Mistress Theonehio wrote:
I was under the impression guildleves were how we were supposed to exp, solo and in group. I thought it was a way to make soloing a valid option and at the same time getting away from the mindless grind. I guess I was wrong.
Personally I'd preferr being able to do as many guildleves as I want, because as long as SE makes partying in guildleves a little better than doing them solo I think there would be enough incentive for people to do so since it is more fun and more rewarding at the same time. I don't see why you have to have the "stand at camp and grind" or w/e in order to get people to party.
No. SE never marketed it as a leveling system. Even everyone's (favorite MMO here) has a "mindless grind"..it's inescapable. It's an MMORPG. They still want people to party up to progress as well and if everyone can solo from start to finish no one will want to party. That quite frankly would make the game boring as **** very quickly because then no one will be sociable at all. It would just be like WoW if you don't get into a guild.
As for the idea that guildleves were there to exp I guess is something I just misunderstood.
About there having to be a grind I am not sure I agree. First of all yes, even if I get a small text saying "go kill 5 rats" it is still grinding, but for me it is more fun. So basically there are different degrees of grind. FFXI was very grindy in that respect and WoW is less grindy. Both are of course grinds, but personally I think the more story and that type of involvement I get the less grindy it becomes (or feels). Looking at SWTOR it does look like they think the same and for me if they have a solid storyline from level 1 through max(w/e that may be) it won't be a grind. Here I guess the question is if they manage to keep this aspect without making it feel like a single player game.
Looking at XIV and the guildleve system I did think this meant we would have a lesser degree of the grind at least and I thought that was part of why they implemented the system. Like I said, I suppose I was wrong, but I can't say that is a nice surprise, on the contrary it feels like a choice to stay in the past instead of trying to move forward and improve the mmo genre (ie getting away from the grind as much as possible). Of course it doesn't seem like SE agrees with me, they seem to want the grind and I guess some people enjoy it, but personally I'd prefer to get away from it if possible.
As for the party vs solo I agree, I think soloing from level one to cap is boring, where we don't agree is the idea that if it is possible to solo everyone will do it. I think there is a balance, if it is equally good then yes probably a lot of people will choose the solo route because it is easier, but if there are several perks to partying, like a bit faster exp, greater rewards etc, I honestly think most people would party whenever they have time for it.
Either way though, I am looking forward to it all like crazy and I can't wait to try it out with my friends. Edited, Aug 19th 2010 8:31am by Belcrono