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Is anyone in the Beta having fun?Follow

#102 Aug 19 2010 at 1:18 PM Rating: Decent
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I think we all need to also realize that Karl isn't our "enemy" hahahha, just some friendly (sometimes not so friendly) argument. :)
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#103 Aug 19 2010 at 1:18 PM Rating: Decent
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On the UI, I personally don't feel that the UI itself is all that bad. The lag, and lack of certain errors or warnings (example, trying to change skills in active mode results in nothing happening, instead of an error saying that you're in active mode) are what's causing the most issues for me. I don't have a problem with the actual layout and look of the UI.
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#104 Aug 19 2010 at 1:20 PM Rating: Excellent
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furyofthearab wrote:
I think we all need to also realize that Karl isn't our "enemy" hahahha, just some friendly (sometimes not so friendly) argument. :)


He's always cool with me even if I completely disagree...because I'll look to the left and see that awesome Kefka avatar and forget about it...
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#105 Aug 19 2010 at 1:25 PM Rating: Good
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Those of you that are complaining about Beta are comparing it to a retail version.
If you read the first FFXI's patch notes, you may notice it started similar to FFXIV. Look at FFXI today, it's quite succesful despite of it's age.

Be patient, Rome wasn't built in a day.
#107 Aug 19 2010 at 1:36 PM Rating: Decent
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I have played many mmo's and beta tested my fair share of them also, and ill tell you if SE doesnt fix the UI this game will flop like a catfish on a river bank. I love this game just like i love ffxi but the Ui makes gameplay feel like a job.

Edited, Aug 19th 2010 3:37pm by nnamite
#108 Aug 19 2010 at 1:37 PM Rating: Good
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On the issue of the lack of in game tutorials, I can't wait until the first /shout:

Random N00b: /sh WHERE'S THE QUEST 4 THE GUY /W THE PEGLEGS AT?!1!

Helpful Eorzean: /t (F-9)

Random N00b: /sh TY VM

It's going to be a glorious year.
#109 Aug 19 2010 at 1:39 PM Rating: Default
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Overall, Beta is boring. 10% of the game ftl.
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#110 Aug 19 2010 at 1:48 PM Rating: Decent
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in case it hasnt been said.... FISHING is AWESOME. I didnt fish in xi, but crafted like crazy, now i think I might do fishing fulltime. Dont believe the skeptics.... its very very fun, and not hard once u get used to how it works.

on the negative end,....beta wise, my biggest gripe is the super lag when trying to bazaar anything, its so bad I am dropping dozens of items in field that might be worth a bit cause even selling to npc takes way too long.

Beta is good though, very exciting things to do, the 48 hour lvlquest cooldown is fine, graphics are amazing and there is alot of trial and error with everything cause .... its a beta. all n all its pretty freaking glorious.
#111 Aug 19 2010 at 2:09 PM Rating: Excellent
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Quote:
in case it hasnt been said.... FISHING is AWESOME. I didnt fish in xi, but crafted like crazy, now i think I might do fishing fulltime. Dont believe the skeptics.... its very very fun, and not hard once u get used to how it works.


It is the best fish fishing of any game that has fish to fish for fishing.
#112 Aug 19 2010 at 2:19 PM Rating: Good
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TwistedOwl wrote:
Only $1 for the extra retainers, $3 for new characters...(


Thanks for the correction on costs. I edited my original post to match.
#113 Aug 19 2010 at 2:36 PM Rating: Good
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HIGHTONE wrote:
in case it hasnt been said.... FISHING is AWESOME. I didnt fish in xi, but crafted like crazy, now i think I might do fishing fulltime. Dont believe the skeptics.... its very very fun, and not hard once u get used to how it works.


I agree with the Fishing. I really like the system a lot. My only slight disappointment feeling is having to random choose one of zone 1 thru 5 to hope for a "hook". Then again... that is very much like real life fishing, so it is understandable.

This may be completely placebo effect, but when trying to hook fish that are your level or above, the random zones 1-5 "hook" becomes more random. However, once I began acquiring skill and started catching fish that were below my level, I could just select the middle zone and catch them every time.

