by windexy
#45 Aug 19 2010 at 8:37 AM Rating: Excellent
Avatar
****
4,100 posts
BartelX wrote:
Perhaps the reason people are making light of your comments is because your negativity is overwhelming. I mean seriously, all I have EVER read from you are complaints about how boring it gets. There are 18 classes, leves, crafting, and exploring in the BETA. If it isn't fun after a half an hour for you, either do something else or stop playing. It's getting tiring listening to people moan and complain about stuff, apparently expecting this to be the finished product or something. It's a beta, treat it as such. Find glitches, test out their systems, give them your feedback and realize that there is still over a MONTH until the game is even released, plenty of time for them to adjust everything (which, btw, COUNTLESS interviews with them have already said they WILL be adjusting).


I didn't find the posts to contain overwhelming negativity. Sarcasm, yes. But if the OP asked for feedback regarding what people are enjoying (or are people having fun), then the comments were in line with the question, only peppered with sarcasm.

Let's tone it down and chill. Ever since the start of Beta the official forums are lit up with trolls and flame wars that remind me of other less-than-mature MMO player bases, and it stinks seeing it translate over to fansite forums. It's a bit tiring reading through the back and forth of this nature to sift out the responses that are participating in the OP's topic. People are going to be negative and have differing opinions. No need to silence them, simply discuss and debate. That's the whole point, no?

Edited, Aug 19th 2010 10:38am by Ryneguy
____________________________
Common sense is not so common -Voltaire
Wyne Aeros - Hyperion Server
ARRFishing.com

#46 Aug 19 2010 at 8:38 AM Rating: Good
***
1,218 posts
windexy wrote:


But as long as they don't start slacking off and go back to FFXI style quest journals with arcane and cryptic hints about who/what/where you need to see/kill/travel there this debate is pointless because as it stands I'm happy with the journal and level of information provided.


blast from the past:

http://ffxi.allakhazam.com/images/happyfriday/090703-Chilly-large.jpg
#47 Aug 19 2010 at 8:51 AM Rating: Excellent
***
2,120 posts
KarlHungis the Prohpet wrote:
windexy wrote:


But as long as they don't start slacking off and go back to FFXI style quest journals with arcane and cryptic hints about who/what/where you need to see/kill/travel there this debate is pointless because as it stands I'm happy with the journal and level of information provided.


blast from the past:

http://ffxi.allakhazam.com/images/happyfriday/090703-Chilly-large.jpg


LOL nice...that sums it up well there. And yeah windexy, a toggle option to show/hide quest information would solve all of that...people not wanting any help whatsoever could keep it off, others could use it when they're stuck, etc.
____________________________

#48 Aug 19 2010 at 8:54 AM Rating: Good
**
782 posts
Quote:
blast from the past:

LOL, exactly!

Here are some other quest summaries I found by randomly clicking quests on the wiki, most of them might make sense if you read them immediately after talking to the NPC but say you come back two days later what do you do with these descriptions and the NPC that gave you the quest will only ask why your not done with the quest yet:

Quote:

Grounded fisherman Thierride is in search of a seasoning that will allow him to make the most mouth-watering bean dish in Vana'diel.

Would be nice to know which seasoning he wants...
Quote:

Klythios the Gigas has hurt his leg during an epic fish-off with Excenmille. Make haste and go gather the correct healing herb to treat the injury.

Again, WHICH HERB!
Quote:

Troupe Brilioth is aiming for a dance style that will captivate and enchant. Work out how to take your dancing to the next level, then come back and show Laila.

How, where?

Quote:
The Mithra of Kazham are having a hard time holding in their lunches, thanks to the hideous odor you obtained after getting too close to the blue Rafflesia pollen. The only way to get clean is by taking a long dip in a hot spring located deep beneath the sea.


Never mind that how the quest story arc goes you have no idea about this spring and can't use it until you find out about it from M&Ps...

Quote:
Mhebi wants to set her Tonberry free, but first, someone has to do something about his rusty knife.

Great... take it to a blacksmith? Go to the tonberry lair? WTF!?
#49 Aug 19 2010 at 8:54 AM Rating: Excellent
31 posts
I personally like not seeing the lil marks above the NPCs head saying there's a quest or whatever. But if the option was there, the lazy side of me would be turning that switch on so fast, I have to admit. :(
#50 Aug 19 2010 at 8:55 AM Rating: Default
***
1,218 posts
This game. It's like Robot Unicorn Attack mixed with highly concentrated cocaine served on a BLT.

One time I had a dream I wasn't having fun, but I knew that I was just dreaming because there's no way that could be a real feeling.

Edited, Aug 19th 2010 1:54pm by KarlHungis
#51 Aug 19 2010 at 9:16 AM Rating: Good
**
782 posts
Karl, I think the problem is neither side is wrong.

Most people are saying a lot of things will change. Probably less than they think.

You (and others, don't think I'm singling you out) are saying things are pretty concrete and not a lot will change. Probably more than you think. But I find your views to be the most realistic except for the UI terms.

I think the UI in the beta client was put together to be as functional as possible without any polish or regard for ease of use or aesthetics. Aside from how the balance is changed from the beta curves to the real curve I'd say the UI will/is undergoing the largest changes.

Quote:
Examples: No AH

Also, didn't one of the recent articles mention the AH simply wasn't in the game yet? I know I've seen screenshots of a placeholder for the AH.
« Previous 1 2 3
This forum is read only
This Forum is Read Only!
Recent Visitors: 22 All times are in CST
Anonymous Guests (22)