As for the "reeling in" that system is actually very very simplistic and I like it a lot.

The BEST part of fishing is that if you catch a fish, you are guaranteed about 180-220 skillup points. If you hook a fish but do not reel it in, you get about 90-110 skillup points.

It's superb that it is not completely random "hope and wish for a .1" skillup. You have a goal 957 skill to get rank 2, you catch 5 fish, boom you're rank 2. That pre-determined certainty is excellent.
#114 Aug 19 2010 at 2:41 PM Rating: Decent
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Karl if you have a negative additude people are gonna rate you down. Just remember the color of your name means nothing to anyone who really can put popularity on an internet forum into the right place in the whole scheme of things in life. I mean immagine you meet a beautiful woman are you going to(at any point in the relationship) brag to her that your screen name is green or red or yellow on a video game forum. Yeah I didnt think so. Just say what you feel and let the haters hate.
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#115 Aug 19 2010 at 3:07 PM Rating: Decent
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TwistedOwl wrote:
furyofthearab wrote:
I think we all need to also realize that Karl isn't our "enemy" hahahha, just some friendly (sometimes not so friendly) argument. :)


He's always cool with me even if I completely disagree...because I'll look to the left and see that awesome Kefka avatar and forget about it...


I think most people on the forums just want to have a discussion. I seem to run into problems with a certain minority who I think would be much happier if they just put me on ignore and didn't worry about what I have to say.

I'm going to play FFXIV regardless of what criticism I might level on here, because I have faith that S-E is capable of making the game great, and I'd like to give them 90 days or so to prove it. The worst thing that can happen is in 90 days I'm certain I made the right decision to leave. The best thing that can happen is S-E wins me over and I have a great game to play for years. My concern is that I'm going to be playing without any of my long time MMO friends, because few of them are going to wait it out for the game to improve.

Edited, Aug 19th 2010 5:11pm by KarlHungis
#116 Aug 19 2010 at 3:09 PM Rating: Good
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UncleRuckusForLife wrote:
Karl if you have a negative additude people are gonna rate you down. Just remember the color of your name means nothing to anyone who really can put popularity on an internet forum into the right place in the whole scheme of things in life. I mean immagine you meet a beautiful woman are you going to(at any point in the relationship) brag to her that your screen name is green or red or yellow on a video game forum. Yeah I didnt think so. Just say what you feel and let the haters hate.


Are you kidding me? The very first thing I do when I meet a woman is lie and tell her I'm a guru. Size may not matter, but message board Karma makes a lady weak in the knees. That and being a Yo-yo master.

Edited, Aug 19th 2010 5:10pm by KarlHungis
#117 Aug 19 2010 at 4:08 PM Rating: Good
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It occurred to me that FFXIV upon release is not going to be nearly as good as FFXI was after 5+ years of tweaking. A fair comparison would have to wait for 5+ years from now.

I think by then there will be no contest.

Good to hear that the fishing is fun! I plan to be fishing within the first 2 days. Fishing and Alchemy. I'm hoping they overlap somewhat.

I'm also glad to hear that Karl is a yo-yo master.
#118 Aug 19 2010 at 4:28 PM Rating: Good
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It occurred to me that FFXIV upon release is not going to be nearly as good as FFXI was after 5+ years of tweaking. A fair comparison would have to wait for 5+ years from now.

I think by then there will be no contest.


"In the year 2000", people will be playing this game on the Iphone 34.
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#119 Aug 19 2010 at 4:28 PM Rating: Decent
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I'm also glad to hear that Karl is a yo-yo master.

Pfft, anybody can be a yo-yo master -- all they need is one of these!

http://www.youtube.com/watch?v=Wb0jObZiqiI

(Karl is the kid who's magically standing on the wall.)
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#120 Aug 19 2010 at 5:56 PM Rating: Decent
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I think as far as minigames go, the fishing was actually better in XI.

Anyway, to the OP, I'm hoping that open beta will be more fun. I liked doing the quests in beta, but the gameplay itself is boring, and if I forced myself to play it I'd just be destroying all desire to play at retail.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#121 Aug 19 2010 at 6:06 PM Rating: Decent
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olaurelindorenan wrote:
I couldn't disagree more :3 This is not to say I'm right and you're wrong, but I actually enjoy the mining/gathering minigames - I like feeling as though my choices affect the outcome of my work. If I just sat there and watched helplessly as my character slammed an axe into a tree I'd get bored fast. I guess the amount of control the system lends is what keeps me interested and sane.


I love them as well. The first time this issue got to me was with fishing. No matter what, if you don't snag a fish on the first try, you have to go back to the start. It's not so bad with logging or mining, especially while doing guildleves, but fishing.... is frustrating. it took 23 minutes to catch my first fish during a guild leve. 23 minutes to figure out what was going on. After that, it was a piece of cake, once I realized that the best way to catch a fish is to go to one of the 3 extremes (left right or middle). But the idea that if you don't get a fish on the FIRST TRY, you have to go through the whole process all over again. At least with mining or logging it tells you the hot or cold bit.

If you haven't tried fishing yet, try it. It'll make much more sense then why i get frustrated.
#122 Aug 19 2010 at 6:19 PM Rating: Good
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RufuSwho wrote:
It occurred to me that FFXIV upon release is not going to be nearly as good as FFXI was after 5+ years of tweaking. A fair comparison would have to wait for 5+ years from now.

I think by then there will be no contest.

Good to hear that the fishing is fun! I plan to be fishing within the first 2 days. Fishing and Alchemy. I'm hoping they overlap somewhat.

I'm also glad to hear that Karl is a yo-yo master.


Ordinarily I'd agree with you completely, no MMO is perfect at launch and often take months or years to get right. It's a fact of life.

However,

This is the same dev team (to the man) as FFXI. That tells me that FFXIV should at the minimum take the basic things that FFXI eventually got right and just start with those (such as controls, menus, basic interface design). At the moment it seems as though they're intentionally leaving things in a state inferior to FFXI just for the purpose of having something to fix later.

Let me also state that I'd love nothing more than to be wrong about all this, I'll be there at release, with my onion helm on hoping against hope that my fears are unwarranted.

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#123 Aug 19 2010 at 6:20 PM Rating: Decent
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I just find those minigames boring. I can only see them being fun to someone who hasn't played a lot of video games. Personally, I've played a lot of them, and even the minigames in SE's own games are much better than these. I don't think I've played a less fun minigame in over a decade (well, maybe in XI). Some of them were even hot and cold minigames!
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#124 Aug 20 2010 at 3:04 AM Rating: Good
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KanzenZenaku wrote:
Why? Because there isn't enough balance between party play, and solo adventuring. Now, I know this is being worked on, and in the interview posted earlier today, developers have said that they are working on making Leves more "worth the effort" in regards to party play. At this point, however, experience given for killing a mob solo is slightly more beneficial than doing Leves in a group, but soloing effectively is nearly impossible since mobs don't give enough exp per kill.


The primary benefit I see with party play right now and solo play is you can grind much faster, and achieve skill points much quicker then solo play. There are quite a few people that only consider the bigger the number of rank points per kill is better then being able to obtain a much higher overall total over time at the cost of smaller amount of rank points per kill.

Soloing as a mage, was netting me around 3k/hr while grinding with a group got me 6k in the same amount of time, in the same area, off the same mobs.

I'm having a blast with the game, and I am having a lot of fun. I do have a few frustrations with the game, that I really, really, really hope the dev team will address. Playing the beta reminded me very much of when I first started XI.
#125 Aug 20 2010 at 12:33 PM Rating: Decent
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HallieXIV wrote:
Was there any benefit whatsoever in grouping in FFXI before level 12.

If not, why is everyone so disappointed that they cant group effectively at level 5 or 6 in FFXIV?


I have to agre with this completely. As I recall when you started out in ff11 it sucked alot. You didn't party til 10 and even you still have to go through Valkrun Dunes in a party until 20 which was by all means not fun. I don't ever recall anyone being excited about having to go lvl their sub job through the dunes or when they changed to another job. The game became really fun once you got a decent amount of abilities and could really start chaining mobs for good exp.
Perhaps they should start everyone out in the beta as lvl 30 so they get to the good part of the game, owait, i thought that was the point of a MMO, to put in work to get to the good parts.
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#126 Aug 20 2010 at 12:39 PM Rating: Good
RSquires wrote:
As I recall when you started out in ff11 it sucked alot. You didn't party til 10 and even you still have to go through Valkrun Dunes in a party until 20 which was by all means not fun. I don't ever recall anyone being excited about having to go lvl their sub job through the dunes or when they changed to another job.


I hate to be contradictory, but I loved Valkurm Dunes. I probably spent more time leveling all of my characters' jobs 1-20 than doing anything else in FFXI. I have no problem being the odd man out on this one, but yeah, that was probably my favorite area of the game (maybe only after Ronfaure).
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#127 Aug 20 2010 at 12:43 PM Rating: Good
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PLDXavier, Defender of Justice wrote:
RSquires wrote:
As I recall when you started out in ff11 it sucked alot. You didn't party til 10 and even you still have to go through Valkrun Dunes in a party until 20 which was by all means not fun. I don't ever recall anyone being excited about having to go lvl their sub job through the dunes or when they changed to another job.


I hate to be contradictory, but I loved Valkurm Dunes. I probably spent more time leveling all of my characters' jobs 1-20 than doing anything else in FFXI. I have no problem being the odd man out on this one, but yeah, that was probably my favorite area of the game (maybe only after Ronfaure).


Yeah I actually had several fun dunes parties. It wasn't my favorite area by any means (believe it or not that was Yhoator and Yuhtungah Jungle) but I still had a good time in the dunes. I found it was more enjoyable when I was pulling for the party since I could more accurately judge the speed we could go at than most of the newbies there.
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#128 Aug 20 2010 at 1:05 PM Rating: Decent
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The primary benefit I see with party play right now and solo play is you can grind much faster, and achieve skill points much quicker then solo play. There are quite a few people that only consider the bigger the number of rank points per kill is better then being able to obtain a much higher overall total over time at the cost of smaller amount of rank points per kill.

Soloing as a mage, was netting me around 3k/hr while grinding with a group got me 6k in the same amount of time, in the same area, off the same mobs.

I'm having a blast with the game, and I am having a lot of fun. I do have a few frustrations with the game, that I really, really, really hope the dev team will address. Playing the beta reminded me very much of when I first started XI.







So, there isn't an EXP penalty for groups like there was in FFXI?

Edited, Aug 20th 2010 3:07pm by Kierk
#129 Aug 20 2010 at 1:06 PM Rating: Good
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After you learned where and how to solo, you could easily outpace a medium skill party by soloing 12-20 EP in various other zones. It took a bit of work and was not as easy for mages. But the EXP per hour would easily beat a Dunes party that had a wipe, had to replace members too often or simply disbanded after someone got a mysterious LS event invite. Solo was realible, if slightly slower.

I soloed up to 45 on DRK/WHM and had a blast. I had a very easy time soloing subs for SAM on galka. DNC was easy. WAR was a breeze, NIN was a bit harder but possible.

It's all about killing Easy Prey, and targeting worms whenever your level ss right. Any job that could use a crossbow was a solo cakewalk. Bloody Bolts FTW!



Edited, Aug 21st 2010 11:19am by RufuSwho
#130 Aug 20 2010 at 5:34 PM Rating: Decent
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Callinon wrote:
PLDXavier, Defender of Justice wrote:
RSquires wrote:
As I recall when you started out in ff11 it sucked alot. You didn't party til 10 and even you still have to go through Valkrun Dunes in a party until 20 which was by all means not fun. I don't ever recall anyone being excited about having to go lvl their sub job through the dunes or when they changed to another job.


I hate to be contradictory, but I loved Valkurm Dunes. I probably spent more time leveling all of my characters' jobs 1-20 than doing anything else in FFXI. I have no problem being the odd man out on this one, but yeah, that was probably my favorite area of the game (maybe only after Ronfaure).


Yeah I actually had several fun dunes parties. It wasn't my favorite area by any means (believe it or not that was Yhoator and Yuhtungah Jungle) but I still had a good time in the dunes. I found it was more enjoyable when I was pulling for the party since I could more accurately judge the speed we could go at than most of the newbies there.


ok, the dunes were, atimes, ok but i guess my point is you really didn't get the full effect of a party until higher lvls and you had many more spells/abilities. Which i believe some people are forgetting when testing 14.
I did enjoy beating the crap outta the valkrun emperor from time to time on a random passing through trip tho.
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#131 Aug 20 2010 at 5:43 PM Rating: Decent
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i dont think i will be buying the game at launch BUT i have enjoyed my beta experence so far the graphics are very nice and its fun to just run around and explore for a bit. there seems a bit of issues yes, but perhaps in the coming months after release they can address more and take in player feedback... but i think if nothing else the presentation quality is quite nice!

#132 Aug 20 2010 at 6:15 PM Rating: Good
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I just got in the beta tonight. :D

And so far I am loving it!

I was able to join a old friend who I played FFXI with, who got into the beta last month. We have been duo-ing leves and fighting mobs (me a Pugilist and him a Conjurer) and it's been great fun.

He was a few levels higher than me but I'm catching up. I would have probably levelled quicker solo, but I was more into getting back into the game with old friends and enjoying the experience.

When he logged out, I decided to continue the story mission and it's been interesting so far. And I havent even had to fight yet. It's just been exploring and cutscenes. Next step is to venture out and have a fight, but i'm saving that for tomorrow.

I've been using a old PC controller (Logitech RumblePad 2) and have found the UI to be fine. I had to switch to mouse to allocate weaponskills on the bar. I've set the buttons to be as similar as FFXI as I can remember (been over a year since I stopped playing) but it already feels right.

So, yes, I'm having lots of fun so far.
#133 Aug 20 2010 at 7:27 PM Rating: Default
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Quote:
After you learned where and how to solo, you could easily outpace a medium skill party by soloing 12-20 EP in various other zones. It took a bit of work and was not as easy for mages. But the EXP per hour would easily beat a Dunes party that had a wipe, had to replace members too often or simply disbanded after someone got a mysterious LS event invite. Solo was realible, if slightly slower.


In a good dunes party (one who targets the right things) you could get from 10-20 in no time.
#134 Aug 20 2010 at 9:27 PM Rating: Good
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It's true. A *good* Dunes party beat the snot out of soloing.

Too bad you couldn't tell how the party would go from the invite. (Actually you could somewhat based on the invite and a bit of searching.) Some of the best parties had the most humble beginnings though.
#135 Aug 20 2010 at 9:27 PM Rating: Good
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I liked the dunes, but I'm pretty sure my favorite "xp" parties were merit parties.
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#136 Aug 24 2010 at 12:16 PM Rating: Good
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Kierk wrote:
Quote:
The primary benefit I see with party play right now and solo play is you can grind much faster, and achieve skill points much quicker then solo play. There are quite a few people that only consider the bigger the number of rank points per kill is better then being able to obtain a much higher overall total over time at the cost of smaller amount of rank points per kill.

Soloing as a mage, was netting me around 3k/hr while grinding with a group got me 6k in the same amount of time, in the same area, off the same mobs.

I'm having a blast with the game, and I am having a lot of fun. I do have a few frustrations with the game, that I really, really, really hope the dev team will address. Playing the beta reminded me very much of when I first started XI.


So, there isn't an EXP penalty for groups like there was in FFXI?


It really doesn't work the way XI works as far as exp. Yes you get experience points for each kill, and yes experience points are effected by the amount of people in your party. Experience points aren't really what people want as it only affects your physical level. Skill points are what people look for, and skill points are earned based on your action. You have a shield, you block damage, you get X amount of shield points per block. You hit a monster with mob you get X amount of weapon/class points. Skill points are what people want. Rank > Physical level.

I'm a rank 17 Conjurer with my Physical level being 24. When I grind I grind with other people that around my ran k level, not my physical level. A lot of still have yet to see what physical level does, besides increasing hp/mp and give up over stat boosts.
#137 Aug 24 2010 at 12:34 PM Rating: Good
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Sounds like you will hit the Physical Level cap far before you max out any 1 class. Still the Beta EXP values are said to be inflated so it may even out a bit upon release.
#138 Aug 24 2010 at 1:11 PM Rating: Good
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RufuSwho wrote:
Sounds like you will hit the Physical Level cap far before you max out any 1 class. Still the Beta EXP values are said to be inflated so it may even out a bit upon release.


Probably not, the way the game is set up, especially with surplus existing, your skill ranks aren't going to go up as quickly on any single skill as your physical level will since your physical level never resets and only has to be leveled once
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#139 Aug 24 2010 at 1:46 PM Rating: Good
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So you hit the Physical Level cap, and get tthe benefit from being stronger even when you change to a another Class that is Rank 1 (and the skills from your other classes are available). True?

Is the enemies' strength check based on your Physical, Class or Combined rank?

So after you advance your Physical Level there is no need to ever return to kill level 1 rats?

This is why I'm thinking the Physical Level EXP will be drastically reduced upon release.

#140 Aug 24 2010 at 1:54 PM Rating: Good
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RufuSwho wrote:
So you hit the Physical Level cap, and get tthe benefit from being stronger even when you change to a another Class that is Rank 1 (and the skills from your other classes are available). True?

Is the enemies' strength check based on your Physical, Class or Combined rank?

So after you advance your Physical Level there is no need to ever return to kill level 1 rats?

This is why I'm thinking the Physical Level EXP will be drastically reduced upon release.



It's not completely clear since at the moment your base attributes (STR, DEX, INT, etc) seem to do nothing. Assuming this is fixed at release you'll definitely get a nice contribution of stats when you go play your rank 1 job, though odds are you won't get credit for all of them so you won't be absolutely steamrolling over those rats. You'll also have more HP, though HP/MP seem to be a function of both your physical level and skill rank of your current class, so once again you're not getting full credit for all the HP/MP you've earned, and you don't really need it.

tl;dr -- I don't think you'll get all your stats for having a high physical level on a low rank class
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#141 Aug 24 2010 at 2:03 PM Rating: Decent
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I have finally been able to try the game. It is visually stunning but the fun just isn't there at the moment... I am very worried for the game.

The developers seem to be focusing too much on gold sellers and cheaters and not enough on usability and enjoyment.
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#142 Aug 24 2010 at 2:05 PM Rating: Decent
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Nyu wrote:
I have finally been able to try the game. It is visually stunning but the fun just isn't there at the moment... I am very worried for the game.

The developers seem to be focusing too much on gold sellers and cheaters and not enough on usability and enjoyment.


You haven't tried the game, you tried the beta.

It's too early to draw these kinds of conclusions
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#143 Aug 24 2010 at 2:15 PM Rating: Good
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Archmage Callinon wrote:
Nyu wrote:
I have finally been able to try the game. It is visually stunning but the fun just isn't there at the moment... I am very worried for the game.

The developers seem to be focusing too much on gold sellers and cheaters and not enough on usability and enjoyment.


You haven't tried the game, you tried the beta.

It's too early to draw these kinds of conclusions


Ya gotta admit though, a lot of the changes in comparison to XI seem to be ways of fighting RMT disguised as new features "We think are better". Cool thing is that it may end up being true, a whole lot better. And ******** over RMT & cheaters is beautiful on top of it. I'd love to see the market set by honest players work out and negate all those "Buy FFXIV gil!" sites who are ready & waiting to take advantage.
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#144 Aug 24 2010 at 2:29 PM Rating: Good
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TwistedOwl wrote:
Archmage Callinon wrote:
Nyu wrote:
I have finally been able to try the game. It is visually stunning but the fun just isn't there at the moment... I am very worried for the game.

The developers seem to be focusing too much on gold sellers and cheaters and not enough on usability and enjoyment.


You haven't tried the game, you tried the beta.

It's too early to draw these kinds of conclusions


Ya gotta admit though, a lot of the changes in comparison to XI seem to be ways of fighting RMT disguised as new features "We think are better". Cool thing is that it may end up being true, a whole lot better. And ******** over RMT & cheaters is beautiful on top of it. I'd love to see the market set by honest players work out and negate all those "Buy FFXIV gil!" sites who are ready & waiting to take advantage.


I'll agree that some of the design choices are odd especially in comparison to FFXI. However, I'm going to object when someone says "[they] tried the game but it isn't fun" when they only tried the very small segment of the game that the beta represents.
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svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#145 Aug 24 2010 at 2:37 PM Rating: Good
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2,120 posts
Archmage Callinon wrote:
TwistedOwl wrote:
Archmage Callinon wrote:
Nyu wrote:
I have finally been able to try the game. It is visually stunning but the fun just isn't there at the moment... I am very worried for the game.

The developers seem to be focusing too much on gold sellers and cheaters and not enough on usability and enjoyment.


You haven't tried the game, you tried the beta.

It's too early to draw these kinds of conclusions


Ya gotta admit though, a lot of the changes in comparison to XI seem to be ways of fighting RMT disguised as new features "We think are better". Cool thing is that it may end up being true, a whole lot better. And ******** over RMT & cheaters is beautiful on top of it. I'd love to see the market set by honest players work out and negate all those "Buy FFXIV gil!" sites who are ready & waiting to take advantage.


I'll agree that some of the design choices are odd especially in comparison to FFXI. However, I'm going to object when someone says "[they] tried the game but it isn't fun" when they only tried the very small segment of the game that the beta represents.


Yup, we're in agreement there. From my short time spent in the beta since friday I'm finally seeing firsthand some of the potential with this game. It's gonna be fun...
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#146 Aug 24 2010 at 2:47 PM Rating: Decent
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1,001 posts
Saying I haven't tried the game yet because I have tried the beta is a silly thing to say. The beta is the ONLY thing we have to draw conclusions about right now. Your argument is invalid.
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FFXIV: Lord Atomsk - Lalafell on Lindblum
FFXI: Nyu 75 SAM (retired)
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#147 Aug 24 2010 at 2:53 PM Rating: Good
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3,450 posts
Nyu wrote:
Saying I haven't tried the game yet because I have tried the beta is a silly thing to say. The beta is the ONLY thing we have to draw conclusions about right now. Your argument is invalid.


My point (also my argument) is that the beta is not enough to draw conclusions from and therefore you should not be drawing conclusions from it.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#148 Aug 24 2010 at 2:54 PM Rating: Good
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43 posts
Quote:
I just got in the beta tonight. :D

And so far I am loving it!

I was able to join a old friend who I played FFXI with, who got into the beta last month. We have been duo-ing leves and fighting mobs (me a Pugilist and him a Conjurer) and it's been great fun.

He was a few levels higher than me but I'm catching up. I would have probably levelled quicker solo, but I was more into getting back into the game with old friends and enjoying the experience.

When he logged out, I decided to continue the story mission and it's been interesting so far. And I havent even had to fight yet. It's just been exploring and cutscenes. Next step is to venture out and have a fight, but i'm saving that for tomorrow.

I've been using a old PC controller (Logitech RumblePad 2) and have found the UI to be fine. I had to switch to mouse to allocate weaponskills on the bar. I've set the buttons to be as similar as FFXI as I can remember (been over a year since I stopped playing) but it already feels right.

So, yes, I'm having lots of fun so far.



I think the player-player interaction described in this post is what is missing in the game right now for me. When I first started ffxi, I was brought into it by RL friends who played the game. Although I have no RL friends playing the beta, is there anyone on these forums who is on the Kefka server with a linkshell to spare?
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